Shipwright/soh/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h

31 lines
833 B
C

#ifndef Z_EN_PO_RELAY_H
#define Z_EN_PO_RELAY_H
#include "ultra64.h"
#include "global.h"
struct EnPoRelay;
typedef void (*EnPoRelayActionFunc)(struct EnPoRelay*, GlobalContext*);
typedef struct EnPoRelay {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnPoRelayActionFunc actionFunc;
/* 0x0194 */ u8 hookshotSlotFull;
/* 0x0195 */ u8 unk_195;
/* 0x0196 */ s16 actionTimer;
/* 0x0198 */ s16 pathIndex;
/* 0x019A */ s16 unk_19A;
/* 0x019C */ u16 textId;
/* 0x019E */ u16 eyeTextureIdx;
/* 0x01A0 */ Vec3s jointTable[18];
/* 0x020C */ Vec3s morphTable[18];
/* 0x0278 */ Color_RGBA8 lightColor;
/* 0x027C */ LightNode* lightNode;
/* 0x0280 */ LightInfo lightInfo;
/* 0x0290 */ ColliderCylinder collider;
} EnPoRelay; // size = 0x02DC
#endif