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https://github.com/HarbourMasters/Shipwright.git
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2b1327c41a
* transition variables renamed * transition circle * transition wipe * sand storm * remaining sceneloadflag rename * transition trigger macros * transition mode enum * transition type enum * tc set params * creg debug transitions
138 lines
4.7 KiB
C
138 lines
4.7 KiB
C
#ifndef _Z64ENVIRONMENT_H_
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#define _Z64ENVIRONMENT_H_
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#include "z64math.h"
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#include "z64light.h"
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#include "z64dma.h"
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#define FILL_SCREEN_OPA (1 << 0)
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#define FILL_SCREEN_XLU (1 << 1)
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typedef enum {
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/* 0 */ LIGHTNING_MODE_OFF, // no lightning
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/* 1 */ LIGHTNING_MODE_ON, // request ligtning strikes at random intervals
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/* 2 */ LIGHTNING_MODE_LAST // request one lightning strike before turning off
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} LightningMode;
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typedef enum {
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/* 0 */ LIGHTNING_STRIKE_WAIT, // wait between lightning strikes. request bolts when timer hits 0
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/* 1 */ LIGHTNING_STRIKE_START, // fade in the flash. note: bolts are requested in the previous state
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/* 2 */ LIGHTNING_STRIKE_END // fade out the flash and go back to wait
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} LightningStrikeState;
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typedef enum {
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/* 0 */ SKYBOX_DMA_INACTIVE,
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/* 1 */ SKYBOX_DMA_FILE1_START,
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/* 2 */ SKYBOX_DMA_FILE1_DONE,
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/* 3 */ SKYBOX_DMA_PAL1_START,
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/* 11 */ SKYBOX_DMA_FILE2_START = 11,
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/* 12 */ SKYBOX_DMA_FILE2_DONE,
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/* 13 */ SKYBOX_DMA_PAL2_START
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} SkyboxDmaState;
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typedef enum {
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/* 0 */ SANDSTORM_OFF,
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/* 1 */ SANDSTORM_FILL,
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/* 2 */ SANDSTORM_UNFILL,
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/* 3 */ SANDSTORM_ACTIVE,
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/* 4 */ SANDSTORM_DISSIPATE
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} SandstormState;
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typedef struct {
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/* 0x00 */ u8 state;
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/* 0x01 */ u8 flashRed;
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/* 0x02 */ u8 flashGreen;
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/* 0x03 */ u8 flashBlue;
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/* 0x04 */ u8 flashAlphaTarget;
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/* 0x08 */ f32 delayTimer;
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} LightningStrike; // size = 0xC
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// describes what skybox files and blending modes to use depending on time of day
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typedef struct {
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/* 0x00 */ u16 startTime;
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/* 0x02 */ u16 endTime;
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/* 0x04 */ u8 blend; // if true, blend between.. skyboxes? palettes?
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/* 0x05 */ u8 skybox1Index; // whats the difference between _pal and non _pal files?
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/* 0x06 */ u8 skybox2Index;
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} struct_8011FC1C; // size = 0x8
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typedef struct {
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/* 0x00 */ u8 ambientColor[3];
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/* 0x03 */ s8 light1Dir[3];
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/* 0x06 */ u8 light1Color[3];
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/* 0x09 */ s8 light2Dir[3];
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/* 0x0C */ u8 light2Color[3];
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/* 0x0F */ u8 fogColor[3];
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/* 0x12 */ s16 fogNear;
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/* 0x14 */ s16 fogFar;
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} EnvLightSettings; // size = 0x16
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// 1.0: 801D8EC4
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// dbg: 80222A44
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typedef struct {
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/* 0x00 */ char unk_00[0x02];
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/* 0x02 */ u16 timeIncrement; // how many units of time that pass every update
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/* 0x04 */ Vec3f sunPos; // moon position can be found by negating the sun position
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/* 0x10 */ u8 skybox1Index;
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/* 0x11 */ u8 skybox2Index;
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/* 0x12 */ char unk_12[0x01];
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/* 0x13 */ u8 skyboxBlend;
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/* 0x14 */ char unk_14[0x01];
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/* 0x15 */ u8 skyboxDisabled;
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/* 0x16 */ u8 sunMoonDisabled;
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/* 0x17 */ u8 unk_17; // currentWeatherMode for skybox? (prev called gloomySky)
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/* 0x18 */ u8 unk_18; // nextWeatherMode for skybox?
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/* 0x19 */ u8 unk_19;
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/* 0x1A */ u16 unk_1A;
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/* 0x1C */ char unk_1C[0x02];
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/* 0x1E */ u8 indoors; // when set, day time has no effect on lighting
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/* 0x1F */ u8 unk_1F; // outdoor light index
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/* 0x20 */ u8 unk_20; // prev outdoor light index?
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/* 0x21 */ u8 unk_21;
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/* 0x22 */ u16 unk_22;
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/* 0x24 */ u16 unk_24;
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/* 0x26 */ char unk_26[0x02];
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/* 0x28 */ LightInfo dirLight1; // used for sunlight outdoors
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/* 0x36 */ LightInfo dirLight2; // used for moonlight outdoors
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/* 0x44 */ s8 skyboxDmaState;
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/* 0x48 */ DmaRequest dmaRequest;
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/* 0x68 */ OSMesgQueue loadQueue;
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/* 0x80 */ OSMesg loadMsg;
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/* 0x84 */ f32 unk_84;
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/* 0x88 */ f32 unk_88;
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/* 0x8C */ s16 adjAmbientColor[3];
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/* 0x92 */ s16 adjLight1Color[3];
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/* 0x98 */ s16 adjFogColor[3];
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/* 0x9E */ s16 adjFogNear;
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/* 0xA0 */ s16 adjFogFar;
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/* 0xA2 */ char unk_A2[0x06];
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/* 0xA8 */ Vec3s windDirection;
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/* 0xB0 */ f32 windSpeed;
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/* 0xB4 */ u8 numLightSettings;
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/* 0xB8 */ EnvLightSettings* lightSettingsList; // list of light settings from the scene file
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/* 0xBC */ u8 blendIndoorLights; // when true, blend between indoor light settings when switching
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/* 0xBD */ u8 unk_BD; // indoor light index
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/* 0xBE */ u8 unk_BE; // prev indoor light index?
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/* 0xBF */ u8 unk_BF;
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/* 0xC0 */ EnvLightSettings lightSettings;
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/* 0xD6 */ u16 unk_D6;
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/* 0xD8 */ f32 unk_D8; // indoor light blend weight?
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/* 0xDC */ u8 unk_DC;
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/* 0xDD */ u8 gloomySkyMode;
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/* 0xDE */ u8 unk_DE; // gloomy sky state
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/* 0xDF */ u8 lightningMode;
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/* 0xE0 */ u8 unk_E0; // env sounds state
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/* 0xE1 */ u8 fillScreen;
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/* 0xE2 */ u8 screenFillColor[4];
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/* 0xE6 */ u8 sandstormState;
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/* 0xE7 */ u8 sandstormPrimA;
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/* 0xE8 */ u8 sandstormEnvA;
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/* 0xE9 */ u8 customSkyboxFilter;
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/* 0xEA */ u8 skyboxFilterColor[4];
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/* 0xEE */ u8 unk_EE[4];
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/* 0xF2 */ u8 unk_F2[4];
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/* 0xF6 */ char unk_F6[0x06];
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} EnvironmentContext; // size = 0xFC
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#endif
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