mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-23 16:48:52 -05:00
182 lines
9.4 KiB
C
182 lines
9.4 KiB
C
#ifndef OBJECTS_OBJECT_SK2_H
|
|
#define OBJECTS_OBJECT_SK2_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgStalfosSkullDL "__OTR__objects/object_sk2/gStalfosSkullDL"
|
|
static const ALIGN_ASSET(2) char gStalfosSkullDL[] = dgStalfosSkullDL;
|
|
|
|
#define dgStalfosUpperCoreDL "__OTR__objects/object_sk2/gStalfosUpperCoreDL"
|
|
static const ALIGN_ASSET(2) char gStalfosUpperCoreDL[] = dgStalfosUpperCoreDL;
|
|
|
|
#define dgStalfosRightUpperArmDL "__OTR__objects/object_sk2/gStalfosRightUpperArmDL"
|
|
static const ALIGN_ASSET(2) char gStalfosRightUpperArmDL[] = dgStalfosRightUpperArmDL;
|
|
|
|
#define dgStalfosLowerCoreDL "__OTR__objects/object_sk2/gStalfosLowerCoreDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLowerCoreDL[] = dgStalfosLowerCoreDL;
|
|
|
|
#define dgStalfosRightThighDL "__OTR__objects/object_sk2/gStalfosRightThighDL"
|
|
static const ALIGN_ASSET(2) char gStalfosRightThighDL[] = dgStalfosRightThighDL;
|
|
|
|
#define dgStalfosRightHandDL "__OTR__objects/object_sk2/gStalfosRightHandDL"
|
|
static const ALIGN_ASSET(2) char gStalfosRightHandDL[] = dgStalfosRightHandDL;
|
|
|
|
#define dgStalfosChestDL "__OTR__objects/object_sk2/gStalfosChestDL"
|
|
static const ALIGN_ASSET(2) char gStalfosChestDL[] = dgStalfosChestDL;
|
|
|
|
#define dgStalfosJawDL "__OTR__objects/object_sk2/gStalfosJawDL"
|
|
static const ALIGN_ASSET(2) char gStalfosJawDL[] = dgStalfosJawDL;
|
|
|
|
#define dgStalfosUpperNeckDL "__OTR__objects/object_sk2/gStalfosUpperNeckDL"
|
|
static const ALIGN_ASSET(2) char gStalfosUpperNeckDL[] = dgStalfosUpperNeckDL;
|
|
|
|
#define dgStalfosLowerNeckDL "__OTR__objects/object_sk2/gStalfosLowerNeckDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLowerNeckDL[] = dgStalfosLowerNeckDL;
|
|
|
|
#define dgStalfosShieldDL "__OTR__objects/object_sk2/gStalfosShieldDL"
|
|
static const ALIGN_ASSET(2) char gStalfosShieldDL[] = dgStalfosShieldDL;
|
|
|
|
#define dgStalfosWaistDL "__OTR__objects/object_sk2/gStalfosWaistDL"
|
|
static const ALIGN_ASSET(2) char gStalfosWaistDL[] = dgStalfosWaistDL;
|
|
|
|
#define dgStalfosRightLowerLegDL "__OTR__objects/object_sk2/gStalfosRightLowerLegDL"
|
|
static const ALIGN_ASSET(2) char gStalfosRightLowerLegDL[] = dgStalfosRightLowerLegDL;
|
|
|
|
#define dgStalfosRightForearmDL "__OTR__objects/object_sk2/gStalfosRightForearmDL"
|
|
static const ALIGN_ASSET(2) char gStalfosRightForearmDL[] = dgStalfosRightForearmDL;
|
|
|
|
#define dgStalfosRightFootDL "__OTR__objects/object_sk2/gStalfosRightFootDL"
|
|
static const ALIGN_ASSET(2) char gStalfosRightFootDL[] = dgStalfosRightFootDL;
|
|
|
|
#define dgStalfosRightShoulderArmorDL "__OTR__objects/object_sk2/gStalfosRightShoulderArmorDL"
|
|
static const ALIGN_ASSET(2) char gStalfosRightShoulderArmorDL[] = dgStalfosRightShoulderArmorDL;
|
|
|
|
#define dgStalfosLeftUpperArmDL "__OTR__objects/object_sk2/gStalfosLeftUpperArmDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLeftUpperArmDL[] = dgStalfosLeftUpperArmDL;
|
|
|
|
#define dgStalfosLeftShoulderArmorDL "__OTR__objects/object_sk2/gStalfosLeftShoulderArmorDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLeftShoulderArmorDL[] = dgStalfosLeftShoulderArmorDL;
|
|
|
|
#define dgStalfosLeftFootDL "__OTR__objects/object_sk2/gStalfosLeftFootDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLeftFootDL[] = dgStalfosLeftFootDL;
|
|
|
|
#define dgStalfosLeftForearmDL "__OTR__objects/object_sk2/gStalfosLeftForearmDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLeftForearmDL[] = dgStalfosLeftForearmDL;
|
|
|
|
#define dgStalfosLeftLowerLegDL "__OTR__objects/object_sk2/gStalfosLeftLowerLegDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLeftLowerLegDL[] = dgStalfosLeftLowerLegDL;
|
|
|
|
#define dgStalfosLeftThighDL "__OTR__objects/object_sk2/gStalfosLeftThighDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLeftThighDL[] = dgStalfosLeftThighDL;
|
|
|
|
#define dgStalfosLeftHandDL "__OTR__objects/object_sk2/gStalfosLeftHandDL"
|
|
static const ALIGN_ASSET(2) char gStalfosLeftHandDL[] = dgStalfosLeftHandDL;
|
|
|
|
#define dgStalfosSwordDL "__OTR__objects/object_sk2/gStalfosSwordDL"
|
|
static const ALIGN_ASSET(2) char gStalfosSwordDL[] = dgStalfosSwordDL;
|
|
|
|
#define dgStalfosEyeSocketTex "__OTR__objects/object_sk2/gStalfosEyeSocketTex"
|
|
static const ALIGN_ASSET(2) char gStalfosEyeSocketTex[] = dgStalfosEyeSocketTex;
|
|
|
|
#define dgStalfosEyeTex "__OTR__objects/object_sk2/gStalfosEyeTex"
|
|
static const ALIGN_ASSET(2) char gStalfosEyeTex[] = dgStalfosEyeTex;
|
|
|
|
#define dgStalfosBoneGradientTex "__OTR__objects/object_sk2/gStalfosBoneGradientTex"
|
|
static const ALIGN_ASSET(2) char gStalfosBoneGradientTex[] = dgStalfosBoneGradientTex;
|
|
|
|
#define dgStalfosNostrilTex "__OTR__objects/object_sk2/gStalfosNostrilTex"
|
|
static const ALIGN_ASSET(2) char gStalfosNostrilTex[] = dgStalfosNostrilTex;
|
|
|
|
#define dgStalfosBoneDetailTex "__OTR__objects/object_sk2/gStalfosBoneDetailTex"
|
|
static const ALIGN_ASSET(2) char gStalfosBoneDetailTex[] = dgStalfosBoneDetailTex;
|
|
|
|
#define dgStalfosRibTex "__OTR__objects/object_sk2/gStalfosRibTex"
|
|
static const ALIGN_ASSET(2) char gStalfosRibTex[] = dgStalfosRibTex;
|
|
|
|
#define dgStalfosTrousersSideTex "__OTR__objects/object_sk2/gStalfosTrousersSideTex"
|
|
static const ALIGN_ASSET(2) char gStalfosTrousersSideTex[] = dgStalfosTrousersSideTex;
|
|
|
|
#define dgStalfosShieldTex "__OTR__objects/object_sk2/gStalfosShieldTex"
|
|
static const ALIGN_ASSET(2) char gStalfosShieldTex[] = dgStalfosShieldTex;
|
|
|
|
#define dgStalfosLimbArmorTex "__OTR__objects/object_sk2/gStalfosLimbArmorTex"
|
|
static const ALIGN_ASSET(2) char gStalfosLimbArmorTex[] = dgStalfosLimbArmorTex;
|
|
|
|
#define dgStalfosArmorBackTex "__OTR__objects/object_sk2/gStalfosArmorBackTex"
|
|
static const ALIGN_ASSET(2) char gStalfosArmorBackTex[] = dgStalfosArmorBackTex;
|
|
|
|
#define dgStalfosSwordBladeTex "__OTR__objects/object_sk2/gStalfosSwordBladeTex"
|
|
static const ALIGN_ASSET(2) char gStalfosSwordBladeTex[] = dgStalfosSwordBladeTex;
|
|
|
|
#define dgStalfosTrousersTopTex "__OTR__objects/object_sk2/gStalfosTrousersTopTex"
|
|
static const ALIGN_ASSET(2) char gStalfosTrousersTopTex[] = dgStalfosTrousersTopTex;
|
|
|
|
#define dgStalfosSkel "__OTR__objects/object_sk2/gStalfosSkel"
|
|
static const ALIGN_ASSET(2) char gStalfosSkel[] = dgStalfosSkel;
|
|
|
|
#define dgStalfosFlinchFromHitBehindAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitBehindAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosFlinchFromHitBehindAnim[] = dgStalfosFlinchFromHitBehindAnim;
|
|
|
|
#define dgStalfosFallOverBackwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverBackwardsAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosFallOverBackwardsAnim[] = dgStalfosFallOverBackwardsAnim;
|
|
|
|
#define dgStalfosJumpBackwardsAnim "__OTR__objects/object_sk2/gStalfosJumpBackwardsAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosJumpBackwardsAnim[] = dgStalfosJumpBackwardsAnim;
|
|
|
|
#define dgStalfosBlockWithShieldAnim "__OTR__objects/object_sk2/gStalfosBlockWithShieldAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosBlockWithShieldAnim[] = dgStalfosBlockWithShieldAnim;
|
|
|
|
#define dgStalfosStandAttentionAnim "__OTR__objects/object_sk2/gStalfosStandAttentionAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosStandAttentionAnim[] = dgStalfosStandAttentionAnim;
|
|
|
|
#define dgStalfosFastAdvanceAnim "__OTR__objects/object_sk2/gStalfosFastAdvanceAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosFastAdvanceAnim[] = dgStalfosFastAdvanceAnim;
|
|
|
|
#define dgStalfosMiddleGuardAnim "__OTR__objects/object_sk2/gStalfosMiddleGuardAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosMiddleGuardAnim[] = dgStalfosMiddleGuardAnim;
|
|
|
|
#define dgStalfosSlowAdvanceAnim "__OTR__objects/object_sk2/gStalfosSlowAdvanceAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosSlowAdvanceAnim[] = dgStalfosSlowAdvanceAnim;
|
|
|
|
#define dgStalfosFlinchFromHitFrontAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitFrontAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosFlinchFromHitFrontAnim[] = dgStalfosFlinchFromHitFrontAnim;
|
|
|
|
#define dgStalfosFallOverForwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverForwardsAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosFallOverForwardsAnim[] = dgStalfosFallOverForwardsAnim;
|
|
|
|
#define dgStalfosLeapAnim "__OTR__objects/object_sk2/gStalfosLeapAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosLeapAnim[] = dgStalfosLeapAnim;
|
|
|
|
#define dgStalfosJumpAnim "__OTR__objects/object_sk2/gStalfosJumpAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosJumpAnim[] = dgStalfosJumpAnim;
|
|
|
|
#define dgStalfosJumpslashAnim "__OTR__objects/object_sk2/gStalfosJumpslashAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosJumpslashAnim[] = dgStalfosJumpslashAnim;
|
|
|
|
#define dgStalfosDownSlashAnim "__OTR__objects/object_sk2/gStalfosDownSlashAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosDownSlashAnim[] = dgStalfosDownSlashAnim;
|
|
|
|
#define dgStalfosRecoverFromDownSlashAnim "__OTR__objects/object_sk2/gStalfosRecoverFromDownSlashAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosRecoverFromDownSlashAnim[] = dgStalfosRecoverFromDownSlashAnim;
|
|
|
|
#define dgStalfosUpSlashAnim "__OTR__objects/object_sk2/gStalfosUpSlashAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosUpSlashAnim[] = dgStalfosUpSlashAnim;
|
|
|
|
#define dgStalfosLandFromLeapAnim "__OTR__objects/object_sk2/gStalfosLandFromLeapAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosLandFromLeapAnim[] = dgStalfosLandFromLeapAnim;
|
|
|
|
#define dgStalfosLaughAnim "__OTR__objects/object_sk2/gStalfosLaughAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosLaughAnim[] = dgStalfosLaughAnim;
|
|
|
|
#define dgStalfosLookAroundAnim "__OTR__objects/object_sk2/gStalfosLookAroundAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosLookAroundAnim[] = dgStalfosLookAroundAnim;
|
|
|
|
#define dgStalfosSidestepAnim "__OTR__objects/object_sk2/gStalfosSidestepAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim;
|
|
|
|
#define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim"
|
|
static const ALIGN_ASSET(2) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_SK2_H
|