Shipwright/soh/src/code/z_map_exp.c
Malkierian 6443a986d9
Final Step of CVar macro/sectionalizing (#4107)
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.
2024-05-05 14:14:55 -05:00

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#include "global.h"
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "textures/parameter_static/parameter_static.h"
#include "textures/map_i_static/map_i_static.h"
#include "textures/map_grand_static/map_grand_static.h"
#include <assert.h>
MapData* gMapData;
s16 sPlayerInitialPosX = 0;
s16 sPlayerInitialPosZ = 0;
s16 sPlayerInitialDirection = 0;
s16 sEntranceIconMapIndex = 0;
s16 Top_MM_Margin = 0;
s16 Left_MM_Margin = 0;
s16 Right_MM_Margin = 0;
s16 Bottom_MM_Margin = 0;
void Map_SavePlayerInitialInfo(PlayState* play) {
Player* player = GET_PLAYER(play);
sPlayerInitialPosX = player->actor.world.pos.x;
sPlayerInitialPosZ = player->actor.world.pos.z;
sPlayerInitialDirection = (s16)((0x7FFF - player->actor.shape.rot.y) / 0x400);
}
void Map_SetPaletteData(PlayState* play, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 paletteIndex = gMapData->roomPalette[mapIndex][room];
if (interfaceCtx->mapRoomNum == room) {
interfaceCtx->mapPaletteIndex = paletteIndex;
}
osSyncPrintf(VT_FGCOL(YELLOW));
// "PALETE Set"
osSyncPrintf("PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )\n", paletteIndex,
room, mapIndex, gSaveContext.sceneFlags[mapIndex].rooms, interfaceCtx->mapPaletteIndex);
osSyncPrintf(VT_RST);
interfaceCtx->mapPalette[paletteIndex * 2] = 2;
interfaceCtx->mapPalette[paletteIndex * 2 + 1] = 0xBF;
}
void Map_SetFloorPalettesData(PlayState* play, s16 floor) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 room;
s16 i;
for (i = 0; i < 16; i++) {
interfaceCtx->mapPalette[i] = 0;
interfaceCtx->mapPalette[i + 16] = 0;
}
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
interfaceCtx->mapPalette[30] = 0;
interfaceCtx->mapPalette[31] = 1;
}
switch (play->sceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
case SCENE_JABU_JABU_BOSS:
case SCENE_FOREST_TEMPLE_BOSS:
case SCENE_FIRE_TEMPLE_BOSS:
case SCENE_WATER_TEMPLE_BOSS:
case SCENE_SPIRIT_TEMPLE_BOSS:
case SCENE_SHADOW_TEMPLE_BOSS:
for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) {
room = gMapData->paletteRoom[mapIndex][floor][i];
if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) {
Map_SetPaletteData(play, room);
}
}
break;
}
}
const char* minimapTableOW[] =
{
gHyruleFieldMinimapTex,
gKakarikoVillageMinimapTex,
gGraveyardMinimapTex,
gZorasRiverMinimapTex,
gKokiriForestMinimapTex,
gSacredMeadowMinimapTex,
gLakeHyliaMinimapTex,
gZorasDomainMinimapTex,
gZorasFountainMinimapTex,
gGerudoValleyMinimapTex,
gHauntedWastelandMinimapTex,
gDesertColossusMinimapTex,
gGerudosFortessMinimapTex,
gLostWoodsMinimapTex,
gHyruleCastleAreaMinimapTex,
gDeathMountainTrailMinimapTex,
gDeathMountainCraterMinimapTex,
gGoronCityMinimapTex,
gLonLonRanchMinimapTex,
gOutsideGanonsCastleMinimapTex,
gExploredShadowGraveyardMinimapTex,
gDrainedLakeHyliaMinimapTex,
gGerudoValleyWithBrokenBridgeMinimapTex,
gGerudosFortressMinimapTex,
};
const char* minimapTableDangeon[] =
{
gDekuTreeRoom0Floor1MinimapTex,
gDekuTreeRoom1MinimapTex,
gDekuTreeRoom2MinimapTex,
gDekuTreeRoom3MinimapTex,
gDekuTreeRoom4MinimapTex,
gDekuTreeRoom5MinimapTex,
gDekuTreeRoom6MinimapTex,
gDekuTreeRoom7MinimapTex,
gDekuTreeRoom8MinimapTex,
gDekuTreeRoom9MinimapTex,
gDekuTreeRoom10MinimapTex,
gDekuTreeRoom0Floor2MinimapTex,
gDekuTreeRoom0Floor3MinimapTex,
gDodongosCavernRoom0MinimapTex,
gDodongosCavernRoom1MinimapTex,
gDodongosCavernRoom2MinimapTex,
gDodongosCavernRoom3MinimapTex,
gDodongosCavernRoom4MinimapTex,
gDodongosCavernRoom5MinimapTex,
gDodongosCavernRoom6MinimapTex,
gDodongosCavernRoom7MinimapTex,
gDodongosCavernRoom8MinimapTex,
gDodongosCavernRoom9MinimapTex,
gDodongosCavernRoom10MinimapTex,
gDodongosCavernRoom11MinimapTex,
gDodongosCavernRoom12MinimapTex,
gDodongosCavernRoom13MinimapTex,
gDodongosCavernRoom14MinimapTex,
gDodongosCavernRoom15MinimapTex,
gDodongosCavernRoom0Floor3MinimapTex,
gDodongosCavernRoom2Floor3MinimapTex,
gDodongosCavernRoom3Floor3MinimapTex,
gJabuRoom0MinimapTex,
gJabuRoom1MinimapTex,
gJabuRoom2MinimapTex,
gJabuRoom3MinimapTex,
gJabuRoom4MinimapTex,
gJabuRoom5MinimapTex,
gJabuRoom6MinimapTex,
gJabuRoom7MinimapTex,
gJabuRoom8MinimapTex,
gJabuRoom9MinimapTex,
gJabuRoom10MinimapTex,
gJabuRoom11MinimapTex,
gJabuRoom12MinimapTex,
gJabuRoom13MinimapTex,
gJabuRoom14MinimapTex,
gJabuRoom1Basement1MinimapTex,
gJabuRoom6Basement1MinimapTex,
gForestTempleRoom0Floor1MinimapTex,
gForestTempleRoom1MinimapTex,
gForestTempleRoom2MinimapTex,
gForestTempleRoom3MinimapTex,
gForestTempleRoom4MinimapTex,
gForestTempleRoom5MinimapTex,
gForestTempleRoom6Floor1MinimapTex,
gForestTempleRoom7Floor1MinimapTex,
gForestTempleRoom8Floor1MinimapTex,
gForestTempleRoom9MinimapTex,
gForestTempleRoom10MinimapTex,
gForestTempleRoom11Floor1MinimapTex,
gForestTempleRoom12MinimapTex,
gForestTempleRoom13MinimapTex,
gForestTempleRoom14MinimapTex,
gForestTempleRoom15MinimapTex,
gForestTempleRoom16MinimapTex,
gForestTempleRoom17MinimapTex,
gForestTempleRoom18MinimapTex,
gForestTempleRoom19MinimapTex,
gForestTempleRoom20MinimapTex,
gForestTempleRoom21MinimapTex,
gForestTempleRoom0Floor3MinimapTex,
gForestTempleRoom6Floor3MinimapTex,
gForestTempleRoom7Floor3MinimapTex,
gForestTempleRoom8Floor3MinimapTex,
gForestTempleRoom11Floor3MinimapTex,
gFireTempleRoom0MinimapTex,
gFireTempleRoom1MinimapTex,
gFireTempleRoom2MinimapTex,
gFireTempleRoom3MinimapTex,
gFireTempleRoom4Floor1MinimapTex,
gFireTempleRoom5Floor1MinimapTex,
gFireTempleRoom6Floor1MinimapTex,
gFireTempleRoom7Floor1MinimapTex,
gFireTempleRoom8MinimapTex,
gFireTempleRoom9MinimapTex,
gFireTempleRoom10Floor1MinimapTex,
gFireTempleRoom11Floor1MinimapTex,
gFireTempleRoom12Floor1MinimapTex,
gFireTempleRoom13Floor1MinimapTex,
gFireTempleRoom14MinimapTex,
gFireTempleRoom15MinimapTex,
gFireTempleRoom16MinimapTex,
gFireTempleRoom17MinimapTex,
gFireTempleRoom18MinimapTex,
gFireTempleRoom19MinimapTex,
gFireTempleRoom20MinimapTex,
gFireTempleRoom21Floor1MinimapTex,
gFireTempleRoom22MinimapTex,
gFireTempleRoom23MinimapTex,
gFireTempleRoom24Floor1MinimapTex,
gFireTempleRoom25MinimapTex,
gFireTempleRoom4Floor3MinimapTex,
gFireTempleRoom5Floor3MinimapTex,
gFireTempleRoom6Floor2MinimapTex,
gFireTempleRoom6Floor3MinimapTex,
gFireTempleRoom7Floor3MinimapTex,
gFireTempleRoom10Floor2MinimapTex,
gFireTempleRoom10Floor3MinimapTex,
gFireTempleRoom11Floor3MinimapTex,
gFireTempleRoom12Floor3MinimapTex,
gFireTempleRoom13Floor3MinimapTex,
gFireTempleRoom21Floor3MinimapTex,
gFireTempleRoom24Floor3MinimapTex,
gWaterTempleRoom0Floor3MinimapTex,
gWaterTempleRoom1Floor3MinimapTex,
gWaterTempleRoom2MinimapTex,
gWaterTempleRoom3Floor3MinimapTex,
gWaterTempleRoom4Floor3MinimapTex,
gWaterTempleRoom5Floor3MinimapTex,
gWaterTempleRoom6MinimapTex,
gWaterTempleRoom7MinimapTex,
gWaterTempleRoom8Floor3MinimapTex,
gWaterTempleRoom9Floor3MinimapTex,
gWaterTempleRoom10Floor3MinimapTex,
gWaterTempleRoom11MinimapTex,
gWaterTempleRoom12Floor3MinimapTex,
gWaterTempleRoom13MinimapTex,
gWaterTempleRoom14Floor3MinimapTex,
gWaterTempleRoom15Floor3MinimapTex,
gWaterTempleRoom16MinimapTex,
gWaterTempleRoom17Floor3MinimapTex,
gWaterTempleRoom18MinimapTex,
gWaterTempleRoom19MinimapTex,
gWaterTempleRoom20Floor3MinimapTex,
gWaterTempleRoom21Floor3MinimapTex,
gWaterTempleRoom0Floor2MinimapTex,
gWaterTempleRoom0Floor1MinimapTex,
gWaterTempleRoom0Basement1MinimapTex,
gWaterTempleRoom1Floor2MinimapTex,
gWaterTempleRoom1Floor1MinimapTex,
gWaterTempleRoom1Basement1MinimapTex,
gWaterTempleRoom3Basement1MinimapTex,
gWaterTempleRoom4Floor2MinimapTex,
gWaterTempleRoom5Floor2MinimapTex,
gWaterTempleRoom5Floor1MinimapTex,
gWaterTempleRoom6Floor2MinimapTex,
gWaterTempleRoom8Basement1MinimapTex,
gWaterTempleRoom9Basement1MinimapTex,
gWaterTempleRoom10Floor2MinimapTex,
gWaterTempleRoom12Basement1MinimapTex,
gWaterTempleRoom14Basement1MinimapTex,
gWaterTempleRoom15Basement1MinimapTex,
gWaterTempleRoom17Floor2MinimapTex,
gWaterTempleRoom17Floor1MinimapTex,
gWaterTempleRoom20Floor2MinimapTex,
gWaterTempleRoom21Floor1MinimapTex,
gWaterTempleRoom5Basement1MinimapTex,
gSpiritTempleRoom0MinimapTex,
gSpiritTempleRoom1MinimapTex,
gSpiritTempleRoom2MinimapTex,
gSpiritTempleRoom3MinimapTex,
gSpiritTempleRoom4Floor1MinimapTex,
gSpiritTempleRoom5Floor2MinimapTex,
gSpiritTempleRoom6MinimapTex,
gSpiritTempleRoom7MinimapTex,
gSpiritTempleRoom8MinimapTex,
gSpiritTempleRoom9MinimapTex,
gSpiritTempleRoom10MinimapTex,
gBlankSpiritTempleRoom11MinimapTex,
gSpiritTempleRoom12MinimapTex,
gSpiritTempleRoom13MinimapTex,
gSpiritTempleRoom14MinimapTex,
gSpiritTempleRoom15Floor1MinimapTex,
gSpiritTempleRoom16MinimapTex,
gSpiritTempleRoom17MinimapTex,
gSpiritTempleRoom18MinimapTex,
gSpiritTempleRoom19MinimapTex,
gSpiritTempleRoom20MinimapTex,
gSpiritTempleRoom21MinimapTex,
gSpiritTempleRoom22MinimapTex,
gSpiritTempleRoom23Floor3MinimapTex,
gSpiritTempleRoom24MinimapTex,
gSpiritTempleRoom25MinimapTex,
gSpiritTempleRoom26MinimapTex,
gSpiritTempleRoom27MinimapTex,
gSpiritTempleRoom4Floor2MinimapTex,
gSpiritTempleRoom5Floor3MinimapTex,
gSpiritTempleRoom15Floor2MinimapTex,
gSpiritTempleRoom23Floor4MinimapTex,
gShadowTempleRoom0MinimapTex,
gShadowTempleRoom1MinimapTex,
gShadowTempleRoom2MinimapTex,
gShadowTempleRoom3MinimapTex,
gShadowTempleRoom4MinimapTex,
gShadowTempleRoom5MinimapTex,
gShadowTempleRoom6MinimapTex,
gShadowTempleRoom7MinimapTex,
gShadowTempleRoom8Basement2MinimapTex,
gShadowTempleRoom9Basement3MinimapTex,
gShadowTempleRoom10MinimapTex,
gShadowTempleRoom11MinimapTex,
gShadowTempleRoom12Basement3MinimapTex,
gShadowTempleRoom13MinimapTex,
gShadowTempleRoom14Basement3MinimapTex,
gShadowTempleRoom15MinimapTex,
gShadowTempleRoom16MinimapTex,
gShadowTempleRoom17MinimapTex,
gShadowTempleRoom18MinimapTex,
gShadowTempleRoom19MinimapTex,
gShadowTempleRoom20MinimapTex,
gShadowTempleRoom21Basement3MinimapTex,
gShadowTempleRoom8Basement3MinimapTex,
gShadowTempleRoom9Basement4MinimapTex,
gShadowTempleRoom12Basement4MinimapTex,
gShadowTempleRoom14Basement4MinimapTex,
gShadowTempleRoom21Basement4MinimapTex,
gBottomOfTheWellRoom0Basement1MinimapTex,
gBottomOfTheWellRoom1Basement1MinimapTex,
gBottomOfTheWellRoom2MinimapTex,
gBottomOfTheWellRoom3MinimapTex,
gBottomOfTheWellRoom4MinimapTex,
gBottomOfTheWellRoom5MinimapTex,
gBottomOfTheWellRoom6MinimapTex,
gBottomOfTheWellRoom0Basement2MinimapTex,
gBottomOfTheWellRoom1Basement2MinimapTex,
gBottomOfTheWellRoom1Basement3MinimapTex,
gIceCavernRoom0MinimapTex,
gIceCavernRoom1MinimapTex,
gIceCavernRoom2MinimapTex,
gIceCavernRoom3MinimapTex,
gIceCavernRoom4MinimapTex,
gIceCavernRoom5MinimapTex,
gIceCavernRoom6MinimapTex,
gIceCavernRoom7MinimapTex,
gIceCavernRoom8MinimapTex,
gIceCavernRoom9MinimapTex,
gIceCavernRoom10MinimapTex,
gIceCavernRoom11MinimapTex,
};
void Map_InitData(PlayState* play, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 extendedMapIndex;
switch (play->sceneNum) {
case SCENE_HYRULE_FIELD:
case SCENE_KAKARIKO_VILLAGE:
case SCENE_GRAVEYARD:
case SCENE_ZORAS_RIVER:
case SCENE_KOKIRI_FOREST:
case SCENE_SACRED_FOREST_MEADOW:
case SCENE_LAKE_HYLIA:
case SCENE_ZORAS_DOMAIN:
case SCENE_ZORAS_FOUNTAIN:
case SCENE_GERUDO_VALLEY:
case SCENE_LOST_WOODS:
case SCENE_DESERT_COLOSSUS:
case SCENE_GERUDOS_FORTRESS:
case SCENE_HAUNTED_WASTELAND:
case SCENE_HYRULE_CASTLE:
case SCENE_DEATH_MOUNTAIN_TRAIL:
case SCENE_DEATH_MOUNTAIN_CRATER:
case SCENE_GORON_CITY:
case SCENE_LON_LON_RANCH:
case SCENE_OUTSIDE_GANONS_CASTLE:
extendedMapIndex = mapIndex;
if (play->sceneNum == SCENE_GRAVEYARD) {
if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
extendedMapIndex = 0x14;
}
} else if (play->sceneNum == SCENE_LAKE_HYLIA) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) &&
((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_WATER_TEMPLE)))) {
extendedMapIndex = 0x15;
}
} else if (play->sceneNum == SCENE_GERUDO_VALLEY) {
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
extendedMapIndex = 0x16;
}
} else if (play->sceneNum == SCENE_GERUDOS_FORTRESS) {
if ((!IS_RANDO && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
(IS_RANDO && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
extendedMapIndex = 0x17;
}
}
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("%d\n", extendedMapIndex);
osSyncPrintf(VT_RST);
sEntranceIconMapIndex = extendedMapIndex;
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
if (sEntranceIconMapIndex < 24) {
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(minimapTableOW[sEntranceIconMapIndex]);
play->interfaceCtx.mapSegmentName[0] = minimapTableOW[sEntranceIconMapIndex];
}
interfaceCtx->unk_258 = mapIndex;
break;
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
case SCENE_JABU_JABU_BOSS:
case SCENE_FOREST_TEMPLE_BOSS:
case SCENE_FIRE_TEMPLE_BOSS:
case SCENE_WATER_TEMPLE_BOSS:
case SCENE_SPIRIT_TEMPLE_BOSS:
case SCENE_SHADOW_TEMPLE_BOSS:
osSyncPrintf(VT_FGCOL(YELLOW));
// "Deku Tree Dungeon MAP Texture DMA"
osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room,
mapIndex, VREG(30));
osSyncPrintf(VT_RST);
//DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
//(uintptr_t)_map_i_staticSegmentRomStart +
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
//0xFF0, __FILE__, __LINE__);
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]);
play->interfaceCtx.mapSegmentName[0] = minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room];
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];
Map_SetFloorPalettesData(play, VREG(30));
osSyncPrintf(" 各階ONチェック\n"); // "MAP Individual Floor ON Check"
break;
}
}
void Map_InitRoomData(PlayState* play, s16 room) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
osSyncPrintf("\n\nroom_no=%d (%d)(%d)\n\n\n", room,
mapIndex, play->sceneNum);
if (room >= 0) {
switch (play->sceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
case SCENE_JABU_JABU_BOSS:
case SCENE_FOREST_TEMPLE_BOSS:
case SCENE_FIRE_TEMPLE_BOSS:
case SCENE_WATER_TEMPLE_BOSS:
case SCENE_SPIRIT_TEMPLE_BOSS:
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room];
osSyncPrintf("_%d\n", gSaveContext.sceneFlags[mapIndex].rooms);
interfaceCtx->mapRoomNum = room;
interfaceCtx->unk_25A = mapIndex;
Map_SetPaletteData(play, room);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("部屋部屋=%d\n", room); // "Room Room = %d"
osSyncPrintf(VT_RST);
Map_InitData(play, room);
break;
}
} else {
interfaceCtx->mapRoomNum = 0;
}
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
}
}
void Map_Destroy(PlayState* play) {
MapMark_ClearPointers(play);
gMapData = NULL;
}
void Map_Init(PlayState* play) {
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
gMapData = &gMapDataTable;
interfaceCtx->unk_258 = -1;
interfaceCtx->unk_25A = -1;
interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
// " texture initialization scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\n テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
interfaceCtx->mapSegment, play);
assert(interfaceCtx->mapSegment != NULL);
switch (play->sceneNum) {
case SCENE_HYRULE_FIELD:
case SCENE_KAKARIKO_VILLAGE:
case SCENE_GRAVEYARD:
case SCENE_ZORAS_RIVER:
case SCENE_KOKIRI_FOREST:
case SCENE_SACRED_FOREST_MEADOW:
case SCENE_LAKE_HYLIA:
case SCENE_ZORAS_DOMAIN:
case SCENE_ZORAS_FOUNTAIN:
case SCENE_GERUDO_VALLEY:
case SCENE_LOST_WOODS:
case SCENE_DESERT_COLOSSUS:
case SCENE_GERUDOS_FORTRESS:
case SCENE_HAUNTED_WASTELAND:
case SCENE_HYRULE_CASTLE:
case SCENE_DEATH_MOUNTAIN_TRAIL:
case SCENE_DEATH_MOUNTAIN_CRATER:
case SCENE_GORON_CITY:
case SCENE_LON_LON_RANCH:
case SCENE_OUTSIDE_GANONS_CASTLE:
mapIndex = play->sceneNum - SCENE_HYRULE_FIELD;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->owCompassInfo[mapIndex][2];
R_COMPASS_OFFSET_Y = gMapData->owCompassInfo[mapIndex][3];
Map_InitData(play, mapIndex);
R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex];
R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex];
break;
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_GANONS_TOWER:
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_TREASURE_BOX_SHOP:
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
case SCENE_JABU_JABU_BOSS:
case SCENE_FOREST_TEMPLE_BOSS:
case SCENE_FIRE_TEMPLE_BOSS:
case SCENE_WATER_TEMPLE_BOSS:
case SCENE_SPIRIT_TEMPLE_BOSS:
case SCENE_SHADOW_TEMPLE_BOSS:
mapIndex =
(play->sceneNum >= SCENE_DEKU_TREE_BOSS) ? play->sceneNum - SCENE_DEKU_TREE_BOSS : play->sceneNum;
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
if ((play->sceneNum <= SCENE_ICE_CAVERN) || (play->sceneNum >= SCENE_DEKU_TREE_BOSS)) {
R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0];
R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
R_COMPASS_OFFSET_Y = gMapData->dgnCompassInfo[mapIndex][3];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnMinimapTexIndexBase[mapIndex];
Map_InitRoomData(play, play->roomCtx.curRoom.num);
MapMark_Init(play);
}
break;
}
}
void Minimap_DrawCompassIcons(PlayState* play) {
s32 pad;
Player* player = GET_PLAYER(play);
s16 tempX, tempZ;
Color_RGB8 lastEntranceColor = { 200, 0, 0 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapEntrance.Changed"), 0)) {
lastEntranceColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapEntrance.Value"), lastEntranceColor);
}
Color_RGB8 currentPositionColor = { 200, 255, 0 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapPosition.Changed"), 0)) {
currentPositionColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapPosition.Value"), currentPositionColor);
}
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
Y_Margins_Minimap = 0;
}
OPEN_DISPS(play->state.gfxCtx);
if (play->interfaceCtx.minimapAlpha >= 0xAA) {
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
//Player current position (yellow arrow)
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
s16 mapWidth = 0;
s16 mapStartPosX = 0;
if (play->sceneNum >= SCENE_HYRULE_FIELD && play->sceneNum <= SCENE_OUTSIDE_GANONS_CASTLE) { // Overworld
mapStartPosX = R_OW_MINIMAP_X;
mapWidth = gMapData->owMinimapWidth[R_MAP_INDEX];
} else if (play->sceneNum >= SCENE_DEKU_TREE && play->sceneNum <= SCENE_ICE_CAVERN) { // Dungeons
mapStartPosX = R_DGN_MINIMAP_X;
mapWidth = 96;
}
// The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the screen
// Compute the additional mirror offset value by normalizing the original offset position
// and taking it's distance to the center of the map, duplicating that result and casting back to a factor of 10
s16 mirrorOffset = ((mapWidth / 2) - ((R_COMPASS_OFFSET_X / 10) - (mapStartPosX - SCREEN_WIDTH / 2))) * 2 * 10;
tempX = player->actor.world.pos.x;
tempZ = player->actor.world.pos.z;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
Matrix_Translate(
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, currentPositionColor.r, currentPositionColor.g, currentPositionColor.b, 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
//Player map entry (red arrow)
tempX = sPlayerInitialPosX;
tempZ = sPlayerInitialPosZ;
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
tempZ /= R_COMPASS_SCALE_Y;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
Matrix_Translate(
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
Matrix_Translate(
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
}
} else {
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
}
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, lastEntranceColor.r, lastEntranceColor.g, lastEntranceColor.b, 255);
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Minimap_Draw(PlayState* play) {
s32 pad[2];
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s32 mapIndex = gSaveContext.mapIndex;
Color_RGB8 minimapColor = {0, 255, 255};
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.Changed"), 0)) {
minimapColor = CVarGetColor24(CVAR_COSMETIC("HUD.Minimap.Value"), minimapColor);
}
OPEN_DISPS(play->state.gfxCtx);
// If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set
bool enableMapToggle =
!(CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || CVarGetInteger(CVAR_CHEAT("MoonJumpOnL"), 0)) ||
CVarGetInteger(CVAR_DEVELOPER_TOOLS("EnableMapToggle"), 0);
if (play->pauseCtx.state < 4) {
//Minimap margins
s16 X_Margins_Minimap;
s16 Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
Y_Margins_Minimap = Bottom_MM_Margin;
} else {
X_Margins_Minimap = 0;
Y_Margins_Minimap = 0;
}
switch (play->sceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0);
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
s32 sValue = 0;
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = 96 << 5;
}
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
sValue, 0, 1 << 10, 1 << 10);
}
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
Minimap_DrawCompassIcons(play); // Draw icons for the player spawn and current position
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
MapMark_Draw(play);
}
}
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play));
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
}
break;
case SCENE_HYRULE_FIELD:
case SCENE_KAKARIKO_VILLAGE:
case SCENE_GRAVEYARD:
case SCENE_ZORAS_RIVER:
case SCENE_KOKIRI_FOREST:
case SCENE_SACRED_FOREST_MEADOW:
case SCENE_LAKE_HYLIA:
case SCENE_ZORAS_DOMAIN:
case SCENE_ZORAS_FOUNTAIN:
case SCENE_GERUDO_VALLEY:
case SCENE_LOST_WOODS:
case SCENE_DESERT_COLOSSUS:
case SCENE_GERUDOS_FORTRESS:
case SCENE_HAUNTED_WASTELAND:
case SCENE_HYRULE_CASTLE:
case SCENE_DEATH_MOUNTAIN_TRAIL:
case SCENE_DEATH_MOUNTAIN_CRATER:
case SCENE_GORON_CITY:
case SCENE_LON_LON_RANCH:
case SCENE_OUTSIDE_GANONS_CASTLE:
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA,
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
s32 sValue = 0;
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
sValue = gMapData->owMinimapWidth[mapIndex] << 5;
}
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
0, 1 << 10, 1 << 10);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
s16 iconSize = 8;
if (((play->sceneNum != SCENE_KAKARIKO_VILLAGE) && (play->sceneNum != SCENE_KOKIRI_FOREST) &&
(play->sceneNum != SCENE_ZORAS_FOUNTAIN)) ||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
s16 origX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex];
// Compute the distance of the center of the original texture location to the center of the map
// Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex)
s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2));
s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2;
s16 newX = origX + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
// The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits
// would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using
// `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be placed off screen.
// To address this, we take only the first 10 bits (which are later left-shifted by 2 to get our final 12 bits)
// to fix the entrance icon position when used with `gSPWideTextureRectangle`
s16 newY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] & 0x3FF;
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
s16 entranceY = newY + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
// For icons that normally would be placed in 0,0 leave them there based on the left edge dimension
// or hide them entirely if the fix is applied
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] == 0) {
entranceY = 0;
entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0);
}
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2,
(entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
s16 entranceY = 154 + Y_Margins_Minimap;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
}
}
// Ice Cavern entrance icon
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2,
(entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
Minimap_DrawCompassIcons(play); // Draw icons for the player spawn and current position
}
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
// clang-format off
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
// clang-format on
R_MINIMAP_DISABLED ^= 1;
}
break;
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) {
return gMapData->floorTexIndexOffset[mapIndex][floor];
}
void Map_Update(PlayState* play) {
static s16 sLastRoomNum = 99;
Player* player = GET_PLAYER(play);
s32 mapIndex = gSaveContext.mapIndex;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 floor;
s16 i;
Top_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
Left_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
Right_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
Bottom_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
switch (play->sceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
interfaceCtx->mapPalette[30] = 0;
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
interfaceCtx->mapPalette[31] = 1;
} else {
interfaceCtx->mapPalette[31] = 0;
}
for (floor = 0; floor < 8; floor++) {
if (player->actor.world.pos.y > gMapData->floorCoordY[mapIndex][floor]) {
break;
}
}
gSaveContext.sceneFlags[mapIndex].floors |= gBitFlags[floor];
VREG(30) = floor;
if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) {
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor);
}
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
// "Current floor = %d Current room = %x Number of rooms = %d"
osSyncPrintf("現在階=%d 現在部屋=%x 部屋数=%d\n", floor, interfaceCtx->mapRoomNum,
gMapData->switchEntryCount[mapIndex]);
sLastRoomNum = interfaceCtx->mapRoomNum;
}
for (i = 0; i < gMapData->switchEntryCount[mapIndex]; i++) {
if ((interfaceCtx->mapRoomNum == gMapData->switchFromRoom[mapIndex][i]) &&
(floor == gMapData->switchFromFloor[mapIndex][i])) {
interfaceCtx->mapRoomNum = gMapData->switchToRoom[mapIndex][i];
osSyncPrintf(VT_FGCOL(YELLOW));
// "Layer switching = %x"
osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum);
osSyncPrintf(VT_RST);
Map_InitData(play, interfaceCtx->mapRoomNum);
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
Map_SavePlayerInitialInfo(play);
}
}
VREG(10) = interfaceCtx->mapRoomNum;
break;
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
case SCENE_JABU_JABU_BOSS:
case SCENE_FOREST_TEMPLE_BOSS:
case SCENE_FIRE_TEMPLE_BOSS:
case SCENE_WATER_TEMPLE_BOSS:
case SCENE_SPIRIT_TEMPLE_BOSS:
case SCENE_SHADOW_TEMPLE_BOSS:
VREG(30) = gMapData->bossFloor[play->sceneNum - SCENE_DEKU_TREE_BOSS];
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE +
gMapData->floorTexIndexOffset[play->sceneNum - SCENE_DEKU_TREE_BOSS][VREG(30)];
break;
}
}
}