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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
29 lines
1.4 KiB
C
29 lines
1.4 KiB
C
#ifndef DUNGEONS_BDAN_ROOM_13_H
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#define DUNGEONS_BDAN_ROOM_13_H 1
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#include "align_asset_macro.h"
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#define dbdan_room_13Tex_0015B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0015B8"
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static const ALIGN_ASSET(2) char bdan_room_13Tex_0015B8[] = dbdan_room_13Tex_0015B8;
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#define dbdan_room_13Tex_001DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_001DB8"
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static const ALIGN_ASSET(2) char bdan_room_13Tex_001DB8[] = dbdan_room_13Tex_001DB8;
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#define dbdan_room_13Tex_0021B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0021B8"
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static const ALIGN_ASSET(2) char bdan_room_13Tex_0021B8[] = dbdan_room_13Tex_0021B8;
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#define dbdan_room_13DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_0015A8"
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static const ALIGN_ASSET(2) char bdan_room_13DL_0015A8[] = dbdan_room_13DL_0015A8;
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#define dbdan_room_13DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_002B68"
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static const ALIGN_ASSET(2) char bdan_room_13DL_002B68[] = dbdan_room_13DL_002B68;
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#define dbdan_room_13Set_000140DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_0015A8"
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static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_0015A8[] = dbdan_room_13Set_000140DL_0015A8;
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#define dbdan_room_13Set_000140DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_002B68"
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static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_002B68[] = dbdan_room_13Set_000140DL_002B68;
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#endif // DUNGEONS_BDAN_ROOM_13_H
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