Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_sst.xml

56 lines
3.0 KiB
XML

<Root>
<File Name="object_sst" Segment="6">
<!-- Boss Title Card -->
<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
<!-- Skeletons -->
<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
<Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/>
<Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x17C40"/>
<!-- Left hand animations -->
<Animation Name="gBongoLeftHandIdleAnim" Offset="0x002E8"/>
<Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x04EC4"/>
<Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x04FB4"/>
<Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x050A8"/>
<Animation Name="gBongoLeftHandClenchAnim" Offset="0x0529C"/>
<Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x0539C"/>
<Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x0549C"/>
<Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x05588"/>
<!-- Right hand animations -->
<Animation Name="gBongoRightHandIdleAnim" Offset="0x05860"/>
<Animation Name="gBongoRightHandFlatPoseAnim" Offset="0x0A434"/>
<Animation Name="gBongoRightHandOpenPoseAnim" Offset="0x0A524"/>
<Animation Name="gBongoRightHandFistPoseAnim" Offset="0x0A618"/>
<Animation Name="gBongoRightHandClenchAnim" Offset="0x0A848"/>
<Animation Name="gBongoRightHandDamagePoseAnim" Offset="0x0A948"/>
<Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0x0AA4C"/>
<Animation Name="gBongoRightHandHangPoseAnim" Offset="0x0AB38"/>
<!-- Head animations -->
<Animation Name="gBongoHeadStunnedAnim" Offset="0x0ACD4"/>
<Animation Name="gBongoHeadChargeAnim" Offset="0x0B0D8"/>
<Animation Name="gBongoHeadKnockoutAnim" Offset="0x0B6FC"/>
<Animation Name="gBongoHeadEyeCloseAnim" Offset="0x0C288"/>
<Animation Name="gBongoHeadDamagedHandAnim" Offset="0x0C5B0"/>
<Animation Name="gBongoHeadEyeOpenAnim" Offset="0x0C9BC"/>
<Animation Name="gBongoHeadDamageAnim" Offset="0x0CC6C"/>
<Animation Name="gBongoHeadRecoverAnim" Offset="0x0D458"/>
<Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0x0DC2C"/>
<Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0x0E7B8"/>
<!-- Ice effect display lists -->
<DList Name="gBongoIceCrystalDL" Offset="0x17EE0"/>
<DList Name="gBongoIceShardDL" Offset="0x17F80"/>
<!-- Drum head data -->
<DList Name="gBongoDrumDL" Offset="0x19210"/>
<Collision Name="gBongoDrumCol" Offset="0x194F8"/>
<!-- Unused textures -->
<Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgba16" Width="8" Height="8" Offset="0x01A6B0"/>
<Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgba16" Width="16" Height="16" Offset="0x01A9B0"/>
</File>
</Root>