Shipwright/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld...

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#include "../../static_data.h"
#include "../hints.hpp"
#include "../../../custom-message/CustomMessageManager.h"
namespace Rando {
void StaticData::HintTable_Init_Exclude_Overworld() {
hintTextTable[RHT_KF_KOKIRI_SWORD_CHEST] = HintText(CustomMessage("They say that the #hidden treasure of the Kokiri# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trésor des Kokiri# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #tesoro oculto de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_TOP_LEFT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_TOP_RIGHT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_BOTTOM_LEFT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_KF_MIDOS_BOTTOM_RIGHT_CHEST] = HintText(CustomMessage("They say that #inside Mido's house# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #dans la maison de Mido# gît #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, en la #casa de Mido# yace #[[1]]#.
{}, {
CustomMessage("They say that the #leader of the Kokiri# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #chef des Kokiri# possède #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #líder de los Kokiri# esconde #[[1]]#.
hintTextTable[RHT_GRAVEYARD_SHIELD_GRAVE_CHEST] = HintText(CustomMessage("They say that the #treasure of a fallen soldier# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trésor du soldat mort# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #tesoro de un soldado caído# esconde #[[1]]#.
hintTextTable[RHT_DMT_CHEST] = HintText(CustomMessage("They say that hidden behind a wall on a #mountain trail# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, derrière une façade du #chemin montagneux# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, tras una pared del #sendero de la montaña# yace #[[1]]#.
hintTextTable[RHT_GC_MAZE_RIGHT_CHEST] = HintText(CustomMessage("They say that in #Goron City# explosives unlock #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, des explosions dans le #village Goron# révèlent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en la #Ciudad Goron# unos explosivos desbloquean #[[1]]#.
hintTextTable[RHT_GC_MAZE_CENTER_CHEST] = HintText(CustomMessage("They say that in #Goron City# explosives unlock #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, des explosions dans le #village Goron# révèlent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en la #Ciudad Goron# unos explosivos desbloquean #[[1]]#.
hintTextTable[RHT_ZD_CHEST] = HintText(CustomMessage("They say that fire #beyond a waterfall# reveals #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, du feu #derrière la cascade# éclaire #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, las #llamas tras una una cascada# revelan #[[1]]#.
hintTextTable[RHT_GRAVEYARD_HOOKSHOT_CHEST] = HintText(CustomMessage("They say that #dead Dampé's first prize# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #première course d'Igor# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, el primer premio de #la carrera de Dampé# se trata de #[[1]]#.
{}, {
CustomMessage("They say that a chest hidden by a #speedy spectre# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #coffre du rapide revenant# contient #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un cofre custodiado por un #espectro veloz# contiene #[[1]]#.
hintTextTable[RHT_GF_CHEST] = HintText(CustomMessage("They say that on a #rooftop in the desert# lies #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, sur un #toit du désert# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en una #azotea del desierto# yace #[[1]]#.
hintTextTable[RHT_KAK_REDEAD_GROTTO_CHEST] = HintText(CustomMessage("They say that #zombies beneath the earth# guard #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #revenants sous terre# protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, unos #zombis subterráneos# esconden #[[1]]#.
hintTextTable[RHT_SFM_WOLFOS_GROTTO_CHEST] = HintText(CustomMessage("They say that #wolves beneath the earth# guard #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #loups sous terre# protègent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, unos #lobos subterráneos# esconden #[[1]]#.
hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a field near a drawbridge# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte près d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura cercano a un puente# yace #[[1]]#.
hintTextTable[RHT_HF_NEAR_MARKET_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a field near a drawbridge# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte près d'un pont# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura cercano a un puente# yace #[[1]]#.
hintTextTable[RHT_HF_SOUTHEAST_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole amongst trees in a field# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte près des arbres# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura rodeado de árboles# yace #[[1]]#.
hintTextTable[RHT_HF_SOUTHEAST_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole amongst trees in a field# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte près des arbres# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una llanura rodeado de árboles# yace #[[1]]#.
hintTextTable[RHT_HF_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that an #open hole in a field# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans les plaines# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de una llanura# yace #[[1]]#.
hintTextTable[RHT_HF_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in an open hole in a field# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans les plaines# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de una llanura# yace #[[1]]#.
hintTextTable[RHT_KAK_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that an #open hole in a town# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans le village# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de un pueblo# yace #[[1]]#.
hintTextTable[RHT_KAK_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in an open hole in a town# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans le village# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo descubierto de un pueblo# yace #[[1]]#.
hintTextTable[RHT_ZR_OPEN_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole along a river# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte près du fleuve# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo junto a un río# yace #[[1]]#.
hintTextTable[RHT_ZR_OPEN_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole along a river# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte près du fleuve# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo junto a un río# yace #[[1]]#.
hintTextTable[RHT_KF_STORMS_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a forest village# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte inondée de pluie dans le Village Kokiri# révèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una tribu del bosque# yace #[[1]]#.
hintTextTable[RHT_KF_STORMS_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a forest village# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte inondée de pluie dans le Village Kokiri# révèle #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de una tribu del bosque# yace #[[1]]#.
hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a wooded maze# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans le labyrinthe sylvestre# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo de un laberinto forestal# yace #[[1]]#.
hintTextTable[RHT_LW_NEAR_SHORTCUTS_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a wooded maze# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans le labyrinthe sylvestre# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo de un laberinto forestal# yace #[[1]]#.
hintTextTable[RHT_DMT_STORMS_GROTTO_CHEST] = HintText(CustomMessage("They say that #hole flooded with rain on a mountain# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte inondée de pluie sur la montagne# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo de una montaña inundado de lluvia# yace #[[1]]#.
hintTextTable[RHT_DMT_STORMS_GROTTO_FISH] = HintText(CustomMessage("They say that #fish in a hole flooded with rain on a mountain# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte inondée de pluie sur la montagne# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo un #hoyo de una montaña inundado de lluvia# yace #[[1]]#.
hintTextTable[RHT_DMC_UPPER_GROTTO_CHEST] = HintText(CustomMessage("They say that a #hole in a volcano# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans le volcan# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de un volcán# yace #[[1]]#.
hintTextTable[RHT_DMC_UPPER_GROTTO_FISH] = HintText(CustomMessage("They say that a #fish in a hole in a volcano# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #grotte dans le volcan# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo el #hoyo de un volcán# yace #[[1]]#.
hintTextTable[RHT_TOT_MASTER_SWORD] = HintText(CustomMessage("They say that a #pedestal in a temple# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, un #piédestal dans un temple# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #pedestal en un templo# sostiene #[[1]]#.
hintTextTable[RHT_TOT_LIGHT_ARROWS_CUTSCENE] = HintText(CustomMessage("They say that the #final gift of a princess# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #cadeau d'adieu de la princesse# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #obsequio final de la princesa# se trata de #[[1]]#.
hintTextTable[RHT_LW_GIFT_FROM_SARIA] = HintText(CustomMessage("They say that #Saria's Gift# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #cadeau de Saria# est #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, el #regalo de Saria# se trata de #[[1]]#.
{}, {
CustomMessage("They say that a #potato hoarder# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #panini mélodieux# est en fait #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, cierta #jovencita verde# concede #[[1]]#.
CustomMessage("They say that a rooty tooty #flutey cutey# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #patate musicale# est en fait #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, una #gran amiga# concede #[[1]]#.
hintTextTable[RHT_ZF_GREAT_FAIRY_REWARD] = HintText(CustomMessage("They say that the #fairy of winds# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fée du vent# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #hada del viento# brinda #[[1]]#.
hintTextTable[RHT_HC_GREAT_FAIRY_REWARD] = HintText(CustomMessage("They say that the #fairy of fire# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fée du feu# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #hada del fuego# brinda #[[1]]#.
hintTextTable[RHT_COLOSSUS_GREAT_FAIRY_REWARD] = HintText(CustomMessage("They say that the #fairy of love# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fée de l'amour# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #hada del amor# brinda #[[1]]#.
hintTextTable[RHT_DMT_GREAT_FAIRY_REWARD] = HintText(CustomMessage("They say that a #magical fairy# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fée de la magie# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #hada mágica# brinda #[[1]]#.
hintTextTable[RHT_DMC_GREAT_FAIRY_REWARD] = HintText(CustomMessage("They say that a #magical fairy# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fée de la magie# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #hada mágica# brinda #[[1]]#.
hintTextTable[RHT_OGC_GREAT_FAIRY_REWARD] = HintText(CustomMessage("They say that the #fairy of strength# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fée de la force# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #hada de la fuerza# brinda #[[1]]#.
hintTextTable[RHT_SONG_FROM_IMPA] = HintText(CustomMessage("They say that #deep in a castle#, Impa teaches #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #la gardienne de la princesse# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en el #jardín del castillo Impa enseña# #[[1]]#.
hintTextTable[RHT_SONG_FROM_MALON] = HintText(CustomMessage("They say that #a farm girl# sings #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fillette de la ferme# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #chica rupestre# canta #[[1]]#.
hintTextTable[RHT_SONG_FROM_SARIA] = HintText(CustomMessage("They say that #deep in the forest#, Saria teaches #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fille de la forêt# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, al #fondo del bosque# Saria enseña #[[1]]#.
hintTextTable[RHT_SONG_FROM_WINDMILL] = HintText(CustomMessage("They say that a man #in a windmill# is obsessed with #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#homme du moulin# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #hombre del molino# está obsesionado con #[[1]]#.
hintTextTable[RHT_HC_MALON_EGG] = HintText(CustomMessage("They say that a #girl looking for her father# gives #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #fillette qui cherche son père# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #chica en busca de su padre# otorga #[[1]]#.
hintTextTable[RHT_HC_ZELDAS_LETTER] = HintText(CustomMessage("They say that a #princess in a castle# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #princesse dans le château# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la #princesa de un castillo# otorga #[[1]]#.
hintTextTable[RHT_ZD_DIVING_MINIGAME] = HintText(CustomMessage("They say that those who #dive for Zora rupees# will find #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, ceux qui #plongent pour des rubis Zora# trouveront #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, aquellos que se #sumergan por las rupias zora# encontrarán #[[1]]#.
{}, {
CustomMessage("They say that an #unsustainable business model# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #mauvais modèle d'affaires# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #mal modelo de negocio# premia con #[[1]]#.
hintTextTable[RHT_LH_CHILD_FISHING] = HintText(CustomMessage("They say that #fishing in youth# bestows #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #pêcher dans sa jeunesse# promet #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #pescar en la juventud# conduce a #[[1]]#.
hintTextTable[RHT_LH_POND_FISH] = HintText(CustomMessage("They say that #hitting the pond# reveals #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
hintTextTable[RHT_LH_HYRULE_LOACH] = HintText(CustomMessage("They say that #fishing the hyrule loach# will give you #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, !!! #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, si #pescas a la Locha de Hyrule# encontrarás #[[1]]#.
{}, {
CustomMessage("They say that #fishing the legend# bestows #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, !!! #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #pescar a la leyenda# conduce a #[[1]]#.
hintTextTable[RHT_LH_ADULT_FISHING] = HintText(CustomMessage("They say that #fishing in maturity# bestows #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #pêcher dans sa maturité# promet #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #pescar en la madurez# conduce a #[[1]]#.
hintTextTable[RHT_LH_LAB_DIVE] = HintText(CustomMessage("They say that a #diving experiment# is rewarded with #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#expérience de plongée# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #bucear para un experimento# se premia con #[[1]]#.
// RANDOTODO: needs translation
hintTextTable[RHT_ZD_FISH] = HintText(CustomMessage("They say that a #fish by a waterfall# hoards #[[1]]#.", {QM_RED, QM_GREEN}));
hintTextTable[RHT_GC_ROLLING_GORON_AS_ADULT] = HintText(CustomMessage("They say that #reassuring a young Goron# is rewarded with #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #rassurer un jeune Goron# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #calmar a un joven Goron# otorga #[[1]]#.
{}, {
CustomMessage("They say that #comforting yourself# provides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, se #réconforter soi-même# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #confrontarte a ti mismo# otorga #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = HintText(CustomMessage("They say that the #first explosive prize# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #premier prix explosif# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #primer premio explosivo# se trata de #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = HintText(CustomMessage("They say that the #second explosive prize# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #deuxième prix explosif# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #segundo premio explosivo# se trata de #[[1]]#.
hintTextTable[RHT_MARKET_LOST_DOG] = HintText(CustomMessage("They say that #rescuing Richard the Dog# is rewarded with #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #retrouver Kiki le chien# promet #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #rescatar al perrito Ricardo# conduce a #[[1]]#.
{}, {
CustomMessage("They say that #puppy lovers# will find #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #amoureux canins# trouveront #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, los #amantes caninos# encontrarán #[[1]]#.
hintTextTable[RHT_LW_OCARINA_MEMORY_GAME] = HintText(CustomMessage("They say that #playing an Ocarina in Lost Woods# is rewarded with #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #jouer l'ocarina dans les Bois Perdus# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #tocar la ocarina en el Bosque Perdido# otorga #[[1]]#.
{}, {
CustomMessage("They say that the prize for a #game of Simon Says# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #récompense de Jean Dit# est #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #repetir ciertas melodías# otorga #[[1]]#.
CustomMessage("They say that a #child sing-a-long# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #jeunes flûtistes# donnent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #tocar junto a otros# otorga #[[1]]#.
hintTextTable[RHT_KAK_10_GOLD_SKULLTULA_REWARD] = HintText(CustomMessage("They say that slaying #10 Gold Skulltulas# reveals #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, détruire #10 Skulltulas d'or# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #exterminar 10 skulltulas doradas# revela #[[1]]#.
{}, {
CustomMessage("They say that #10 bug badges# rewards #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #10 écussons# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #10 medallas de insectos# otorgan #[[1]]#.
CustomMessage("They say that #10 spider souls# yields #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #10 âmes# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, #10 almas de araña# otorgan #[[1]]#.
CustomMessage("They say that #10 auriferous arachnids# lead to #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #10 arachnides aurifères# donnent #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #10 arácnidos auríferos# otorgan #[[1]]#.
hintTextTable[RHT_KAK_MAN_ON_ROOF] = HintText(CustomMessage("They say that a #rooftop wanderer# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #rencontre sur un toit# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #alguien sobre un tejado# otorga #[[1]]#.
hintTextTable[RHT_ZR_MAGIC_BEAN_SALESMAN] = HintText(CustomMessage("They say that a #bean seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de haricots magiques# vend en fait #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, el #vendedor de judías# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a seller of #colorful crops# has #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de légumes# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el vendedor de un #colorido cultivo# ofrece #[[1]]#.
hintTextTable[RHT_ZR_FROGS_IN_THE_RAIN] = HintText(CustomMessage("They say that #frogs in a storm# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #des grenouilles mouillées# donnent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, las #ancas bajo la tormenta# otorgan #[[1]]#.
hintTextTable[RHT_ZR_FROGS_ZELDAS_LULLABY] = HintText(CustomMessage("They say that after hearing #Zelda's Lullaby, the frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, à l'écoute de #la berceuse de Zelda, les grenouilles# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, después de escuchar #la Nana de Zelda, las ranas# regalan #[[1]]#.
{}, {
CustomMessage("They say that #sleepy frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #les grenouilles somnolentes# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, las #ranas somnolientas# regalan #[[1]]#.
CustomMessage("They say that #the Froggish Tenor in the back-left# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #le ténor grenouillesque au fond à gauche# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #Sapo Tenore al fondo, a la izquierda#, regala #[[1]]#.
hintTextTable[RHT_ZR_FROGS_EPONAS_SONG] = HintText(CustomMessage("They say that after hearing #Epona's Song, the frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, à l'écoute du #chant d'Epona, les grenouilles# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, después de escuchar #la Canción de Epona, las ranas# regalan #[[1]]#.
{}, {
CustomMessage("They say that #equine frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #les grenouilles équestres# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, las #ranas equinas# regalan #[[1]]#.
CustomMessage("They say that #the Froggish Tenor in the back-right# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #le ténor grenouillesque au fond à droite# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #Sapo Tenore al fondo, a la derecha#, regala #[[1]]#.
hintTextTable[RHT_ZR_FROGS_SARIAS_SONG] = HintText(CustomMessage("They say that after hearing #Saria's Song, the frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, à l'écoute du #chant de Saria, les grenouilles# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, después de escuchar #la Canción de Saria, las ranas# regalan #[[1]]#.
{}, {
CustomMessage("They say that #sylvan frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #les grenouilles sylvestres# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, las #ranas silvestres# regalan #[[1]]#.
CustomMessage("They say that #the Froggish Tenor in the center# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #le ténor grenouillesque dans le centre# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #Sapo Tenore en el centro# regala #[[1]]#.
hintTextTable[RHT_ZR_FROGS_SUNS_SONG] = HintText(CustomMessage("They say that after hearing #the Sun's Song, the frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, à l'écoute du #chant du soleil, les grenouilles# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, después de escuchar #la Canción del Sol, las ranas# regalan #[[1]]#.
{}, {
CustomMessage("They say that #enlightened frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #les grenouilles éclairées# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, las #ranas alumbradas# regalan #[[1]]#.
CustomMessage("They say that #the Froggish Tenor in the front-left# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #le ténor grenouillesque à l'avant gauche# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #Sapo Tenore al frente, a la izquierda#, regala #[[1]]#.
hintTextTable[RHT_ZR_FROGS_SONG_OF_TIME] = HintText(CustomMessage("They say that after hearing #the Song of Time, the frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, à l'écoute du #chant du temps, les grenouilles# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, después de escuchar #la Canción del tiempo, las ranas# regalan #[[1]]#.
{}, {
CustomMessage("They say that #time-traveling frogs# gift #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #les grenouilles voyageuses dans le temps# donnent #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, las #ranas viajeras del tiempo# regalan #[[1]]#.
CustomMessage("They say that #the Froggish Tenor in the front-right# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #le ténor grenouillesque à l'avant droite# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, el #Sapo Tenore al frente, a la derecha#, regala #[[1]]#.
hintTextTable[RHT_GF_HBA_1000_POINTS] = HintText(CustomMessage("They say that scoring 1000 in #horseback archery# grants #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, obtenir 1000 points dans l'#archerie équestre# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, conseguir 1000 puntos en el #tiro con arco a caballo# premia #[[1]]#.
hintTextTable[RHT_MARKET_SHOOTING_GALLERY_REWARD] = HintText(CustomMessage("They say that #shooting in youth# grants #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #faire du tir dans sa jeunesse# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #disparar en la juventud# otorga #[[1]]#.
hintTextTable[RHT_KAK_SHOOTING_GALLERY_REWARD] = HintText(CustomMessage("They say that #shooting in maturity# grants #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #faire du tir dans sa maturité# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #disparar en la madurez# otorga #[[1]]#.
hintTextTable[RHT_LW_TARGET_IN_WOODS] = HintText(CustomMessage("They say that shooting a #target in the woods# grants #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #tirer une cible dans les bois# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, disparar a un #blanco forestal# brinda #[[1]]#.
hintTextTable[RHT_KAK_ANJU_AS_ADULT] = HintText(CustomMessage("They say that a #chicken caretaker# offers adults #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, devenir un #éleveur de Cocottes# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #cuidadora de emplumados# le ofrece a los mayores #[[1]]#.
hintTextTable[RHT_LLR_TALONS_CHICKENS] = HintText(CustomMessage("They say that #finding Super Cuccos# is rewarded with #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #trouver des Super Cocottes# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #hallar los supercucos# conduce a #[[1]]#.
hintTextTable[RHT_GC_ROLLING_GORON_AS_CHILD] = HintText(CustomMessage("They say that the prize offered by a #large rolling Goron# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la récompense d'un #gros Goron roulant# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #gran Goron rodante# otorga #[[1]]#.
hintTextTable[RHT_LH_UNDERWATER_ITEM] = HintText(CustomMessage("They say that the #sunken treasure in a lake# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trésor au fond du lac# est #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #tesoro hundido del lago# se trata de #[[1]]#.
hintTextTable[RHT_GF_GERUDO_MEMBERSHIP_CARD] = HintText(CustomMessage("They say that #rescuing captured carpenters# is rewarded with #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #secourir les charpentiers capturés# assure #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #rescatar los apresados carpinteros# se premia con #[[1]]#.
hintTextTable[RHT_WASTELAND_BOMBCHU_SALESMAN] = HintText(CustomMessage("They say that a #carpet guru# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #un marchand du désert# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #genio de una alfombra# vende #[[1]]#.
hintTextTable[RHT_GC_MEDIGORON] = HintText(CustomMessage("They say that #Medigoron# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #Medigoron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #Medigoron# vende #[[1]]#.
hintTextTable[RHT_KAK_GRANNYS_SHOP] = HintText(CustomMessage("They say that the #potion shop lady# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #dame du magasin de potion# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la #señora de la tienda de pociones# vende #[[1]]#.
hintTextTable[RHT_KAK_IMPAS_HOUSE_FREESTANDING_POH] = HintText(CustomMessage("They say that #imprisoned in a house# lies #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #encagé dans une maison# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #en una casa entre rejas# yace #[[1]]#.
hintTextTable[RHT_HF_TEKTITE_GROTTO_FREESTANDING_POH] = HintText(CustomMessage("They say that #deep underwater in a hole# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #dans les profondeurs d'une grotte# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #en lo hondo bajo un hoyo# yace #[[1]]#.
hintTextTable[RHT_KAK_WINDMILL_FREESTANDING_POH] = HintText(CustomMessage("They say that on a #windmill ledge# lies #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #haut perché dans le moulin# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, al #borde de un molino# yace #[[1]]#.
hintTextTable[RHT_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = HintText(CustomMessage("They say that #dead Dampe's second# prize is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #deuxième course d'Igor# donne #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, el segundo premio de #la carrera de Dampé# se trata de #[[1]]#.
{}, {
CustomMessage("They say that #racing a ghost# leads to #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le défi du #revenant rapide# donne #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, #perseguir a un fantasma# conduce a #[[1]]#.
hintTextTable[RHT_LLR_FREESTANDING_POH] = HintText(CustomMessage("They say that in a #ranch silo# lies #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #dans l'entrepôt de la ferme# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en un #granero rupestre# yace #[[1]]#.
hintTextTable[RHT_GRAVEYARD_FREESTANDING_POH] = HintText(CustomMessage("They say that a #crate in a graveyard# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #la boîte dans le Cimetière# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo la #caja de un cementerio# yace #[[1]]#.
hintTextTable[RHT_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = HintText(CustomMessage("They say that a #gravekeeper digs up# #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #le jeu du fossoyeur# cache #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, cierto #sepultero desentierra# #[[1]]#.
hintTextTable[RHT_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH] = HintText(CustomMessage("They say that on top of a #pillar in a river# lies #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #sur un pilier au dessus du fleuve# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en lo alto del #pilar de un río# yace #[[1]]#.
hintTextTable[RHT_ZR_NEAR_DOMAIN_FREESTANDING_POH] = HintText(CustomMessage("They say that on a #river ledge by a waterfall# lies #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #sur la falaise au dessus du fleuve# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, al borde de #la entrada a una cascada# yace #[[1]]#.
hintTextTable[RHT_LH_FREESTANDING_POH] = HintText(CustomMessage("They say that high on a #lab rooftop# one can find #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #la tour d'observation du lac# cache #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en lo #alto de un laboratorio# yace #[[1]]#.
hintTextTable[RHT_ZF_ICEBERG_FREESTANDING_POH] = HintText(CustomMessage("They say that #floating on ice# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #gisant sur la glace# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #flotando sobre hielo# yace #[[1]]#.
hintTextTable[RHT_GV_WATERFALL_FREESTANDING_POH] = HintText(CustomMessage("They say that behind a #valley waterfall# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #derrière la cascade du désert# se cache #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, tras una #desierta cascada# yace #[[1]]#.
hintTextTable[RHT_GV_CRATE_FREESTANDING_POH] = HintText(CustomMessage("They say that a #crate in a valley# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boîte dans la vallée# contient #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo la #caja de un valle# yace #[[1]]#.
hintTextTable[RHT_COLOSSUS_FREESTANDING_POH] = HintText(CustomMessage("They say that on top of an #arch of stone# lies #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #gisant sur une arche de pierre# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en lo alto de un #arco de piedra# yace #[[1]]#.
hintTextTable[RHT_DMT_FREESTANDING_POH] = HintText(CustomMessage("They say that above a #mountain cavern entrance# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, gisant #au dessus de la caverne montagneuse# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, en lo alto de la #entrada de una cueva en la montaña# yace #[[1]]#.
hintTextTable[RHT_DMC_WALL_FREESTANDING_POH] = HintText(CustomMessage("They say that nestled in a #volcanic wall# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, dans une #alcove volcanique# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, entre unas #murallas volcánicas# yace #[[1]]#.
hintTextTable[RHT_DMC_VOLCANO_FREESTANDING_POH] = HintText(CustomMessage("They say that obscured by #volcanic ash# is #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #recouvert de cendres volcaniques# gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, bajo la #ceniza volcánica# yace #[[1]]#.
hintTextTable[RHT_GF_NORTH_F1_CARPENTER] = HintText(CustomMessage("They say that #defeating Gerudo guards# reveals #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #geôliers Gerudo# détiennent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #derrotar a las guardas Gerudo# revela #[[1]]#.
hintTextTable[RHT_GF_NORTH_F2_CARPENTER] = HintText(CustomMessage("They say that #defeating Gerudo guards# reveals #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #geôliers Gerudo# détiennent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #derrotar a las guardas Gerudo# revela #[[1]]#.
hintTextTable[RHT_GF_SOUTH_F1_CARPENTER] = HintText(CustomMessage("They say that #defeating Gerudo guards# reveals #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #geôliers Gerudo# détiennent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #derrotar a las guardas Gerudo# revela #[[1]]#.
hintTextTable[RHT_GF_SOUTH_F2_CARPENTER] = HintText(CustomMessage("They say that #defeating Gerudo guards# reveals #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, les #geôliers Gerudo# détiennent #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #derrotar a las guardas Gerudo# revela #[[1]]#.
hintTextTable[RHT_HF_GS_NEAR_KAK_GROTTO] = HintText(CustomMessage("They say that a #spider-guarded spider in a hole# hoards #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans un trou d'arachnides# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula custodiada por otra# de un hoyo otorga #[[1]]#.
hintTextTable[RHT_LLR_GS_BACK_WALL] = HintText(CustomMessage("They say that night reveals a #spider in a ranch# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur la façade de la ferme# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula del rancho# que otorga #[[1]]#.
hintTextTable[RHT_LLR_GS_RAIN_SHED] = HintText(CustomMessage("They say that night reveals a #spider in a ranch# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur le mur de l'enclos# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula del rancho# que otorga #[[1]]#.
hintTextTable[RHT_LLR_GS_HOUSE_WINDOW] = HintText(CustomMessage("They say that night reveals a #spider in a ranch# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur la maison de ferme# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula del rancho# que otorga #[[1]]#.
hintTextTable[RHT_LLR_GS_TREE] = HintText(CustomMessage("They say that a spider hiding in a #ranch tree# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans l'arbre de la ferme# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una Skulltula escondida en el #árbol de un rancho# otorga #[[1]]#.
hintTextTable[RHT_KF_GS_BEAN_PATCH] = HintText(CustomMessage("They say that a #spider buried in a forest# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée dans la forêt# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada en un bosque# otorga #[[1]]#.
hintTextTable[RHT_KF_GS_KNOW_IT_ALL_HOUSE] = HintText(CustomMessage("They say that night in the past reveals a #spider in a forest# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula derrière une cabane de la forêt# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela en el pasado una #Skulltula del bosque# que otorga #[[1]]#.
hintTextTable[RHT_KF_GS_HOUSE_OF_TWINS] = HintText(CustomMessage("They say that night in the future reveals a #spider in a forest# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une cabane de la forêt# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela en el futuro una #Skulltula del rancho# que otorga #[[1]]#.
hintTextTable[RHT_LW_GS_BEAN_PATCH_NEAR_BRIDGE] = HintText(CustomMessage("They say that a #spider buried deep in a forest maze# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée dans les bois# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada en un laberinto forestal# otorga #[[1]]#.
hintTextTable[RHT_LW_GS_BEAN_PATCH_NEAR_THEATER] = HintText(CustomMessage("They say that a #spider buried deep in a forest maze# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée dans les bois# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada en un laberinto forestal# otorga #[[1]]#.
hintTextTable[RHT_LW_GS_ABOVE_THEATER] = HintText(CustomMessage("They say that night reveals a #spider deep in a forest maze# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula haut perchée dans les bois# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula del laberinto forestal# que otorga #[[1]]#.
hintTextTable[RHT_SFM_GS] = HintText(CustomMessage("They say that night reveals a #spider in a forest meadow# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans le sanctuaire des bois# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula de la pradera del bosque# que otorga #[[1]]#.
hintTextTable[RHT_OGC_GS] = HintText(CustomMessage("They say that a #spider outside a tyrant's tower# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula parmi les ruines du château# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula a las afueras de la torre de un tirano# otorga #[[1]]#.
hintTextTable[RHT_HC_GS_TREE] = HintText(CustomMessage("They say that a spider hiding in a #tree outside of a castle# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans l'arbre près du château# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una Skulltula escondida en el #árbol de las afueras de un castillo# otorga #[[1]]#.
hintTextTable[RHT_MARKET_GS_GUARD_HOUSE] = HintText(CustomMessage("They say that a #spider in a guarded crate# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans une boîte en ville# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula bajo una custodiada caja# otorga #[[1]]#.
hintTextTable[RHT_DMC_GS_BEAN_PATCH] = HintText(CustomMessage("They say that a #spider buried in a volcano# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée dans un volcan# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada en un volcán# otorga #[[1]]#.
hintTextTable[RHT_DMT_GS_BEAN_PATCH] = HintText(CustomMessage("They say that a #spider buried outside a cavern# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée près d'une caverne# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada a la entrada de una cueva# otorga #[[1]]#.
hintTextTable[RHT_DMT_GS_NEAR_KAK] = HintText(CustomMessage("They say that a #spider hidden in a mountain nook# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula cachée dans le flanc d'une montagne# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula oculta en el rincón de la montaña# otorga #[[1]]#.
hintTextTable[RHT_DMT_GS_ABOVE_DODONGOS_CAVERN] = HintText(CustomMessage("They say that the hammer reveals a #spider on a mountain# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula derrière un rocher massif près d'une caverne# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el martillo revela #una Skulltula de la montaña# que otorga #[[1]]#.
hintTextTable[RHT_DMT_GS_FALLING_ROCKS_PATH] = HintText(CustomMessage("They say that the hammer reveals a #spider on a mountain# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula derrière un rocher massif près du sommet d'un volcan# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el martillo revela #una Skulltula de la montaña# que otorga #[[1]]#.
hintTextTable[RHT_GC_GS_CENTER_PLATFORM] = HintText(CustomMessage("They say that a #suspended spider# in Goron City holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula perchée dans le village Goron# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula suspendida# en la Ciudad Goron otorga #[[1]]#.
hintTextTable[RHT_GC_GS_BOULDER_MAZE] = HintText(CustomMessage("They say that a spider in a #Goron City crate# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans une boîte du village Goron# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula bajo una caja# de la Ciudad Goron otorga #[[1]]#.
hintTextTable[RHT_KAK_GS_HOUSE_UNDER_CONSTRUCTION] = HintText(CustomMessage("They say that night in the past reveals a #spider in a town# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans le chantier de construction# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del pasado revela una #Skulltula del pueblo# que otorga #[[1]]#.
hintTextTable[RHT_KAK_GS_SKULLTULA_HOUSE] = HintText(CustomMessage("They say that night in the past reveals a #spider in a town# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une maison maudite# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del pasado revela una #Skulltula del pueblo# que otorga #[[1]]#.
hintTextTable[RHT_KAK_GS_GUARDS_HOUSE] = HintText(CustomMessage("They say that night in the past reveals a #spider in a town# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une maison de village# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del pasado revela una #Skulltula del pueblo# que otorga #[[1]]#.
hintTextTable[RHT_KAK_GS_TREE] = HintText(CustomMessage("They say that night in the past reveals a #spider in a town# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans un arbre de village# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del pasado revela una #Skulltula del pueblo# que otorga #[[1]]#.
hintTextTable[RHT_KAK_GS_WATCHTOWER] = HintText(CustomMessage("They say that night in the past reveals a #spider in a town# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une échelle dans un village# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del pasado revela una #Skulltula del pueblo# que otorga #[[1]]#.
hintTextTable[RHT_KAK_GS_ABOVE_IMPAS_HOUSE] = HintText(CustomMessage("They say that night in the future reveals a #spider in a town# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula au dessus d'une grande maison# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del futuro revela una #Skulltula del pueblo# que otorga #[[1]]#.
hintTextTable[RHT_GRAVEYARD_GS_WALL] = HintText(CustomMessage("They say that night reveals a #spider in a graveyard# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une façade du Cimetière# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula del cementerio# que otorga #[[1]]#.
hintTextTable[RHT_GRAVEYARD_GS_BEAN_PATCH] = HintText(CustomMessage("They say that a #spider buried in a graveyard# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée dans le Cimetière# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada en el cementerio# otorga #[[1]]#.
hintTextTable[RHT_ZR_GS_LADDER] = HintText(CustomMessage("They say that night in the past reveals a #spider in a river# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une échelle près d'une cascade# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del pasado revela una #Skulltula del río# que otorga #[[1]]#.
hintTextTable[RHT_ZR_GS_TREE] = HintText(CustomMessage("They say that a spider hiding in a #tree by a river# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans un arbre près du fleuve# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una Skulltula escondida en el #árbol de un río# otorga #[[1]]#.
hintTextTable[RHT_ZR_GS_ABOVE_BRIDGE] = HintText(CustomMessage("They say that night in the future reveals a #spider in a river# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une façade près d'une cascade# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del futuro revela una #Skulltula del río# que otorga #[[1]]#.
hintTextTable[RHT_ZR_GS_NEAR_RAISED_GROTTOS] = HintText(CustomMessage("They say that night in the future reveals a #spider in a river# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une façade près d'une grotte du fleuve# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del futuro revela una #Skulltula del río# que otorga #[[1]]#.
hintTextTable[RHT_ZD_GS_FROZEN_WATERFALL] = HintText(CustomMessage("They say that night reveals a #spider by a frozen waterfall# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula près d'une cascade gelée# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula junto a una congelada cascada# que otorga #[[1]]#.
hintTextTable[RHT_ZF_GS_ABOVE_THE_LOG] = HintText(CustomMessage("They say that night reveals a #spider near a deity# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula près du gardien aquatique# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula junto a cierta deidad# que otorga #[[1]]#.
hintTextTable[RHT_ZF_GS_TREE] = HintText(CustomMessage("They say that a spider hiding in a #tree near a deity# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans un arbre dans un réservoir# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una Skulltula escondida en el #árbol junto a cierta deidad# otorga #[[1]]#.
hintTextTable[RHT_LH_GS_BEAN_PATCH] = HintText(CustomMessage("They say that a #spider buried by a lake# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée près d'un lac# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada junto a un lago# otorga #[[1]]#.
hintTextTable[RHT_LH_GS_SMALL_ISLAND] = HintText(CustomMessage("They say that night reveals a #spider by a lake# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur un îlot du lac# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula junto a un lago# que otorga #[[1]]#.
hintTextTable[RHT_LH_GS_LAB_WALL] = HintText(CustomMessage("They say that night reveals a #spider by a lake# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur le mur d'un centre de recherche# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula junto a un lago# que otorga #[[1]]#.
hintTextTable[RHT_LH_GS_LAB_CRATE] = HintText(CustomMessage("They say that a spider deed underwater in a #lab crate# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans une boîte au fond d'une cuve d'eau# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula bajo la sumergida caja de un laboratorio# otorga #[[1]]#.
hintTextTable[RHT_LH_GS_TREE] = HintText(CustomMessage("They say that night reveals a #spider by a lake high in a tree# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans un grand arbre du lac# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela #una Skulltula del lago sobre un árbol# que otorga #[[1]]#.
hintTextTable[RHT_GV_GS_BEAN_PATCH] = HintText(CustomMessage("They say that a #spider buried in a valley# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterré dans une vallée# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada en un valle# otorga #[[1]]#.
hintTextTable[RHT_GV_GS_SMALL_BRIDGE] = HintText(CustomMessage("They say that night in the past reveals a #spider in a valley# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula au dessus d'une petite cascade# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del pasado revela una #Skulltula del valle# que otorga #[[1]]#.
hintTextTable[RHT_GV_GS_PILLAR] = HintText(CustomMessage("They say that night in the future reveals a #spider in a valley# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une arche de pierre dans une vallée# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del futuro revela una #Skulltula del valle# que otorga #[[1]]#.
hintTextTable[RHT_GV_GS_BEHIND_TENT] = HintText(CustomMessage("They say that night in the future reveals a #spider in a valley# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula derrière une tente# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche del futuro revela una #Skulltula del valle# que otorga #[[1]]#.
hintTextTable[RHT_GF_GS_ARCHERY_RANGE] = HintText(CustomMessage("They say that night reveals a #spider in a fortress# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une cible de tir# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula de una fortaleza# que otorga #[[1]]#.
hintTextTable[RHT_GF_GS_TOP_FLOOR] = HintText(CustomMessage("They say that night reveals a #spider in a fortress# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula au sommet d'une forteresse# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula de una fortaleza# que otorga #[[1]]#.
hintTextTable[RHT_COLOSSUS_GS_BEAN_PATCH] = HintText(CustomMessage("They say that a #spider buried in the desert# holds #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula enterrée au pied du colosse# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #Skulltula enterrada en el desierto# otorga #[[1]]#.
hintTextTable[RHT_COLOSSUS_GS_HILL] = HintText(CustomMessage("They say that night reveals a #spider deep in the desert# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula sur une colline dans le désert# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula en las profundidades del desierto# que otorga #[[1]]#.
hintTextTable[RHT_COLOSSUS_GS_TREE] = HintText(CustomMessage("They say that night reveals a #spider deep in the desert# holding #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, une #Skulltula dans un arbre du désert# a #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, la noche revela una #Skulltula en las profundidades del desierto# que otorga #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_1] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_2] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_3] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_4] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_5] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_6] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_7] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KF_SHOP_ITEM_8] = HintText(CustomMessage("They say that a #child shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Kokiri# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #joven dependiente# vende #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_1] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_2] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_3] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_4] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_5] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_6] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_7] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_KAK_POTION_SHOP_ITEM_8] = HintText(CustomMessage("They say that the #Kakariko Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones de Kakariko# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_1] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_2] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_3] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_4] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_5] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_6] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_7] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_BOMBCHU_SHOP_ITEM_8] = HintText(CustomMessage("They say that a #Bombchu merchant# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #marchand de Missiles# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #mercader de bombchus# vende #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_1] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_2] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_3] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_4] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_5] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_6] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_7] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_POTION_SHOP_ITEM_8] = HintText(CustomMessage("They say that the #Market Potion Shop# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire dans la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}),
// /*spanish*/ Según dicen, la #tienda de pociones del mercado# ofrece #[[1]]#.
{}, {
CustomMessage("They say that a #potion seller# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, l'#apothicaire# vend #[[1]]#.", {QM_RED, QM_GREEN})});
// /*spanish*/ Según dicen, un #vendedor de pociones# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_1] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_2] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_3] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_4] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_5] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_6] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_7] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_MARKET_BAZAAR_ITEM_8] = HintText(CustomMessage("They say that the #Market Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de la Place du Marché# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar del mercado# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_1] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_2] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_3] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_4] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_5] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_6] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_7] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_KAK_BAZAAR_ITEM_8] = HintText(CustomMessage("They say that the #Kakariko Bazaar# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #bazar de Kakariko# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #bazar de Kakariko# ofrece #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_1] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_2] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_3] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_4] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_5] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_6] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_7] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_ZD_SHOP_ITEM_8] = HintText(CustomMessage("They say that a #Zora shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Zora# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Zora# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_1] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_2] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_3] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_4] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_5] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_6] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_7] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_GC_SHOP_ITEM_8] = HintText(CustomMessage("They say that a #Goron shopkeeper# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #boutique Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, el #dependiente Goron# vende #[[1]]#.
hintTextTable[RHT_HF_DEKU_SCRUB_GROTTO] = HintText(CustomMessage("They say that a lonely #scrub in a hole# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #peste Mojo dans une grotte de la plaine# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #singular deku bajo un hoyo# de la llanura vende #[[1]]#.
hintTextTable[RHT_LLR_DEKU_SCRUB_GROTTO_LEFT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo à la ferme# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# de una granja venden #[[1]]#.
hintTextTable[RHT_LLR_DEKU_SCRUB_GROTTO_RIGHT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo à la ferme# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# de una granja venden #[[1]]#.
hintTextTable[RHT_LLR_DEKU_SCRUB_GROTTO_CENTER] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo à la ferme# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# de una granja venden #[[1]]#.
hintTextTable[RHT_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = HintText(CustomMessage("They say that a pair of #scrubs in the woods# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo près du théâtre# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un par de #dekus del bosque# venden #[[1]]#.
hintTextTable[RHT_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = HintText(CustomMessage("They say that a pair of #scrubs in the woods# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo près du théâtre# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un par de #dekus del bosque# venden #[[1]]#.
hintTextTable[RHT_LW_DEKU_SCRUB_NEAR_BRIDGE] = HintText(CustomMessage("They say that a #scrub by a bridge# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #peste Mojo près du pont dans les bois# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku bajo un puente# del bosque venden #[[1]]#.
hintTextTable[RHT_LW_DEKU_SCRUB_GROTTO_REAR] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo dans les sous-bois# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del bosque venden #[[1]]#.
hintTextTable[RHT_LW_DEKU_SCRUB_GROTTO_FRONT] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo dans les sous-bois# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del bosque venden #[[1]]#.
hintTextTable[RHT_SFM_DEKU_SCRUB_GROTTO_REAR] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo au cœur du sanctuaire sylvestre# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# de la pradera sagrada venden #[[1]]#.
hintTextTable[RHT_SFM_DEKU_SCRUB_GROTTO_FRONT] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo au cœur du sanctuaire sylvestre# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# de la pradera sagrada venden #[[1]]#.
hintTextTable[RHT_GC_DEKU_SCRUB_GROTTO_LEFT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo dans le village Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# de la Ciudad Goron venden #[[1]]#.
hintTextTable[RHT_GC_DEKU_SCRUB_GROTTO_RIGHT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo dans le village Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# de la Ciudad Goron venden #[[1]]#.
hintTextTable[RHT_GC_DEKU_SCRUB_GROTTO_CENTER] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo dans le village Goron# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# de la Ciudad Goron venden #[[1]]#.
hintTextTable[RHT_DMC_DEKU_SCRUB_GROTTO_LEFT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo dans le volcan# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# del volcán venden #[[1]]#.
hintTextTable[RHT_DMC_DEKU_SCRUB_GROTTO_RIGHT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo dans le volcan# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# del volcán venden #[[1]]#.
hintTextTable[RHT_DMC_DEKU_SCRUB_GROTTO_CENTER] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo dans le volcan# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# del volcán venden #[[1]]#.
hintTextTable[RHT_ZR_DEKU_SCRUB_GROTTO_REAR] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo près du fleuve# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del río venden #[[1]]#.
hintTextTable[RHT_ZR_DEKU_SCRUB_GROTTO_FRONT] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo près du fleuve# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del río venden #[[1]]#.
hintTextTable[RHT_LH_DEKU_SCRUB_GROTTO_LEFT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo près du lac# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# del lago venden #[[1]]#.
hintTextTable[RHT_LH_DEKU_SCRUB_GROTTO_RIGHT] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo près du lac# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# del lago venden #[[1]]#.
hintTextTable[RHT_LH_DEKU_SCRUB_GROTTO_CENTER] = HintText(CustomMessage("They say that a #trio of scrubs# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #trio de peste Mojo près du lac# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #trío de dekus# del lago venden #[[1]]#.
hintTextTable[RHT_GV_DEKU_SCRUB_GROTTO_REAR] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo près de la vallée# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del valle venden #[[1]]#.
hintTextTable[RHT_GV_DEKU_SCRUB_GROTTO_FRONT] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo près de la vallée# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del valle venden #[[1]]#.
hintTextTable[RHT_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo dans le désert# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del desierto venden #[[1]]#.
hintTextTable[RHT_COLOSSUS_DEKU_SCRUB_GROTTO_REAR] = HintText(CustomMessage("They say that a #scrub underground duo# sells #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, le #duo de peste Mojo dans le désert# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #par de dekus subterráneos# del desierto venden #[[1]]#.
hintTextTable[RHT_LLR_STABLES_LEFT_COW] = HintText(CustomMessage("They say that a #cow in a stable# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #vache dans l'étable# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #vaca del establo# brinda #[[1]]#.
hintTextTable[RHT_LLR_STABLES_RIGHT_COW] = HintText(CustomMessage("They say that a #cow in a stable# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #vache dans l'étable# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #vaca del establo# brinda #[[1]]#.
hintTextTable[RHT_LLR_TOWER_RIGHT_COW] = HintText(CustomMessage("They say that a #cow in a ranch silo# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #vache dans le silo de la ferme# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #vaca del granero# brinda #[[1]]#.
hintTextTable[RHT_LLR_TOWER_LEFT_COW] = HintText(CustomMessage("They say that a #cow in a ranch silo# gifts #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #vache dans le silo de la ferme# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #vaca del granero# brinda #[[1]]#.
hintTextTable[RHT_KAK_IMPAS_HOUSE_COW] = HintText(CustomMessage("They say that a #cow imprisoned in a house# protects #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #vache en cage# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #vaca enjaulada de una casa# brinda #[[1]]#.
hintTextTable[RHT_DMT_COW_GROTTO_COW] = HintText(CustomMessage("They say that a #cow in a luxurious hole# offers #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, la #vache dans une grotte luxueuse# donne #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #vaca de un lujoso hoyo# brinda #[[1]]#.
hintTextTable[RHT_BEEHIVE_CHEST_GROTTO] = HintText(CustomMessage("They say that a #beehive above a chest# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #colmena sobre un cofre# esconde #[[1]]#.
hintTextTable[RHT_BEEHIVE_LONELY_SCRUB_GROTTO] = HintText(CustomMessage("They say that a #beehive above a lonely scrub# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #colmena sobre un deku solitario# esconde #[[1]]#.
hintTextTable[RHT_BEEHIVE_SCRUB_PAIR_GROTTO] = HintText(CustomMessage("They say that a #beehive above a pair of scrubs# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #colmena sobre un par de dekus# esconde #[[1]]#.
hintTextTable[RHT_BEEHIVE_SCRUB_TRIO_GROTTO] = HintText(CustomMessage("They say that a #beehive above a trio of scrubs# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #colmena sobre un trío de dekus# esconde #[[1]]#.
hintTextTable[RHT_BEEHIVE_COW_GROTTO] = HintText(CustomMessage("They say that a #beehive above a cow# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #colmena sobre una vaca# esconde #[[1]]#.
hintTextTable[RHT_BEEHIVE_IN_FRONT_OF_KING_ZORA] = HintText(CustomMessage("They say that a #beehive in front of the king of the zoras# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #colmena delante del rey de los zoras# esconde #[[1]]#.
hintTextTable[RHT_BEEHIVE_BEHIND_KING_ZORA] = HintText(CustomMessage("They say that a #beehive behind the king of the zoras# hides #[[1]]#.",
/*german*/ "",
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #colmena detrás del rey de los zoras# esconde #[[1]]#.
}
}