Shipwright/soh/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c

144 lines
4.6 KiB
C

/*
* File: z_bg_spot12_gate.c
* Overlay: ovl_Bg_Spot12_Gate
* Description: Haunted Wasteland Gate
*/
#include "z_bg_spot12_gate.h"
#include "objects/object_spot12_obj/object_spot12_obj.h"
#define FLAGS 0
void BgSpot12Gate_Init(Actor* thisx, GlobalContext* globalCtx);
void BgSpot12Gate_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgSpot12Gate_Update(Actor* thisx, GlobalContext* globalCtx);
void BgSpot12Gate_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_808B30C0(BgSpot12Gate* this);
void func_808B30D8(BgSpot12Gate* this, GlobalContext* globalCtx);
void func_808B3134(BgSpot12Gate* this);
void func_808B314C(BgSpot12Gate* this, GlobalContext* globalCtx);
void func_808B317C(BgSpot12Gate* this);
void func_808B318C(BgSpot12Gate* this, GlobalContext* globalCtx);
void func_808B3274(BgSpot12Gate* this);
void func_808B3298(BgSpot12Gate* this, GlobalContext* globalCtx);
const ActorInit Bg_Spot12_Gate_InitVars = {
ACTOR_BG_SPOT12_GATE,
ACTORCAT_BG,
FLAGS,
OBJECT_SPOT12_OBJ,
sizeof(BgSpot12Gate),
(ActorFunc)BgSpot12Gate_Init,
(ActorFunc)BgSpot12Gate_Destroy,
(ActorFunc)BgSpot12Gate_Update,
(ActorFunc)BgSpot12Gate_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 2500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1200, ICHAIN_STOP),
};
void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 flags) {
s32 pad;
CollisionHeader* colHeader = NULL;
s32 pad2;
DynaPolyActor_Init(&this->dyna, flags);
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (this->dyna.bgId == BG_ACTOR_MAX) {
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.id, this->dyna.actor.params);
}
}
void BgSpot12Gate_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot12Gate* this = (BgSpot12Gate*)thisx;
BgSpot12Gate_InitDynaPoly(this, globalCtx, &gGerudoFortressWastelandGateCol, DPM_UNK);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
func_808B3274(this);
} else {
func_808B30C0(this);
}
}
void BgSpot12Gate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgSpot12Gate* this = (BgSpot12Gate*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_808B30C0(BgSpot12Gate* this) {
this->actionFunc = func_808B30D8;
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y;
}
void func_808B30D8(BgSpot12Gate* this, GlobalContext* globalCtx) {
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
func_808B3134(this);
OnePointCutscene_Init(globalCtx, 4160, -99, &this->dyna.actor, MAIN_CAM);
}
}
void func_808B3134(BgSpot12Gate* this) {
this->actionFunc = func_808B314C;
this->unk_168 = 40;
}
void func_808B314C(BgSpot12Gate* this, GlobalContext* globalCtx) {
if (this->unk_168 <= 0) {
func_808B317C(this);
}
}
void func_808B317C(BgSpot12Gate* this) {
this->actionFunc = func_808B318C;
}
void func_808B318C(BgSpot12Gate* this, GlobalContext* globalCtx) {
s32 pad;
s32 var;
Math_StepToF(&this->dyna.actor.velocity.y, 1.6f, 0.03f);
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 200.0f,
this->dyna.actor.velocity.y)) {
func_808B3274(this);
var = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
Quake_SetSpeed(var, -0x3CB0);
Quake_SetQuakeValues(var, 3, 0, 0, 0);
Quake_SetCountdown(var, 0xC);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BRIDGE_OPEN_STOP);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
}
}
void func_808B3274(BgSpot12Gate* this) {
this->actionFunc = func_808B3298;
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 200.0f;
}
void func_808B3298(BgSpot12Gate* this, GlobalContext* globalCtx) {
}
void BgSpot12Gate_Update(Actor* thisx, GlobalContext* globalCtx) {
BgSpot12Gate* this = (BgSpot12Gate*)thisx;
if (this->unk_168 > 0) {
this->unk_168--;
}
this->actionFunc(this, globalCtx);
}
void BgSpot12Gate_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gGerudoFortressWastelandGateDL);
}