Shipwright/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h

23 lines
558 B
C

#ifndef Z_DEMO_IK_H
#define Z_DEMO_IK_H
#include "ultra64.h"
#include "global.h"
struct DemoIk;
typedef void (*DemoIkActionFunc)(struct DemoIk* this, GlobalContext* globalCtx);
typedef void (*DemoIkDrawFunc)(struct DemoIk* this, GlobalContext* globalCtx);
typedef struct DemoIk {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[2];
/* 0x019C */ Vec3s morphTable[2];
/* 0x01A8 */ s32 actionMode;
/* 0x01AC */ s32 drawMode;
/* 0x01B0 */ s32 csAction;
} DemoIk; // size = 0x01B4
#endif