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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
29 lines
1.3 KiB
C
29 lines
1.3 KiB
C
#ifndef DUNGEONS_YDAN_ROOM_1_H
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#define DUNGEONS_YDAN_ROOM_1_H 1
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#include "align_asset_macro.h"
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#define dydan_room_1Tex_000F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_000F98"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_000F98[] = dydan_room_1Tex_000F98;
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#define dydan_room_1Tex_001798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001798"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_001798[] = dydan_room_1Tex_001798;
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#define dydan_room_1Tex_001F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001F98"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_001F98[] = dydan_room_1Tex_001F98;
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#define dydan_room_1Tex_002798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_002798"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_002798[] = dydan_room_1Tex_002798;
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#define dydan_room_1Tex_003200 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_003200"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_003200[] = dydan_room_1Tex_003200;
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#define dydan_room_1DL_000A40 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_000A40"
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static const ALIGN_ASSET(2) char ydan_room_1DL_000A40[] = dydan_room_1DL_000A40;
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#define dydan_room_1DL_003110 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_003110"
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static const ALIGN_ASSET(2) char ydan_room_1DL_003110[] = dydan_room_1DL_003110;
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#endif // DUNGEONS_YDAN_ROOM_1_H
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