Shipwright/soh/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h

39 lines
932 B
C

#ifndef Z_EFC_ERUPC_H
#define Z_EFC_ERUPC_H
#include "ultra64.h"
#include "global.h"
struct EfcErupc;
typedef void (*EfcErupcActionFunc)(struct EfcErupc*, GlobalContext*);
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3f vel;
/* 0x18 */ Vec3f accel;
/* 0x24 */ u8 isActive;
/* 0x25 */ u8 animTimer;
/* 0x28 */ Color_RGB8 color;
/* 0x2C */ s16 alpha;
/* 0x30 */ char unk_2C[4];
/* 0x34 */ f32 scale;
/* 0x38 */ char unk_34[8];
/* 0x3C */ u32 epoch;
} EfcErupcParticles; // size 0x40
#define EFC_ERUPC_NUM_PARTICLES 100
typedef struct EfcErupc {
/* 0x0000 */ Actor actor;
/* 0x014C */ s16 unk14C;
/* 0x014E */ s16 unk14E;
/* 0x0150 */ s16 unk150;
/* 0x0152 */ s16 unk152;
/* 0x0154 */ s16 unk154;
/* 0x0158 */ EfcErupcParticles particles[EFC_ERUPC_NUM_PARTICLES];
/* 0x18C8 */ EfcErupcActionFunc actionFunc;
} EfcErupc; // size = 0x18CC
#endif