mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
218 lines
11 KiB
C
218 lines
11 KiB
C
#ifndef OBJECTS_OBJECT_MB_H
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#define OBJECTS_OBJECT_MB_H 1
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#include "align_asset_macro.h"
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#define dobject_mbTex_008128 "__OTR__objects/object_mb/object_mbTex_008128"
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static const ALIGN_ASSET(2) char object_mbTex_008128[] = dobject_mbTex_008128;
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#define dobject_mbTex_008328 "__OTR__objects/object_mb/object_mbTex_008328"
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static const ALIGN_ASSET(2) char object_mbTex_008328[] = dobject_mbTex_008328;
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#define dobject_mbTex_008928 "__OTR__objects/object_mb/object_mbTex_008928"
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static const ALIGN_ASSET(2) char object_mbTex_008928[] = dobject_mbTex_008928;
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#define dobject_mbTex_008A28 "__OTR__objects/object_mb/object_mbTex_008A28"
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static const ALIGN_ASSET(2) char object_mbTex_008A28[] = dobject_mbTex_008A28;
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#define dobject_mbTex_008A48 "__OTR__objects/object_mb/object_mbTex_008A48"
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static const ALIGN_ASSET(2) char object_mbTex_008A48[] = dobject_mbTex_008A48;
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#define dobject_mbTex_008BC8 "__OTR__objects/object_mb/object_mbTex_008BC8"
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static const ALIGN_ASSET(2) char object_mbTex_008BC8[] = dobject_mbTex_008BC8;
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#define dobject_mbTex_008C48 "__OTR__objects/object_mb/object_mbTex_008C48"
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static const ALIGN_ASSET(2) char object_mbTex_008C48[] = dobject_mbTex_008C48;
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#define dobject_mbTex_008C88 "__OTR__objects/object_mb/object_mbTex_008C88"
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static const ALIGN_ASSET(2) char object_mbTex_008C88[] = dobject_mbTex_008C88;
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#define dobject_mbTex_00EC00 "__OTR__objects/object_mb/object_mbTex_00EC00"
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static const ALIGN_ASSET(2) char object_mbTex_00EC00[] = dobject_mbTex_00EC00;
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#define dobject_mbTex_00EE00 "__OTR__objects/object_mb/object_mbTex_00EE00"
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static const ALIGN_ASSET(2) char object_mbTex_00EE00[] = dobject_mbTex_00EE00;
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#define dobject_mbTex_00EF00 "__OTR__objects/object_mb/object_mbTex_00EF00"
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static const ALIGN_ASSET(2) char object_mbTex_00EF00[] = dobject_mbTex_00EF00;
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#define dobject_mbTex_00F000 "__OTR__objects/object_mb/object_mbTex_00F000"
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static const ALIGN_ASSET(2) char object_mbTex_00F000[] = dobject_mbTex_00F000;
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#define dobject_mbTex_00F200 "__OTR__objects/object_mb/object_mbTex_00F200"
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static const ALIGN_ASSET(2) char object_mbTex_00F200[] = dobject_mbTex_00F200;
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#define dobject_mbTex_00F280 "__OTR__objects/object_mb/object_mbTex_00F280"
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static const ALIGN_ASSET(2) char object_mbTex_00F280[] = dobject_mbTex_00F280;
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#define dgEnMbSpearSkel "__OTR__objects/object_mb/gEnMbSpearSkel"
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static const ALIGN_ASSET(2) char gEnMbSpearSkel[] = dgEnMbSpearSkel;
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#define dgEnMbClubSkel "__OTR__objects/object_mb/gEnMbClubSkel"
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static const ALIGN_ASSET(2) char gEnMbClubSkel[] = dgEnMbClubSkel;
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#define dgEnMbSpearFallFaceDownAnim "__OTR__objects/object_mb/gEnMbSpearFallFaceDownAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearFallFaceDownAnim[] = dgEnMbSpearFallFaceDownAnim;
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#define dgEnMbSpearDamagedFromBehindAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromBehindAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromBehindAnim[] = dgEnMbSpearDamagedFromBehindAnim;
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#define dgEnMbSpearDamagedUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearDamagedUngrabSpearAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearDamagedUngrabSpearAnim[] = dgEnMbSpearDamagedUngrabSpearAnim;
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#define dgEnMbSpearFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbSpearFallOnItsBackAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearFallOnItsBackAnim[] = dgEnMbSpearFallOnItsBackAnim;
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#define dgEnMbSpearDamagedFromFrontAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromFrontAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromFrontAnim[] = dgEnMbSpearDamagedFromFrontAnim;
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#define dgEnMbSpearStandStillAnim "__OTR__objects/object_mb/gEnMbSpearStandStillAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearStandStillAnim[] = dgEnMbSpearStandStillAnim;
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#define dgEnMbSpearPrepareChargeAnim "__OTR__objects/object_mb/gEnMbSpearPrepareChargeAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearPrepareChargeAnim[] = dgEnMbSpearPrepareChargeAnim;
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#define dgEnMbSpearChargeAnim "__OTR__objects/object_mb/gEnMbSpearChargeAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearChargeAnim[] = dgEnMbSpearChargeAnim;
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#define dgEnMbSpearLookLeftAndRightAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAndRightAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAndRightAnim[] = dgEnMbSpearLookLeftAndRightAnim;
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#define dgEnMbSpearSlowDownAnim "__OTR__objects/object_mb/gEnMbSpearSlowDownAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearSlowDownAnim[] = dgEnMbSpearSlowDownAnim;
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#define dgEnMbSpearLookLeftAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAnim[] = dgEnMbSpearLookLeftAnim;
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#define dgEnMbSpearWalkAnim "__OTR__objects/object_mb/gEnMbSpearWalkAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearWalkAnim[] = dgEnMbSpearWalkAnim;
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#define dgEnMbSpearUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearUngrabSpearAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearUngrabSpearAnim[] = dgEnMbSpearUngrabSpearAnim;
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#define dgEnMbSpearGrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearGrabSpearAnim"
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static const ALIGN_ASSET(2) char gEnMbSpearGrabSpearAnim[] = dgEnMbSpearGrabSpearAnim;
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#define dgEnMbClubStrikeDownAnim "__OTR__objects/object_mb/gEnMbClubStrikeDownAnim"
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static const ALIGN_ASSET(2) char gEnMbClubStrikeDownAnim[] = dgEnMbClubStrikeDownAnim;
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#define dgEnMbClubLiftClubAnim "__OTR__objects/object_mb/gEnMbClubLiftClubAnim"
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static const ALIGN_ASSET(2) char gEnMbClubLiftClubAnim[] = dgEnMbClubLiftClubAnim;
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#define dgEnMbClubFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbClubFallOnItsBackAnim"
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static const ALIGN_ASSET(2) char gEnMbClubFallOnItsBackAnim[] = dgEnMbClubFallOnItsBackAnim;
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#define dgEnMbClubDamagedKneelAnim "__OTR__objects/object_mb/gEnMbClubDamagedKneelAnim"
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static const ALIGN_ASSET(2) char gEnMbClubDamagedKneelAnim[] = dgEnMbClubDamagedKneelAnim;
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#define dgEnMbClubStandStillClubUpAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubUpAnim"
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static const ALIGN_ASSET(2) char gEnMbClubStandStillClubUpAnim[] = dgEnMbClubStandStillClubUpAnim;
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#define dgEnMbClubKneelingAnim "__OTR__objects/object_mb/gEnMbClubKneelingAnim"
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static const ALIGN_ASSET(2) char gEnMbClubKneelingAnim[] = dgEnMbClubKneelingAnim;
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#define dgEnMbClubBeatenKneelingAnim "__OTR__objects/object_mb/gEnMbClubBeatenKneelingAnim"
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static const ALIGN_ASSET(2) char gEnMbClubBeatenKneelingAnim[] = dgEnMbClubBeatenKneelingAnim;
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#define dgEnMbClubStandUpAnim "__OTR__objects/object_mb/gEnMbClubStandUpAnim"
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static const ALIGN_ASSET(2) char gEnMbClubStandUpAnim[] = dgEnMbClubStandUpAnim;
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#define dgEnMbClubStandStillClubDownAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubDownAnim"
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static const ALIGN_ASSET(2) char gEnMbClubStandStillClubDownAnim[] = dgEnMbClubStandStillClubDownAnim;
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#define dgEnMbDL_006930 "__OTR__objects/object_mb/gEnMbDL_006930"
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static const ALIGN_ASSET(2) char gEnMbDL_006930[] = dgEnMbDL_006930;
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#define dgEnMbDL_006A18 "__OTR__objects/object_mb/gEnMbDL_006A18"
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static const ALIGN_ASSET(2) char gEnMbDL_006A18[] = dgEnMbDL_006A18;
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#define dgEnMbDL_006B20 "__OTR__objects/object_mb/gEnMbDL_006B20"
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static const ALIGN_ASSET(2) char gEnMbDL_006B20[] = dgEnMbDL_006B20;
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#define dgEnMbDL_006CD0 "__OTR__objects/object_mb/gEnMbDL_006CD0"
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static const ALIGN_ASSET(2) char gEnMbDL_006CD0[] = dgEnMbDL_006CD0;
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#define dgEnMbDL_006DD8 "__OTR__objects/object_mb/gEnMbDL_006DD8"
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static const ALIGN_ASSET(2) char gEnMbDL_006DD8[] = dgEnMbDL_006DD8;
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#define dgEnMbDL_006EE0 "__OTR__objects/object_mb/gEnMbDL_006EE0"
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static const ALIGN_ASSET(2) char gEnMbDL_006EE0[] = dgEnMbDL_006EE0;
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#define dgEnMbDL_007090 "__OTR__objects/object_mb/gEnMbDL_007090"
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static const ALIGN_ASSET(2) char gEnMbDL_007090[] = dgEnMbDL_007090;
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#define dgEnMbDL_007198 "__OTR__objects/object_mb/gEnMbDL_007198"
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static const ALIGN_ASSET(2) char gEnMbDL_007198[] = dgEnMbDL_007198;
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#define dgEnMbDL_0073F0 "__OTR__objects/object_mb/gEnMbDL_0073F0"
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static const ALIGN_ASSET(2) char gEnMbDL_0073F0[] = dgEnMbDL_0073F0;
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#define dgEnMbDL_007500 "__OTR__objects/object_mb/gEnMbDL_007500"
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static const ALIGN_ASSET(2) char gEnMbDL_007500[] = dgEnMbDL_007500;
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#define dgEnMbDL_0076C8 "__OTR__objects/object_mb/gEnMbDL_0076C8"
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static const ALIGN_ASSET(2) char gEnMbDL_0076C8[] = dgEnMbDL_0076C8;
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#define dgEnMbDL_0077F8 "__OTR__objects/object_mb/gEnMbDL_0077F8"
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static const ALIGN_ASSET(2) char gEnMbDL_0077F8[] = dgEnMbDL_0077F8;
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#define dgEnMbDL_007AD0 "__OTR__objects/object_mb/gEnMbDL_007AD0"
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static const ALIGN_ASSET(2) char gEnMbDL_007AD0[] = dgEnMbDL_007AD0;
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#define dgEnMbDL_007E70 "__OTR__objects/object_mb/gEnMbDL_007E70"
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static const ALIGN_ASSET(2) char gEnMbDL_007E70[] = dgEnMbDL_007E70;
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#define dgEnMbFaceTex "__OTR__objects/object_mb/gEnMbFaceTex"
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static const ALIGN_ASSET(2) char gEnMbFaceTex[] = dgEnMbFaceTex;
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#define dgEnMbDL_012580 "__OTR__objects/object_mb/gEnMbDL_012580"
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static const ALIGN_ASSET(2) char gEnMbDL_012580[] = dgEnMbDL_012580;
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#define dgEnMbDL_012698 "__OTR__objects/object_mb/gEnMbDL_012698"
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static const ALIGN_ASSET(2) char gEnMbDL_012698[] = dgEnMbDL_012698;
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#define dgEnMbDL_012868 "__OTR__objects/object_mb/gEnMbDL_012868"
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static const ALIGN_ASSET(2) char gEnMbDL_012868[] = dgEnMbDL_012868;
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#define dgEnMbDL_012A18 "__OTR__objects/object_mb/gEnMbDL_012A18"
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static const ALIGN_ASSET(2) char gEnMbDL_012A18[] = dgEnMbDL_012A18;
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#define dgEnMbDL_012B20 "__OTR__objects/object_mb/gEnMbDL_012B20"
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static const ALIGN_ASSET(2) char gEnMbDL_012B20[] = dgEnMbDL_012B20;
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#define dgEnMbDL_012CF0 "__OTR__objects/object_mb/gEnMbDL_012CF0"
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static const ALIGN_ASSET(2) char gEnMbDL_012CF0[] = dgEnMbDL_012CF0;
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#define dgEnMbDL_012EA0 "__OTR__objects/object_mb/gEnMbDL_012EA0"
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static const ALIGN_ASSET(2) char gEnMbDL_012EA0[] = dgEnMbDL_012EA0;
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#define dgEnMbDL_012FA8 "__OTR__objects/object_mb/gEnMbDL_012FA8"
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static const ALIGN_ASSET(2) char gEnMbDL_012FA8[] = dgEnMbDL_012FA8;
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#define dgEnMbDL_0130D8 "__OTR__objects/object_mb/gEnMbDL_0130D8"
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static const ALIGN_ASSET(2) char gEnMbDL_0130D8[] = dgEnMbDL_0130D8;
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#define dgEnMbDL_013228 "__OTR__objects/object_mb/gEnMbDL_013228"
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static const ALIGN_ASSET(2) char gEnMbDL_013228[] = dgEnMbDL_013228;
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#define dgEnMbDL_013440 "__OTR__objects/object_mb/gEnMbDL_013440"
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static const ALIGN_ASSET(2) char gEnMbDL_013440[] = dgEnMbDL_013440;
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#define dgEnMbDL_0136C8 "__OTR__objects/object_mb/gEnMbDL_0136C8"
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static const ALIGN_ASSET(2) char gEnMbDL_0136C8[] = dgEnMbDL_0136C8;
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#define dgEnMbDL_013818 "__OTR__objects/object_mb/gEnMbDL_013818"
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static const ALIGN_ASSET(2) char gEnMbDL_013818[] = dgEnMbDL_013818;
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#define dgEnMbDL_013A30 "__OTR__objects/object_mb/gEnMbDL_013A30"
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static const ALIGN_ASSET(2) char gEnMbDL_013A30[] = dgEnMbDL_013A30;
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#define dgEnMbDL_013DF0 "__OTR__objects/object_mb/gEnMbDL_013DF0"
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static const ALIGN_ASSET(2) char gEnMbDL_013DF0[] = dgEnMbDL_013DF0;
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#define dgEnMbSpearSkelLimbsLimb_008DE8DL_007908 "__OTR__objects/object_mb/gEnMbSpearSkelLimbsLimb_008DE8DL_007908"
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static const ALIGN_ASSET(2) char gEnMbSpearSkelLimbsLimb_008DE8DL_007908[] = dgEnMbSpearSkelLimbsLimb_008DE8DL_007908;
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#endif // OBJECTS_OBJECT_MB_H
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