550 lines
18 KiB
C
550 lines
18 KiB
C
/*
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* File: z_en_ma1.c
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* Overlay: En_Ma1
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* Description: Child Malon
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*/
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#include "z_en_ma1.h"
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#include "objects/object_ma1/object_ma1.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25)
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void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnMa1_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnMa1_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnMa1_Draw(Actor* thisx, GlobalContext* globalCtx);
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u16 EnMa1_GetText(GlobalContext* globalCtx, Actor* this);
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s16 func_80AA0778(GlobalContext* globalCtx, Actor* this);
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void func_80AA0D88(EnMa1* this, GlobalContext* globalCtx);
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void func_80AA0EA0(EnMa1* this, GlobalContext* globalCtx);
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void func_80AA0EFC(EnMa1* this, GlobalContext* globalCtx);
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void func_80AA0F44(EnMa1* this, GlobalContext* globalCtx);
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void func_80AA106C(EnMa1* this, GlobalContext* globalCtx);
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void func_80AA10EC(EnMa1* this, GlobalContext* globalCtx);
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void func_80AA1150(EnMa1* this, GlobalContext* globalCtx);
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void EnMa1_DoNothing(EnMa1* this, GlobalContext* globalCtx);
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void EnMa1_WaitForSongGive(EnMa1* this, GlobalContext* globalCtx);
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const ActorInit En_Ma1_InitVars = {
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ACTOR_EN_MA1,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_MA1,
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sizeof(EnMa1),
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(ActorFunc)EnMa1_Init,
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(ActorFunc)EnMa1_Destroy,
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(ActorFunc)EnMa1_Update,
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(ActorFunc)EnMa1_Draw,
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 18, 46, 0, { 0, 0, 0 } },
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};
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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typedef enum {
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/* 0 */ ENMA1_ANIM_0,
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/* 1 */ ENMA1_ANIM_1,
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/* 2 */ ENMA1_ANIM_2,
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/* 3 */ ENMA1_ANIM_3
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} EnMa1Animation;
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static AnimationFrameCountInfo sAnimationInfo[] = {
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{ &gMalonChildIdleAnim, 1.0f, ANIMMODE_LOOP, 0.0f },
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{ &gMalonChildIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gMalonChildSingAnim, 1.0f, ANIMMODE_LOOP, 0.0f },
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{ &gMalonChildSingAnim, 1.0f, ANIMMODE_LOOP, -10.0f },
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};
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static Vec3f D_80AA16B8 = { 800.0f, 0.0f, 0.0f };
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static void* sMouthTextures[] = {
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gMalonChildNeutralMouthTex,
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gMalonChildSmilingMouthTex,
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gMalonChildTalkingMouthTex,
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};
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static void* sEyeTextures[] = {
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gMalonChildEyeOpenTex,
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gMalonChildEyeHalfTex,
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gMalonChildEyeClosedTex,
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};
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u16 EnMa1_GetText(GlobalContext* globalCtx, Actor* thisx) {
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u16 faceReaction = Text_GetFaceReaction(globalCtx, 0x17);
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if (faceReaction != 0) {
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return faceReaction;
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}
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if (!gSaveContext.n64ddFlag) {
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if (CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
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return 0x204A;
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}
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}
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if (gSaveContext.eventChkInf[1] & 0x40) {
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return 0x2049;
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}
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if (gSaveContext.eventChkInf[1] & 0x20) {
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if ((gSaveContext.infTable[8] & 0x20)) {
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return 0x2049;
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} else {
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return 0x2048;
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}
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}
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if (gSaveContext.eventChkInf[1] & 0x10) {
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return 0x2047;
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}
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if (gSaveContext.eventChkInf[1] & 4) {
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return 0x2044;
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}
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if (gSaveContext.infTable[8] & 0x10) {
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if (gSaveContext.infTable[8] & 0x800) {
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return 0x2043;
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} else {
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return 0x2042;
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}
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}
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return 0x2041;
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}
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s16 func_80AA0778(GlobalContext* globalCtx, Actor* thisx) {
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s16 ret = 1;
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switch (Message_GetState(&globalCtx->msgCtx)) {
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case TEXT_STATE_CLOSING:
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switch (thisx->textId) {
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case 0x2041:
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gSaveContext.infTable[8] |= 0x10;
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gSaveContext.eventChkInf[1] |= 1;
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ret = 0;
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break;
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case 0x2043:
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ret = 1;
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break;
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case 0x2047:
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gSaveContext.eventChkInf[1] |= 0x20;
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ret = 0;
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break;
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case 0x2048:
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gSaveContext.infTable[8] |= 0x20;
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ret = 0;
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break;
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case 0x2049:
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gSaveContext.eventChkInf[1] |= 0x40;
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ret = 0;
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break;
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case 0x2061:
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ret = 2;
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break;
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default:
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ret = 0;
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break;
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}
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break;
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case TEXT_STATE_CHOICE:
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case TEXT_STATE_EVENT:
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if (Message_ShouldAdvance(globalCtx)) {
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ret = 2;
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}
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break;
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case TEXT_STATE_DONE:
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if (Message_ShouldAdvance(globalCtx)) {
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ret = 3;
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}
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break;
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case TEXT_STATE_NONE:
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case TEXT_STATE_DONE_HAS_NEXT:
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case TEXT_STATE_DONE_FADING:
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case TEXT_STATE_SONG_DEMO_DONE:
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case TEXT_STATE_8:
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case TEXT_STATE_9:
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ret = 1;
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break;
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}
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return ret;
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}
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s32 func_80AA08C4(EnMa1* this, GlobalContext* globalCtx) {
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if ((this->actor.shape.rot.z == 3) && (gSaveContext.sceneSetupIndex == 5)) {
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return 1;
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}
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if (!LINK_IS_CHILD) {
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return 0;
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}
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if (((globalCtx->sceneNum == SCENE_MARKET_NIGHT) || (globalCtx->sceneNum == SCENE_MARKET_DAY)) &&
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!(gSaveContext.eventChkInf[1] & 0x10) && !(gSaveContext.infTable[8] & 0x800)) {
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return 1;
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}
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if ((globalCtx->sceneNum == SCENE_SPOT15) && !(gSaveContext.eventChkInf[1] & 0x10)) {
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if (gSaveContext.infTable[8] & 0x800) {
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return 1;
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} else {
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gSaveContext.infTable[8] |= 0x800;
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return 0;
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}
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}
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if ((globalCtx->sceneNum == SCENE_SOUKO) && IS_NIGHT && (gSaveContext.eventChkInf[1] & 0x10)) {
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return 1;
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}
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if (globalCtx->sceneNum != SCENE_SPOT20) {
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return 0;
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}
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if ((this->actor.shape.rot.z == 3) && IS_DAY && (gSaveContext.eventChkInf[1] & 0x10)) {
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return 1;
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}
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return 0;
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}
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void EnMa1_UpdateEyes(EnMa1* this) {
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if (DECR(this->blinkTimer) == 0) {
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this->eyeIndex += 1;
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if (this->eyeIndex >= 3) {
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this->blinkTimer = Rand_S16Offset(30, 30);
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this->eyeIndex = 0;
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}
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}
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}
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void EnMa1_ChangeAnim(EnMa1* this, s32 index) {
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f32 frameCount = Animation_GetLastFrame(sAnimationInfo[index].animation);
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Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, 1.0f, 0.0f, frameCount,
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sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames);
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}
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void func_80AA0AF4(EnMa1* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s16 phi_a3;
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if ((this->unk_1E8.unk_00 == 0) && (this->skelAnime.animation == &gMalonChildSingAnim)) {
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phi_a3 = 1;
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} else {
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phi_a3 = 0;
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}
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this->unk_1E8.unk_18 = player->actor.world.pos;
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this->unk_1E8.unk_18.y -= -10.0f;
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func_80034A14(&this->actor, &this->unk_1E8, 0, phi_a3);
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}
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void func_80AA0B74(EnMa1* this) {
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if (this->skelAnime.animation == &gMalonChildSingAnim) {
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if (this->unk_1E8.unk_00 == 0) {
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if (this->unk_1E0 != 0) {
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this->unk_1E0 = 0;
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func_800F6584(0);
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}
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} else {
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if (this->unk_1E0 == 0) {
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this->unk_1E0 = 1;
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func_800F6584(1);
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}
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}
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}
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}
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void EnMa1_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnMa1* this = (EnMa1*)thisx;
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s32 pad;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 18.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gMalonChildSkel, NULL, NULL, NULL, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(22), &sColChkInfoInit);
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if (gSaveContext.n64ddFlag) { // Skip Malon's multiple textboxes before getting an item
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gSaveContext.infTable[8] |= 0x800;
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gSaveContext.infTable[8] |= 0x10;
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gSaveContext.eventChkInf[1] |= 1;
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}
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if (!func_80AA08C4(this, globalCtx)) {
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Actor_Kill(&this->actor);
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return;
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}
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.targetMode = 6;
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this->unk_1E8.unk_00 = 0;
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if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag) ||
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(gSaveContext.n64ddFlag && Flags_GetTreasure(globalCtx, 0x1F))) {
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this->actionFunc = func_80AA0D88;
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EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
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} else {
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if (gSaveContext.n64ddFlag) { // Skip straight to "let's sing it together" textbox in the ranch
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gSaveContext.eventChkInf[1] |= 0x40;
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}
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this->actionFunc = func_80AA0F44;
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EnMa1_ChangeAnim(this, ENMA1_ANIM_2);
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}
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}
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void EnMa1_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnMa1* this = (EnMa1*)thisx;
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SkelAnime_Free(&this->skelAnime, globalCtx);
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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void func_80AA0D88(EnMa1* this, GlobalContext* globalCtx) {
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if (this->unk_1E8.unk_00 != 0) {
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if (this->skelAnime.animation != &gMalonChildIdleAnim) {
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EnMa1_ChangeAnim(this, ENMA1_ANIM_1);
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}
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} else {
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if (this->skelAnime.animation != &gMalonChildSingAnim) {
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EnMa1_ChangeAnim(this, ENMA1_ANIM_3);
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}
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}
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if ((globalCtx->sceneNum == SCENE_SPOT15) && (gSaveContext.eventChkInf[1] & 0x10)) {
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Actor_Kill(&this->actor);
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} else if (!(gSaveContext.eventChkInf[1] & 0x10) || (CHECK_QUEST_ITEM(QUEST_SONG_EPONA) && !gSaveContext.n64ddFlag)) {
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if (this->unk_1E8.unk_00 == 2) {
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this->actionFunc = func_80AA0EA0;
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globalCtx->msgCtx.stateTimer = 4;
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globalCtx->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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}
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}
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}
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void func_80AA0EA0(EnMa1* this, GlobalContext* globalCtx) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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this->actor.parent = NULL;
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this->actionFunc = func_80AA0EFC;
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} else {
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if (gSaveContext.n64ddFlag) {
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GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(RC_HC_MALON_EGG, GI_WEIRD_EGG);
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func_8002F434(&this->actor, globalCtx, getItemId, 120.0f, 10.0f);
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} else {
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func_8002F434(&this->actor, globalCtx, GI_WEIRD_EGG, 120.0f, 10.0f);
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}
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}
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}
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void func_80AA0EFC(EnMa1* this, GlobalContext* globalCtx) {
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if (this->unk_1E8.unk_00 == 3) {
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this->unk_1E8.unk_00 = 0;
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this->actionFunc = func_80AA0D88;
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gSaveContext.eventChkInf[1] |= 4;
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globalCtx->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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}
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}
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void GivePlayerRandoRewardMalon(EnMa1* malon, GlobalContext* globalCtx, RandomizerCheck check) {
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GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(check, GI_EPONAS_SONG);
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// Prevents flag from getting set if we weren't able to get the item (i.e. Player is holding shield
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// when closing the textbox).
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if (malon->actor.parent != NULL && malon->actor.parent->id == GET_PLAYER(globalCtx)->actor.id &&
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!Flags_GetTreasure(globalCtx, 0x1F)) {
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Flags_SetTreasure(globalCtx, 0x1F);
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// puts malon in the action that vanilla has her in after learning the song
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// (confirmed via breakpoints in a vanilla save).
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malon->actionFunc = func_80AA0D88;
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} else if (!Flags_GetTreasure(globalCtx, 0x1F)) {
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func_8002F434(&malon->actor, globalCtx, getItemId, 10000.0f, 100.0f);
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}
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// make malon sing again after giving the item.
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malon->unk_1E8.unk_00 = 0;
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malon->unk_1E0 = 1;
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}
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void func_80AA0F44(EnMa1* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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if (this->unk_1E8.unk_00 != 0) {
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if (this->skelAnime.animation != &gMalonChildIdleAnim) {
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EnMa1_ChangeAnim(this, ENMA1_ANIM_1);
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}
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} else {
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if (this->skelAnime.animation != &gMalonChildSingAnim) {
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EnMa1_ChangeAnim(this, ENMA1_ANIM_3);
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}
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}
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if (gSaveContext.eventChkInf[1] & 0x40) {
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// When the player pulls out the Ocarina while close to Malon
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if (player->stateFlags2 & 0x1000000) {
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player->stateFlags2 |= 0x2000000;
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player->unk_6A8 = &this->actor;
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this->actor.textId = 0x2061;
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Message_StartTextbox(globalCtx, this->actor.textId, NULL);
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this->unk_1E8.unk_00 = 1;
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this->actor.flags |= ACTOR_FLAG_16;
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// when rando'ed, skip to the Item Giving. Otherwise go to the song teaching code.
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this->actionFunc = gSaveContext.n64ddFlag ? func_80AA1150 : func_80AA106C;
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} else if (this->actor.xzDistToPlayer < 30.0f + (f32)this->collider.dim.radius) {
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// somehow flags that the player is close to malon so that pulling out the Ocarina
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// triggers the code above this.
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player->stateFlags2 |= 0x800000;
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}
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// If rando'ed, a textbox is closing, it's malon's 'my mom wrote this song' text, AND we do have an ocarina
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// in our inventory. This allows us to grant the check when talking to malon with the ocarina in our inventory.
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if (gSaveContext.n64ddFlag && (Actor_TextboxIsClosing(&this->actor, globalCtx) && globalCtx->msgCtx.textId == 0x2049) &&
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(INV_CONTENT(ITEM_OCARINA_FAIRY) != ITEM_NONE || INV_CONTENT(ITEM_OCARINA_TIME) != ITEM_NONE)) {
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this->actionFunc = EnMa1_WaitForSongGive;
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}
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}
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}
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void func_80AA106C(EnMa1* this, GlobalContext* globalCtx) {
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GET_PLAYER(globalCtx)->stateFlags2 |= 0x800000;
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if (this->unk_1E8.unk_00 == 2) {
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Audio_OcaSetInstrument(2);
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func_8010BD58(globalCtx, OCARINA_ACTION_TEACH_EPONA);
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this->actor.flags &= ~ACTOR_FLAG_16;
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this->actionFunc = func_80AA10EC;
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}
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}
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void func_80AA10EC(EnMa1* this, GlobalContext* globalCtx) {
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GET_PLAYER(globalCtx)->stateFlags2 |= 0x800000;
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_SONG_DEMO_DONE) {
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func_8010BD58(globalCtx, OCARINA_ACTION_PLAYBACK_EPONA);
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this->actionFunc = func_80AA1150;
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}
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}
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void EnMa1_WaitForSongGive(EnMa1* this, GlobalContext* globalCtx) {
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// Actually give the song check.
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GivePlayerRandoRewardMalon(this, globalCtx, RC_SONG_FROM_MALON);
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}
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// Sets an Ocarina State necessary to not softlock in rando.
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// This function should only be called in rando.
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void EnMa1_EndTeachSong(EnMa1* this, GlobalContext* globalCtx) {
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if (globalCtx->csCtx.state == CS_STATE_IDLE) {
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this->actionFunc = func_80AA0F44;
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
}
|
|
|
|
if (gSaveContext.n64ddFlag) {
|
|
// Transition to the giving the song check on the next update run.
|
|
this->actionFunc = EnMa1_WaitForSongGive;
|
|
}
|
|
}
|
|
|
|
void func_80AA1150(EnMa1* this, GlobalContext* globalCtx) {
|
|
GET_PLAYER(globalCtx)->stateFlags2 |= 0x800000;
|
|
|
|
// When rando'ed, trigger the "song learned" Ocarina mode.
|
|
if (gSaveContext.n64ddFlag && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING)) {
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
|
}
|
|
|
|
if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
|
if (!gSaveContext.n64ddFlag) {
|
|
globalCtx->nextEntranceIndex = 0x157;
|
|
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
|
globalCtx->fadeTransition = 42;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
this->actionFunc = EnMa1_DoNothing;
|
|
} else {
|
|
// When rando'ed, skip the cutscene, play the chime, reset some flags,
|
|
// and give the song on next update.
|
|
func_80078884(NA_SE_SY_CORRECT_CHIME);
|
|
this->actionFunc = EnMa1_EndTeachSong;
|
|
this->actor.flags &= ~ACTOR_FLAG_16;
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EnMa1_DoNothing(EnMa1* this, GlobalContext* globalCtx) {
|
|
}
|
|
|
|
void EnMa1_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnMa1* this = (EnMa1*)thisx;
|
|
s32 pad;
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
SkelAnime_Update(&this->skelAnime);
|
|
EnMa1_UpdateEyes(this);
|
|
this->actionFunc(this, globalCtx);
|
|
if (this->actionFunc != EnMa1_DoNothing) {
|
|
func_800343CC(globalCtx, &this->actor, &this->unk_1E8.unk_00, (f32)this->collider.dim.radius + 30.0f,
|
|
EnMa1_GetText, func_80AA0778);
|
|
}
|
|
func_80AA0B74(this);
|
|
func_80AA0AF4(this, globalCtx);
|
|
}
|
|
|
|
s32 EnMa1_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
|
|
EnMa1* this = (EnMa1*)thisx;
|
|
Vec3s vec;
|
|
|
|
if ((limbIndex == 2) || (limbIndex == 5)) {
|
|
*dList = NULL;
|
|
}
|
|
if (limbIndex == 15) {
|
|
Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
vec = this->unk_1E8.unk_08;
|
|
Matrix_RotateX((vec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
Matrix_RotateZ((vec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
}
|
|
if (limbIndex == 8) {
|
|
vec = this->unk_1E8.unk_0E;
|
|
Matrix_RotateX((-vec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
Matrix_RotateZ((-vec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void EnMa1_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
|
EnMa1* this = (EnMa1*)thisx;
|
|
Vec3f vec = D_80AA16B8;
|
|
|
|
if (limbIndex == 15) {
|
|
Matrix_MultVec3f(&vec, &this->actor.focus.pos);
|
|
}
|
|
}
|
|
|
|
void EnMa1_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnMa1* this = (EnMa1*)thisx;
|
|
Camera* camera;
|
|
f32 distFromCamera;
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
camera = GET_ACTIVE_CAM(globalCtx);
|
|
distFromCamera = Math_Vec3f_DistXZ(&this->actor.world.pos, &camera->eye);
|
|
func_800F6268(distFromCamera, NA_BGM_LONLON);
|
|
func_80093D18(globalCtx->state.gfxCtx);
|
|
|
|
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[this->mouthIndex]));
|
|
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex]));
|
|
|
|
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
|
EnMa1_OverrideLimbDraw, EnMa1_PostLimbDraw, this);
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
}
|