mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 05:25:09 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
112 lines
4.3 KiB
C
112 lines
4.3 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [physac] example - physics shatter
|
|
*
|
|
* This example has been created using raylib 1.5 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
|
|
*
|
|
* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#define PHYSAC_IMPLEMENTATION
|
|
#include "extras/physac.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
|
InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics shatter");
|
|
|
|
// Physac logo drawing position
|
|
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
|
|
int logoY = 15;
|
|
|
|
// Initialize physics and default physics bodies
|
|
InitPhysics();
|
|
SetPhysicsGravity(0, 0);
|
|
|
|
// Create random polygon physics body to shatter
|
|
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, (float)GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
//----------------------------------------------------------------------------------
|
|
UpdatePhysics(); // Update physics system
|
|
|
|
if (IsKeyPressed(KEY_R)) // Reset physics input
|
|
{
|
|
ResetPhysics();
|
|
|
|
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, (float)GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
|
|
}
|
|
|
|
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Physics shatter input
|
|
{
|
|
int count = GetPhysicsBodiesCount();
|
|
for (int i = count - 1; i >= 0; i--)
|
|
{
|
|
PhysicsBody currentBody = GetPhysicsBody(i);
|
|
|
|
if (currentBody != NULL) PhysicsShatter(currentBody, GetMousePosition(), 10/currentBody->inverseMass);
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(BLACK);
|
|
|
|
// Draw created physics bodies
|
|
int bodiesCount = GetPhysicsBodiesCount();
|
|
for (int i = 0; i < bodiesCount; i++)
|
|
{
|
|
PhysicsBody currentBody = GetPhysicsBody(i);
|
|
|
|
int vertexCount = GetPhysicsShapeVerticesCount(i);
|
|
for (int j = 0; j < vertexCount; j++)
|
|
{
|
|
// Get physics bodies shape vertices to draw lines
|
|
// Note: GetPhysicsShapeVertex() already calculates rotation transformations
|
|
Vector2 vertexA = GetPhysicsShapeVertex(currentBody, j);
|
|
|
|
int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape
|
|
Vector2 vertexB = GetPhysicsShapeVertex(currentBody, jj);
|
|
|
|
DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions
|
|
}
|
|
}
|
|
|
|
DrawText("Left mouse button in polygon area to shatter body\nPress 'R' to reset example", 10, 10, 10, WHITE);
|
|
|
|
DrawText("Physac", logoX, logoY, 30, WHITE);
|
|
DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
ClosePhysics(); // Unitialize physics
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|