36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#ifndef Z_EN_BUBBLE_H
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#define Z_EN_BUBBLE_H
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#include "ultra64.h"
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#include "global.h"
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struct EnBubble;
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typedef void (*EnBubbleActionFunc)(struct EnBubble*, GlobalContext*);
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typedef struct EnBubble {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ EnBubbleActionFunc actionFunc;
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/* 0x0150 */ ColliderJntSph colliderSphere;
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/* 0x0170 */ ColliderJntSphElement colliderSphereItems[2];
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/* 0x01F0 */ Vec3f unk_1F0; // set but never used
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/* 0x01FC */ Vec3f unk_1FC; // randomly generated, set but never used
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/* 0x0208 */ s16 unk_208; // set to 8 when about to pop
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/* 0x020A */ s16 explosionCountdown;
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/* 0x020C */ char unk_20C[4]; // unused
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/* 0x0210 */ f32 graphicRotSpeed;
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/* 0x0214 */ f32 graphicEccentricity;
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/* 0x0218 */ f32 unk_218; // set to 1.0f, never used
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/* 0x021C */ f32 unk_21C; // set to 1.0f, never used
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/* 0x0220 */ f32 expansionWidth;
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/* 0x0224 */ f32 expansionHeight;
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/* 0x0228 */ u8 bounceCount;
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/* 0x022C */ Vec3f bounceDirection;
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/* 0x0238 */ Vec3f velocityFromBounce;
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/* 0x0244 */ Vec3f normalizedBumpVelocity;
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/* 0x0250 */ Vec3f velocityFromBump;
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/* 0x025C */ f32 sinkSpeed;
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} EnBubble; // size = 0x0260
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#endif
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