Shipwright/soh/soh/Enhancements/gameconsole.h
David Chavez 0ce0ab1260
Phase 1: Separate ImGui Drawing From LUS (#1310)
* Update LUS imported paths

* Introduce GameMenuBar

* Fix imports after LUS import paths change

* Move Randomizer

* Replace needs_save

* Migrate Developer Tools

* Migrate Cheats

* Migrate Enhancements

* Separate UIWidgets

* Add missing Hooks.cpp file

* Migrate Settings

* Remove UI methods from LUS

* Cleanup imports and exposed properties

* Cleanup more methods

* Fix project generation

* Fix CI compilation

* Remove resolved TODO
2022-09-03 00:00:04 -04:00

43 lines
755 B
C

#ifndef _GAMECONSOLE_H_
#define _GAMECONSOLE_H_
#include <ultra64.h>
#include <z64.h>
#include <libultraship/Cvar.h>
#define MAX_CVARS 2048
#ifdef __cplusplus
extern "C"
{
#endif
typedef enum
{
CONSOLECOMMAND_RESULT_SUCCESS,
CONSOLECOMMAND_RESULT_INVALIDARGS,
CONSOLECOMMAND_RESULT_INVALIDCOMMAND,
CONSOLECOMMAND_RESULT_FAILURE
} ConsoleCommandResult;
typedef ConsoleCommandResult(*ConsoleCommandFunc)(char** argv, s32 argc); // Returns the number of arguments it read
typedef struct ConsoleCommand
{
char* name;
ConsoleCommandFunc func;
char* description;
} ConsoleCommand;
extern GlobalContext* gGlobalCtx;
void GameConsole_Init();
s32 GameConsole_Split(char* str, char** argv);
#ifdef __cplusplus
}
#endif
#endif