mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
44 lines
2.3 KiB
C
44 lines
2.3 KiB
C
#ifndef DUNGEONS_MIZUSIN_ROOM_4_H
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#define DUNGEONS_MIZUSIN_ROOM_4_H 1
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#include "align_asset_macro.h"
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#define dMIZUsin_room_4Tex_002820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_002820"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_002820[] = dMIZUsin_room_4Tex_002820;
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#define dMIZUsin_room_4Tex_003020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_003020"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003020[] = dMIZUsin_room_4Tex_003020;
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#define dMIZUsin_room_4Tex_003820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_003820"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003820[] = dMIZUsin_room_4Tex_003820;
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#define dMIZUsin_room_4Tex_004020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_004020"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_004020[] = dMIZUsin_room_4Tex_004020;
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#define dMIZUsin_room_4Tex_004820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_004820"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_004820[] = dMIZUsin_room_4Tex_004820;
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#define dMIZUsin_room_4Tex_005020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_005020"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_005020[] = dMIZUsin_room_4Tex_005020;
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#define dMIZUsin_room_4Tex_005820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_005820"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_005820[] = dMIZUsin_room_4Tex_005820;
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#define dMIZUsin_room_4DL_000780 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_000780"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_000780[] = dMIZUsin_room_4DL_000780;
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#define dMIZUsin_room_4DL_0023A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_0023A0"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_0023A0[] = dMIZUsin_room_4DL_0023A0;
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#define dMIZUsin_room_4DL_0016C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_0016C0"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_0016C0[] = dMIZUsin_room_4DL_0016C0;
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#define dMIZUsin_room_4DL_000AD8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_000AD8"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_000AD8[] = dMIZUsin_room_4DL_000AD8;
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#define dMIZUsin_room_4DL_001370 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_001370"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_001370[] = dMIZUsin_room_4DL_001370;
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#endif // DUNGEONS_MIZUSIN_ROOM_4_H
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