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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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#include "Controller.h"
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#include <SDL2/SDL.h>
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namespace Ship {
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class SDLController : public Controller {
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public:
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SDLController(int32_t physicalSlot);
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void ReadFromSource(int32_t virtualSlot) override;
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const std::string GetControllerName() override;
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const std::string GetButtonName(int32_t virtualSlot, int32_t n64Button) override;
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void WriteToSource(int32_t virtualSlot, ControllerCallback* controller) override;
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bool Connected() const override;
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bool CanGyro() const override;
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bool CanRumble() const override;
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bool Open();
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void ClearRawPress() override;
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int32_t ReadRawPress() override;
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protected:
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inline static const char* AxisNames[] = {
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"Left Stick X",
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"Left Stick Y",
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"Right Stick X",
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"Right Stick Y",
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"Left Trigger",
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"Right Trigger",
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"Start Button"
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};
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void CreateDefaultBinding(int32_t virtualSlot) override;
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private:
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std::string ControllerName = "Unknown";
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SDL_GameController* Cont;
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int32_t physicalSlot;
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bool supportsGyro;
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void NormalizeStickAxis(SDL_GameControllerAxis axisX, SDL_GameControllerAxis axisY, int16_t axisThreshold, int32_t virtualSlot);
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bool Close();
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};
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}
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