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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
29 lines
1.3 KiB
C
29 lines
1.3 KiB
C
#ifndef DUNGEONS_YDAN_ROOM_6_H
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#define DUNGEONS_YDAN_ROOM_6_H 1
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#include "align_asset_macro.h"
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#define dydan_room_6Tex_001F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_001F00"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_001F00[] = dydan_room_6Tex_001F00;
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#define dydan_room_6Tex_002700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002700"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_002700[] = dydan_room_6Tex_002700;
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#define dydan_room_6Tex_002F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_002F00"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_002F00[] = dydan_room_6Tex_002F00;
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#define dydan_room_6Tex_003700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003700"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_003700[] = dydan_room_6Tex_003700;
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#define dydan_room_6Tex_003F00 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_003F00"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_003F00[] = dydan_room_6Tex_003F00;
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#define dydan_room_6Tex_004700 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6Tex_004700"
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static const ALIGN_ASSET(2) char ydan_room_6Tex_004700[] = dydan_room_6Tex_004700;
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#define dydan_room_6DL_001430 "__OTR__scenes/nonmq/ydan_scene/ydan_room_6DL_001430"
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static const ALIGN_ASSET(2) char ydan_room_6DL_001430[] = dydan_room_6DL_001430;
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#endif // DUNGEONS_YDAN_ROOM_6_H
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