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f31a841789
* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ subrepo: subdir: "ZAPDTR" merged: "6aa54a551" upstream: origin: "C:/ZeldaStuff/ZAPDTR" branch: "rebase2" commit: "6aa54a551" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ subrepo: subdir: "ZAPDTR" merged: "88b012240" upstream: origin: "C:/ZeldaStuff/ZAPDTR" branch: "rebase2" commit: "88b012240" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Update (its broken) * fix the enum * git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR subrepo: subdir: "ZAPDTR" merged: "b7b6e1c82" upstream: origin: "C:/ZeldaStuff/ZAPDTR/" branch: "rebase2" commit: "b7b6e1c82" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * New names for LUS actions * git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR subrepo: subdir: "ZAPDTR" merged: "c5cfebeee" upstream: origin: "C:/ZeldaStuff/ZAPDTR/" branch: "rebase2" commit: "c5cfebeee" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * git subrepo clone (merge) --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ subrepo: subdir: "ZAPDTR" merged: "d5f4769b8" upstream: origin: "C:/ZeldaStuff/ZAPDTR" branch: "rebase2" commit: "d5f4769b8" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Fix missing commands in the exporter. * Cleanups. * git subrepo pull --force --remote=https://github.com/harbourmasters/ZAPDTR --branch=master ZAPDTR subrepo: subdir: "ZAPDTR" merged: "d4c35b90a" upstream: origin: "https://github.com/harbourmasters/ZAPDTR" branch: "master" commit: "d4c35b90a" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Add unordered_map include to fix MacOS * fix string_view * Update Main.cpp * fix string view * So close I can almost taste it * So close * Fix missed git marker. * Fix surface types and * Update ZFile.cpp * Delete Jenkinsfile --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
253 lines
7.9 KiB
C++
253 lines
7.9 KiB
C++
#pragma once
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#include <cstdint>
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#include <map>
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#include <set>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include "Declaration.h"
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#include <Utils/BinaryWriter.h>
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#include <Utils/Directory.h>
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#include "tinyxml2.h"
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#define SEGMENT_SCENE 2
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#define SEGMENT_ROOM 3
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#define SEGMENT_KEEP 4
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#define SEGMENT_FIELDDANGEON_KEEP 5
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#define SEGMENT_OBJECT 6
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#define SEGMENT_LINKANIMETION 7
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#define GETSEGOFFSET(x) (x & 0x00FFFFFF)
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#define GETSEGNUM(x) ((x >> 24) & 0xFF)
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class ZFile;
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enum class ZResourceType
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{
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Error,
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Animation,
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Array,
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AltHeader,
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Background,
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Blob,
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CollisionHeader,
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Cutscene,
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DisplayList,
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Limb,
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LimbTable,
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Mtx,
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Path,
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PlayerAnimationData,
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Room,
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RoomCommand,
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Scalar,
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Scene,
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Skeleton,
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String,
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Symbol,
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Texture,
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TextureAnimation,
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TextureAnimationParams,
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Vector,
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Vertex,
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Text,
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Audio,
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ActorList,
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CollisionPoly,
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Pointer,
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SurfaceType,
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};
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class ResourceAttribute
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{
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public:
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std::string key;
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std::string value;
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bool isRequired = false;
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bool wasSet = false;
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};
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class ZResource
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{
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public:
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ZFile* parent;
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bool outputDeclaration = true;
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uint32_t hash = 0;
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bool genOTRDef = false;
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/**
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* Constructor.
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* Child classes should not declare any other constructor besides this one
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*/
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ZResource(ZFile* nParent);
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virtual ~ZResource() = default;
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// Parsing from File
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virtual void ExtractFromXML(tinyxml2::XMLElement* reader, offset_t nRawDataIndex);
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virtual void ExtractFromFile(offset_t nRawDataIndex);
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// Misc
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/**
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* Parses additional attributes of the XML node.
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* Extra attritbutes have to be registered using `RegisterRequiredAttribute` or
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* `RegisterOptionalAttribute` in the constructor of the ZResource
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*/
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virtual void ParseXML(tinyxml2::XMLElement* reader);
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/**
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* Extracts data from the binary file
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*/
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virtual void ParseRawData();
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/**
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* Declares any data pointed by this resource that has not been declared already.
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* For example, a Vtx referenced by a Dlist should be declared here if it wasn't
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* declared previously by something else
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*/
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virtual void DeclareReferences(const std::string& prefix);
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virtual void ParseRawDataLate();
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virtual void DeclareReferencesLate(const std::string& prefix);
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/**
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* Adds this resource as a Declaration of its parent ZFile
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*/
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virtual Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr);
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/**
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* Returns the body of the variable of the extracted resource, without any side-effect
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*/
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[[nodiscard]] virtual std::string GetBodySourceCode() const;
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/**
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* Creates an automatically generated variable name for the current resource
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*/
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[[nodiscard]] virtual std::string GetDefaultName(const std::string& prefix) const;
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virtual void GetSourceOutputCode(const std::string& prefix);
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virtual std::string GetSourceOutputHeader(const std::string& prefix, std::set<std::string> *nameSet);
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virtual void CalcHash();
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/**
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* Exports the resource to binary format
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*/
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virtual void Save(const fs::path& outFolder);
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// Properties
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/**
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* Returns true if the resource will be externalized, and included back to the C file using
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* `#include`s
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*/
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virtual bool IsExternalResource() const;
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/**
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* Can this type be wrapped in an <Array> node?
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*/
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virtual bool DoesSupportArray() const;
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/**
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* The type of the resource as a C struct
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*/
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[[nodiscard]] virtual std::string GetSourceTypeName() const = 0;
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/**
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* The type in the ZResource enum
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*/
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[[nodiscard]] virtual ZResourceType GetResourceType() const = 0;
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/**
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* The filename extension for assets extracted as standalone files
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*/
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[[nodiscard]] virtual std::string GetExternalExtension() const;
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// Getters/Setters
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[[nodiscard]] const std::string& GetName() const;
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void SetName(const std::string& nName);
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[[nodiscard]] const std::string& GetOutName() const;
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void SetOutName(const std::string& nName);
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[[nodiscard]] offset_t GetRawDataIndex() const;
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void SetRawDataIndex(offset_t nRawDataIndex);
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/**
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* The size of the current struct being extracted, not counting data referenced by it
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*/
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[[nodiscard]] virtual size_t GetRawDataSize() const = 0;
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/**
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* The alignment of the extracted struct
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*/
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[[nodiscard]] virtual DeclarationAlignment GetDeclarationAlignment() const;
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void SetInnerNode(bool inner);
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/**
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* Returns `true` if this ZResource was declared using an XML node,
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* `false` otherwise (for example, a Vtx extracted indirectly by a DList)
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*/
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[[nodiscard]] bool WasDeclaredInXml() const;
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[[nodiscard]] StaticConfig GetStaticConf() const;
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protected:
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std::string name;
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std::string outName;
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offset_t rawDataIndex;
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std::string sourceOutput;
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// Inner is used mostly for <Array> nodes
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/**
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* Is this resource an inner node of another resource?
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* (namely inside an <Array>)
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*/
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bool isInner = false;
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/**
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* Can this type have an inner node?
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*/
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bool canHaveInner = false;
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/**
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* If set to true, create a reference for the asset in the file, but don't
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* actually try to extract it from the file
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*/
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bool isCustomAsset;
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bool declaredInXml = false;
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StaticConfig staticConf = StaticConfig::Global;
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// Reading from this XMLs attributes should be performed in the overrided `ParseXML` method.
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std::map<std::string, ResourceAttribute> registeredAttributes;
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// XML attributes registers.
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// Registering XML attributes should be done in constructors.
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// The resource needs this attribute. If it is not provided, then the program will throw an
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// exception.
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void RegisterRequiredAttribute(const std::string& attr);
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// Optional attribute. The resource has to do manual checks and manual warnings. It may or may
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// not have a value.
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void RegisterOptionalAttribute(const std::string& attr, const std::string& defaultValue = "");
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};
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class ZResourceExporter
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{
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public:
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ZResourceExporter() = default;
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virtual ~ZResourceExporter() = default;
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virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) = 0;
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};
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offset_t Seg2Filespace(segptr_t segmentedAddress, uint32_t parentBaseAddress);
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typedef ZResource*(ZResourceFactoryFunc)(ZFile* nParent);
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#define REGISTER_ZFILENODE(nodeName, zResClass) \
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static ZResource* ZResourceFactory_##zResClass_##nodeName(ZFile* nParent) \
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{ \
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return static_cast<ZResource*>(new zResClass(nParent)); \
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} \
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\
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class ZRes_##nodeName \
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{ \
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public: \
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ZRes_##nodeName() \
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{ \
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ZFile::RegisterNode(#nodeName, &ZResourceFactory_##zResClass_##nodeName); \
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} \
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}; \
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static ZRes_##nodeName inst_ZRes_##nodeName
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#define REGISTER_EXPORTER(expFunc) \
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class ZResExp_##expFunc \
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{ \
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public: \
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ZResExp_##expFunc() { expFunc(); } \
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}; \
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static ZResExp_##expFunc inst_ZResExp_##expFunc
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