mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
89 lines
5.1 KiB
C
89 lines
5.1 KiB
C
#ifndef OBJECTS_OBJECT_HINTNUTS_H
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#define OBJECTS_OBJECT_HINTNUTS_H 1
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#include "align_asset_macro.h"
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#define dobject_hintnutsTex_0015A8 "__OTR__objects/object_hintnuts/object_hintnutsTex_0015A8"
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static const ALIGN_ASSET(2) char object_hintnutsTex_0015A8[] = dobject_hintnutsTex_0015A8;
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#define dobject_hintnutsTex_001DA8 "__OTR__objects/object_hintnuts/object_hintnutsTex_001DA8"
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static const ALIGN_ASSET(2) char object_hintnutsTex_001DA8[] = dobject_hintnutsTex_001DA8;
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#define dobject_hintnutsTex_001FA8 "__OTR__objects/object_hintnuts/object_hintnutsTex_001FA8"
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static const ALIGN_ASSET(2) char object_hintnutsTex_001FA8[] = dobject_hintnutsTex_001FA8;
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#define dobject_hintnutsTex_002028 "__OTR__objects/object_hintnuts/object_hintnutsTex_002028"
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static const ALIGN_ASSET(2) char object_hintnutsTex_002028[] = dobject_hintnutsTex_002028;
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#define dobject_hintnutsTex_0020A8 "__OTR__objects/object_hintnuts/object_hintnutsTex_0020A8"
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static const ALIGN_ASSET(2) char object_hintnutsTex_0020A8[] = dobject_hintnutsTex_0020A8;
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#define dobject_hintnutsTex_002128 "__OTR__objects/object_hintnuts/object_hintnutsTex_002128"
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static const ALIGN_ASSET(2) char object_hintnutsTex_002128[] = dobject_hintnutsTex_002128;
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#define dgHintNutsSkel "__OTR__objects/object_hintnuts/gHintNutsSkel"
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static const ALIGN_ASSET(2) char gHintNutsSkel[] = dgHintNutsSkel;
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#define dgHintNutsSpitAnim "__OTR__objects/object_hintnuts/gHintNutsSpitAnim"
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static const ALIGN_ASSET(2) char gHintNutsSpitAnim[] = dgHintNutsSpitAnim;
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#define dgHintNutsBurrowAnim "__OTR__objects/object_hintnuts/gHintNutsBurrowAnim"
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static const ALIGN_ASSET(2) char gHintNutsBurrowAnim[] = dgHintNutsBurrowAnim;
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#define dgHintNutsUnburrowAnim "__OTR__objects/object_hintnuts/gHintNutsUnburrowAnim"
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static const ALIGN_ASSET(2) char gHintNutsUnburrowAnim[] = dgHintNutsUnburrowAnim;
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#define dgHintNutsUpAnim "__OTR__objects/object_hintnuts/gHintNutsUpAnim"
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static const ALIGN_ASSET(2) char gHintNutsUpAnim[] = dgHintNutsUpAnim;
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#define dgHintNutsLookAroundAnim "__OTR__objects/object_hintnuts/gHintNutsLookAroundAnim"
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static const ALIGN_ASSET(2) char gHintNutsLookAroundAnim[] = dgHintNutsLookAroundAnim;
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#define dgHintNutsFreezeAnim "__OTR__objects/object_hintnuts/gHintNutsFreezeAnim"
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static const ALIGN_ASSET(2) char gHintNutsFreezeAnim[] = dgHintNutsFreezeAnim;
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#define dgHintNutsTalkAnim "__OTR__objects/object_hintnuts/gHintNutsTalkAnim"
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static const ALIGN_ASSET(2) char gHintNutsTalkAnim[] = dgHintNutsTalkAnim;
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#define dgHintNutsStandAnim "__OTR__objects/object_hintnuts/gHintNutsStandAnim"
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static const ALIGN_ASSET(2) char gHintNutsStandAnim[] = dgHintNutsStandAnim;
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#define dgHintNutsRunAnim "__OTR__objects/object_hintnuts/gHintNutsRunAnim"
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static const ALIGN_ASSET(2) char gHintNutsRunAnim[] = dgHintNutsRunAnim;
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#define dgHintNutsFlowerDL "__OTR__objects/object_hintnuts/gHintNutsFlowerDL"
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static const ALIGN_ASSET(2) char gHintNutsFlowerDL[] = dgHintNutsFlowerDL;
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#define dgHintNutsNutDL "__OTR__objects/object_hintnuts/gHintNutsNutDL"
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static const ALIGN_ASSET(2) char gHintNutsNutDL[] = dgHintNutsNutDL;
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#define dgHintNutsSkelLimbsLimb_002328DL_000C68 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002328DL_000C68"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002328DL_000C68[] = dgHintNutsSkelLimbsLimb_002328DL_000C68;
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#define dgHintNutsSkelLimbsLimb_002334DL_000B30 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002334DL_000B30"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002334DL_000B30[] = dgHintNutsSkelLimbsLimb_002334DL_000B30;
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#define dgHintNutsSkelLimbsLimb_002340DL_0010C8 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002340DL_0010C8"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002340DL_0010C8[] = dgHintNutsSkelLimbsLimb_002340DL_0010C8;
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#define dgHintNutsSkelLimbsLimb_00234CDL_001208 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_00234CDL_001208"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_00234CDL_001208[] = dgHintNutsSkelLimbsLimb_00234CDL_001208;
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#define dgHintNutsSkelLimbsLimb_002358DL_000D10 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002358DL_000D10"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002358DL_000D10[] = dgHintNutsSkelLimbsLimb_002358DL_000D10;
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#define dgHintNutsSkelLimbsLimb_002364DL_001028 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002364DL_001028"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002364DL_001028[] = dgHintNutsSkelLimbsLimb_002364DL_001028;
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#define dgHintNutsSkelLimbsLimb_002370DL_000F78 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002370DL_000F78"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002370DL_000F78[] = dgHintNutsSkelLimbsLimb_002370DL_000F78;
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#define dgHintNutsSkelLimbsLimb_00237CDL_000E28 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_00237CDL_000E28"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_00237CDL_000E28[] = dgHintNutsSkelLimbsLimb_00237CDL_000E28;
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#define dgHintNutsSkelLimbsLimb_002388DL_000EC8 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002388DL_000EC8"
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static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002388DL_000EC8[] = dgHintNutsSkelLimbsLimb_002388DL_000EC8;
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#endif // OBJECTS_OBJECT_HINTNUTS_H
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