Shipwright/soh/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c

145 lines
4.9 KiB
C

/*
* File: z_bg_hidan_fslift.c
* Overlay: ovl_Bg_Hidan_Fslift
* Description: Hookshot Elevator
*/
#include "z_bg_hidan_fslift.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS ACTOR_FLAG_4
void BgHidanFslift_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHidanFslift_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanFslift_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanFslift_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80886FCC(BgHidanFslift* this, GlobalContext* globalCtx);
void func_8088706C(BgHidanFslift* this, GlobalContext* globalCtx);
void func_808870D8(BgHidanFslift* this, GlobalContext* globalCtx);
const ActorInit Bg_Hidan_Fslift_InitVars = {
ACTOR_BG_HIDAN_FSLIFT,
ACTORCAT_BG,
FLAGS,
OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanFslift),
(ActorFunc)BgHidanFslift_Init,
(ActorFunc)BgHidanFslift_Destroy,
(ActorFunc)BgHidanFslift_Update,
(ActorFunc)BgHidanFslift_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 350, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_STOP),
};
void BgHidanFslift_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad1;
BgHidanFslift* this = (BgHidanFslift*)thisx;
CollisionHeader* colHeader = NULL;
s32 pad2;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
CollisionHeader_GetVirtual(&gFireTempleHookshotElevatorCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
if (Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_OBJ_HSBLOCK,
this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y + 40.0f,
this->dyna.actor.world.pos.z + -28.0f, 0, 0, 0, 2) == NULL) {
Actor_Kill(&this->dyna.actor);
return;
}
this->actionFunc = func_80886FCC;
}
void func_80886F24(BgHidanFslift* this) {
if (this->dyna.actor.child != NULL && this->dyna.actor.child->update != NULL) {
this->dyna.actor.child->world.pos.x = this->dyna.actor.world.pos.x;
this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + 40.0f;
this->dyna.actor.child->world.pos.z = this->dyna.actor.world.pos.z + -28.0f;
} else {
this->dyna.actor.child = NULL;
}
}
void BgHidanFslift_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHidanFslift* this = (BgHidanFslift*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_80886FB4(BgHidanFslift* this) {
this->timer = 40;
this->actionFunc = func_80886FCC;
}
void func_80886FCC(BgHidanFslift* this, GlobalContext* globalCtx) {
s32 heightBool;
if (this->timer) {
this->timer--;
}
if (this->timer == 0) {
heightBool = false;
if ((this->dyna.actor.world.pos.y - this->dyna.actor.home.pos.y) < 0.5f) {
heightBool = true;
}
if (func_80043590(&this->dyna) && (heightBool)) {
this->actionFunc = func_808870D8;
} else if (!heightBool) {
this->actionFunc = func_8088706C;
}
}
}
void func_8088706C(BgHidanFslift* this, GlobalContext* globalCtx) {
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 4.0f)) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
func_80886FB4(this);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
func_80886F24(this);
}
void func_808870D8(BgHidanFslift* this, GlobalContext* globalCtx) {
if (func_80043590(&this->dyna)) {
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 790.0f, 4.0f)) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
func_80886FB4(this);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
} else {
func_80886FB4(this);
}
func_80886F24(this);
}
void BgHidanFslift_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanFslift* this = (BgHidanFslift*)thisx;
this->actionFunc(this, globalCtx);
if (func_8004356C(&this->dyna)) {
if (this->unk_16A == 0) {
this->unk_16A = 3;
}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
} else if (!func_8004356C(&this->dyna)) {
if (this->unk_16A != 0) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
}
this->unk_16A = 0;
}
}
void BgHidanFslift_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gFireTempleHookshotElevatorDL);
}