mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-01 13:52:19 -05:00
d24c8453db
subrepo: subdir: "libultraship" merged: "a484cda98" upstream: origin: "https://github.com/HarbourMasters/libultraship.git" branch: "main" commit: "a484cda98" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
398 lines
6.7 KiB
C++
398 lines
6.7 KiB
C++
#pragma once
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#include "Resource.h"
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#include <vector>
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#include <string>
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namespace Ship
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{
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enum class SceneCommandID : uint8_t
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{
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SetStartPositionList = 0x00,
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SetActorList = 0x01,
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SetCsCamera = 0x02,
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SetCollisionHeader = 0x03,
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SetRoomList = 0x04,
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SetWind = 0x05,
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SetEntranceList = 0x06,
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SetSpecialObjects = 0x07,
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SetRoomBehavior = 0x08,
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Unused09 = 0x09,
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SetMesh = 0x0A,
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SetObjectList = 0x0B,
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SetLightList = 0x0C,
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SetPathways = 0x0D,
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SetTransitionActorList = 0x0E,
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SetLightingSettings = 0x0F,
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SetTimeSettings = 0x10,
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SetSkyboxSettings = 0x11,
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SetSkyboxModifier = 0x12,
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SetExitList = 0x13,
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EndMarker = 0x14,
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SetSoundSettings = 0x15,
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SetEchoSettings = 0x16,
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SetCutscenes = 0x17,
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SetAlternateHeaders = 0x18,
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SetCameraSettings = 0x19,
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// MM Commands
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SetWorldMapVisited = 0x19,
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SetAnimatedMaterialList = 0x1A,
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SetActorCutsceneList = 0x1B,
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SetMinimapList = 0x1C,
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Unused1D = 0x1D,
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SetMinimapChests = 0x1E,
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Error = 0xFF
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};
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class SceneCommand
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{
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public:
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SceneCommandID cmdID;
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void* cachedGameData = 0;
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// Data for a given class goes here...
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SceneCommand(BinaryReader* reader);
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};
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class LightingSettings
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{
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public:
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uint8_t ambientClrR, ambientClrG, ambientClrB;
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uint8_t diffuseDirA_X, diffuseDirA_Y, diffuseDirA_Z;
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uint8_t diffuseClrA_R, diffuseClrA_G, diffuseClrA_B;
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uint8_t diffuseDirB_X, diffuseDirB_Y, diffuseDirB_Z;
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uint8_t diffuseClrB_R, diffuseClrB_G, diffuseClrB_B;
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uint8_t fogClrR, fogClrG, fogClrB;
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uint16_t fogNear;
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uint16_t fogFar;
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};
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class LightInfo
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{
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public:
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LightInfo();
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public:
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uint8_t type;
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int16_t x, y, z;
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uint8_t r, g, b;
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uint8_t drawGlow;
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int16_t radius;
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};
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class SetWind : public SceneCommand
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{
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public:
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uint8_t windWest;
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uint8_t windVertical;
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uint8_t windSouth;
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uint8_t clothFlappingStrength;
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SetWind(BinaryReader* reader);
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};
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class ExitList : public SceneCommand
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{
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public:
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std::vector<uint16_t> exits;
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ExitList(BinaryReader* reader);
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};
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class SetTimeSettings : public SceneCommand
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{
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public:
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uint8_t hour;
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uint8_t min;
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uint8_t unk;
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SetTimeSettings(BinaryReader* reader);
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};
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class SetSkyboxModifier : public SceneCommand
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{
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public:
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uint8_t disableSky;
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uint8_t disableSunMoon;
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SetSkyboxModifier(BinaryReader* reader);
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};
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class SetEchoSettings : public SceneCommand
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{
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public:
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uint8_t echo;
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SetEchoSettings(BinaryReader* reader);
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};
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class SetSoundSettings : public SceneCommand
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{
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public:
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uint8_t reverb;
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uint8_t nightTimeSFX;
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uint8_t musicSequence;
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SetSoundSettings(BinaryReader* reader);
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};
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class SetSkyboxSettings : public SceneCommand
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{
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public:
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uint8_t unk1; // (MM Only)
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uint8_t skyboxNumber;
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uint8_t cloudsType;
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uint8_t isIndoors;
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SetSkyboxSettings(BinaryReader* reader);
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};
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class SetRoomBehavior : public SceneCommand
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{
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public:
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uint8_t gameplayFlags;
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uint32_t gameplayFlags2;
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uint8_t currRoomUnk2;
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uint8_t showInvisActors;
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uint8_t currRoomUnk5;
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uint8_t msgCtxUnk;
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uint8_t enablePosLights;
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uint8_t kankyoContextUnkE2;
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SetRoomBehavior(BinaryReader* reader);
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};
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class SetCsCamera : public SceneCommand
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{
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public:
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SetCsCamera(BinaryReader* reader);
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};
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class BGImage
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{
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public:
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uint16_t unk_00;
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uint8_t id;
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std::string sourceBackground;
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uint32_t unk_0C;
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uint32_t tlut;
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uint16_t width;
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uint16_t height;
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uint8_t fmt;
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uint8_t siz;
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uint16_t mode0;
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uint16_t tlutCount;
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};
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class MeshData
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{
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public:
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int x, y, z;
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int unk_06;
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std::string opa, xlu;
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// Do I look like I know what a JPEG is?
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uint8_t imgFmt;
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std::string imgOpa, imgXlu;
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std::vector<BGImage> images;
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MeshData();
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};
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class SetMesh : public SceneCommand
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{
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public:
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uint8_t data;
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uint8_t meshHeaderType;
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std::vector<MeshData> meshes;
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//std::shared_ptr<PolygonTypeBase> polyType;
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SetMesh(BinaryReader* reader);
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};
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class SetCameraSettings : public SceneCommand
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{
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public:
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uint8_t cameraMovement;
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uint32_t mapHighlights;
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SetCameraSettings(BinaryReader* reader);
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};
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class SetLightingSettings : public SceneCommand
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{
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public:
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std::vector<LightingSettings> settings;
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SetLightingSettings(BinaryReader* reader);
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};
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class SetLightList : public SceneCommand
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{
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public:
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std::vector<LightInfo> lights;
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SetLightList(BinaryReader* reader);
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};
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class SetRoom
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{
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public:
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std::string name;
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uint32_t vromStart;
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uint32_t vromEnd;
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SetRoom(BinaryReader* reader);
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};
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class SetRoomList : public SceneCommand
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{
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public:
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std::vector<SetRoom> rooms;
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SetRoomList(BinaryReader* reader);
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};
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class SetCollisionHeader : public SceneCommand
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{
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public:
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std::string filePath;
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SetCollisionHeader(BinaryReader* reader);
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};
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class EntranceEntry
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{
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public:
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uint8_t startPositionIndex;
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uint8_t roomToLoad;
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};
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class SetEntranceList : public SceneCommand
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{
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public:
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std::vector<EntranceEntry> entrances;
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SetEntranceList(BinaryReader* reader);
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};
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class SetSpecialObjects : public SceneCommand
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{
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public:
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uint8_t elfMessage;
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uint16_t globalObject;
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SetSpecialObjects(BinaryReader* reader);
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};
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class SetObjectList : public SceneCommand
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{
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public:
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std::vector<uint16_t> objects;
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SetObjectList(BinaryReader* reader);
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};
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class SetCutscenes : public SceneCommand
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{
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public:
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std::string cutscenePath;
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SetCutscenes(BinaryReader* reader);
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};
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class SetPathways : public SceneCommand
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{
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public:
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std::vector<std::string> paths;
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SetPathways(BinaryReader* reader);
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};
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class SetAlternateHeaders : public SceneCommand
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{
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public:
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std::vector<std::string> headers;
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SetAlternateHeaders(BinaryReader* reader);
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};
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class TransitionActorEntry
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{
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public:
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uint8_t frontObjectRoom;
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uint8_t frontTransitionReaction;
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uint8_t backObjectRoom;
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uint8_t backTransitionReaction;
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uint16_t actorNum;
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int16_t posX, posY, posZ;
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int16_t rotY;
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uint16_t initVar;
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};
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class ActorSpawnEntry
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{
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public:
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uint16_t actorNum;
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int16_t posX;
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int16_t posY;
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int16_t posZ;
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int16_t rotX;
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int16_t rotY;
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int16_t rotZ;
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uint16_t initVar;
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};
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class SetStartPositionList : public SceneCommand
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{
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public:
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std::vector<ActorSpawnEntry> entries;
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SetStartPositionList(BinaryReader* reader);
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};
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class SetActorList : public SceneCommand
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{
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public:
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std::vector<ActorSpawnEntry> entries;
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SetActorList(BinaryReader* reader);
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};
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class SetTransitionActorList : public SceneCommand
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{
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public:
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std::vector<TransitionActorEntry> entries;
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SetTransitionActorList(BinaryReader* reader);
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};
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class EndMarker : public SceneCommand
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{
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public:
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EndMarker(BinaryReader* reader);
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};
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class Scene : public Resource
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{
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public:
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std::vector<SceneCommand*> commands;
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~Scene();
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};
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class SceneV0 : public ResourceFile
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{
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public:
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SceneCommand* ParseSceneCommand(BinaryReader* reader);
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void ParseFileBinary(BinaryReader* reader, Resource* res) override;
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};
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} |