43 lines
1.0 KiB
C
43 lines
1.0 KiB
C
#ifndef Z_EFF_SS_FHGFLASH_H
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#define Z_EFF_SS_FHGFLASH_H
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#include "ultra64.h"
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#include "global.h"
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ s16 scale;
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/* 0x26 */ u8 param;
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/* 0x28 */ Actor* actor;
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/* 0x2C */ u8 type;
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} EffectSsFhgFlashInitParams; // size = 0x30
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typedef enum {
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/* 0x00 */ FHGFLASH_LIGHTBALL,
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/* 0x01 */ FHGFLASH_SHOCK
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} FhgFlashType;
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typedef enum {
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/* 0x00 */ FHGFLASH_LIGHTBALL_GREEN,
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/* 0x01 */ FHGFLASH_LIGHTBALL_LIGHTBLUE,
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/* 0x02 */ FHGFLASH_LIGHTBALL_RED,
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/* 0x03 */ FHGFLASH_LIGHTBALL_YELLOW,
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/* 0x04 */ FHGFLASH_LIGHTBALL_BLUE,
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/* 0x05 */ FHGFLASH_LIGHTBALL_PURPLE,
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/* 0x06 */ FHGFLASH_LIGHTBALL_ORANGE,
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/* 0x07 */ FHGFLASH_LIGHTBALL_WHITE1,
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/* 0x08 */ FHGFLASH_LIGHTBALL_WHITE2
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} FhgFlashLightBallParam;
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typedef enum {
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/* 0x00 */ FHGFLASH_SHOCK_NO_ACTOR,
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/* 0x01 */ FHGFLASH_SHOCK_PLAYER,
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/* 0x02 */ FHGFLASH_SHOCK_PG
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} FhgFlashLightningParam;
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#endif
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