Shipwright/soh/assets/xml/GC_NMQ_PAL_F/overlays/ovl_En_Jsjutan.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

39 lines
1.7 KiB
XML

<Root>
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A6E250" RangeStart="0x12C8" RangeEnd="0x4C88">
<!-- D_80A8AA98. Carpet texture. -->
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12C8"/>
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gShadowOddVtx" Count="144" Offset="0x22C8">
<Vtx/>
</Array>
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BC8">
<Vtx/>
</Array>
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="sCarpetOddVtx" Count="144" Offset="0x34C8">
<Vtx/>
</Array>
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E40"/>
<!-- D_80A8D598. Draws the carpet's texture. -->
<DList Name="sCarpetMaterialDL" Offset="0x3DC8"/>
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
<DList Name="sShadowMaterialDL" Offset="0x3E48"/>
<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
<DList Name="sModelDL" Offset="0x3EB8"/>
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x42E8">
<Vtx/>
</Array>
<!-- D_80A8E400 -->
<Collision Name="sCol" Offset="0x4C30"/>
</File>
</Root>