Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetStartPositionList.cpp
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

68 lines
1.6 KiB
C++

#include "SetStartPositionList.h"
#include "Globals.h"
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
#include "ZFile.h"
#include "ZRoom/ZNames.h"
#include "ZRoom/ZRoom.h"
SetStartPositionList::SetStartPositionList(ZFile* nParent) : ZRoomCommand(nParent)
{
}
void SetStartPositionList::ParseRawData()
{
ZRoomCommand::ParseRawData();
uint8_t numActors = cmdArg1;
uint32_t currentPtr = segmentOffset;
for (int32_t i = 0; i < numActors; i++)
{
actors.push_back(ActorSpawnEntry(parent->GetRawData(), currentPtr));
currentPtr += 16;
}
}
void SetStartPositionList::DeclareReferences(const std::string& prefix)
{
if (!actors.empty())
{
std::string declaration;
size_t index = 0;
for (const auto& entry : actors)
{
declaration += StringHelper::Sprintf(" { %s },", entry.GetBodySourceCode().c_str());
if (index + 1 < actors.size())
declaration += "\n";
index++;
}
parent->AddDeclarationArray(
segmentOffset, DeclarationAlignment::Align4, actors.size() * 16, "ActorEntry",
StringHelper::Sprintf("%sStartPositionList0x%06X", prefix.c_str(), segmentOffset),
actors.size(), declaration);
}
}
std::string SetStartPositionList::GetBodySourceCode() const
{
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "ActorEntry", listName,
parent->workerID);
return StringHelper::Sprintf("SCENE_CMD_SPAWN_LIST(%i, %s)", actors.size(), listName.c_str());
}
std::string SetStartPositionList::GetCommandCName() const
{
return "SCmdSpawnList";
}
RoomCommand SetStartPositionList::GetRoomCommand() const
{
return RoomCommand::SetStartPositionList;
}