Shipwright/soh/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h

21 lines
510 B
C

#ifndef Z_BG_YDAN_MARUTA_H
#define Z_BG_YDAN_MARUTA_H
#include "ultra64.h"
#include "global.h"
struct BgYdanMaruta;
typedef void (*BgYdanMarutaActionFunc)(struct BgYdanMaruta*, GlobalContext*);
typedef struct BgYdanMaruta {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgYdanMarutaActionFunc actionFunc;
/* 0x0168 */ u8 switchFlag;
/* 0x016A */ s16 unk_16A;
/* 0x016C */ ColliderTris collider;
/* 0x018C */ ColliderTrisElement elements[2];
} BgYdanMaruta; // size = 0x0244
#endif