Shipwright/soh/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c

241 lines
7.6 KiB
C

/*
* File: z_bg_hidan_hrock.c
* Overlay: ovl_Bg_Hidan_Hrock
* Description: Huge stone spike platform (Fire Temple)
*/
#include "z_bg_hidan_hrock.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0
void BgHidanHrock_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHidanHrock_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanHrock_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanHrock_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8088960C(BgHidanHrock* this, GlobalContext* globalCtx);
void func_808896B8(BgHidanHrock* this, GlobalContext* globalCtx);
void func_808894A4(BgHidanHrock* this, GlobalContext* globalCtx);
const ActorInit Bg_Hidan_Hrock_InitVars = {
ACTOR_BG_HIDAN_HROCK,
ACTORCAT_BG,
FLAGS,
OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanHrock),
(ActorFunc)BgHidanHrock_Init,
(ActorFunc)BgHidanHrock_Destroy,
(ActorFunc)BgHidanHrock_Update,
(ActorFunc)BgHidanHrock_Draw,
NULL,
};
static ColliderTrisElementInit sTrisElementsInit[2] = {
{
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x40000040, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON | BUMP_NO_AT_INFO | BUMP_NO_DAMAGE | BUMP_NO_SWORD_SFX | BUMP_NO_HITMARK,
OCELEM_NONE,
},
{ { { -40.0f, 3.0f, -40.0f }, { -40.0f, 3.0f, 40.0f }, { 40.0f, 3.0f, 40.0f } } },
},
{
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x40000040, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON | BUMP_NO_AT_INFO | BUMP_NO_DAMAGE | BUMP_NO_SWORD_SFX | BUMP_NO_HITMARK,
OCELEM_NONE,
},
{ { { 40.0f, 3.0f, 40.0f }, { 40.0f, 3.0f, -40.0f }, { -40.0f, 3.0f, -40.0f } } },
},
};
static ColliderTrisInit sTrisInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_NONE,
OC2_TYPE_2,
COLSHAPE_TRIS,
},
2,
sTrisElementsInit,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(gravity, -1, ICHAIN_STOP),
};
void BgHidanHrock_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHidanHrock* this = (BgHidanHrock*)thisx;
ColliderTrisElementInit* colliderElementInit;
Vec3f vertices[3];
f32 cosRotY;
f32 sinRotY;
s32 i;
s32 j;
CollisionHeader* collisionHeader = NULL;
Actor_ProcessInitChain(thisx, sInitChain);
this->unk_16A = thisx->params & 0x3F;
thisx->params = (thisx->params >> 8) & 0xFF;
Collider_InitTris(globalCtx, &this->collider);
Collider_SetTris(globalCtx, &this->collider, thisx, &sTrisInit, this->colliderItems);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
sinRotY = Math_SinS(thisx->shape.rot.y);
cosRotY = Math_CosS(thisx->shape.rot.y);
if (thisx->params == 0) {
sinRotY *= 1.5f;
cosRotY *= 1.5f;
}
for (i = 0; i < 2; i++) {
colliderElementInit = &sTrisInit.elements[i];
if (1) {
for (j = 0; j < 3; j++) {
Vec3f* vtx = &colliderElementInit->dim.vtx[j];
vertices[j].x = vtx->z * sinRotY + (thisx->home.pos.x + vtx->x * cosRotY);
vertices[j].y = vtx->y + thisx->home.pos.y;
vertices[j].z = vtx->z * cosRotY + (thisx->home.pos.z - vtx->x * sinRotY);
}
}
Collider_SetTrisVertices(&this->collider, i, &vertices[0], &vertices[1], &vertices[2]);
}
if (Flags_GetSwitch(globalCtx, this->unk_16A)) {
this->actionFunc = func_808894A4;
if (thisx->params == 0) {
thisx->world.pos.y -= 2800.0f;
thisx->uncullZoneForward = 3000.0f;
} else if (thisx->params == 1) {
thisx->world.pos.y -= 800.0f;
} else if (thisx->params == 2) {
thisx->world.pos.y -= 240.0f;
}
} else {
if (thisx->params == 0) {
thisx->flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5;
thisx->uncullZoneForward = 3000.0f;
}
this->actionFunc = func_808896B8;
}
if (thisx->params == 0) {
CollisionHeader_GetVirtual(&gFireTempleTallestPillarAboveRoomBeforeBossCol, &collisionHeader);
} else {
CollisionHeader_GetVirtual(&gFireTemplePillarInsertedInGroundCol, &collisionHeader);
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, collisionHeader);
}
void BgHidanHrock_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHidanHrock* this = (BgHidanHrock*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
Collider_DestroyTris(globalCtx, &this->collider);
}
void func_808894A4(BgHidanHrock* this, GlobalContext* globalCtx) {
}
void func_808894B0(BgHidanHrock* this, GlobalContext* globalCtx) {
if (this->unk_168 != 0) {
this->unk_168--;
}
this->dyna.actor.world.pos.x =
(Math_SinS(this->dyna.actor.world.rot.y + (this->unk_168 << 0xE)) * 5.0f) + this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z =
(Math_CosS(this->dyna.actor.world.rot.y + (this->unk_168 << 0xE)) * 5.0f) + this->dyna.actor.home.pos.z;
if (!(this->unk_168 % 4)) {
func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 180, 10, 100);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_SHAKE);
}
if (this->unk_168 == 0) {
if (this->dyna.actor.params == 0) {
this->dyna.actor.home.pos.y -= 2800.0f;
} else if (this->dyna.actor.params == 1) {
this->dyna.actor.home.pos.y -= 800.0f;
} else {
this->dyna.actor.home.pos.y -= 240.0f;
}
this->actionFunc = func_8088960C;
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
}
}
void func_8088960C(BgHidanHrock* this, GlobalContext* globalCtx) {
this->dyna.actor.velocity.y++;
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, this->dyna.actor.velocity.y)) {
this->dyna.actor.flags &= ~(ACTOR_FLAG_4 | ACTOR_FLAG_5);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
if (this->dyna.actor.params == 0) {
if (globalCtx->roomCtx.curRoom.num == 10) {
this->dyna.actor.room = 10;
} else {
Actor_Kill(&this->dyna.actor);
}
}
this->actionFunc = func_808894A4;
}
}
void func_808896B8(BgHidanHrock* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & 2) {
this->collider.base.acFlags &= ~2;
this->actionFunc = func_808894B0;
this->dyna.actor.flags |= ACTOR_FLAG_4;
if (this->dyna.actor.params == 0) {
this->dyna.actor.room = -1;
}
this->unk_168 = 20;
Flags_SetSwitch(globalCtx, this->unk_16A);
} else {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
if (func_8004356C(&this->dyna)) {
Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y - 5.0f, 1.0f);
} else {
Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 1.0f);
}
}
void BgHidanHrock_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanHrock* this = (BgHidanHrock*)thisx;
this->actionFunc(this, globalCtx);
}
void BgHidanHrock_Draw(Actor* thisx, GlobalContext* globalCtx) {
static Gfx* dlists[] = {
gFireTempleTallestPillarAboveRoomBeforeBossDL,
gFireTemplePillarInsertedInGroundDL,
gFireTemplePillarInsertedInGroundDL,
};
Gfx_DrawDListOpa(globalCtx, dlists[thisx->params]);
}