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https://github.com/HarbourMasters/Shipwright.git
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242 lines
14 KiB
C
242 lines
14 KiB
C
#ifndef OBJECTS_OBJECT_NB_H
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#define OBJECTS_OBJECT_NB_H 1
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#include "align_asset_macro.h"
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#define dgNabooruSkel "__OTR__objects/object_nb/gNabooruSkel"
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static const ALIGN_ASSET(2) char gNabooruSkel[] = dgNabooruSkel;
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#define dgNabooruHeadMouthOpenDL "__OTR__objects/object_nb/gNabooruHeadMouthOpenDL"
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static const ALIGN_ASSET(2) char gNabooruHeadMouthOpenDL[] = dgNabooruHeadMouthOpenDL;
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#define dgNabooruLeftThighDL "__OTR__objects/object_nb/gNabooruLeftThighDL"
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static const ALIGN_ASSET(2) char gNabooruLeftThighDL[] = dgNabooruLeftThighDL;
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#define dgNabooruLeftShinDL "__OTR__objects/object_nb/gNabooruLeftShinDL"
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static const ALIGN_ASSET(2) char gNabooruLeftShinDL[] = dgNabooruLeftShinDL;
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#define dgNabooruLeftFootDL "__OTR__objects/object_nb/gNabooruLeftFootDL"
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static const ALIGN_ASSET(2) char gNabooruLeftFootDL[] = dgNabooruLeftFootDL;
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#define dgNabooruRightThighDL "__OTR__objects/object_nb/gNabooruRightThighDL"
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static const ALIGN_ASSET(2) char gNabooruRightThighDL[] = dgNabooruRightThighDL;
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#define dgNabooruRightShinDL "__OTR__objects/object_nb/gNabooruRightShinDL"
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static const ALIGN_ASSET(2) char gNabooruRightShinDL[] = dgNabooruRightShinDL;
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#define dgNabooruRightFootDL "__OTR__objects/object_nb/gNabooruRightFootDL"
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static const ALIGN_ASSET(2) char gNabooruRightFootDL[] = dgNabooruRightFootDL;
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#define dgNabooruTorsoDL "__OTR__objects/object_nb/gNabooruTorsoDL"
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static const ALIGN_ASSET(2) char gNabooruTorsoDL[] = dgNabooruTorsoDL;
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#define dgNabooruLeftUpperArmDL "__OTR__objects/object_nb/gNabooruLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gNabooruLeftUpperArmDL[] = dgNabooruLeftUpperArmDL;
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#define dgNabooruLeftForearmDL "__OTR__objects/object_nb/gNabooruLeftForearmDL"
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static const ALIGN_ASSET(2) char gNabooruLeftForearmDL[] = dgNabooruLeftForearmDL;
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#define dgNabooruLeftHandDL "__OTR__objects/object_nb/gNabooruLeftHandDL"
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static const ALIGN_ASSET(2) char gNabooruLeftHandDL[] = dgNabooruLeftHandDL;
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#define dgNabooruRightUpperArmDL "__OTR__objects/object_nb/gNabooruRightUpperArmDL"
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static const ALIGN_ASSET(2) char gNabooruRightUpperArmDL[] = dgNabooruRightUpperArmDL;
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#define dgNabooruRightForearmDL "__OTR__objects/object_nb/gNabooruRightForearmDL"
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static const ALIGN_ASSET(2) char gNabooruRightForearmDL[] = dgNabooruRightForearmDL;
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#define dgNabooruRightHandDL "__OTR__objects/object_nb/gNabooruRightHandDL"
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static const ALIGN_ASSET(2) char gNabooruRightHandDL[] = dgNabooruRightHandDL;
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#define dgNabooruHeadMouthClosedDL "__OTR__objects/object_nb/gNabooruHeadMouthClosedDL"
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static const ALIGN_ASSET(2) char gNabooruHeadMouthClosedDL[] = dgNabooruHeadMouthClosedDL;
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#define dgNabooruBlankDL "__OTR__objects/object_nb/gNabooruBlankDL"
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static const ALIGN_ASSET(2) char gNabooruBlankDL[] = dgNabooruBlankDL;
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#define dgNabooruPonytailDL "__OTR__objects/object_nb/gNabooruPonytailDL"
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static const ALIGN_ASSET(2) char gNabooruPonytailDL[] = dgNabooruPonytailDL;
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#define dgNabooruWaistDL "__OTR__objects/object_nb/gNabooruWaistDL"
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static const ALIGN_ASSET(2) char gNabooruWaistDL[] = dgNabooruWaistDL;
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#define dgNabooru1TLUT "__OTR__objects/object_nb/gNabooru1TLUT"
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static const ALIGN_ASSET(2) char gNabooru1TLUT[] = dgNabooru1TLUT;
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#define dgNabooru2TLUT "__OTR__objects/object_nb/gNabooru2TLUT"
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static const ALIGN_ASSET(2) char gNabooru2TLUT[] = dgNabooru2TLUT;
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#define dgNabooru3TLUT "__OTR__objects/object_nb/gNabooru3TLUT"
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static const ALIGN_ASSET(2) char gNabooru3TLUT[] = dgNabooru3TLUT;
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#define dgNabooruClothesButtonsTex "__OTR__objects/object_nb/gNabooruClothesButtonsTex"
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static const ALIGN_ASSET(2) char gNabooruClothesButtonsTex[] = dgNabooruClothesButtonsTex;
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#define dgNabooruSkinGradient1Tex "__OTR__objects/object_nb/gNabooruSkinGradient1Tex"
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static const ALIGN_ASSET(2) char gNabooruSkinGradient1Tex[] = dgNabooruSkinGradient1Tex;
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#define dgNabooruNavelTex "__OTR__objects/object_nb/gNabooruNavelTex"
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static const ALIGN_ASSET(2) char gNabooruNavelTex[] = dgNabooruNavelTex;
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#define dgNabooruPendantJewelTex "__OTR__objects/object_nb/gNabooruPendantJewelTex"
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static const ALIGN_ASSET(2) char gNabooruPendantJewelTex[] = dgNabooruPendantJewelTex;
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#define dgNabooruCleavageTex "__OTR__objects/object_nb/gNabooruCleavageTex"
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static const ALIGN_ASSET(2) char gNabooruCleavageTex[] = dgNabooruCleavageTex;
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#define dgNabooruTopFabricPatternTex "__OTR__objects/object_nb/gNabooruTopFabricPatternTex"
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static const ALIGN_ASSET(2) char gNabooruTopFabricPatternTex[] = dgNabooruTopFabricPatternTex;
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#define dgNabooruAnkleBraceletTex "__OTR__objects/object_nb/gNabooruAnkleBraceletTex"
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static const ALIGN_ASSET(2) char gNabooruAnkleBraceletTex[] = dgNabooruAnkleBraceletTex;
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#define dgNabooruTrousersShadowTex "__OTR__objects/object_nb/gNabooruTrousersShadowTex"
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static const ALIGN_ASSET(2) char gNabooruTrousersShadowTex[] = dgNabooruTrousersShadowTex;
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#define dgNabooruTrousersFabricTex "__OTR__objects/object_nb/gNabooruTrousersFabricTex"
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static const ALIGN_ASSET(2) char gNabooruTrousersFabricTex[] = dgNabooruTrousersFabricTex;
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#define dgNabooruTrouserCuffPatternTex "__OTR__objects/object_nb/gNabooruTrouserCuffPatternTex"
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static const ALIGN_ASSET(2) char gNabooruTrouserCuffPatternTex[] = dgNabooruTrouserCuffPatternTex;
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#define dgNabooruBeltJewelTex "__OTR__objects/object_nb/gNabooruBeltJewelTex"
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static const ALIGN_ASSET(2) char gNabooruBeltJewelTex[] = dgNabooruBeltJewelTex;
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#define dgNabooruBeltTex "__OTR__objects/object_nb/gNabooruBeltTex"
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static const ALIGN_ASSET(2) char gNabooruBeltTex[] = dgNabooruBeltTex;
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#define dgNabooruSkinGradient2Tex "__OTR__objects/object_nb/gNabooruSkinGradient2Tex"
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static const ALIGN_ASSET(2) char gNabooruSkinGradient2Tex[] = dgNabooruSkinGradient2Tex;
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#define dgNabooruForeheadJewelSettingTopTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingTopTex"
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static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingTopTex[] = dgNabooruForeheadJewelSettingTopTex;
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#define dgNabooruForeheadJewelSettingBottomTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingBottomTex"
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static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingBottomTex[] = dgNabooruForeheadJewelSettingBottomTex;
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#define dgNabooruForeheadJewelSettingSideTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingSideTex"
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static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingSideTex[] = dgNabooruForeheadJewelSettingSideTex;
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#define dgNabooruHairTex "__OTR__objects/object_nb/gNabooruHairTex"
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static const ALIGN_ASSET(2) char gNabooruHairTex[] = dgNabooruHairTex;
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#define dgNabooruForeheadJewelTex "__OTR__objects/object_nb/gNabooruForeheadJewelTex"
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static const ALIGN_ASSET(2) char gNabooruForeheadJewelTex[] = dgNabooruForeheadJewelTex;
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#define dgNabooruEarTex "__OTR__objects/object_nb/gNabooruEarTex"
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static const ALIGN_ASSET(2) char gNabooruEarTex[] = dgNabooruEarTex;
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#define dgNabooruFingersBackSideTex "__OTR__objects/object_nb/gNabooruFingersBackSideTex"
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static const ALIGN_ASSET(2) char gNabooruFingersBackSideTex[] = dgNabooruFingersBackSideTex;
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#define dgNabooruEarringsNecklaceArmletTex "__OTR__objects/object_nb/gNabooruEarringsNecklaceArmletTex"
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static const ALIGN_ASSET(2) char gNabooruEarringsNecklaceArmletTex[] = dgNabooruEarringsNecklaceArmletTex;
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#define dgNabooruPonytailCuffJewelTex "__OTR__objects/object_nb/gNabooruPonytailCuffJewelTex"
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static const ALIGN_ASSET(2) char gNabooruPonytailCuffJewelTex[] = dgNabooruPonytailCuffJewelTex;
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#define dgNabooruGloveHandBackTex "__OTR__objects/object_nb/gNabooruGloveHandBackTex"
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static const ALIGN_ASSET(2) char gNabooruGloveHandBackTex[] = dgNabooruGloveHandBackTex;
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#define dgNabooruGloveHandPalmTex "__OTR__objects/object_nb/gNabooruGloveHandPalmTex"
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static const ALIGN_ASSET(2) char gNabooruGloveHandPalmTex[] = dgNabooruGloveHandPalmTex;
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#define dgNabooruShoeUpperMouthTex "__OTR__objects/object_nb/gNabooruShoeUpperMouthTex"
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static const ALIGN_ASSET(2) char gNabooruShoeUpperMouthTex[] = dgNabooruShoeUpperMouthTex;
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#define dgNabooruShoeSoleTex "__OTR__objects/object_nb/gNabooruShoeSoleTex"
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static const ALIGN_ASSET(2) char gNabooruShoeSoleTex[] = dgNabooruShoeSoleTex;
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#define dgNabooruTopOfFootTex "__OTR__objects/object_nb/gNabooruTopOfFootTex"
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static const ALIGN_ASSET(2) char gNabooruTopOfFootTex[] = dgNabooruTopOfFootTex;
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#define dgNabooruFingersPalmSideTex "__OTR__objects/object_nb/gNabooruFingersPalmSideTex"
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static const ALIGN_ASSET(2) char gNabooruFingersPalmSideTex[] = dgNabooruFingersPalmSideTex;
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#define dgNabooruLipsTex "__OTR__objects/object_nb/gNabooruLipsTex"
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static const ALIGN_ASSET(2) char gNabooruLipsTex[] = dgNabooruLipsTex;
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#define dgNabooruEyeOpenTex "__OTR__objects/object_nb/gNabooruEyeOpenTex"
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static const ALIGN_ASSET(2) char gNabooruEyeOpenTex[] = dgNabooruEyeOpenTex;
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#define dgNabooruEyeHalfTex "__OTR__objects/object_nb/gNabooruEyeHalfTex"
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static const ALIGN_ASSET(2) char gNabooruEyeHalfTex[] = dgNabooruEyeHalfTex;
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#define dgNabooruEyeClosedTex "__OTR__objects/object_nb/gNabooruEyeClosedTex"
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static const ALIGN_ASSET(2) char gNabooruEyeClosedTex[] = dgNabooruEyeClosedTex;
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#define dgNabooruEyeWideTex "__OTR__objects/object_nb/gNabooruEyeWideTex"
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static const ALIGN_ASSET(2) char gNabooruEyeWideTex[] = dgNabooruEyeWideTex;
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#define dgNabooruPuttingHandsTogetherCastingMagicAnim "__OTR__objects/object_nb/gNabooruPuttingHandsTogetherCastingMagicAnim"
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static const ALIGN_ASSET(2) char gNabooruPuttingHandsTogetherCastingMagicAnim[] = dgNabooruPuttingHandsTogetherCastingMagicAnim;
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#define dgNabooruSittingCrossLeggedAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedAnim"
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static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedAnim[] = dgNabooruSittingCrossLeggedAnim;
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#define dgNabooruTrappedInVortexRaisingArmAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexRaisingArmAnim"
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static const ALIGN_ASSET(2) char gNabooruTrappedInVortexRaisingArmAnim[] = dgNabooruTrappedInVortexRaisingArmAnim;
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#define dgNabooruSuckedByVortexAnim "__OTR__objects/object_nb/gNabooruSuckedByVortexAnim"
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static const ALIGN_ASSET(2) char gNabooruSuckedByVortexAnim[] = dgNabooruSuckedByVortexAnim;
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#define dgNabooruTrappedInVortexPushingGroundAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexPushingGroundAnim"
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static const ALIGN_ASSET(2) char gNabooruTrappedInVortexPushingGroundAnim[] = dgNabooruTrappedInVortexPushingGroundAnim;
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#define dgNabooruRaisingArmsGivingMedallionAnim "__OTR__objects/object_nb/gNabooruRaisingArmsGivingMedallionAnim"
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static const ALIGN_ASSET(2) char gNabooruRaisingArmsGivingMedallionAnim[] = dgNabooruRaisingArmsGivingMedallionAnim;
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#define dgNabooruArmsRaisedGivingMedallionAnim "__OTR__objects/object_nb/gNabooruArmsRaisedGivingMedallionAnim"
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static const ALIGN_ASSET(2) char gNabooruArmsRaisedGivingMedallionAnim[] = dgNabooruArmsRaisedGivingMedallionAnim;
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#define dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim "__OTR__objects/object_nb/gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim"
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static const ALIGN_ASSET(2) char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim;
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#define dgNabooruOnOneKneeLookingLeftAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingLeftAnim"
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static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingLeftAnim[] = dgNabooruOnOneKneeLookingLeftAnim;
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#define dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim "__OTR__objects/object_nb/gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim"
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static const ALIGN_ASSET(2) char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim;
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#define dgNabooruOnOneKneeLookingRightAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingRightAnim"
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static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingRightAnim[] = dgNabooruOnOneKneeLookingRightAnim;
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#define dgNabooruOnAllFoursAnim "__OTR__objects/object_nb/gNabooruOnAllFoursAnim"
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static const ALIGN_ASSET(2) char gNabooruOnAllFoursAnim[] = dgNabooruOnAllFoursAnim;
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#define dgNabooruStandingHandsOnHipsAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsAnim"
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static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsAnim[] = dgNabooruStandingHandsOnHipsAnim;
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#define dgNabooruStandingToWalkingTransitionAnim "__OTR__objects/object_nb/gNabooruStandingToWalkingTransitionAnim"
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static const ALIGN_ASSET(2) char gNabooruStandingToWalkingTransitionAnim[] = dgNabooruStandingToWalkingTransitionAnim;
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#define dgNabooruSittingCrossLeggedLookingUpRightAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedLookingUpRightAnim"
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static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedLookingUpRightAnim[] = dgNabooruSittingCrossLeggedLookingUpRightAnim;
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#define dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim"
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static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim;
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#define dgNabooruKneeingToRunningToHitAnim "__OTR__objects/object_nb/gNabooruKneeingToRunningToHitAnim"
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static const ALIGN_ASSET(2) char gNabooruKneeingToRunningToHitAnim[] = dgNabooruKneeingToRunningToHitAnim;
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#define dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim "__OTR__objects/object_nb/gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim"
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static const ALIGN_ASSET(2) char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim;
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#define dgNabooruKneeingAtCrawlspaceAnim "__OTR__objects/object_nb/gNabooruKneeingAtCrawlspaceAnim"
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static const ALIGN_ASSET(2) char gNabooruKneeingAtCrawlspaceAnim[] = dgNabooruKneeingAtCrawlspaceAnim;
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#define dgNabooruCollapseFromStandingToKneelingTransitionAnim "__OTR__objects/object_nb/gNabooruCollapseFromStandingToKneelingTransitionAnim"
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static const ALIGN_ASSET(2) char gNabooruCollapseFromStandingToKneelingTransitionAnim[] = dgNabooruCollapseFromStandingToKneelingTransitionAnim;
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#define dgNabooruWalkingAnim "__OTR__objects/object_nb/gNabooruWalkingAnim"
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static const ALIGN_ASSET(2) char gNabooruWalkingAnim[] = dgNabooruWalkingAnim;
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#define dgNabooruStandingHandsOnHipsChamberOfSagesAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsChamberOfSagesAnim"
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static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] = dgNabooruStandingHandsOnHipsChamberOfSagesAnim;
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#define dgNabooruUnusedVtx_00EFF8 "__OTR__objects/object_nb/gNabooruUnusedVtx_00EFF8"
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static const ALIGN_ASSET(2) char gNabooruUnusedVtx_00EFF8[] = dgNabooruUnusedVtx_00EFF8;
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#endif // OBJECTS_OBJECT_NB_H
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