mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 21:02:18 -05:00
f5aacaf38b
Co-authored-by: briaguya <briaguya@alice>
208 lines
6.1 KiB
C++
208 lines
6.1 KiB
C++
#include "GameConfig.h"
|
|
|
|
#include <functional>
|
|
#include <string_view>
|
|
#include <unordered_map>
|
|
|
|
#include "Utils/Directory.h"
|
|
#include <Utils/DiskFile.h>
|
|
#include "Utils/Path.h"
|
|
#include "ZFile.h"
|
|
#include "tinyxml2.h"
|
|
|
|
using ConfigFunc = void (GameConfig::*)(const tinyxml2::XMLElement&);
|
|
|
|
GameConfig::~GameConfig()
|
|
{
|
|
for (auto& declPair : segmentRefFiles)
|
|
{
|
|
for (auto& file : declPair.second)
|
|
{
|
|
delete file;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameConfig::ReadTexturePool(const fs::path& texturePoolXmlPath)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
tinyxml2::XMLError eResult = doc.LoadFile(texturePoolXmlPath.string().c_str());
|
|
|
|
if (eResult != tinyxml2::XML_SUCCESS)
|
|
{
|
|
fprintf(stderr, "Warning: Unable to read texture pool XML with error code %i\n", eResult);
|
|
return;
|
|
}
|
|
|
|
tinyxml2::XMLNode* root = doc.FirstChild();
|
|
|
|
if (root == nullptr)
|
|
return;
|
|
|
|
for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
|
|
child = child->NextSiblingElement())
|
|
{
|
|
if (std::string_view(child->Name()) == "Texture")
|
|
{
|
|
std::string crcStr = child->Attribute("CRC");
|
|
fs::path texPath = child->Attribute("Path");
|
|
std::string texName;
|
|
|
|
uint32_t crc = strtoul(crcStr.c_str(), nullptr, 16);
|
|
|
|
texturePool[crc].path = texPath;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameConfig::GenSymbolMap(const fs::path& symbolMapPath)
|
|
{
|
|
auto symbolLines = DiskFile::ReadAllLines(symbolMapPath);
|
|
|
|
for (std::string& symbolLine : symbolLines)
|
|
{
|
|
auto split = StringHelper::Split(symbolLine, " ");
|
|
uint32_t addr = strtoul(split[0].c_str(), nullptr, 16);
|
|
std::string symbolName = split[1];
|
|
|
|
symbolMap[addr] = std::move(symbolName);
|
|
}
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element)
|
|
{
|
|
std::string fileName = element.Attribute("File");
|
|
GenSymbolMap(Path::GetDirectoryName(configFilePath) / fileName);
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_ActorList(const tinyxml2::XMLElement& element)
|
|
{
|
|
std::string fileName = element.Attribute("File");
|
|
std::vector<std::string> lines =
|
|
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
|
|
|
|
for (auto& line : lines)
|
|
actorList.emplace_back(std::move(line));
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_ObjectList(const tinyxml2::XMLElement& element)
|
|
{
|
|
std::string fileName = element.Attribute("File");
|
|
std::vector<std::string> lines =
|
|
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
|
|
|
|
for (auto& line : lines)
|
|
objectList.emplace_back(std::move(line));
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_EntranceList(const tinyxml2::XMLElement& element)
|
|
{
|
|
std::string fileName = element.Attribute("File");
|
|
std::vector<std::string> lines =
|
|
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
|
|
|
|
for (auto& line : lines)
|
|
entranceList.emplace_back(std::move(line));
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element)
|
|
{
|
|
std::string fileName = element.Attribute("File");
|
|
std::vector<std::string> lines =
|
|
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
|
|
|
|
for (auto& line : lines)
|
|
specialEntranceList.emplace_back(std::move(line));
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_TexturePool(const tinyxml2::XMLElement& element)
|
|
{
|
|
std::string fileName = element.Attribute("File");
|
|
ReadTexturePool(Path::GetDirectoryName(configFilePath) / fileName);
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_BGConfig(const tinyxml2::XMLElement& element)
|
|
{
|
|
bgScreenWidth = element.IntAttribute("ScreenWidth", 320);
|
|
bgScreenHeight = element.IntAttribute("ScreenHeight", 240);
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element)
|
|
{
|
|
const char* pathValue = element.Attribute("Path");
|
|
if (pathValue == nullptr)
|
|
{
|
|
throw std::runtime_error(
|
|
StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
|
|
"\t Missing 'Path' attribute in `ExternalXMLFolder` element.\n"));
|
|
}
|
|
if (externalXmlFolder != "")
|
|
{
|
|
throw std::runtime_error(StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
|
|
"\t `ExternalXMLFolder` is duplicated.\n"));
|
|
}
|
|
externalXmlFolder = pathValue;
|
|
}
|
|
|
|
void GameConfig::ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element)
|
|
{
|
|
const char* xmlPathValue = element.Attribute("XmlPath");
|
|
if (xmlPathValue == nullptr)
|
|
{
|
|
throw std::runtime_error(
|
|
StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
|
|
"\t Missing 'XmlPath' attribute in `ExternalFile` element.\n"));
|
|
}
|
|
const char* outPathValue = element.Attribute("OutPath");
|
|
if (outPathValue == nullptr)
|
|
{
|
|
throw std::runtime_error(
|
|
StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
|
|
"\t Missing 'OutPath' attribute in `ExternalFile` element.\n"));
|
|
}
|
|
|
|
externalFiles.push_back(ExternalFile(fs::path(xmlPathValue), fs::path(outPathValue)));
|
|
}
|
|
|
|
void GameConfig::ReadConfigFile(const fs::path& argConfigFilePath)
|
|
{
|
|
static const std::unordered_map<std::string, ConfigFunc> ConfigFuncDictionary = {
|
|
{"SymbolMap", &GameConfig::ConfigFunc_SymbolMap},
|
|
{"ActorList", &GameConfig::ConfigFunc_ActorList},
|
|
{"ObjectList", &GameConfig::ConfigFunc_ObjectList},
|
|
{"EntranceList", &GameConfig::ConfigFunc_EntranceList},
|
|
{"SpecialEntranceList", &GameConfig::ConfigFunc_specialEntranceList},
|
|
{"TexturePool", &GameConfig::ConfigFunc_TexturePool},
|
|
{"BGConfig", &GameConfig::ConfigFunc_BGConfig},
|
|
{"ExternalXMLFolder", &GameConfig::ConfigFunc_ExternalXMLFolder},
|
|
{"ExternalFile", &GameConfig::ConfigFunc_ExternalFile},
|
|
};
|
|
|
|
configFilePath = argConfigFilePath.string();
|
|
tinyxml2::XMLDocument doc;
|
|
tinyxml2::XMLError eResult = doc.LoadFile(configFilePath.c_str());
|
|
|
|
if (eResult != tinyxml2::XML_SUCCESS)
|
|
{
|
|
throw std::runtime_error("Error: Unable to read config file.");
|
|
}
|
|
|
|
tinyxml2::XMLNode* root = doc.FirstChild();
|
|
|
|
if (root == nullptr)
|
|
return;
|
|
|
|
for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
|
|
child = child->NextSiblingElement())
|
|
{
|
|
auto it = ConfigFuncDictionary.find(child->Name());
|
|
if (it == ConfigFuncDictionary.end())
|
|
{
|
|
fprintf(stderr, "Unsupported configuration variable: %s\n", child->Name());
|
|
continue;
|
|
}
|
|
|
|
std::invoke(it->second, *this, *child);
|
|
}
|
|
}
|