Shipwright/soh/src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c

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C
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#include "file_choose.h"
#include "textures/title_static/title_static.h"
#include "assets/overlays/ovl_File_Choose/ovl_file_choose.h"
static s16 D_808124C0[] = {
0x0002, 0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0002, 0x0000, 0x0001,
0x0001, 0x0002, 0x0001, 0x0001, 0x0004, 0x0002, 0x0002, 0x0002, 0x0001, 0x0001, 0x0000, 0x0002, 0x0000, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0003,
0x0002, 0x0002, 0x0004, 0x0003, 0x0002, 0x0004, 0x0001, 0x0002, 0x0002, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003,
0x0002, 0x0002, 0x0000, 0x0002, 0x0002, 0x0002, 0x0000, 0x0003, 0x0001, 0x0000,
};
static s16 D_80812544[] = {
0x0001, 0x0002, 0x0000, 0x0001, 0x0001, 0x0002, 0x0001, 0x0001, 0x0004, 0x0002, 0x0002, 0x0002, 0x0001,
0x0001, 0x0000, 0x0002, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001,
0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0003, 0x0002, 0x0002, 0x0004, 0x0003, 0x0002, 0x0004, 0x0001,
0x0002, 0x0002, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0002, 0x0002, 0x0000, 0x0002, 0x0002, 0x0002,
0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0003,
};
void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx) {
OPEN_DISPS(gfxCtx);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
CLOSE_DISPS(gfxCtx);
}
void FileChoose_SetKeyboardVtx(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
s16 val;
s16 phi_t2;
s16 phi_t0;
s16 phi_t3;
s16 phi_s1;
s16 phi_t1;
s16 phi_s2;
this->keyboardVtx = Graph_Alloc(this->state.gfxCtx, sizeof(Vtx) * 4 * 5 * 13);
phi_s1 = 0x26;
for (phi_t2 = 0, phi_s2 = 0, phi_t3 = 0; phi_s2 < 5; phi_s2++) {
phi_t0 = -0x60;
for (phi_t1 = 0; phi_t1 < 13; phi_t1++, phi_t3 += 4, phi_t2++) {
this->keyboardVtx[phi_t3].v.ob[0] = this->keyboardVtx[phi_t3 + 2].v.ob[0] = D_80812544[phi_t2] + phi_t0;
this->keyboardVtx[phi_t3 + 1].v.ob[0] = this->keyboardVtx[phi_t3 + 3].v.ob[0] =
D_80812544[phi_t2] + phi_t0 + 12;
this->keyboardVtx[phi_t3].v.ob[1] = this->keyboardVtx[phi_t3 + 1].v.ob[1] = phi_s1;
this->keyboardVtx[phi_t3 + 2].v.ob[1] = this->keyboardVtx[phi_t3 + 3].v.ob[1] = phi_s1 - 12;
this->keyboardVtx[phi_t3].v.ob[2] = this->keyboardVtx[phi_t3 + 1].v.ob[2] =
this->keyboardVtx[phi_t3 + 2].v.ob[2] = this->keyboardVtx[phi_t3 + 3].v.ob[2] = 0;
this->keyboardVtx[phi_t3].v.flag = this->keyboardVtx[phi_t3 + 1].v.flag =
this->keyboardVtx[phi_t3 + 2].v.flag = this->keyboardVtx[phi_t3 + 3].v.flag = 0;
this->keyboardVtx[phi_t3].v.tc[0] = this->keyboardVtx[phi_t3].v.tc[1] =
this->keyboardVtx[phi_t3 + 1].v.tc[1] = this->keyboardVtx[phi_t3 + 2].v.tc[0] = 0;
this->keyboardVtx[phi_t3 + 1].v.tc[0] = this->keyboardVtx[phi_t3 + 2].v.tc[1] =
this->keyboardVtx[phi_t3 + 3].v.tc[0] = this->keyboardVtx[phi_t3 + 3].v.tc[1] = 0x200;
this->keyboardVtx[phi_t3].v.cn[0] = this->keyboardVtx[phi_t3 + 1].v.cn[0] =
this->keyboardVtx[phi_t3 + 2].v.cn[0] = this->keyboardVtx[phi_t3 + 3].v.cn[0] =
this->keyboardVtx[phi_t3].v.cn[1] = this->keyboardVtx[phi_t3 + 1].v.cn[1] =
this->keyboardVtx[phi_t3 + 2].v.cn[1] = this->keyboardVtx[phi_t3 + 3].v.cn[1] =
this->keyboardVtx[phi_t3].v.cn[2] = this->keyboardVtx[phi_t3 + 1].v.cn[2] =
this->keyboardVtx[phi_t3 + 2].v.cn[2] = this->keyboardVtx[phi_t3 + 3].v.cn[2] =
this->keyboardVtx[phi_t3].v.cn[3] = this->keyboardVtx[phi_t3 + 1].v.cn[3] =
this->keyboardVtx[phi_t3 + 2].v.cn[3] = this->keyboardVtx[phi_t3 + 3].v.cn[3] =
255;
phi_t0 += 0x10;
}
phi_s1 -= 0x10;
}
}
static void* sNameLabelTextures[] = { gFileSelNameENGTex, gFileSelNameENGTex, gFileSelNameFRATex };
static void* sBackspaceEndTextures[][2] = {
{ gFileSelBackspaceButtonTex, gFileSelENDButtonENGTex },
{ gFileSelBackspaceButtonTex, gFileSelENDButtonGERTex },
{ gFileSelBackspaceButtonTex, gFileSelENDButtonFRATex },
};
static u16 sBackspaceEndWidths[] = { 28, 44 };
static s16 D_808125EC[] = {
0xFFE2, 0xFFF0, 0xFFFA, 0x0004, 0x000E, 0x0018, 0x0022, 0x002C, 0x0036, 0xFFF0, 0xFFF0,
};
static s16 D_80812604[] = {
0x0048, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045,
};
/**
* Set vertices used by all elements of the name entry screen that are NOT the keyboard.
* This includes the cursor highlight, the name entry plate and characters, and the buttons.
*/
void FileChoose_SetNameEntryVtx(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
Font* font = &this->font;
s16 phi_s0;
s16 phi_t1;
u8 temp;
s16 phi_v0;
char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName;
OPEN_DISPS(this->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
gSPVertex(POLY_OPA_DISP++, D_80811BB0, 24, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, sNameLabelTextures[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_8b, 56, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_OPA_DISP++);
phi_s0 = 0x10;
for (phi_t1 = 0; phi_t1 < 2; phi_t1++, phi_s0 += 4) {
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), 255);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
255);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, sBackspaceEndTextures[gSaveContext.language][phi_t1], G_IM_FMT_IA,
G_IM_SIZ_16b, sBackspaceEndWidths[phi_t1], 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, phi_s0, phi_s0 + 2, phi_s0 + 3, phi_s0 + 1, 0);
}
this->nameEntryVtx = Graph_Alloc(this->state.gfxCtx, 44 * sizeof(Vtx));
for (phi_s0 = 0, phi_t1 = 0; phi_t1 < 44; phi_t1 += 4, phi_s0++) {
if ((phi_s0 > 0) && (phi_s0 < 9)) {
temp = filename[phi_s0 - 1];
this->nameEntryVtx[phi_t1].v.ob[0] = this->nameEntryVtx[phi_t1 + 2].v.ob[0] =
D_808125EC[phi_s0] + this->nameEntryBoxPosX + D_808124C0[temp];
this->nameEntryVtx[phi_t1 + 1].v.ob[0] = this->nameEntryVtx[phi_t1 + 3].v.ob[0] =
this->nameEntryVtx[phi_t1].v.ob[0] + 0xA;
} else {
this->nameEntryVtx[phi_t1].v.ob[0] = this->nameEntryVtx[phi_t1 + 2].v.ob[0] =
D_808125EC[phi_s0] + this->nameEntryBoxPosX;
this->nameEntryVtx[phi_t1 + 1].v.ob[0] = this->nameEntryVtx[phi_t1 + 3].v.ob[0] =
this->nameEntryVtx[phi_t1].v.ob[0] + 0xA;
}
this->nameEntryVtx[phi_t1].v.ob[1] = this->nameEntryVtx[phi_t1 + 1].v.ob[1] = D_80812604[phi_s0];
this->nameEntryVtx[phi_t1 + 2].v.ob[1] = this->nameEntryVtx[phi_t1 + 3].v.ob[1] =
this->nameEntryVtx[phi_t1].v.ob[1] - 0xA;
this->nameEntryVtx[phi_t1].v.ob[2] = this->nameEntryVtx[phi_t1 + 1].v.ob[2] =
this->nameEntryVtx[phi_t1 + 2].v.ob[2] = this->nameEntryVtx[phi_t1 + 3].v.ob[2] = 0;
this->nameEntryVtx[phi_t1].v.flag = this->nameEntryVtx[phi_t1 + 1].v.flag =
this->nameEntryVtx[phi_t1 + 2].v.flag = this->nameEntryVtx[phi_t1 + 3].v.flag = 0;
this->nameEntryVtx[phi_t1].v.tc[0] = this->nameEntryVtx[phi_t1].v.tc[1] =
this->nameEntryVtx[phi_t1 + 1].v.tc[1] = this->nameEntryVtx[phi_t1 + 2].v.tc[0] = 0;
this->nameEntryVtx[phi_t1 + 1].v.tc[0] = this->nameEntryVtx[phi_t1 + 2].v.tc[1] =
this->nameEntryVtx[phi_t1 + 3].v.tc[0] = this->nameEntryVtx[phi_t1 + 3].v.tc[1] = 0x200;
this->nameEntryVtx[phi_t1].v.cn[0] = this->nameEntryVtx[phi_t1 + 1].v.cn[0] =
this->nameEntryVtx[phi_t1 + 2].v.cn[0] = this->nameEntryVtx[phi_t1 + 3].v.cn[0] =
this->nameEntryVtx[phi_t1].v.cn[1] = this->nameEntryVtx[phi_t1 + 1].v.cn[1] =
this->nameEntryVtx[phi_t1 + 2].v.cn[1] = this->nameEntryVtx[phi_t1 + 3].v.cn[1] =
this->nameEntryVtx[phi_t1].v.cn[2] = this->nameEntryVtx[phi_t1 + 1].v.cn[2] =
this->nameEntryVtx[phi_t1 + 2].v.cn[2] = this->nameEntryVtx[phi_t1 + 3].v.cn[2] =
this->nameEntryVtx[phi_t1].v.cn[3] = this->nameEntryVtx[phi_t1 + 1].v.cn[3] =
this->nameEntryVtx[phi_t1 + 2].v.cn[3] = this->nameEntryVtx[phi_t1 + 3].v.cn[3] =
0xFF;
}
this->nameEntryVtx[1].v.ob[0] = this->nameEntryVtx[3].v.ob[0] = this->nameEntryVtx[0].v.ob[0] + 0x6C;
this->nameEntryVtx[2].v.ob[1] = this->nameEntryVtx[3].v.ob[1] = this->nameEntryVtx[0].v.ob[1] - 0x10;
this->nameEntryVtx[1].v.tc[0] = this->nameEntryVtx[3].v.tc[0] = 0xD80;
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100),
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255),
this->nameEntryBoxAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->nameEntryBoxAlpha);
}
gSPVertex(POLY_OPA_DISP++, this->nameEntryVtx, 4, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelNameBoxTex, G_IM_FMT_IA, G_IM_SIZ_16b, 108, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
PRIMITIVE, 0);
gSPVertex(POLY_OPA_DISP++, this->nameEntryVtx + 4, 32, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->nameEntryBoxAlpha);
for (phi_v0 = 0, phi_s0 = 0; phi_s0 < 0x20; phi_s0 += 4, phi_v0++) {
FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + filename[phi_v0] * FONT_CHAR_TEX_SIZE,
phi_s0);
}
this->nameEntryVtx[0x25].v.tc[0] = this->nameEntryVtx[0x26].v.tc[1] = this->nameEntryVtx[0x27].v.tc[0] =
this->nameEntryVtx[0x27].v.tc[1] = this->nameEntryVtx[0x29].v.tc[0] = this->nameEntryVtx[0x2A].v.tc[1] =
this->nameEntryVtx[0x2B].v.tc[0] = this->nameEntryVtx[0x2B].v.tc[1] = 0x300;
if ((this->kbdButton == 0) || (this->kbdButton == 1) || (this->kbdButton == 4)) {
this->nameEntryVtx[0x29].v.tc[0] = this->nameEntryVtx[0x2B].v.tc[0] = 0x700;
} else if ((this->kbdButton == 2) || (this->kbdButton == 3)) {
this->nameEntryVtx[0x29].v.tc[0] = this->nameEntryVtx[0x2B].v.tc[0] = 0x500;
}
CLOSE_DISPS(this->state.gfxCtx);
}
void FileChoose_DrawKeyboard(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
Font* font = &this->font;
s16 i = 0;
s16 tmp;
s16 vtx = 0;
OPEN_DISPS(this->state.gfxCtx);
func_800949A8(this->state.gfxCtx);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_XLU_SURF2);
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, COMBINED, 0,
0, 0, COMBINED);
gDPSetPrimColor(POLY_OPA_DISP++, 0, this->charBgAlpha, 255, 255, 255, 255);
while (vtx < 0x100) {
gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[vtx], 32, 0);
for (tmp = 0; tmp < 32; i++, tmp += 4) {
FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, tmp);
}
vtx += 32;
}
gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[0x100], 4, 0);
FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, 0);
CLOSE_DISPS(this->state.gfxCtx);
}
void FileChoose_DrawNameEntry(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
Font* font = &this->font;
Input* input = &this->state.input[0];
s16 i;
s16 tmp;
u16 dayTime;
s16 validName;
char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName;
OPEN_DISPS(this->state.gfxCtx);
FileChoose_SetKeyboardVtx(&this->state);
FileChoose_SetNameEntryVtx(&this->state);
FileChoose_PulsateCursor(&this->state);
tmp = (this->newFileNameCharCount * 4) + 4;
this->nameEntryVtx[36].v.ob[0] = this->nameEntryVtx[38].v.ob[0] = this->nameEntryVtx[tmp].v.ob[0] - 6;
this->nameEntryVtx[37].v.ob[0] = this->nameEntryVtx[39].v.ob[0] = this->nameEntryVtx[36].v.ob[0] + 24;
this->nameEntryVtx[36].v.ob[1] = this->nameEntryVtx[37].v.ob[1] = this->nameEntryVtx[tmp].v.ob[1] + 7;
this->nameEntryVtx[38].v.ob[1] = this->nameEntryVtx[39].v.ob[1] = this->nameEntryVtx[36].v.ob[1] - 24;
Vtx* vertices = ResourceMgr_LoadVtxByName(D_80811BB0);
if ((this->kbdButton == FS_KBD_BTN_HIRA) || (this->kbdButton == FS_KBD_BTN_KATA) ||
(this->kbdButton == FS_KBD_BTN_END)) {
if (this->kbdX != this->kbdButton) {
osSyncPrintf("014 xpos=%d contents=%d\n", this->kbdX, this->kbdButton);
}
this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] = vertices[(this->kbdX + 1) * 4].v.ob[0] - 4;
this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 52;
this->nameEntryVtx[40].v.ob[1] = this->nameEntryVtx[41].v.ob[1] = vertices[(this->kbdX + 1) * 4].v.ob[1] + 4;
} else if ((this->kbdButton == FS_KBD_BTN_ENG) || (this->kbdButton == FS_KBD_BTN_BACKSPACE)) {
if (this->kbdX != this->kbdButton) {
osSyncPrintf("23 xpos=%d contents=%d\n", this->kbdX, this->kbdButton);
}
this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] = vertices[(this->kbdX + 1) * 4].v.ob[0] - 4;
this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 40;
this->nameEntryVtx[40].v.ob[1] = this->nameEntryVtx[41].v.ob[1] = vertices[(this->kbdX + 1) * 4].v.ob[1] + 4;
} else {
if (this->charIndex >= 65) {
osSyncPrintf("mjp=%d xpos=%d ypos=%d name_contents=%d\n", this->charIndex, this->kbdX, this->kbdY,
this->kbdButton);
}
this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] =
this->keyboardVtx[this->charIndex * 4].v.ob[0] - D_80812544[this->charIndex] - 6;
this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 24;
this->nameEntryVtx[40].v.ob[1] = this->nameEntryVtx[41].v.ob[1] =
this->keyboardVtx[this->charIndex * 4].v.ob[1] + 6;
}
this->nameEntryVtx[42].v.ob[1] = this->nameEntryVtx[43].v.ob[1] = this->nameEntryVtx[40].v.ob[1] - 24;
gSPVertex(POLY_OPA_DISP++, &this->nameEntryVtx[36], 8, 0);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
PRIMITIVE, 0);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100),
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255),
this->highlightColor[3]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
this->highlightColor[2], this->highlightColor[3]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelCharHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 24, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
if ((this->kbdButton == FS_KBD_BTN_HIRA) || (this->kbdButton == FS_KBD_BTN_KATA) ||
(this->kbdButton == FS_KBD_BTN_END)) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelMediumButtonHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 56, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
} else if ((this->kbdButton == FS_KBD_BTN_ENG) || (this->kbdButton == FS_KBD_BTN_BACKSPACE)) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelSmallButtonHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 40, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
}
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0);
FileChoose_DrawKeyboard(&this->state);
gDPPipeSync(POLY_OPA_DISP++);
func_800949A8(this->state.gfxCtx);
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
if (this->configMode == CM_NAME_ENTRY) {
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
// place cursor on END button
this->kbdY = 5;
this->kbdX = 4;
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
if ((this->newFileNameCharCount == 7) && (filename[7] != 0x3E)) {
for (i = this->newFileNameCharCount; i < 7; i++) {
filename[i] = filename[i + 1];
}
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
this->newFileNameCharCount--;
if (this->newFileNameCharCount < 0) {
this->newFileNameCharCount = 0;
this->configMode = CM_NAME_ENTRY_TO_MAIN;
CVar_SetS32("gOnFileSelectNameEntry", 0);
} else {
for (i = this->newFileNameCharCount; i < 7; i++) {
filename[i] = filename[i + 1];
}
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}
} else {
if (this->charPage <= FS_CHAR_PAGE_ENG) {
if (this->kbdY != 5) {
// draw the character the cursor is hovering over in yellow
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 255);
gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[this->charIndex * 4], 4, 0);
FileChoose_DrawCharacter(this->state.gfxCtx,
font->fontBuf + D_808123F0[this->charIndex] * FONT_CHAR_TEX_SIZE, 0);
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
filename[this->newFileNameCharCount] = D_808123F0[this->charIndex];
this->newFileNameCharCount++;
if (this->newFileNameCharCount > 7) {
this->newFileNameCharCount = 7;
}
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_A) && (this->charPage != this->kbdButton)) {
if (this->kbdButton == FS_KBD_BTN_BACKSPACE) {
if ((this->newFileNameCharCount == 7) && (filename[7] != 0x3E)) {
for (i = this->newFileNameCharCount; i < 7; i++) {
filename[i] = filename[i + 1];
}
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else {
this->newFileNameCharCount--;
if (this->newFileNameCharCount < 0) {
this->newFileNameCharCount = 0;
}
for (i = this->newFileNameCharCount; i < 7; i++) {
filename[i] = filename[i + 1];
}
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
} else if (this->kbdButton == FS_KBD_BTN_END) {
validName = false;
for (i = 0; i < 8; i++) {
if (filename[i] != 0x3E) {
validName = true;
break;
}
}
if (validName) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
dayTime = ((void)0, gSaveContext.dayTime);
Sram_InitSave(this);
gSaveContext.dayTime = dayTime;
this->configMode = CM_NAME_ENTRY_TO_MAIN;
CVar_SetS32("gOnFileSelectNameEntry", 0);
CVar_SetS32("gNewFileDropped", 0);
this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200;
this->connectorAlpha[this->buttonIndex] = 255;
func_800AA000(300.0f, 0xB4, 0x14, 0x64);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}
}
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->newFileNameCharCount++;
if (this->newFileNameCharCount > 7) {
this->newFileNameCharCount = 7;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->newFileNameCharCount--;
if (this->newFileNameCharCount < 0) {
this->newFileNameCharCount = 0;
}
}
}
}
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
CLOSE_DISPS(this->state.gfxCtx);
}
/**
* Fade in the name entry box and slide it to the center of the screen from the right side.
* After the name entry box is in place, init the keyboard/cursor and change modes.
* Update function for `CM_START_NAME_ENTRY`
*/
void FileChoose_StartNameEntry(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
this->nameEntryBoxAlpha += 25;
if (this->nameEntryBoxAlpha >= 255) {
this->nameEntryBoxAlpha = 255;
}
this->nameEntryBoxPosX -= 30;
if (this->nameEntryBoxPosX <= 0) {
this->nameEntryBoxPosX = 0;
this->nameEntryBoxAlpha = 255;
this->kbdX = 0;
this->kbdY = 0;
this->kbdButton = 99;
this->configMode = CM_NAME_ENTRY;
}
}
/**
* Update the keyboard cursor and play sounds at the appropriate times.
* There are many special cases for warping the cursor depending on where
* the cursor currently is.
* Update function for `CM_NAME_ENTRY`
*/
void FileChoose_UpdateKeyboardCursor(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
Input* input = &this->state.input[0];
s16 prevKbdX;
bool dpad = CVar_GetS32("gDpadText", 0);
this->kbdButton = 99;
if (this->kbdY != 5) {
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->charIndex--;
this->kbdX--;
if (this->kbdX < 0) {
this->kbdX = 12;
this->charIndex = (this->kbdY * 13) + this->kbdX;
}
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->charIndex++;
this->kbdX++;
if (this->kbdX > 12) {
this->kbdX = 0;
this->charIndex = (this->kbdY * 13) + this->kbdX;
}
}
} else {
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->kbdX--;
if (this->kbdX < 3) {
this->kbdX = 4;
}
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->kbdX++;
if (this->kbdX > 4) {
this->kbdX = 3;
}
}
}
if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->kbdY--;
if (this->kbdY < 0) {
// dont go to bottom row
if (this->kbdX < 8) {
this->kbdY = 4;
this->charIndex = (s32)(this->kbdX + 52);
} else {
this->kbdY = 5;
this->charIndex += 52;
prevKbdX = this->kbdX;
if (this->kbdX < 10) {
this->kbdX = 3;
} else if (this->kbdX < 13) {
this->kbdX = 4;
}
this->unk_1CAD6[this->kbdX] = prevKbdX;
}
} else {
this->charIndex -= 13;
if (this->kbdY == 4) {
this->charIndex = 52;
this->kbdX = this->unk_1CAD6[this->kbdX];
this->charIndex += this->kbdX;
}
}
} else if ((this->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->kbdY++;
if (this->kbdY > 5) {
this->kbdY = 0;
this->kbdX = this->unk_1CAD6[this->kbdX];
this->charIndex = this->kbdX;
} else {
this->charIndex += 13;
if (this->kbdY == 5) {
if (this->kbdX < 8) {
this->kbdY = 0;
this->charIndex = this->kbdX;
} else {
prevKbdX = this->kbdX;
if (this->kbdX < 3) {
this->kbdX = 0;
} else if (this->kbdX < 6) {
this->kbdX = 1;
} else if (this->kbdX < 8) {
this->kbdX = 2;
} else if (this->kbdX < 10) {
this->kbdX = 3;
} else if (this->kbdX < 13) {
this->kbdX = 4;
}
this->unk_1CAD6[this->kbdX] = prevKbdX;
}
}
}
}
if (this->kbdY == 5) {
this->kbdButton = this->kbdX;
}
}
/**
* This function is mostly a copy paste of `FileChoose_StartNameEntry`.
* The name entry box fades and slides in even though it is not visible.
* After this is complete, change to the options config mode.
* Update function for `CM_START_OPTIONS`
*/
void FileChoose_StartOptions(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
this->nameEntryBoxAlpha += 25;
if (this->nameEntryBoxAlpha >= 255) {
this->nameEntryBoxAlpha = 255;
}
this->nameEntryBoxPosX -= 30;
if (this->nameEntryBoxPosX <= 0) {
this->nameEntryBoxPosX = 0;
this->nameEntryBoxAlpha = 255;
this->configMode = CM_OPTIONS_MENU;
}
}
static u8 sSelectedSetting;
/**
* Update the cursor and appropriate settings for the options menu.
* If the player presses B, write the selected options to the SRAM header
* and set config mode to rotate back to the main menu.
* Update function for `CM_OPTIONS_MENU`
*/
void FileChoose_UpdateOptionsMenu(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
Input* input = &this->state.input[0];
bool dpad = CVar_GetS32("gDpadText", 0);
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->configMode = CM_OPTIONS_TO_MAIN;
osSyncPrintf("");
Save_SaveGlobal();
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf(VT_RST);
func_800F6700(gSaveContext.audioSetting);
osSyncPrintf("終了\n");
return;
}
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (sSelectedSetting == FS_SETTING_AUDIO) {
gSaveContext.audioSetting--;
// because audio setting is unsigned, can't check for < 0
if (gSaveContext.audioSetting > 0xF0) {
gSaveContext.audioSetting = FS_AUDIO_SURROUND;
}
} else {
gSaveContext.zTargetSetting ^= 1;
}
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (sSelectedSetting == FS_SETTING_AUDIO) {
gSaveContext.audioSetting++;
if (gSaveContext.audioSetting > FS_AUDIO_SURROUND) {
gSaveContext.audioSetting = FS_AUDIO_STEREO;
}
} else {
gSaveContext.zTargetSetting ^= 1;
}
}
if ((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
sSelectedSetting ^= 1;
} else if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
sSelectedSetting ^= 1;
}
}
typedef struct {
/* 0x00 */ void* texture[3];
/* 0x0C */ u16 width[3];
/* 0x12 */ u16 height;
} OptionsMenuTextureInfo; // size = 0x14
static OptionsMenuTextureInfo gOptionsMenuHeaders[] = {
{
{ gFileSelOptionsENGTex, gFileSelOptionsGERTex, gFileSelOptionsENGTex },
{ 128, 128, 128 },
16,
},
{
{ gFileSelSOUNDENGTex, gFileSelSOUNDENGTex, gFileSelSOUNDFRATex },
{ 64, 64, 64 },
16,
},
{
{ gFileSelLTargetingENGTex, gFileSelLTargetingGERTex, gFileSelLTargetingFRATex },
{ 64, 144, 64 },
16,
},
{
{ gFileSelCheckBrightnessENGTex, gFileSelCheckBrightnessGERTex, gFileSelCheckBrightnessFRATex },
{ 128, 128, 128 },
16,
},
};
static OptionsMenuTextureInfo gOptionsMenuSettings[] = {
{
{ gFileSelStereoENGTex, gFileSelStereoENGTex, gFileSelStereoFRATex },
{ 48, 48, 48 },
16,
},
{
{ gFileSelMonoENGTex, gFileSelMonoENGTex, gFileSelMonoENGTex },
{ 48, 48, 48 },
16,
},
{
{ gFileSelHeadsetENGTex, gFileSelHeadsetGERTex, gFileSelHeadsetFRATex },
{ 48, 48, 48 },
16,
},
{
{ gFileSelSurroundENGTex, gFileSelSurroundENGTex, gFileSelSurroundENGTex },
{ 48, 48, 48 },
16,
},
{
{ gFileSelSwitchENGTex, gFileSelSwitchGERTex, gFileSelSwitchFRATex },
{ 48, 80, 48 },
16,
},
{
{ gFileSelHoldENGTex, gFileSelHoldGERTex, gFileSelHoldFRATex },
{ 48, 80, 48 },
16,
},
};
void FileChoose_DrawOptionsImpl(GameState* thisx) {
static s16 cursorPrimRed = 255;
static s16 cursorPrimGreen = 255;
static s16 cursorPrimBlue = 255;
static s16 cursorEnvRed = 0;
static s16 cursorEnvGreen = 0;
static s16 cursorEnvBlue = 0;
static s16 cursorPulseDir = 1;
static s16 cursorFlashTimer = 20;
static s16 cursorPrimColors[][3] = {
{ 255, 255, 255 },
{ 0, 255, 255 },
};
static s16 cursorEnvColors[][3] = {
{ 0, 0, 0 },
{ 0, 150, 150 },
};
FileChooseContext* this = (FileChooseContext*)thisx;
s16 cursorRed;
s16 cursorGreen;
s16 cursorBlue;
s16 i;
s16 j;
s16 vtx;
OPEN_DISPS(this->state.gfxCtx);
cursorRed = ABS(cursorPrimRed - cursorPrimColors[cursorPulseDir][0]) / cursorFlashTimer;
cursorGreen = ABS(cursorPrimGreen - cursorPrimColors[cursorPulseDir][1]) / cursorFlashTimer;
cursorBlue = ABS(cursorPrimBlue - cursorPrimColors[cursorPulseDir][2]) / cursorFlashTimer;
if (cursorPrimRed >= cursorPrimColors[cursorPulseDir][0]) {
cursorPrimRed -= cursorRed;
} else {
cursorPrimRed += cursorRed;
}
if (cursorPrimGreen >= cursorPrimColors[cursorPulseDir][1]) {
cursorPrimGreen -= cursorGreen;
} else {
cursorPrimGreen += cursorGreen;
}
if (cursorPrimBlue >= cursorPrimColors[cursorPulseDir][2]) {
cursorPrimBlue -= cursorBlue;
} else {
cursorPrimBlue += cursorBlue;
}
cursorRed = ABS(cursorEnvRed - cursorEnvColors[cursorPulseDir][0]) / cursorFlashTimer;
cursorGreen = ABS(cursorEnvGreen - cursorEnvColors[cursorPulseDir][1]) / cursorFlashTimer;
cursorBlue = ABS(cursorEnvBlue - cursorEnvColors[cursorPulseDir][2]) / cursorFlashTimer;
if (cursorEnvRed >= cursorEnvColors[cursorPulseDir][0]) {
cursorEnvRed -= cursorRed;
} else {
cursorEnvRed += cursorRed;
}
if (cursorEnvGreen >= cursorEnvColors[cursorPulseDir][1]) {
cursorEnvGreen -= cursorGreen;
} else {
cursorEnvGreen += cursorGreen;
}
if (cursorEnvBlue >= cursorEnvColors[cursorPulseDir][2]) {
cursorEnvBlue -= cursorBlue;
} else {
cursorEnvBlue += cursorBlue;
}
if (--cursorFlashTimer == 0) {
cursorPrimRed = cursorPrimColors[cursorPulseDir][0];
cursorPrimGreen = cursorPrimColors[cursorPulseDir][1];
cursorPrimBlue = cursorPrimColors[cursorPulseDir][2];
cursorEnvRed = cursorEnvColors[cursorPulseDir][0];
cursorEnvGreen = cursorEnvColors[cursorPulseDir][1];
cursorEnvBlue = cursorEnvColors[cursorPulseDir][2];
cursorFlashTimer = 20;
if (++cursorPulseDir > 1) {
cursorPulseDir = 0;
}
}
if (gSaveContext.language == LANGUAGE_GER) {
gSPVertex(POLY_OPA_DISP++, D_80811E30, 32, 0);
} else {
gSPVertex(POLY_OPA_DISP++, D_80811D30, 32, 0);
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
for (i = 0, vtx = 0; i < 4; i++, vtx += 4) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuHeaders[i].width[gSaveContext.language],
gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
if (gSaveContext.language == LANGUAGE_GER) {
gSPVertex(POLY_OPA_DISP++, D_80812130, 32, 0);
} else {
gSPVertex(POLY_OPA_DISP++, D_80811F30, 32, 0);
}
for (i = 0, vtx = 0; i < 4; i++, vtx += 4) {
gDPPipeSync(POLY_OPA_DISP++);
if (i == gSaveContext.audioSetting) {
if (sSelectedSetting == FS_SETTING_AUDIO) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue,
this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, cursorEnvRed, cursorEnvGreen, cursorEnvBlue, 255);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
}
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 120, 120, 120, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
for (; i < 6; i++, vtx += 4) {
gDPPipeSync(POLY_OPA_DISP++);
if (i == (gSaveContext.zTargetSetting + 4)) {
if (sSelectedSetting != FS_SETTING_AUDIO) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue,
this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, cursorEnvRed, cursorEnvGreen, cursorEnvBlue, 0xFF);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
}
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 120, 120, 120, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
}
gDPPipeSync(POLY_OPA_DISP++);
// check brightness bars
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gFileSelBrightnessCheckTex, G_IM_FMT_IA, 96, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 55, 55, 55, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 40, 40, 40, 255);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
vtx += 4;
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 30, 30, 30, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
vtx += 4;
// blue divider lines
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 255, 255, this->titleAlpha[0]);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gFileSelOptionsDividerTex, G_IM_FMT_IA, 256, 2, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
Matrix_Push();
Matrix_Translate(0.0f, 0.1f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_OPA_DISP++, gOptionsDividerTopVtx, 4, 0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
Matrix_Pop();
Matrix_Push();
Matrix_Translate(0.0f, 0.2f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_OPA_DISP++, gOptionsDividerMiddleVtx, 4, 0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
Matrix_Pop();
Matrix_Push();
Matrix_Translate(0.0f, 0.4f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_OPA_DISP++, gOptionsDividerBottomVtx, 4, 0);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
Matrix_Pop();
CLOSE_DISPS(this->state.gfxCtx);
}
void FileChoose_DrawOptions(GameState* thisx) {
FileChoose_DrawOptionsImpl(thisx);
}