#ifndef Z_OBJ_MAKEOSHIHIKI_H
#define Z_OBJ_MAKEOSHIHIKI_H
#include "ultra64.h"
#include "global.h"
struct ObjMakeoshihiki;
typedef struct ObjMakeoshihiki {
/* 0x0000 */ Actor actor;
} ObjMakeoshihiki; // size = 0x014C
#endif