Shipwright/soh/assets/xml/GC_NMQ_PAL_F/overlays/ovl_Arrow_Light.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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XML

<Root>
<File Name="ovl_Arrow_Light" BaseAddress="0x808663D0" RangeStart="0x9B0" RangeEnd="0x1DD0">
<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0x9B0" Static="On"/>
<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x11B0" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x19B0" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1C60" Static="On"/>
<DList Name="sModelDL" Offset="0x1D10" Static="On"/>
</File>
</Root>