Shipwright/soh/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h

45 lines
1.2 KiB
C

#ifndef Z_EN_SSH_H
#define Z_EN_SSH_H
#include "ultra64.h"
#include "global.h"
struct EnSsh;
typedef void (*EnSshActionFunc)(struct EnSsh*, GlobalContext*);
typedef struct EnSsh {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[30];
/* 0x0244 */ Vec3s morphTable[30];
/* 0x02F8 */ EnSshActionFunc actionFunc;
/* 0x02FC */ ColliderCylinder colCylinder[6];
/* 0x04C4 */ ColliderJntSph colSph;
/* 0x04E4 */ ColliderJntSphElement colSphElements[1];
/* 0x0524 */ s16 initialYaw;
/* 0x0526 */ s16 maxTurnRate;
/* 0x0528 */ s16 unkTimer;
/* 0x052A */ s16 spinTimer;
/* 0x052C */ s16 hitTimer;
/* 0x052E */ s16 invincibilityTimer;
/* 0x0530 */ s16 sfxTimer;
/* 0x0532 */ s16 stunTimer;
/* 0x0534 */ s16 animTimer;
/* 0x0536 */ s16 swayTimer;
/* 0x0538 */ s32 blureIdx;
/* 0x053C */ f32 colliderScale;
/* 0x0540 */ f32 floorHeightOffset;
/* 0x0544 */ Vec3f ceilingPos;
/* 0x0558 */ char unk_558[0x78];
/* 0x05C8 */ s16 swayAngle;
/* 0x05CA */ u16 stateFlags;
/* 0x05CC */ u8 hitCount;
/* 0x05CE */ s16 blinkState;
/* 0x05D0 */ s16 blinkTimer;
} EnSsh; // size = 0x05D4
#define ENSSH_FATHER 0
#endif