Shipwright/soh/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c

128 lines
4.0 KiB
C

/*
* File: z_bg_hidan_syoku.c
* Overlay: ovl_Bg_Hidan_Syoku
* Description: Stone Elevator in the Fire Temple
*/
#include "z_bg_hidan_syoku.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS ACTOR_FLAG_4
void BgHidanSyoku_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHidanSyoku_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanSyoku_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanSyoku_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8088F4B8(BgHidanSyoku* this, GlobalContext* globalCtx);
void func_8088F514(BgHidanSyoku* this, GlobalContext* globalCtx);
void func_8088F62C(BgHidanSyoku* this, GlobalContext* globalCtx);
const ActorInit Bg_Hidan_Syoku_InitVars = {
ACTOR_BG_HIDAN_SYOKU,
ACTORCAT_BG,
FLAGS,
OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanSyoku),
(ActorFunc)BgHidanSyoku_Init,
(ActorFunc)BgHidanSyoku_Destroy,
(ActorFunc)BgHidanSyoku_Update,
(ActorFunc)BgHidanSyoku_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
void BgHidanSyoku_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgHidanSyoku* this = (BgHidanSyoku*)thisx;
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
CollisionHeader_GetVirtual(&gFireTempleFlareDancerPlatformCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
this->actionFunc = func_8088F4B8;
this->dyna.actor.home.pos.y += 540.0f;
}
void BgHidanSyoku_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHidanSyoku* this = (BgHidanSyoku*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_8088F47C(BgHidanSyoku* this) {
this->timer = 60;
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
this->actionFunc = func_8088F62C;
}
void func_8088F4B8(BgHidanSyoku* this, GlobalContext* globalCtx) {
if (Flags_GetClear(globalCtx, this->dyna.actor.room) && func_8004356C(&this->dyna)) {
this->timer = 140;
this->actionFunc = func_8088F514;
}
}
void func_8088F514(BgHidanSyoku* this, GlobalContext* globalCtx) {
if (this->timer != 0) {
this->timer--;
}
this->dyna.actor.world.pos.y = (cosf(this->timer * (M_PI / 140)) * 540.0f) + this->dyna.actor.home.pos.y;
if (this->timer == 0) {
func_8088F47C(this);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
}
void func_8088F5A0(BgHidanSyoku* this, GlobalContext* globalCtx) {
if (this->timer != 0) {
this->timer--;
}
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - (cosf(this->timer * (M_PI / 140)) * 540.0f);
if (this->timer == 0) {
func_8088F47C(this);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
}
void func_8088F62C(BgHidanSyoku* this, GlobalContext* globalCtx) {
if (this->timer != 0) {
this->timer--;
}
if (this->timer == 0) {
this->timer = 140;
if (this->dyna.actor.world.pos.y < this->dyna.actor.home.pos.y) {
this->actionFunc = func_8088F514;
} else {
this->actionFunc = func_8088F5A0;
}
}
}
void BgHidanSyoku_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanSyoku* this = (BgHidanSyoku*)thisx;
this->actionFunc(this, globalCtx);
if (func_8004356C(&this->dyna)) {
if (this->unk_168 == 0) {
this->unk_168 = 3;
}
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
} else if (!func_8004356C(&this->dyna)) {
if (this->unk_168 != 0) {
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
}
this->unk_168 = 0;
}
}
void BgHidanSyoku_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gFireTempleFlareDancerPlatformDL);
}