mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-02 08:35:08 -04:00
885 lines
30 KiB
C
885 lines
30 KiB
C
#include "global.h"
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#include "vt.h"
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#include <string.h>
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#define NUM_DUNGEONS 8
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#define NUM_TRIALS 6
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/**
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* Initialize new save.
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* This save has an empty inventory with 3 hearts and single magic.
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*/
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void Sram_InitNewSave(void) {
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Save_InitFile(false);
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}
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/**
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* Initialize debug save. This is also used on the Title Screen
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* This save has a mostly full inventory with 10 hearts and single magic.
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*
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* Some noteable flags that are set:
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* Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened,
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* used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched,
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* and set water level in Water Temple to lowest level.
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*/
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void Sram_InitDebugSave(void) {
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Save_InitFile(true);
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}
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// RANDOTODO replace most of these GiveLink functions with calls to
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// Item_Give in z_parameter, we'll need to update Item_Give to ensure
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// nothing breaks when calling it without a valid globalCtx first
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void GiveLinkRupees(int numOfRupees) {
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int maxRupeeCount;
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if (CUR_UPG_VALUE(UPG_WALLET) == 0) {
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maxRupeeCount = 99;
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} else if (CUR_UPG_VALUE(UPG_WALLET) == 1) {
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maxRupeeCount = 200;
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} else if (CUR_UPG_VALUE(UPG_WALLET) == 2) {
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maxRupeeCount = 500;
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}
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int newRupeeCount = gSaveContext.rupees;
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newRupeeCount += numOfRupees;
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if (newRupeeCount > maxRupeeCount) {
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gSaveContext.rupees = maxRupeeCount;
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} else {
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gSaveContext.rupees = newRupeeCount;
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}
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}
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void GiveLinkRupeesByGetItemId(GetItemID giid) {
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if (giid == GI_RUPEE_GREEN) {
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GiveLinkRupees(1);
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} else if (giid == GI_RUPEE_BLUE) {
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GiveLinkRupees(5);
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} else if (giid == GI_RUPEE_RED) {
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GiveLinkRupees(20);
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} else if (giid == GI_RUPEE_PURPLE) {
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GiveLinkRupees(50);
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} else if (giid == GI_RUPEE_GOLD) {
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GiveLinkRupees(100);
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}
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}
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void GiveLinkBombchus(GetItemID giid) {
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INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
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if (giid == GI_BOMBCHUS_5) {
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AMMO(ITEM_BOMBCHU) += 5;
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} else if (giid == GI_BOMBCHUS_10) {
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AMMO(ITEM_BOMBCHU) += 10;
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} else if (giid == GI_BOMBCHUS_20) {
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AMMO(ITEM_BOMBCHU) += 20;
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}
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}
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void GiveLinkDekuSticks(int howManySticks) {
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int maxStickCount;
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if (CUR_UPG_VALUE(UPG_STICKS) == 0) {
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INV_CONTENT(ITEM_STICK) = ITEM_STICK;
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Inventory_ChangeUpgrade(UPG_STICKS, 1);
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maxStickCount = 10;
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} else if (CUR_UPG_VALUE(UPG_STICKS) == 1) {
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maxStickCount = 10;
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} else if (CUR_UPG_VALUE(UPG_STICKS) == 2) {
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maxStickCount = 20;
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} else if (CUR_UPG_VALUE(UPG_STICKS) == 3) {
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maxStickCount = 30;
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}
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if ((AMMO(ITEM_STICK) + howManySticks) > maxStickCount) {
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AMMO(ITEM_STICK) = maxStickCount;
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} else {
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AMMO(ITEM_STICK) += howManySticks;
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}
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}
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void GiveLinkDekuSticksByGetItemId(GetItemID giid) {
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if (giid == GI_STICKS_1) {
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GiveLinkDekuSticks(1);
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} else if (giid == GI_STICKS_5) {
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GiveLinkDekuSticks(5);
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} else if (giid == GI_STICKS_10) {
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GiveLinkDekuSticks(10);
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}
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}
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void GiveLinkDekuNuts(int howManyNuts) {
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int maxNutCount;
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if (CUR_UPG_VALUE(UPG_NUTS) == 0) {
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INV_CONTENT(ITEM_NUT) = ITEM_NUT;
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Inventory_ChangeUpgrade(UPG_NUTS, 1);
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maxNutCount = 20;
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} else if (CUR_UPG_VALUE(UPG_NUTS) == 1) {
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maxNutCount = 20;
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} else if (CUR_UPG_VALUE(UPG_NUTS) == 2) {
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maxNutCount = 30;
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} else if (CUR_UPG_VALUE(UPG_NUTS) == 3) {
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maxNutCount = 40;
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}
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if ((AMMO(ITEM_NUT) + howManyNuts) > maxNutCount) {
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AMMO(ITEM_NUT) = maxNutCount;
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} else {
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AMMO(ITEM_NUT) += howManyNuts;
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}
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}
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void GiveLinkDekuNutsByGetItemId(GetItemID giid) {
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if (giid == GI_NUTS_5) {
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GiveLinkDekuNuts(5);
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} else if (giid == GI_NUTS_10) {
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GiveLinkDekuNuts(10);
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}
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}
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void GiveLinkBeans() {
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INV_CONTENT(ITEM_BEAN) = ITEM_BEAN;
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AMMO(ITEM_BEAN)++;
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}
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void GiveLinkKokiriSword() {
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uint32_t bitMask = 1 << 0;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkGiantsKnife() {
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gSaveContext.bgsFlag = 0;
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gSaveContext.swordHealth = 8;
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uint32_t bitMask = 1 << 2;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkBiggoronSword() {
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gSaveContext.bgsFlag = 1;
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gSaveContext.swordHealth = 8;
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uint32_t bitMask = 1 << 2;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkDekuShield() {
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uint32_t bitMask = 1 << 4;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkHylianShield() {
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uint32_t bitMask = 1 << 5;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkMirrorShield() {
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uint32_t bitMask = 1 << 6;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkGoronTunic() {
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uint32_t bitMask = 1 << 9;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkZoraTunic() {
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uint32_t bitMask = 1 << 10;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkIronBoots() {
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uint32_t bitMask = 1 << 13;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkHoverBoots() {
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uint32_t bitMask = 1 << 14;
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gSaveContext.inventory.equipment |= bitMask;
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}
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void GiveLinkStoneOfAgony() {
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uint32_t bitMask = 1 << QUEST_STONE_OF_AGONY;
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gSaveContext.inventory.questItems |= bitMask;
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}
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void GiveLinkGerudoCard() {
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uint32_t bitMask = 1 << QUEST_GERUDO_CARD;
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gSaveContext.inventory.questItems |= bitMask;
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}
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void GiveLinkPieceOfHeart() {
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int32_t pohCount = (gSaveContext.inventory.questItems & 0xF0000000) >> 28;
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pohCount++;
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gSaveContext.inventory.questItems |= (pohCount << 28);
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}
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void GiveLinkHeartContainer() {
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gSaveContext.healthCapacity += 16;
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gSaveContext.health += 16;
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}
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void GiveLinkBulletBagUpgrade(GetItemID giid) {
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if (giid == GI_SLINGSHOT) {
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INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
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AMMO(ITEM_SLINGSHOT) = 30;
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Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
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} else if (giid == GI_BULLET_BAG_40) {
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Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
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AMMO(ITEM_SLINGSHOT) = 40;
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} else if (giid == GI_BULLET_BAG_50) {
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Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
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AMMO(ITEM_SLINGSHOT) = 50;
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}
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}
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void GiveLinkQuiverUpgrade(GetItemID giid) {
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if (giid == GI_BOW) {
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INV_CONTENT(ITEM_BOW) = ITEM_BOW;
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Inventory_ChangeUpgrade(UPG_QUIVER, 1);
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AMMO(ITEM_BOW) = 30;
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} else if (giid == GI_QUIVER_40) {
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Inventory_ChangeUpgrade(UPG_QUIVER, 2);
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AMMO(ITEM_BOW) = 40;
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} else if (giid == GI_QUIVER_50) {
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Inventory_ChangeUpgrade(UPG_QUIVER, 3);
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AMMO(ITEM_BOW) = 50;
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}
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}
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void GiveLinkBombBagUpgrade(GetItemID giid) {
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if (giid == GI_BOMB_BAG_20) {
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INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
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Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
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AMMO(ITEM_BOMB) = 20;
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} else if (giid == GI_BOMB_BAG_30) {
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Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
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AMMO(ITEM_BOMB) = 30;
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} else if (giid == GI_BOMB_BAG_40) {
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Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
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AMMO(ITEM_BOMB) = 40;
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}
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}
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void GiveLinkStrengthUpgrade(GetItemID giid) {
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if (giid == GI_BRACELET) {
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Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
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} else if (giid == GI_GAUNTLETS_SILVER) {
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Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
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} else if (giid == GI_GAUNTLETS_GOLD) {
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Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
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}
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}
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void GiveLinkScaleUpgrade(GetItemID giid) {
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if (giid == GI_SCALE_SILVER) {
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Inventory_ChangeUpgrade(UPG_SCALE, 1);
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} else if (giid == GI_SCALE_GOLD) {
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Inventory_ChangeUpgrade(UPG_SCALE, 2);
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}
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}
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void GiveLinkWalletUpgrade(GetItemID giid) {
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if (giid == GI_WALLET_ADULT) {
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Inventory_ChangeUpgrade(UPG_WALLET, 1);
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} else if (giid == GI_WALLET_GIANT) {
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Inventory_ChangeUpgrade(UPG_WALLET, 2);
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}
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}
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void GiveLinkDekuStickUpgrade(GetItemID giid) {
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if (giid == GI_STICK_UPGRADE_20) {
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INV_CONTENT(ITEM_STICK) = ITEM_STICK;
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Inventory_ChangeUpgrade(UPG_STICKS, 2);
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AMMO(ITEM_STICK) = 20;
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} else if (giid == GI_STICK_UPGRADE_30) {
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Inventory_ChangeUpgrade(UPG_STICKS, 3);
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AMMO(ITEM_STICK) = 30;
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}
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}
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void GiveLinkDekuNutUpgrade(GetItemID giid) {
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if (giid == GI_NUT_UPGRADE_30) {
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INV_CONTENT(ITEM_NUT) = ITEM_NUT;
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Inventory_ChangeUpgrade(UPG_NUTS, 2);
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AMMO(ITEM_NUT) = 30;
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} else if (giid == GI_NUT_UPGRADE_40) {
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Inventory_ChangeUpgrade(UPG_NUTS, 3);
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AMMO(ITEM_NUT) = 40;
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}
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}
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void GiveLinkMagic(GetItemID giid) {
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if (giid == GI_SINGLE_MAGIC) {
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gSaveContext.magicLevel = 1;
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gSaveContext.magicAcquired = true;
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gSaveContext.doubleMagic = false;
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} else if (giid == GI_DOUBLE_MAGIC) {
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gSaveContext.magicLevel = 2;
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gSaveContext.magicAcquired = true;
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gSaveContext.doubleMagic = true;
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}
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}
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void GiveLinkDoubleDefense() {
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gSaveContext.doubleDefense = 1;
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gSaveContext.inventory.defenseHearts = 20;
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}
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void GiveLinkSong(GetItemID getItemId) {
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uint32_t bitMask;
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switch (getItemId) {
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case GI_ZELDAS_LULLABY:
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bitMask = 1 << QUEST_SONG_LULLABY;
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break;
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case GI_SUNS_SONG:
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bitMask = 1 << QUEST_SONG_SUN;
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break;
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case GI_EPONAS_SONG:
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bitMask = 1 << QUEST_SONG_EPONA;
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break;
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case GI_SONG_OF_STORMS:
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bitMask = 1 << QUEST_SONG_STORMS;
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break;
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case GI_SONG_OF_TIME:
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bitMask = 1 << QUEST_SONG_TIME;
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break;
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case GI_SARIAS_SONG:
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bitMask = 1 << QUEST_SONG_SARIA;
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break;
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case GI_MINUET_OF_FOREST:
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bitMask = 1 << QUEST_SONG_MINUET;
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break;
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case GI_BOLERO_OF_FIRE:
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bitMask = 1 << QUEST_SONG_BOLERO;
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break;
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case GI_SERENADE_OF_WATER:
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bitMask = 1 << QUEST_SONG_SERENADE;
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break;
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case GI_NOCTURNE_OF_SHADOW:
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bitMask = 1 << QUEST_SONG_NOCTURNE;
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break;
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case GI_REQUIEM_OF_SPIRIT:
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bitMask = 1 << QUEST_SONG_REQUIEM;
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break;
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case GI_PRELUDE_OF_LIGHT:
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bitMask = 1 << QUEST_SONG_PRELUDE;
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break;
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}
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gSaveContext.inventory.questItems |= bitMask;
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}
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void GiveLinkDungeonReward(GetItemID getItemId) {
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s16 item;
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u8 medallion = 0;
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switch (getItemId) {
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case GI_MEDALLION_FOREST:
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item = ITEM_MEDALLION_FOREST;
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medallion = 1;
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break;
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case GI_MEDALLION_FIRE:
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item = ITEM_MEDALLION_FIRE;
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medallion = 1;
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break;
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case GI_MEDALLION_WATER:
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item = ITEM_MEDALLION_WATER;
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medallion = 1;
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break;
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case GI_MEDALLION_SHADOW:
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item = ITEM_MEDALLION_SHADOW;
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medallion = 1;
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break;
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case GI_MEDALLION_SPIRIT:
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item = ITEM_MEDALLION_SPIRIT;
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medallion = 1;
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break;
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case GI_MEDALLION_LIGHT:
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item = ITEM_MEDALLION_LIGHT;
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medallion = 1;
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break;
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case GI_STONE_KOKIRI:
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item = ITEM_KOKIRI_EMERALD;
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break;
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case GI_STONE_GORON:
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item = ITEM_GORON_RUBY;
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break;
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case GI_STONE_ZORA:
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item = ITEM_ZORA_SAPPHIRE;
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break;
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}
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if (medallion == 1) {
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gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
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} else {
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gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
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}
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}
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void GiveLinksPocketMedallion() {
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GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
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GiveLinkDungeonReward(getItemId);
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}
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/**
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* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
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* This includes:
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* - Set proper entrance depending on where the game was saved
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* - If health is less than 3 hearts, give 3 hearts
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* - If either scarecrow song is set, copy them from save context to the proper location
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* - Handle a case where the player saved and quit after zelda cutscene but didnt get the song
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* - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?)
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* - Revert any trade items that spoil
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*/
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void Sram_OpenSave() {
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static s16 dungeonEntrances[] = {
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0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
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0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
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};
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u16 i;
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u16 j;
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u8* ptr;
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Save_LoadFile();
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if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE ||
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gSaveContext.savedSceneNum == SCENE_KAKUSIANA) {
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switch (gSaveContext.savedSceneNum) {
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case SCENE_YDAN:
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case SCENE_DDAN:
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case SCENE_BDAN:
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case SCENE_BMORI1:
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case SCENE_HIDAN:
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case SCENE_MIZUSIN:
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case SCENE_JYASINZOU:
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case SCENE_HAKADAN:
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case SCENE_HAKADANCH:
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case SCENE_ICE_DOUKUTO:
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case SCENE_GANON:
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case SCENE_MEN:
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case SCENE_GERUDOWAY:
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case SCENE_GANONTIKA:
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gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
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break;
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case SCENE_YDAN_BOSS:
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gSaveContext.entranceIndex = 0;
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break;
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case SCENE_DDAN_BOSS:
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gSaveContext.entranceIndex = 4;
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break;
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case SCENE_BDAN_BOSS:
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gSaveContext.entranceIndex = 0x28;
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break;
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case SCENE_MORIBOSSROOM:
|
|
gSaveContext.entranceIndex = 0x169;
|
|
break;
|
|
case SCENE_FIRE_BS:
|
|
gSaveContext.entranceIndex = 0x165;
|
|
break;
|
|
case SCENE_MIZUSIN_BS:
|
|
gSaveContext.entranceIndex = 0x10;
|
|
break;
|
|
case SCENE_JYASINBOSS:
|
|
gSaveContext.entranceIndex = 0x82;
|
|
break;
|
|
case SCENE_HAKADAN_BS:
|
|
gSaveContext.entranceIndex = 0x37;
|
|
break;
|
|
case SCENE_GANON_SONOGO:
|
|
case SCENE_GANONTIKA_SONOGO:
|
|
case SCENE_GANON_BOSS:
|
|
case SCENE_GANON_FINAL:
|
|
case SCENE_GANON_DEMO:
|
|
gSaveContext.entranceIndex = 0x41B;
|
|
break;
|
|
|
|
default:
|
|
if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
|
|
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
|
|
} else {
|
|
gSaveContext.entranceIndex = 0xBB;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
|
|
osSyncPrintf(VT_RST);
|
|
|
|
if (gSaveContext.health < 0x30) {
|
|
gSaveContext.health = 0x30;
|
|
}
|
|
|
|
if (gSaveContext.scarecrowCustomSongSet) {
|
|
osSyncPrintf(VT_FGCOL(BLUE));
|
|
osSyncPrintf("\n====================================================================\n");
|
|
|
|
memcpy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
|
|
|
|
ptr = (u8*)gScarecrowCustomSongPtr;
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) {
|
|
osSyncPrintf("%d, ", *ptr);
|
|
}
|
|
|
|
osSyncPrintf("\n====================================================================\n");
|
|
osSyncPrintf(VT_RST);
|
|
}
|
|
|
|
if (gSaveContext.scarecrowSpawnSongSet) {
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
osSyncPrintf("\n====================================================================\n");
|
|
|
|
memcpy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
|
|
|
|
ptr = gScarecrowSpawnSongPtr;
|
|
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) {
|
|
osSyncPrintf("%d, ", *ptr);
|
|
}
|
|
|
|
osSyncPrintf("\n====================================================================\n");
|
|
osSyncPrintf(VT_RST);
|
|
}
|
|
|
|
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
|
|
if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
|
|
i = gSaveContext.eventChkInf[4] & ~1;
|
|
gSaveContext.eventChkInf[4] = i;
|
|
|
|
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN;
|
|
|
|
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
|
|
if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) {
|
|
gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check for owning kokiri sword.. to restore master sword? bug or debug feature?
|
|
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
|
|
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
|
|
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
|
|
gSaveContext.equips.equipment &= ~0xF;
|
|
gSaveContext.equips.equipment |= 2;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
|
|
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
|
|
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
|
|
|
|
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
|
|
if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) {
|
|
gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gSaveContext.magicLevel = 0;
|
|
}
|
|
|
|
void Sram_InitSave(FileChooseContext* fileChooseCtx) {
|
|
u16 offset;
|
|
u16 j;
|
|
u16* ptr;
|
|
u16 checksum;
|
|
|
|
if (fileChooseCtx->buttonIndex != 0 || !CVar_GetS32("gDebugEnabled", 0)) {
|
|
Sram_InitNewSave();
|
|
} else {
|
|
Sram_InitDebugSave();
|
|
}
|
|
|
|
gSaveContext.entranceIndex = 0xBB;
|
|
gSaveContext.linkAge = 1;
|
|
gSaveContext.dayTime = 0x6AAB;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
|
|
if ((fileChooseCtx->buttonIndex == 0 && CVar_GetS32("gDebugEnabled", 0)) || CVar_GetS32("gNaviSkipCutscene", 0)) {
|
|
gSaveContext.cutsceneIndex = 0;
|
|
}
|
|
|
|
for (offset = 0; offset < 8; offset++) {
|
|
gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset];
|
|
}
|
|
|
|
if (CVar_GetS32("gRandomizer", 0) != 0 &&
|
|
strcmp(CVar_GetString("gSpoilerLog", ""), "") != 0) {
|
|
// Set N64DD Flags for save file
|
|
fileChooseCtx->n64ddFlags[fileChooseCtx->buttonIndex] = 1;
|
|
fileChooseCtx->n64ddFlag = 1;
|
|
gSaveContext.n64ddFlag = 1;
|
|
|
|
// Sets all the dungeons to incomplete when generating a rando save. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/82
|
|
for (u8 i = 0; i < NUM_DUNGEONS; i++) {
|
|
gSaveContext.dungeonsDone[i] = 0;
|
|
}
|
|
|
|
// Sets all Ganon's Trials to incomplete when generating a rando save. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
|
|
for (u8 i = 0; i < NUM_TRIALS; i++) {
|
|
gSaveContext.trialsDone[i] = 0;
|
|
}
|
|
|
|
// Set Cutscene flags to skip them
|
|
gSaveContext.eventChkInf[0xC] |= 0x10; // returned to tot with medallions
|
|
gSaveContext.eventChkInf[0xC] |= 0x20; //sheik at tot pedestal
|
|
gSaveContext.eventChkInf[4] |= 0x20; // master sword pulled
|
|
gSaveContext.eventChkInf[4] |= 0x8000; // entered master sword chamber
|
|
gSaveContext.infTable[0] |= 1;
|
|
// RANDTODO: Don't skip this scene if Don't Skip Glitch Useful Cutscenes is enabled.
|
|
gSaveContext.infTable[17] |= 0x400; // Darunia in Fire Temple
|
|
gSaveContext.cutsceneIndex = 0;
|
|
Flags_SetEventChkInf(5);
|
|
|
|
// Skip boss cutscenes
|
|
gSaveContext.eventChkInf[7] |= 1; // gohma
|
|
gSaveContext.eventChkInf[7] |= 2; // dodongo
|
|
gSaveContext.eventChkInf[7] |= 4; // phantom ganon
|
|
gSaveContext.eventChkInf[7] |= 8; // volvagia
|
|
gSaveContext.eventChkInf[7] |= 0x10; // morpha
|
|
gSaveContext.eventChkInf[7] |= 0x20; // twinrova
|
|
gSaveContext.eventChkInf[7] |= 0x40; // barinade
|
|
gSaveContext.eventChkInf[7] |= 0x80; // bongo bongo
|
|
|
|
// Skip cutscene before Nabooru fight
|
|
gSaveContext.eventChkInf[3] |= 0x800;
|
|
gSaveContext.eventChkInf[12] |= 1;
|
|
|
|
// Give Link's pocket item
|
|
GiveLinksPocketMedallion();
|
|
|
|
int openForest = Randomizer_GetSettingValue(RSK_FOREST);
|
|
switch (openForest) {
|
|
case 0: // closed
|
|
break;
|
|
case 1: // open
|
|
Flags_SetEventChkInf(7);
|
|
gSaveContext.eventChkInf[0] |= 0x10;
|
|
break;
|
|
case 2: // closed deku
|
|
Flags_SetEventChkInf(7);
|
|
break;
|
|
}
|
|
|
|
int doorOfTime = Randomizer_GetSettingValue(RSK_DOOR_OF_TIME);
|
|
switch (doorOfTime) {
|
|
case 0: // open
|
|
gSaveContext.eventChkInf[4] |= 0x800;
|
|
break;
|
|
}
|
|
|
|
int kakGate = Randomizer_GetSettingValue(RSK_KAK_GATE);
|
|
switch (kakGate) {
|
|
case 1: // open
|
|
gSaveContext.infTable[7] |= 0x40;
|
|
break;
|
|
}
|
|
|
|
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) GiveLinkKokiriSword();
|
|
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) GiveLinkDekuShield();
|
|
|
|
if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
|
|
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
|
|
}
|
|
|
|
if(Randomizer_GetSettingValue(RSK_STARTING_MAPS_COMPASSES)) {
|
|
uint32_t mapBitMask = 1 << 1;
|
|
uint32_t compassBitMask = 1 << 2;
|
|
uint32_t startingDungeonItemsBitMask = mapBitMask | compassBitMask;
|
|
for(int scene = 0; scene <= 9; scene++) {
|
|
gSaveContext.inventory.dungeonItems[scene] |= startingDungeonItemsBitMask;
|
|
}
|
|
}
|
|
|
|
if (Randomizer_GetSettingValue(RSK_STARTING_CONSUMABLES)) {
|
|
GiveLinkDekuSticks(10);
|
|
GiveLinkDekuNuts(20);
|
|
}
|
|
|
|
if(Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) {
|
|
s32 giid = Randomizer_GetItemIdFromKnownCheck(RC_SONG_FROM_IMPA, GI_ZELDAS_LULLABY);
|
|
|
|
if(giid >= GI_ZELDAS_LULLABY && giid <= GI_PRELUDE_OF_LIGHT) {
|
|
GiveLinkSong(giid);
|
|
} else if (giid == GI_RUPEE_GREEN ||
|
|
giid == GI_RUPEE_BLUE ||
|
|
giid == GI_RUPEE_RED ||
|
|
giid == GI_RUPEE_PURPLE ||
|
|
giid == GI_RUPEE_GOLD) {
|
|
GiveLinkRupeesByGetItemId(giid);
|
|
} else if (giid == GI_BOMBCHUS_10 ||
|
|
giid == GI_BOMBCHUS_5 ||
|
|
giid == GI_BOMBCHUS_20) {
|
|
GiveLinkBombchus(giid);
|
|
} else if (giid == GI_STICKS_1 ||
|
|
giid == GI_STICKS_5 ||
|
|
giid == GI_STICKS_10) {
|
|
GiveLinkDekuSticksByGetItemId(giid);
|
|
} else if (giid == GI_NUTS_5 ||
|
|
giid == GI_NUTS_10) {
|
|
GiveLinkDekuNutsByGetItemId(giid);
|
|
} else if (giid == GI_BEAN) {
|
|
GiveLinkBeans();
|
|
} else if (giid >= GI_MEDALLION_LIGHT && giid <= GI_STONE_ZORA) {
|
|
GiveLinkDungeonReward(giid);
|
|
} else if (giid == GI_SWORD_KOKIRI) {
|
|
GiveLinkKokiriSword();
|
|
} else if (giid == GI_SWORD_BGS) {
|
|
GiveLinkBiggoronSword();
|
|
} else if (giid == GI_SWORD_KNIFE) {
|
|
GiveLinkGiantsKnife();
|
|
} else if (giid == GI_SHIELD_DEKU) {
|
|
GiveLinkDekuShield();
|
|
} else if (giid == GI_SHIELD_HYLIAN) {
|
|
GiveLinkHylianShield();
|
|
} else if (giid == GI_SHIELD_MIRROR) {
|
|
GiveLinkMirrorShield();
|
|
} else if (giid == GI_TUNIC_GORON) {
|
|
GiveLinkGoronTunic();
|
|
} else if (giid == GI_TUNIC_ZORA) {
|
|
GiveLinkZoraTunic();
|
|
} else if (giid == GI_BOOTS_IRON) {
|
|
GiveLinkIronBoots();
|
|
} else if (giid == GI_BOOTS_HOVER) {
|
|
GiveLinkHoverBoots();
|
|
} else if (giid == GI_SLINGSHOT ||
|
|
giid == GI_BULLET_BAG_40 ||
|
|
giid == GI_BULLET_BAG_50) {
|
|
GiveLinkBulletBagUpgrade(giid);
|
|
} else if (giid == GI_BOW ||
|
|
giid == GI_QUIVER_40 ||
|
|
giid == GI_QUIVER_50) {
|
|
GiveLinkQuiverUpgrade(giid);
|
|
} else if (giid == GI_BOMB_BAG_20 ||
|
|
giid == GI_BOMB_BAG_30 ||
|
|
giid == GI_BOMB_BAG_40) {
|
|
GiveLinkBombBagUpgrade(giid);
|
|
} else if (giid == GI_BRACELET ||
|
|
giid == GI_GAUNTLETS_SILVER ||
|
|
giid == GI_GAUNTLETS_GOLD) {
|
|
GiveLinkStrengthUpgrade(giid);
|
|
} else if (giid == GI_SCALE_SILVER ||
|
|
giid == GI_SCALE_GOLD) {
|
|
GiveLinkScaleUpgrade(giid);
|
|
} else if (giid == GI_WALLET_ADULT ||
|
|
giid == GI_WALLET_GIANT) {
|
|
GiveLinkWalletUpgrade(giid);
|
|
} else if (giid == GI_STONE_OF_AGONY) {
|
|
GiveLinkStoneOfAgony();
|
|
} else if (giid == GI_GERUDO_CARD) {
|
|
GiveLinkGerudoCard();
|
|
} else if (giid == GI_HEART_PIECE) {
|
|
GiveLinkPieceOfHeart();
|
|
} else if (giid == GI_HEART_CONTAINER) {
|
|
GiveLinkHeartContainer();
|
|
} else if (giid == GI_STICK_UPGRADE_20 ||
|
|
giid == GI_STICK_UPGRADE_30) {
|
|
GiveLinkDekuStickUpgrade(giid);
|
|
} else if (giid == GI_NUT_UPGRADE_30 ||
|
|
giid == GI_NUT_UPGRADE_40) {
|
|
GiveLinkDekuNutUpgrade(giid);
|
|
} else if (giid == GI_SINGLE_MAGIC ||
|
|
giid == GI_DOUBLE_MAGIC) {
|
|
GiveLinkMagic(giid);
|
|
} else if (giid == GI_DOUBLE_DEFENSE) {
|
|
GiveLinkDoubleDefense();
|
|
} else {
|
|
s32 iid = Randomizer_GetItemIDFromGetItemID(giid);
|
|
if (iid != -1) INV_CONTENT(iid) = iid;
|
|
}
|
|
|
|
// malon/talon back at ranch
|
|
gSaveContext.eventChkInf[1] |= (1 << 0);
|
|
gSaveContext.eventChkInf[1] |= (1 << 2);
|
|
gSaveContext.eventChkInf[1] |= (1 << 3);
|
|
gSaveContext.eventChkInf[1] |= (1 << 4);
|
|
|
|
// Set "Got Zelda's Letter" flag. Also ensures Saria is back at SFM. TODO: Is this flag used for anything else?
|
|
gSaveContext.eventChkInf[4] |= 1;
|
|
|
|
// Got item from impa
|
|
gSaveContext.eventChkInf[5] |= 0x200;
|
|
|
|
// set this at the end to ensure we always start with the letter
|
|
// this is for the off chance we got the weird egg from impa (which should never happen)
|
|
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
|
|
}
|
|
|
|
if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
|
|
GiveLinkRupees(9001);
|
|
}
|
|
|
|
// For Ganon's boss key "Start With" is 0
|
|
if(Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY) == 0) {
|
|
gSaveContext.inventory.dungeonItems[10] |= 1;
|
|
}
|
|
|
|
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
|
|
|
|
if(Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
|
|
gSaveContext.eventChkInf[1] |= (1 << 8);
|
|
}
|
|
|
|
// skip the z target talk instructions by the kokiri shop
|
|
gSaveContext.sceneFlags[85].swch |= (1 << 0x1F);
|
|
|
|
//Ruto already met in jabu and spawns down the hole immediately
|
|
gSaveContext.infTable[20] |= 2;
|
|
gSaveContext.infTable[20] |= 4;
|
|
|
|
// Go away ruto (water temple first cutscene)
|
|
gSaveContext.sceneFlags[05].swch |= (1 << 0x10);
|
|
|
|
// Opens locked Water Temple door to prevent softlocks
|
|
// West door on the middle level that leads to the water raising thing
|
|
// Happens in 3DS rando and N64 rando as well
|
|
gSaveContext.sceneFlags[05].swch |= (1 << 0x15);
|
|
|
|
// Skip intro cutscene when bombing mud wall in Dodongo's cavern
|
|
// this also makes the lower jaw render, and the eyes react to explosives
|
|
Flags_SetEventChkInf(0xB0);
|
|
|
|
// skip verbose lake owl, skip to "i'm on my way back to the castle"
|
|
gSaveContext.infTable[25] |= 0x20;
|
|
|
|
// fast gerudo fortress
|
|
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 1 || Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
|
gSaveContext.eventChkInf[9] |= 2;
|
|
gSaveContext.eventChkInf[9] |= 4;
|
|
gSaveContext.eventChkInf[9] |= 8;
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x02);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x03);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x04);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x06);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x07);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x08);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x10);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x12);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x13);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0A);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0E);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0F);
|
|
}
|
|
|
|
// open gerudo fortress
|
|
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
|
|
gSaveContext.eventChkInf[9] |= 1;
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x01);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x05);
|
|
gSaveContext.sceneFlags[12].swch |= (1 << 0x11);
|
|
gSaveContext.sceneFlags[12].collect |= (1 << 0x0C);
|
|
|
|
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
|
|
GiveLinkGerudoCard();
|
|
}
|
|
}
|
|
}
|
|
|
|
Save_SaveFile();
|
|
}
|
|
|
|
void Sram_InitSram(GameState* gameState) {
|
|
Save_Init();
|
|
|
|
func_800F6700(gSaveContext.audioSetting);
|
|
}
|