Shipwright/soh/src/overlays/actors/ovl_En_Xc/z_en_xc.h

146 lines
4.4 KiB
C

#ifndef Z_EN_XC_H
#define Z_EN_XC_H
#include "ultra64.h"
#include "global.h"
struct EnXc;
typedef void (*EnXcActionFunc)(struct EnXc*, GlobalContext*);
typedef void (*EnXcDrawFunc)(struct Actor*, GlobalContext*);
typedef enum {
/* 0 */ SHEIK_TYPE_0,
/* 1 */ SHEIK_TYPE_1,
/* 2 */ SHEIK_TYPE_2,
/* 3 */ SHEIK_TYPE_3,
/* 4 */ SHEIK_TYPE_4,
/* 5 */ SHEIK_TYPE_5,
/* 6 */ SHEIK_TYPE_MINUET,
/* 7 */ SHEIK_TYPE_BOLERO,
/* 8 */ SHEIK_TYPE_SERENADE,
/* 9 */ SHEIK_TYPE_9
} EnXcType;
typedef enum {
/* 0 */ SHEIK_DRAW_NOTHING,
/* 1 */ SHEIK_DRAW_DEFAULT,
/* 2 */ SHEIK_DRAW_PULLING_OUT_HARP,
/* 3 */ SHEIK_DRAW_HARP,
/* 4 */ SHEIK_DRAW_TRIFORCE,
/* 5 */ SHEIK_DRAW_SQUINT
} EnXcDrawMode;
typedef enum {
/* 00 */ SHEIK_ACTION_INIT,
/* 01 */ SHEIK_ACTION_WAIT,
/* 02 */ SHEIK_ACTION_GRACEFUL_FALL,
/* 03 */ SHEIK_ACTION_ACCEL,
/* 04 */ SHEIK_ACTION_WALK,
/* 05 */ SHEIK_ACTION_HALT,
/* 06 */ SHEIK_ACTION_STOPPED,
/* 07 */ SHEIK_ACTION_7,
/* 08 */ SHEIK_ACTION_HARP_READY,
/* 09 */ SHEIK_PLAYING_HARP,
/* 10 */ SHEIK_ACTION_10,
/* 11 */ SHEIK_ACTION_PUT_HARP_AWAY,
/* 12 */ SHEIK_ACTION_12,
/* 13 */ SHEIK_ACTION_13,
/* 14 */ SHEIK_ACTION_REVERSE_ACCEL,
/* 15 */ SHEIK_ACTION_REVERSE_WALK,
/* 16 */ SHEIK_ACTION_REVERSE_HALT,
/* 17 */ SHEIK_ACTION_THROW_NUT,
/* 18 */ SHEIK_ACTION_DELETE,
/* 19 */ SHEIK_ACTION_FADE,
/* 20 */ SHEIK_ACTION_20,
/* 21 */ SHEIK_ACTION_21,
/* 22 */ SHEIK_ACTION_22,
/* 23 */ SHEIK_ACTION_23,
/* 24 */ SHEIK_ACTION_24,
/* 25 */ SHEIK_ACTION_25,
/* 26 */ SHEIK_ACTION_26,
/* 27 */ SHEIK_ACTION_27,
/* 28 */ SHEIK_ACTION_28,
/* 29 */ SHEIK_ACTION_SERENADE,
/* 30 */ SHEIK_ACTION_30,
/* 31 */ SHEIK_ACTION_31,
/* 32 */ SHEIK_ACTION_32,
/* 33 */ SHEIK_ACTION_33,
/* 34 */ SHEIK_ACTION_34,
/* 35 */ SHEIK_ACTION_35,
/* 36 */ SHEIK_ACTION_36,
/* 37 */ SHEIK_ACTION_37,
/* 38 */ SHEIK_ACTION_38,
/* 39 */ SHEIK_ACTION_39,
/* 40 */ SHEIK_ACTION_40,
/* 41 */ SHEIK_ACTION_41,
/* 42 */ SHEIK_ACTION_42,
/* 43 */ SHEIK_ACTION_43,
/* 44 */ SHEIK_ACTION_44,
/* 45 */ SHEIK_ACTION_45,
/* 46 */ SHEIK_ACTION_46,
/* 47 */ SHEIK_ACTION_47,
/* 48 */ SHEIK_ACTION_48,
/* 49 */ SHEIK_ACTION_49,
/* 50 */ SHEIK_ACTION_KNEEL,
/* 51 */ SHEIK_ACTION_51,
/* 52 */ SHEIK_ACTION_52,
/* 53 */ SHEIK_ACTION_53,
/* 54 */ SHEIK_ACTION_54,
/* 55 */ SHEIK_ACTION_SHOW_TRIFORCE,
/* 56 */ SHEIK_ACTION_SHOW_TRIFORCE_IDLE,
/* 57 */ SHEIK_ACTION_NOCTURNE_INIT,
/* 58 */ SHEIK_ACTION_NOCTURNE_IDLE,
/* 59 */ SHEIK_ACTION_DEFENSE_STANCE,
/* 60 */ SHEIK_ACTION_CONTORT,
/* 61 */ SHEIK_ACTION_NOCTURNE_FALL,
/* 62 */ SHEIK_ACTION_NOCTURNE_HIT_GROUND,
/* 63 */ SHEIK_ACTION_63,
/* 64 */ SHEIK_ACTION_NOCTURNE_KNEEL,
/* 65 */ SHEIK_ACTION_65,
/* 66 */ SHEIK_ACTION_66,
/* 67 */ SHEIK_ACTION_67,
/* 68 */ SHEIK_ACTION_68,
/* 69 */ SHEIK_ACTION_69,
/* 70 */ SHEIK_ACTION_70,
/* 71 */ SHEIK_ACTION_71,
/* 72 */ SHEIK_ACTION_72,
/* 73 */ SHEIK_ACTION_NOCTURNE_REVERSE_ACCEL,
/* 74 */ SHEIK_ACTION_NOCTURNE_REVERSE_WALK,
/* 75 */ SHEIK_ACTION_NOCTURNE_REVERSE_HALT,
/* 76 */ SHEIK_ACTION_NOCTURNE_THROW_NUT,
/* 77 */ SHEIK_ACTION_77,
/* 78 */ SHEIK_ACTION_78,
/* 79 */ SHEIK_ACTION_BLOCK_PEDESTAL,
/* 80 */ SHEIK_ACTION_IN_DIALOGUE
} EnXcAction;
typedef struct EnXc {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[17];
/* 0x01F6 */ Vec3s morphTable[17];
/* 0x025C */ s16 eyeIdx;
/* 0x025E */ s16 blinkTimer;
/* 0x0260 */ s32 action;
/* 0x0264 */ s32 drawMode;
/* 0x0268 */ f32 timer;
/* 0x026C */ s32 unk_26C;
/* 0x0270 */ s32 unk_270; // some sort of flag
/* 0x0274 */ s32 unk_274;
/* 0x0278 */ s32 triforcePrimColor[4];
/* 0x0288 */ s32 triforceEnvColor[4];
/* 0x0298 */ f32 triforceScale[3];
/* 0x02A4 */ s16 triforceAngle;
/* 0x02A8 */ s32 unk_2A8; // sound related
/* 0x02AC */ s32 unk_2AC; // sound related
/* 0x02B0 */ Vec3f handPos;
/* 0x02BC */ s32 unk_2BC; // hand pos related
/* 0x02C0 */ ColliderCylinder collider;
/* 0x030C */ s32 unk_30C;
/* 0x0310 */ Actor* flameActor;
/* 0x0314 */ struct_80034A14_arg1 npcInfo;
} EnXc; // size = 0x033C
#endif