mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 05:25:09 -05:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
710 lines
20 KiB
C
710 lines
20 KiB
C
#include "global.h"
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#include "vt.h"
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#include <string.h>
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#include <math.h>
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#include "soh/frame_interpolation.h"
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vu32 D_8012ABF0 = true;
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void View_ViewportToVp(Vp* dest, Viewport* src) {
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s32 width = src->rightX - src->leftX;
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s32 height = src->bottomY - src->topY;
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dest->vp.vscale[0] = width * 2;
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dest->vp.vscale[1] = height * 2;
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dest->vp.vscale[2] = 0x01FF;
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dest->vp.vscale[3] = 0;
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dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
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dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
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dest->vp.vtrans[2] = 0x01FF;
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dest->vp.vtrans[3] = 0;
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}
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View* View_New(GraphicsContext* gfxCtx) {
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View* view = SYSTEM_ARENA_MALLOC_DEBUG(sizeof(View));
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if (view != NULL) {
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memset(view, 0, sizeof(View));
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View_Init(view, gfxCtx);
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}
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return view;
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}
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void View_Free(View* view) {
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SYSTEM_ARENA_FREE_DEBUG(view);
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}
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void View_Init(View* view, GraphicsContext* gfxCtx) {
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view->gfxCtx = gfxCtx;
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view->viewport.topY = 0;
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view->viewport.bottomY = SCREEN_HEIGHT;
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view->viewport.leftX = 0;
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view->viewport.rightX = SCREEN_WIDTH;
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view->magic = 0x56494557; // "VIEW"
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view->eye.x = 0.0f;
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view->eye.y = 0.0f;
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view->scale = 1.0f;
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view->fovy = 60.0f;
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view->zNear = 10.0f;
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view->zFar = 12800.0f;
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view->lookAt.x = 0.0f;
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view->up.x = 0.0f;
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view->up.y = 1.0f;
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view->up.z = 0.0f;
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view->eye.z = -1.0f;
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if (D_8012ABF0) {
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if (D_8012ABF0 == 0) {}
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osSyncPrintf("\nview: initialize ---\n");
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D_8012ABF0 = false;
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}
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view->unk_124 = 0;
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view->flags = 1 | 2 | 4;
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func_800AA7B8(view);
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}
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void View_GetParams(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
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/*if (eye->x == lookAt->x && eye->z == lookAt->z) {
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eye->x += 0.1f;
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}*/
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*eye = view->eye;
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*lookAt = view->lookAt;
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*up = view->up;
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//view->flags |= 1;
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}
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void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
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if (eye->x == lookAt->x && eye->z == lookAt->z) {
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eye->x += 0.1f;
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}
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view->eye = *eye;
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view->lookAt = *lookAt;
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view->up = *up;
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view->flags |= 1;
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}
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void func_800AA3F0(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
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view->eye = *eye;
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view->lookAt = *lookAt;
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view->up = *up;
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}
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void View_SetScale(View* view, f32 scale) {
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view->flags |= 4;
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view->scale = scale;
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}
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void View_GetScale(View* view, f32* scale) {
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*scale = view->scale;
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}
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void func_800AA460(View* view, f32 fovy, f32 near, f32 far) {
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view->fovy = fovy;
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view->zNear = near;
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//view->zNear = -30;
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view->zFar = far;
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view->flags |= 4;
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}
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void func_800AA48C(View* view, f32* fovy, f32* near, f32* far) {
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*fovy = view->fovy;
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*near = view->zNear;
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*far = view->zFar;
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}
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void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far) {
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view->fovy = fovy;
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view->zNear = near;
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//view->zNear = -30;
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view->zFar = far;
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view->flags |= 8;
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view->scale = 1.0f;
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}
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void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far) {
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*fovy = view->fovy;
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*near = view->zNear;
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*far = view->zFar;
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}
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void View_SetViewport(View* view, Viewport* viewport) {
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view->viewport = *viewport;
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view->flags |= 2;
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}
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void View_GetViewport(View* view, Viewport* viewport) {
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*viewport = view->viewport;
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}
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void func_800AA550(View* view) {
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s32 varY;
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s32 varX;
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s32 pad;
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s32 ulx;
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s32 uly;
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s32 lrx;
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s32 lry;
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GraphicsContext* gfxCtx = view->gfxCtx;
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varY = ShrinkWindow_GetCurrentVal();
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varX = -1; // The following is optimized to varX = 0 but affects codegen
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if (varX < 0) {
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varX = 0;
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}
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if (varX > SCREEN_WIDTH / 2) {
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varX = SCREEN_WIDTH / 2;
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}
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if (varY < 0) {
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varY = 0;
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}
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if (varY > SCREEN_HEIGHT / 2) {
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varY = SCREEN_HEIGHT / 2;
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}
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ulx = view->viewport.leftX + varX;
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uly = view->viewport.topY + varY;
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lrx = view->viewport.rightX - varX;
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lry = view->viewport.bottomY - varY;
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ASSERT(ulx >= 0);
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ASSERT(uly >= 0);
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ASSERT(lrx <= SCREEN_WIDTH);
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ASSERT(lry <= SCREEN_HEIGHT);
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OPEN_DISPS(gfxCtx);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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gDPPipeSync(POLY_KAL_DISP++);
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gDPSetScissor(POLY_KAL_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
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CLOSE_DISPS(gfxCtx);
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}
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void func_800AA76C(View* view, f32 x, f32 y, f32 z) {
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view->unk_E8.x = x;
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view->unk_E8.y = y;
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view->unk_E8.z = z;
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}
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void func_800AA78C(View* view, f32 x, f32 y, f32 z) {
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view->unk_F4.x = x;
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view->unk_F4.y = y;
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view->unk_F4.z = z;
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}
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s32 func_800AA7AC(View* view, f32 arg1) {
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view->unk_100 = arg1;
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}
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void func_800AA7B8(View* view) {
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view->unk_E8.x = 0.0f;
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view->unk_E8.y = 0.0f;
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view->unk_E8.z = 0.0f;
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view->unk_F4.x = 1.0f;
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view->unk_F4.y = 1.0f;
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view->unk_F4.z = 1.0f;
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view->unk_104 = view->unk_E8;
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view->unk_110 = view->unk_F4;
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view->unk_100 = 0.0f;
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}
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void func_800AA814(View* view) {
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view->unk_E8.x = 0.0f;
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view->unk_E8.y = 0.0f;
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view->unk_E8.z = 0.0f;
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view->unk_F4.x = 1.0f;
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view->unk_F4.y = 1.0f;
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view->unk_F4.z = 1.0f;
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view->unk_100 = 1.0f;
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}
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void func_800AA840(View* view, Vec3f vec1, Vec3f vec2, f32 arg3) {
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view->unk_E8 = vec1;
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view->unk_F4 = vec2;
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view->unk_100 = arg3;
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}
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s32 func_800AA890(View* view, Mtx* mtx) {
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MtxF mf;
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if (view->unk_100 == 0.0f) {
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return 0;
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} else if (view->unk_100 == 1.0f) {
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view->unk_104 = view->unk_E8;
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view->unk_110 = view->unk_F4;
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view->unk_100 = 0.0f;
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} else {
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view->unk_104.x += ((view->unk_E8.x - view->unk_104.x) * view->unk_100);
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view->unk_104.y += ((view->unk_E8.y - view->unk_104.y) * view->unk_100);
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view->unk_104.z += ((view->unk_E8.z - view->unk_104.z) * view->unk_100);
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view->unk_110.x += ((view->unk_F4.x - view->unk_110.x) * view->unk_100);
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view->unk_110.y += ((view->unk_F4.y - view->unk_110.y) * view->unk_100);
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view->unk_110.z += ((view->unk_F4.z - view->unk_110.z) * view->unk_100);
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}
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Matrix_MtxToMtxF(mtx, &mf);
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Matrix_Put(&mf);
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Matrix_RotateX(view->unk_104.x, MTXMODE_APPLY);
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Matrix_RotateY(view->unk_104.y, MTXMODE_APPLY);
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Matrix_RotateZ(view->unk_104.z, MTXMODE_APPLY);
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Matrix_Scale(view->unk_110.x, view->unk_110.y, view->unk_110.z, MTXMODE_APPLY);
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Matrix_RotateZ(-view->unk_104.z, MTXMODE_APPLY);
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Matrix_RotateY(-view->unk_104.y, MTXMODE_APPLY);
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Matrix_RotateX(-view->unk_104.x, MTXMODE_APPLY);
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MATRIX_TOMTX(mtx);
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return 1;
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}
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void func_800AAA50(View* view, s32 arg1) {
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arg1 = (view->flags & arg1) | (arg1 >> 4);
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if (arg1 & 8) {
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func_800AB0A8(view);
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} else {
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func_800AAA9C(view);
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}
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}
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static float sqr(float a) {
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return a * a;
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}
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s32 func_800AAA9C(View* view) {
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f32 aspect;
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s32 width;
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s32 height;
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Vp* vp;
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Mtx* projection;
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Mtx* viewing;
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GraphicsContext* gfxCtx = view->gfxCtx;
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OPEN_DISPS(gfxCtx);
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vp = Graph_Alloc(gfxCtx, sizeof(Vp));
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LOG_CHECK_NULL_POINTER("vp", vp);
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View_ViewportToVp(vp, &view->viewport);
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view->vp = *vp;
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func_800AA550(view);
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gSPViewport(POLY_OPA_DISP++, vp);
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gSPViewport(POLY_XLU_DISP++, vp);
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gSPViewport(POLY_KAL_DISP++, vp);
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
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LOG_CHECK_NULL_POINTER("projection", projection);
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view->projectionPtr = projection;
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width = view->viewport.rightX - view->viewport.leftX;
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height = view->viewport.bottomY - view->viewport.topY;
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aspect = (f32)width / (f32)height;
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viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
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LOG_CHECK_NULL_POINTER("viewing", viewing);
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view->viewingPtr = viewing;
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if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
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view->eye.x += 1.0f;
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view->eye.y += 1.0f;
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view->eye.z += 1.0f;
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}
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func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
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MtxF viewingF;
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guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
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view->up.y, view->up.z);
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// Some heuristics to identify instant camera movements and skip interpolation in that case
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static View old_view;
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float dirx = view->eye.x - view->lookAt.x;
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float diry = view->eye.y - view->lookAt.y;
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float dirz = view->eye.z - view->lookAt.z;
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float dir_dist = sqrtf(sqr(dirx) + sqr(diry) + sqr(dirz));
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dirx /= dir_dist;
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diry /= dir_dist;
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dirz /= dir_dist;
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float odirx = old_view.eye.x - old_view.lookAt.x;
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float odiry = old_view.eye.y - old_view.lookAt.y;
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float odirz = old_view.eye.z - old_view.lookAt.z;
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float odir_dist = sqrtf(sqr(odirx) + sqr(odiry) + sqr(odirz));
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odirx /= odir_dist;
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odiry /= odir_dist;
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odirz /= odir_dist;
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float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) + sqr(view->eye.z - old_view.eye.z));
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float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) + sqr(view->lookAt.z - old_view.lookAt.z));
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float up_dist = sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z));
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float d_dist = sqrtf(sqr(dirx - odirx) + sqr(diry - odiry) + sqr(dirz - odirz));
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bool dont_interpolate = false;
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if (up_dist < 0.01 && d_dist < 0.01) {
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if (eye_dist + look_dist > 300) {
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dont_interpolate = true;
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}
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} else {
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if (eye_dist >= 400) {
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dont_interpolate = true;
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}
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if (look_dist >= 100) {
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dont_interpolate = true;
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}
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if (up_dist >= 1.50f) {
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dont_interpolate = true;
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}
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if (d_dist >= 1.414f && look_dist >= 15) {
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dont_interpolate = true;
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}
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if (d_dist >= 1.414f && up_dist >= 0.31f && look_dist >= 1 && eye_dist >= 300) {
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dont_interpolate = true;
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}
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if (d_dist >= 0.5f && up_dist >= 0.31f && look_dist >= 3 && eye_dist >= 170) {
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dont_interpolate = true;
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}
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if (look_dist >= 52 && eye_dist >= 52) {
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dont_interpolate = true;
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}
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if (look_dist >= 30 && eye_dist >= 90) {
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dont_interpolate = true;
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}
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}
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if (dont_interpolate) {
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FrameInterpolation_DontInterpolateCamera();
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}
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FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
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if (HREG(80) == 11) {
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if (HREG(94) != 11) {
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HREG(94) = 11;
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HREG(83) = 60;
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HREG(84) = 13333;
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HREG(85) = 10;
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HREG(86) = 12800;
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HREG(87) = 100;
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}
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guPerspective(projection, &view->normal, HREG(83), HREG(84) / 10000.0f, HREG(85), HREG(86), HREG(87) / 100.0f);
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} else {
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guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
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}
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if (QREG(88) & 1) {
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s32 i;
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MtxF mf;
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osSyncPrintf("fovy %f near %f far %f scale %f aspect %f normal %08x\n", view->fovy, view->zNear, view->zFar,
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view->scale, aspect, view->normal);
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Matrix_MtxToMtxF(projection, &mf);
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osSyncPrintf("projection\n");
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for (i = 0; i < 4; i++) {
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osSyncPrintf(" %f %f %f %f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
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}
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osSyncPrintf("\n");
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}
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view->projection = *projection;
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func_800AA890(view, projection);
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gSPPerspNormalize(POLY_OPA_DISP++, view->normal);
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gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
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gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(POLY_KAL_DISP++, view->normal);
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gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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Matrix_MtxFToMtx(viewingF.mf, viewing);
|
|
|
|
view->viewing = *viewing;
|
|
|
|
|
|
/*if (eye_dist > 1 || look_dist > 1 || abs(up_dist) > 0.1 || abs(d_dist) > 0.1)
|
|
printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
|
|
view->up.x, view->up.y, view->up.z, eye_dist, look_dist, up_dist, d_dist, dont_interpolate);*/
|
|
|
|
old_view = *view;
|
|
|
|
if (QREG(88) & 2) {
|
|
s32 i;
|
|
MtxF mf;
|
|
|
|
Matrix_MtxToMtxF(view->viewingPtr, &mf);
|
|
osSyncPrintf("viewing\n");
|
|
for (i = 0; i < 4; i++) {
|
|
osSyncPrintf(" %f %f %f %f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
|
|
}
|
|
osSyncPrintf("\n");
|
|
}
|
|
gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
gSPMatrix(POLY_KAL_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
FrameInterpolation_RecordCloseChild();
|
|
|
|
CLOSE_DISPS(gfxCtx);
|
|
|
|
return 1;
|
|
}
|
|
|
|
s32 func_800AB0A8(View* view) {
|
|
Vp* vp;
|
|
Mtx* projection;
|
|
GraphicsContext* gfxCtx = view->gfxCtx;
|
|
|
|
OPEN_DISPS(gfxCtx);
|
|
|
|
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
|
|
LOG_CHECK_NULL_POINTER("vp", vp);
|
|
View_ViewportToVp(vp, &view->viewport);
|
|
view->vp = *vp;
|
|
|
|
func_800AA550(view);
|
|
|
|
gSPViewport(POLY_OPA_DISP++, vp);
|
|
gSPViewport(POLY_XLU_DISP++, vp);
|
|
gSPViewport(POLY_KAL_DISP++, vp);
|
|
gSPViewport(OVERLAY_DISP++, vp);
|
|
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LOG_CHECK_NULL_POINTER("projection", projection);
|
|
view->projectionPtr = projection;
|
|
|
|
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
|
|
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
|
|
CLOSE_DISPS(gfxCtx);
|
|
|
|
return 1;
|
|
}
|
|
|
|
s32 func_800AB2C4(View* view) {
|
|
Vp* vp;
|
|
Mtx* projection;
|
|
GraphicsContext* gfxCtx;
|
|
|
|
gfxCtx = view->gfxCtx;
|
|
|
|
OPEN_DISPS(gfxCtx);
|
|
|
|
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
|
|
LOG_CHECK_NULL_POINTER("vp", vp);
|
|
View_ViewportToVp(vp, &view->viewport);
|
|
view->vp = *vp;
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
|
view->viewport.bottomY);
|
|
gSPViewport(OVERLAY_DISP++, vp);
|
|
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LOG_CHECK_NULL_POINTER("projection", projection);
|
|
view->projectionPtr = projection;
|
|
|
|
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
|
|
(f32)gScreenHeight * 0.5f, -30, view->zFar, view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
|
|
CLOSE_DISPS(gfxCtx);
|
|
|
|
return 1;
|
|
}
|
|
|
|
s32 func_800AB560(View* view) {
|
|
s32 pad[2];
|
|
f32 aspect;
|
|
s32 width;
|
|
s32 height;
|
|
Vp* vp;
|
|
Mtx* projection;
|
|
Mtx* viewing;
|
|
GraphicsContext* gfxCtx = view->gfxCtx;
|
|
|
|
OPEN_DISPS(gfxCtx);
|
|
|
|
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
|
|
LOG_CHECK_NULL_POINTER("vp", vp);
|
|
View_ViewportToVp(vp, &view->viewport);
|
|
view->vp = *vp;
|
|
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
|
view->viewport.bottomY);
|
|
gSPViewport(OVERLAY_DISP++, vp);
|
|
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LOG_CHECK_NULL_POINTER("projection", projection);
|
|
view->projectionPtr = projection;
|
|
|
|
width = view->viewport.rightX - view->viewport.leftX;
|
|
height = view->viewport.bottomY - view->viewport.topY;
|
|
|
|
aspect = (f32)width / (f32)height;
|
|
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPPerspNormalize(OVERLAY_DISP++, view->normal);
|
|
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
|
|
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LOG_CHECK_NULL_POINTER("viewing", viewing);
|
|
view->viewingPtr = viewing;
|
|
|
|
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
|
|
view->eye.x += 1.0f;
|
|
view->eye.y += 1.0f;
|
|
view->eye.z += 1.0f;
|
|
}
|
|
|
|
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
|
|
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
|
|
view->up.y, view->up.z);
|
|
|
|
view->viewing = *viewing;
|
|
|
|
gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
|
|
CLOSE_DISPS(gfxCtx);
|
|
|
|
return 1;
|
|
}
|
|
|
|
s32 func_800AB944(View* view) {
|
|
OPEN_DISPS(view->gfxCtx);
|
|
|
|
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
|
|
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
|
|
view->up.x, view->up.y, view->up.z);
|
|
|
|
CLOSE_DISPS(view->gfxCtx);
|
|
|
|
return 1;
|
|
}
|
|
|
|
s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
|
|
Gfx* gfx = *gfxp;
|
|
GraphicsContext* gfxCtx = view->gfxCtx;
|
|
s32 width;
|
|
s32 height;
|
|
Vp* vp;
|
|
Mtx* projection;
|
|
Mtx* viewing;
|
|
|
|
arg1 = (view->flags & arg1) | (arg1 >> 4);
|
|
|
|
if (arg1 & 2) {
|
|
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
|
|
LOG_CHECK_NULL_POINTER("vp", vp);
|
|
View_ViewportToVp(vp, &view->viewport);
|
|
|
|
view->vp = *vp;
|
|
|
|
gDPPipeSync(gfx++);
|
|
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
|
view->viewport.bottomY);
|
|
gSPViewport(gfx++, vp);
|
|
}
|
|
|
|
if (arg1 & 8) {
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LOG_CHECK_NULL_POINTER("projection", projection);
|
|
view->projectionPtr = projection;
|
|
|
|
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
|
|
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
} else if (arg1 & 6) {
|
|
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LOG_CHECK_NULL_POINTER("projection", projection);
|
|
view->projectionPtr = projection;
|
|
|
|
width = view->viewport.rightX - view->viewport.leftX;
|
|
height = view->viewport.bottomY - view->viewport.topY;
|
|
|
|
guPerspective(projection, &view->normal, view->fovy, (f32)width / (f32)height, view->zNear, view->zFar,
|
|
view->scale);
|
|
|
|
view->projection = *projection;
|
|
|
|
gSPPerspNormalize(gfx++, view->normal);
|
|
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
|
}
|
|
|
|
if (arg1 & 1) {
|
|
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
LOG_CHECK_NULL_POINTER("viewing", viewing);
|
|
view->viewingPtr = viewing;
|
|
|
|
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
|
|
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
|
|
view->up.x, view->up.y, view->up.z);
|
|
|
|
view->viewing = *viewing;
|
|
|
|
gSPMatrix(gfx++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
|
|
}
|
|
|
|
view->flags = 0;
|
|
*gfxp = gfx;
|
|
|
|
return 1;
|
|
}
|
|
|
|
s32 func_800ABE74(f32 eyeX, f32 eyeY, f32 eyeZ) {
|
|
s32 error = 0;
|
|
|
|
if (SQ(eyeX) + SQ(eyeY) + SQ(eyeZ) > SQ(32767.0f)) {
|
|
error = 3;
|
|
} else {
|
|
f32 absEyeX = ABS(eyeX);
|
|
f32 absEyeY = ABS(eyeY);
|
|
f32 absEyeZ = ABS(eyeZ);
|
|
|
|
if (((18900.0f < absEyeX) || (18900.0f < absEyeY)) || (18900.0f < absEyeZ)) {
|
|
error = 2;
|
|
} else if (((16000.0f < absEyeX) || (16000.0f < absEyeY)) || (16000.0f < absEyeZ)) {
|
|
error = 1;
|
|
}
|
|
}
|
|
|
|
if (error != 0) {
|
|
osSyncPrintf(VT_FGCOL(RED));
|
|
// "Is too large"
|
|
osSyncPrintf("eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\n", eyeX, eyeY, eyeZ, error);
|
|
osSyncPrintf(VT_RST);
|
|
}
|
|
|
|
return error;
|
|
}
|