Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetTransitionActorList.cpp
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

93 lines
2.8 KiB
C++

#include "SetTransitionActorList.h"
#include "Globals.h"
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
#include "ZFile.h"
#include "ZRoom/ZNames.h"
#include "ZRoom/ZRoom.h"
SetTransitionActorList::SetTransitionActorList(ZFile* nParent) : ZRoomCommand(nParent)
{
}
void SetTransitionActorList::ParseRawData()
{
ZRoomCommand::ParseRawData();
int numActors = cmdArg1;
uint32_t currentPtr = segmentOffset;
for (int32_t i = 0; i < numActors; i++)
{
TransitionActorEntry entry(parent->GetRawData(), currentPtr);
transitionActors.push_back(entry);
currentPtr += 16;
}
}
void SetTransitionActorList::DeclareReferences(const std::string& prefix)
{
std::string declaration;
size_t index = 0;
for (const auto& entry : transitionActors)
{
declaration += StringHelper::Sprintf(" { %s },", entry.GetBodySourceCode().c_str());
if (index + 1 < transitionActors.size())
{
declaration += "\n";
}
index++;
}
parent->AddDeclarationArray(
segmentOffset, DeclarationAlignment::Align4, transitionActors.size() * 16,
"TransitionActorEntry",
StringHelper::Sprintf("%sTransitionActorList_%06X", prefix.c_str(), segmentOffset),
transitionActors.size(), declaration);
}
std::string SetTransitionActorList::GetBodySourceCode() const
{
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "TransitionActorEntry", listName,
parent->workerID);
return StringHelper::Sprintf("SCENE_CMD_TRANSITION_ACTOR_LIST(%i, %s)", transitionActors.size(),
listName.c_str());
}
std::string SetTransitionActorList::GetCommandCName() const
{
return "SCmdTransiActorList";
}
RoomCommand SetTransitionActorList::GetRoomCommand() const
{
return RoomCommand::SetTransitionActorList;
}
TransitionActorEntry::TransitionActorEntry(const std::vector<uint8_t>& rawData, int rawDataIndex)
{
frontObjectRoom = rawData[rawDataIndex + 0];
frontTransitionReaction = rawData[rawDataIndex + 1];
backObjectRoom = rawData[rawDataIndex + 2];
backTransitionReaction = rawData[rawDataIndex + 3];
actorNum = BitConverter::ToInt16BE(rawData, rawDataIndex + 4);
posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 6);
posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 8);
posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 10);
rotY = BitConverter::ToInt16BE(rawData, rawDataIndex + 12);
initVar = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
}
std::string TransitionActorEntry::GetBodySourceCode() const
{
std::string actorStr = ZNames::GetActorName(actorNum);
return StringHelper::Sprintf("%i, %i, %i, %i, %s, %i, %i, %i, %i, 0x%04X", frontObjectRoom,
frontTransitionReaction, backObjectRoom, backTransitionReaction,
actorStr.c_str(), posX, posY, posZ, rotY, initVar);
}