Shipwright/libultraship/libultraship/ResourceMgr.h

68 lines
2.6 KiB
C++

#pragma once
#include <unordered_map>
#include <string>
#include <thread>
#include <queue>
#include <variant>
#include "Window.h"
#include "Resource.h"
#include "Archive.h"
#include "File.h"
namespace Ship {
class Window;
// Resource manager caches any and all files it comes across into memory. This will be unoptimal in the future when modifications have gigabytes of assets.
// It works with the original game's assets because the entire ROM is 64MB and fits into RAM of any semi-modern PC.
class ResourceMgr {
public:
ResourceMgr(std::shared_ptr<Window> Context, const std::string& MainPath, const std::string& PatchesPath);
~ResourceMgr();
bool IsRunning();
bool DidLoadSuccessfully();
std::shared_ptr<Archive> GetArchive() { return OTR; }
std::shared_ptr<Window> GetContext() { return Context; }
const std::string* HashToString(uint64_t Hash) const;
void InvalidateResourceCache();
uint32_t GetGameVersion();
void SetGameVersion(uint32_t newGameVersion);
std::shared_ptr<File> LoadFileAsync(const std::string& FilePath);
std::shared_ptr<File> LoadFile(const std::string& FilePath);
std::shared_ptr<Resource> GetCachedFile(const char* FilePath) const;
std::shared_ptr<Resource> LoadResource(const char* FilePath);
std::shared_ptr<Resource> LoadResource(const std::string& FilePath) { return LoadResource(FilePath.c_str()); }
std::variant<std::shared_ptr<Resource>, std::shared_ptr<ResourcePromise>> LoadResourceAsync(const char* FilePath);
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> CacheDirectory(const std::string& SearchMask);
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> CacheDirectoryAsync(const std::string& SearchMask);
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> DirtyDirectory(std::string& SearchMask);
std::shared_ptr<std::vector<std::string>> ListFiles(std::string SearchMask);
protected:
void Start();
void Stop();
void LoadFileThread();
void LoadResourceThread();
private:
std::shared_ptr<Window> Context;
volatile bool bIsRunning;
std::unordered_map<std::string, std::shared_ptr<File>> FileCache;
std::unordered_map<std::string, std::shared_ptr<Resource>> ResourceCache;
std::queue<std::shared_ptr<File>> FileLoadQueue;
std::queue<std::shared_ptr<ResourcePromise>> ResourceLoadQueue;
std::shared_ptr<Archive> OTR;
std::shared_ptr<std::thread> FileLoadThread;
std::shared_ptr<std::thread> ResourceLoadThread;
std::mutex FileLoadMutex;
std::mutex ResourceLoadMutex;
std::condition_variable FileLoadNotifier;
std::condition_variable ResourceLoadNotifier;
uint32_t gameVersion;
};
}