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https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/**
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* File: SetAnimatedMaterialList.cpp
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* Description: Defines a class SetAnimatedMaterialList to enable ZRoom to declare
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* ZTextureAnimations, using that ZResource to do the work.
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*/
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#include "SetAnimatedMaterialList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZRoom.h"
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#include "ZTextureAnimation.h"
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SetAnimatedMaterialList::SetAnimatedMaterialList(ZFile* nParent)
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: ZRoomCommand(nParent), textureAnimation(nParent)
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{
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}
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void SetAnimatedMaterialList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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textureAnimation.ExtractFromFile(segmentOffset);
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}
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void SetAnimatedMaterialList::DeclareReferences(const std::string& prefix)
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{
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textureAnimation.SetName(textureAnimation.GetDefaultName(prefix.c_str()));
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textureAnimation.DeclareReferences(prefix);
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textureAnimation.GetSourceOutputCode(prefix);
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}
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std::string SetAnimatedMaterialList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "AnimatedMaterial", listName,
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parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_ANIMATED_MATERIAL_LIST(%s)", listName.c_str());
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}
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std::string SetAnimatedMaterialList::GetCommandCName() const
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{
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return "SCmdTextureAnimations";
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}
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RoomCommand SetAnimatedMaterialList::GetRoomCommand() const
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{
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return RoomCommand::SetAnimatedMaterialList;
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}
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