mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-15 04:32:19 -05:00
09432ee7f4
* Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2115 lines
81 KiB
C
2115 lines
81 KiB
C
#include "global.h"
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#include "z64camera.h"
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#include <string.h>
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#include "scenes/indoors/tokinoma/tokinoma_scene.h"
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#include "scenes/overworld/spot00/spot00_scene.h"
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#include "scenes/overworld/spot01/spot01_scene.h"
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#include "scenes/overworld/spot02/spot02_scene.h"
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#include "scenes/overworld/spot04/spot04_scene.h"
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#include "scenes/overworld/spot05/spot05_scene.h"
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#include "scenes/overworld/spot06/spot06_scene.h"
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#include "scenes/overworld/spot07/spot07_scene.h"
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#include "scenes/overworld/spot08/spot08_scene.h"
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#include "scenes/overworld/spot09/spot09_scene.h"
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#include "scenes/overworld/spot11/spot11_scene.h"
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#include "scenes/overworld/spot12/spot12_scene.h"
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#include "scenes/overworld/spot15/spot15_scene.h"
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#include "scenes/overworld/spot16/spot16_scene.h"
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#include "scenes/overworld/spot17/spot17_scene.h"
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#include "scenes/overworld/spot18/spot18_scene.h"
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#include "scenes/overworld/spot20/spot20_scene.h"
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#include "scenes/dungeons/bdan/bdan_scene.h"
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#include "scenes/dungeons/ddan/ddan_scene.h"
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#include "scenes/dungeons/ydan/ydan_scene.h"
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#include "scenes/dungeons/ganontika/ganontika_scene.h"
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#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
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#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h"
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#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
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u16 D_8011E1C0 = 0;
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u16 D_8011E1C4 = 0;
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typedef void (*CutsceneStateHandler)(GlobalContext*, CutsceneContext*);
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void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx);
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void func_80064760(GlobalContext* globalCtx, CutsceneContext* csCtx);
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void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx);
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void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx);
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void func_80068D84(GlobalContext* globalCtx, CutsceneContext* csCtx);
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void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx);
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CutsceneStateHandler sCsStateHandlers1[] = {
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func_80064720, func_80064760, func_80064720, func_80068D84, func_80064720,
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};
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CutsceneStateHandler sCsStateHandlers2[] = {
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func_80064720, func_800647C0, func_80068C3C, func_80068DC0, func_80068C3C,
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};
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u8 sTitleCsState = 0;
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EntranceCutscene sEntranceCutsceneTable[] = {
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{ 0x0185, 2, 0xA0, gHyruleFieldIntroCs },
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{ 0x013D, 2, 0xA1, gDMTIntroCs },
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{ 0x00DB, 2, 0xA3, gKakarikoVillageIntroCs },
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{ 0x0108, 2, 0xA4, gZorasDomainIntroCs },
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{ 0x0138, 1, 0xA5, gHyruleCastleIntroCs },
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{ 0x014D, 2, 0xA6, gGoronCityIntroCs },
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{ 0x0053, 2, 0xA7, gTempleOfTimeIntroCs },
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{ 0x0000, 2, 0xA8, gDekuTreeIntroCs },
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{ 0x028A, 0, 0x18, gHyruleFieldSouthEponaJumpCs },
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{ 0x0292, 0, 0x18, gHyruleFieldEastEponaJumpCs },
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{ 0x028E, 0, 0x18, gHyruleFieldWestEponaJumpCs },
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{ 0x0476, 0, 0x18, gHyruleFieldGateEponaJumpCs },
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{ 0x050F, 1, 0xA9, gHyruleFieldGetOoTCs },
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{ 0x0102, 2, 0xB1, gLakeHyliaIntroCs },
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{ 0x0117, 2, 0xB2, gGerudoValleyIntroCs },
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{ 0x0129, 2, 0xB3, gGerudoFortressIntroCs },
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{ 0x0157, 2, 0xB4, gLonLonRanchIntroCs },
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{ 0x0028, 2, 0xB5, gJabuJabuIntroCs },
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{ 0x00E4, 2, 0xB6, gGraveyardIntroCs },
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{ 0x0225, 2, 0xB7, gZorasFountainIntroCs },
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{ 0x0123, 2, 0xB8, gDesertColossusIntroCs },
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{ 0x0147, 2, 0xB9, gDeathMountainCraterIntroCs },
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{ 0x0138, 0, 0xBA, gGanonsCastleIntroCs },
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{ 0x0574, 2, 0x5A, gSunSongGraveSunSongTeachPart2Cs },
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{ 0x0538, 2, 0xBB, gForestBarrierCs },
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{ 0x053C, 2, 0xBC, gWaterBarrierCs },
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{ 0x0540, 2, 0xBD, gShadowBarrierCs },
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{ 0x0544, 2, 0xBE, gFireBarrierCs },
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{ 0x0548, 2, 0xBF, gLightBarrierCs },
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{ 0x054C, 2, 0xAD, gSpiritBarrierCs },
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{ 0x008D, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs },
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{ 0x03B4, 0, 0xC7, gGerudoFortressFirstCaptureCs },
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{ 0x0246, 2, 0xB9, gDeathMountainCraterIntroCs },
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{ 0x05E8, 2, 0xC6, gKokiriForestDekuSproutCs },
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};
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// Unused, seems to be an early list of dungeon entrance cutscene locations
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void* D_8011E304[] = {
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gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
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};
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u16 D_8015FCC0;
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u16 D_8015FCC2;
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u16 D_8015FCC4;
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s16 D_8015FCC6;
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u8 D_8015FCC8;
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s16 sQuakeIndex;
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u16 D_8015FCCC; // only written to, never read
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char D_8015FCD0[20]; // unreferenced
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u8 D_8015FCE4; // only written to, never read
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void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx);
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void Cutscene_DrawDebugInfo(GlobalContext* globalCtx, Gfx** dlist, CutsceneContext* csCtx) {
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GfxPrint printer;
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s32 pad[2];
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, *dlist);
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GfxPrint_SetPos(&printer, 22, 25);
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GfxPrint_SetColor(&printer, 255, 255, 55, 32);
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GfxPrint_Printf(&printer, "%s", "FLAME ");
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GfxPrint_SetColor(&printer, 255, 255, 255, 32);
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GfxPrint_Printf(&printer, "%06d", csCtx->frames);
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GfxPrint_SetColor(&printer, 50, 255, 255, 60);
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GfxPrint_SetPos(&printer, 4, 26);
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GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)");
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*dlist = GfxPrint_Close(&printer);
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GfxPrint_Destroy(&printer);
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}
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void func_8006450C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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csCtx->state = CS_STATE_IDLE;
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csCtx->unk_0C = 0.0f;
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}
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void func_80064520(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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csCtx->state = CS_STATE_SKIPPABLE_INIT;
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csCtx->linkAction = NULL;
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}
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void func_80064534(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
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csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
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}
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}
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void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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if (gSaveContext.cutsceneIndex < 0xFFF0) {
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sCsStateHandlers1[csCtx->state](globalCtx, csCtx);
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}
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}
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void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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Input* input = &globalCtx->state.input[0];
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) &&
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(gSaveContext.sceneSetupIndex >= 4)) {
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D_8015FCC8 = 0;
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gSaveContext.cutsceneIndex = 0xFFFD;
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gSaveContext.cutsceneTrigger = 1;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) &&
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(gSaveContext.sceneSetupIndex >= 4) && !gDbgCamEnabled) {
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D_8015FCC8 = 1;
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gSaveContext.cutsceneIndex = 0xFFFD;
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gSaveContext.cutsceneTrigger = 1;
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}
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if ((gSaveContext.cutsceneTrigger != 0) && (globalCtx->sceneLoadFlag == 0x14)) {
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gSaveContext.cutsceneTrigger = 0;
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}
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if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
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osSyncPrintf("\nデモ開始要求 発令!"); // "Cutscene start request announcement!"
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gSaveContext.cutsceneIndex = 0xFFFD;
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gSaveContext.cutsceneTrigger = 1;
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}
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if (gSaveContext.cutsceneIndex >= 0xFFF0) {
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func_80068ECC(globalCtx, csCtx);
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sCsStateHandlers2[csCtx->state](globalCtx, csCtx);
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}
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}
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void func_80064720(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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}
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u32 func_8006472C(GlobalContext* globalCtx, CutsceneContext* csCtx, f32 target) {
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return Math_StepToF(&csCtx->unk_0C, target, 0.1f);
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}
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void func_80064760(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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Interface_ChangeAlpha(1);
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ShrinkWindow_SetVal(0x20);
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if (func_8006472C(globalCtx, csCtx, 1.0f)) {
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Audio_SetCutsceneFlag(1);
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csCtx->state++;
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}
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}
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void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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func_80068C3C(globalCtx, csCtx);
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Interface_ChangeAlpha(1);
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ShrinkWindow_SetVal(0x20);
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if (func_8006472C(globalCtx, csCtx, 1.0f)) {
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Audio_SetCutsceneFlag(1);
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csCtx->state++;
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}
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}
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// Command 3: Misc. Actions
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void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
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Player* player = GET_PLAYER(globalCtx);
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f32 temp;
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u8 sp3F = 0;
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if ((csCtx->frames < cmd->startFrame) || ((csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame))) {
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return;
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}
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temp = Environment_LerpWeight(cmd->endFrame - 1, cmd->startFrame, csCtx->frames);
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if (csCtx->frames == cmd->startFrame) {
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sp3F = 1;
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}
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switch (cmd->base) {
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case 1:
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if (sp3F != 0) {
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Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_4, 0x3F);
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Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
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globalCtx->envCtx.unk_EE[0] = 20;
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}
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break;
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case 2:
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if (sp3F != 0) {
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Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
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Environment_AddLightningBolts(globalCtx, 3);
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gLightningStrike.state = LIGHTNING_STRIKE_START;
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}
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break;
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case 3:
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if (sp3F != 0) {
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Flags_SetEnv(globalCtx, 0);
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if (gSaveContext.entranceIndex == 0x0053) {
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Flags_SetEnv(globalCtx, 2);
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}
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}
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break;
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case 6:
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if (globalCtx->envCtx.adjFogFar < 12800) {
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globalCtx->envCtx.adjFogFar += 35;
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}
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break;
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case 7:
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if (sp3F != 0) {
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globalCtx->envCtx.unk_19 = 1;
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globalCtx->envCtx.unk_17 = 1;
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globalCtx->envCtx.unk_18 = 0;
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globalCtx->envCtx.unk_1A = 0x3C;
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globalCtx->envCtx.unk_21 = 1;
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globalCtx->envCtx.unk_1F = 0;
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globalCtx->envCtx.unk_20 = 1;
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globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24 = 0x3C;
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}
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break;
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case 8:
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if (globalCtx->roomCtx.unk_74[0] < 0x80) {
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globalCtx->roomCtx.unk_74[0] += 4;
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}
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break;
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case 9:
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globalCtx->envCtx.unk_EE[3] = 16;
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break;
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case 10:
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Flags_SetEnv(globalCtx, 1);
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break;
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case 11:
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if (globalCtx->roomCtx.unk_74[0] < 0x672) {
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globalCtx->roomCtx.unk_74[0] += 0x14;
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}
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if (csCtx->frames == 0x30F) {
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func_80078884(NA_SE_EV_DEKU_DEATH);
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} else if (csCtx->frames == 0x2CD) {
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globalCtx->roomCtx.unk_74[0] = 0;
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}
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break;
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case 12:
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if (sp3F != 0) {
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if (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC) {
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csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
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}
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}
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break;
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case 13:
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if (globalCtx->roomCtx.unk_74[1] == 0) {
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func_80078884(NA_SE_EV_TRIFORCE_FLASH);
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}
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if (globalCtx->roomCtx.unk_74[1] < 0xFF) {
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globalCtx->roomCtx.unk_74[1] += 5;
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}
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break;
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case 14:
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if (sp3F != 0) {
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func_800BC490(globalCtx, 1);
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}
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break;
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case 15:
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if (sp3F != 0) {
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TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
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144, 24, 20);
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}
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break;
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case 16:
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if (sp3F != 0) {
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sQuakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 6);
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Quake_SetSpeed(sQuakeIndex, 0x7FFF);
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Quake_SetQuakeValues(sQuakeIndex, 4, 0, 1000, 0);
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Quake_SetCountdown(sQuakeIndex, 800);
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}
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break;
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case 17:
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if (sp3F != 0) {
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Quake_RemoveFromIdx(sQuakeIndex);
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}
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break;
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case 18:
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globalCtx->envCtx.unk_EE[0] = 0;
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globalCtx->envCtx.gloomySkyMode = 2;
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if (gSaveContext.dayTime < 0x4AAB) {
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gSaveContext.dayTime += 30;
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}
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if (globalCtx->envCtx.unk_EE[1] == 0) {
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gWeatherMode = 0;
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Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
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}
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break;
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case 19:
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gSaveContext.eventChkInf[6] |= 0x0020;
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break;
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case 20:
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gSaveContext.eventChkInf[6] |= 0x0080;
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break;
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case 21:
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gSaveContext.eventChkInf[6] |= 0x0200;
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break;
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case 22:
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D_801614B0.r = 255;
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D_801614B0.g = 255;
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D_801614B0.b = 255;
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D_801614B0.a = 255;
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break;
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case 23:
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D_801614B0.r = 255;
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D_801614B0.g = 180;
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D_801614B0.b = 100;
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D_801614B0.a = 255.0f * temp;
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break;
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case 24:
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globalCtx->roomCtx.curRoom.segment = NULL;
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break;
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case 25:
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gSaveContext.dayTime += 30;
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if ((gSaveContext.dayTime) > 0xCAAA) {
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gSaveContext.dayTime = 0xCAAA;
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}
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break;
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case 26:
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if ((gSaveContext.dayTime < 0x3000) || (gSaveContext.dayTime >= 0x4555)) {
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if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xAAAB)) {
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globalCtx->envCtx.unk_BF = 1;
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} else if ((gSaveContext.dayTime >= 0xAAAB) && (gSaveContext.dayTime < 0xC556)) {
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globalCtx->envCtx.unk_BF = 2;
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} else {
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globalCtx->envCtx.unk_BF = 3;
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}
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}
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break;
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case 27:
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if (globalCtx->state.frames & 8) {
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if (globalCtx->envCtx.adjAmbientColor[0] < 40) {
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globalCtx->envCtx.adjAmbientColor[0] += 2;
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globalCtx->envCtx.adjLight1Color[1] -= 3;
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globalCtx->envCtx.adjLight1Color[2] -= 3;
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}
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} else {
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if (globalCtx->envCtx.adjAmbientColor[0] > 2) {
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globalCtx->envCtx.adjAmbientColor[0] -= 2;
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globalCtx->envCtx.adjLight1Color[1] += 3;
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globalCtx->envCtx.adjLight1Color[2] += 3;
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}
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}
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break;
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case 28:
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globalCtx->unk_11DE9 = 1;
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break;
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case 29:
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globalCtx->unk_11DE9 = 0;
|
|
break;
|
|
case 30:
|
|
Flags_SetEnv(globalCtx, 3);
|
|
break;
|
|
case 31:
|
|
Flags_SetEnv(globalCtx, 4);
|
|
break;
|
|
case 32:
|
|
if (sp3F != 0) {
|
|
globalCtx->envCtx.sandstormState = 1;
|
|
}
|
|
func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
|
|
break;
|
|
case 33:
|
|
gSaveContext.sunsSongState = SUNSSONG_START;
|
|
break;
|
|
case 34:
|
|
if (IS_DAY) {
|
|
gSaveContext.dayTime -= gTimeIncrement;
|
|
} else {
|
|
gSaveContext.dayTime -= gTimeIncrement * 2;
|
|
}
|
|
break;
|
|
case 35:
|
|
func_800EE824();
|
|
csCtx->frames = cmd->startFrame - 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Command 4: Set Environment Lighting
|
|
void Cutscene_Command_SetLighting(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdEnvLighting* cmd) {
|
|
if (csCtx->frames == cmd->startFrame) {
|
|
globalCtx->envCtx.unk_BF = cmd->setting - 1;
|
|
globalCtx->envCtx.unk_D8 = 1.0f;
|
|
}
|
|
}
|
|
|
|
// Command 0x56: Play Background Music
|
|
void Cutscene_Command_PlayBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
|
|
if (csCtx->frames == cmd->startFrame) {
|
|
func_800F595C(cmd->sequence - 1);
|
|
}
|
|
}
|
|
|
|
// Command 0x57: Stop Background Music
|
|
void Cutscene_Command_StopBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicChange* cmd) {
|
|
if (csCtx->frames == cmd->startFrame) {
|
|
func_800F59E8(cmd->sequence - 1);
|
|
}
|
|
}
|
|
|
|
// Command 0x7C: Fade Background Music over duration
|
|
void Cutscene_Command_FadeBGM(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdMusicFade* cmd) {
|
|
u8 var1;
|
|
|
|
if ((csCtx->frames == cmd->startFrame) && (csCtx->frames < cmd->endFrame)) {
|
|
var1 = cmd->endFrame - cmd->startFrame;
|
|
|
|
if (cmd->type == 3) {
|
|
Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF));
|
|
} else {
|
|
Audio_QueueSeqCmd(var1 << 0x10 | (0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xFF));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Command 9: ?
|
|
void Cutscene_Command_09(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdUnknown9* cmd) {
|
|
if (csCtx->frames == cmd->startFrame) {
|
|
func_800AA000(0.0f, cmd->unk_06, cmd->unk_07, cmd->unk_08);
|
|
}
|
|
}
|
|
|
|
// Command 0x8C: Set Time of Day & Environment Time
|
|
void func_80065134(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdDayTime* cmd) {
|
|
s16 temp1;
|
|
s16 temp2;
|
|
|
|
if (csCtx->frames == cmd->startFrame) {
|
|
temp1 = (cmd->hour * 60.0f) / (360.0f / 0x4000);
|
|
temp2 = (cmd->minute + 1) / (360.0f / 0x4000);
|
|
|
|
gSaveContext.dayTime = temp1 + temp2;
|
|
gSaveContext.skyboxTime = temp1 + temp2;
|
|
}
|
|
}
|
|
|
|
// Command 0x3E8: Code Execution (& Terminates Cutscene?)
|
|
void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
s32 temp = 0;
|
|
|
|
if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (globalCtx->sceneNum != SCENE_SPOT00) &&
|
|
(csCtx->frames > 20) &&
|
|
(CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_A) ||
|
|
CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B) ||
|
|
CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START)) &&
|
|
(gSaveContext.fileNum != 0xFEDC) && (globalCtx->sceneLoadFlag == 0)) {
|
|
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
temp = 1;
|
|
}
|
|
|
|
if ((csCtx->frames == cmd->startFrame) || (temp != 0) ||
|
|
((csCtx->frames > 20) && CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) &&
|
|
(gSaveContext.fileNum != 0xFEDC)) && CVar_GetS32("gDebugEnabled", 0)) {
|
|
csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
|
|
Audio_SetCutsceneFlag(0);
|
|
gSaveContext.unk_1410 = 1;
|
|
|
|
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
|
|
|
|
if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) {
|
|
gSaveContext.unk_13E7 = 1;
|
|
}
|
|
|
|
gSaveContext.cutsceneIndex = 0;
|
|
|
|
switch (cmd->base) {
|
|
case 1:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 2:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 10;
|
|
break;
|
|
case 3:
|
|
globalCtx->nextEntranceIndex = 0x0117;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 10;
|
|
break;
|
|
case 4:
|
|
globalCtx->nextEntranceIndex = 0x013D;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 10;
|
|
break;
|
|
case 5:
|
|
globalCtx->nextEntranceIndex = 0x00EE;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 10;
|
|
break;
|
|
case 6:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 10;
|
|
break;
|
|
case 7:
|
|
globalCtx->nextEntranceIndex = 0x00EE;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 11;
|
|
break;
|
|
case 8:
|
|
gSaveContext.fw.set = 0;
|
|
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
|
|
if (!(gSaveContext.eventChkInf[4] & 0x20)) {
|
|
gSaveContext.eventChkInf[4] |= 0x20;
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF3;
|
|
globalCtx->fadeTransition = 11;
|
|
} else {
|
|
if (gSaveContext.sceneSetupIndex < 4) {
|
|
if (!LINK_IS_ADULT) {
|
|
globalCtx->linkAgeOnLoad = 0;
|
|
} else {
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
}
|
|
}
|
|
globalCtx->nextEntranceIndex = 0x02CA;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
gSaveContext.nextTransition = 3;
|
|
}
|
|
break;
|
|
case 9:
|
|
globalCtx->nextEntranceIndex = 0x0117;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 12;
|
|
break;
|
|
case 10:
|
|
globalCtx->nextEntranceIndex = 0x00BB;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 11:
|
|
globalCtx->nextEntranceIndex = 0x00EE;
|
|
gSaveContext.cutsceneIndex = 0xFFF3;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 12:
|
|
globalCtx->nextEntranceIndex = 0x047A;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 13:
|
|
globalCtx->nextEntranceIndex = 0x010E;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
gSaveContext.nextTransition = 2;
|
|
break;
|
|
case 14:
|
|
globalCtx->nextEntranceIndex = 0x0457;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 15:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF4;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 16:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF5;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 17:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF6;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 18:
|
|
gSaveContext.eventChkInf[4] |= 0x8000;
|
|
globalCtx->nextEntranceIndex = 0x0324;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
gSaveContext.nextTransition = 2;
|
|
break;
|
|
case 19:
|
|
globalCtx->nextEntranceIndex = 0x013D;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 4;
|
|
gSaveContext.cutsceneIndex = 0x8000;
|
|
break;
|
|
case 21:
|
|
globalCtx->nextEntranceIndex = 0x0102;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 22:
|
|
Item_Give(globalCtx, ITEM_SONG_REQUIEM);
|
|
globalCtx->nextEntranceIndex = 0x0123;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 23:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF8;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 24:
|
|
globalCtx->nextEntranceIndex = 0x0028;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 25:
|
|
globalCtx->linkAgeOnLoad = 0;
|
|
globalCtx->nextEntranceIndex = 0x006B;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 26:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF4;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 27:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF5;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 28:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF6;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 29:
|
|
globalCtx->nextEntranceIndex = 0x006B;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.chamberCutsceneNum = 0;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 30:
|
|
globalCtx->nextEntranceIndex = 0x006B;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
Item_Give(globalCtx, ITEM_MEDALLION_FIRE);
|
|
gSaveContext.chamberCutsceneNum = 1;
|
|
break;
|
|
case 31:
|
|
globalCtx->nextEntranceIndex = 0x006B;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
gSaveContext.chamberCutsceneNum = 2;
|
|
break;
|
|
case 32:
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
globalCtx->nextEntranceIndex = 0x00CD;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->fadeTransition = 11;
|
|
break;
|
|
case 33:
|
|
globalCtx->nextEntranceIndex = 0x00CD;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 34:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF3;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 35:
|
|
globalCtx->nextEntranceIndex = 0x00CD;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 38:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF4;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 39:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF9;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 40:
|
|
globalCtx->linkAgeOnLoad = 0;
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFFA;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 41:
|
|
globalCtx->nextEntranceIndex = 0x04E6;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 42:
|
|
globalCtx->nextEntranceIndex = 0x00DB;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 43:
|
|
globalCtx->nextEntranceIndex = 0x0503;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 44:
|
|
globalCtx->nextEntranceIndex = 0x0320;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 17;
|
|
break;
|
|
case 46:
|
|
gSaveContext.eventChkInf[4] |= 0x8000;
|
|
globalCtx->nextEntranceIndex = 0x0324;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 47:
|
|
Item_Give(globalCtx, ITEM_SONG_NOCTURNE);
|
|
gSaveContext.eventChkInf[5] |= 0x10;
|
|
globalCtx->nextEntranceIndex = 0x00DB;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 48:
|
|
globalCtx->nextEntranceIndex = 0x01ED;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 15;
|
|
gSaveContext.nextTransition = 15;
|
|
break;
|
|
case 49:
|
|
globalCtx->nextEntranceIndex = 0x058C;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 4;
|
|
break;
|
|
case 50:
|
|
globalCtx->nextEntranceIndex = 0x0513;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 17;
|
|
break;
|
|
case 51:
|
|
globalCtx->nextEntranceIndex = 0x00CD;
|
|
gSaveContext.cutsceneIndex = 0xFFF8;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 41;
|
|
break;
|
|
case 52:
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
gSaveContext.cutsceneIndex = 0xFFF7;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 11;
|
|
break;
|
|
case 53:
|
|
globalCtx->nextEntranceIndex = 0x050F;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 54:
|
|
gSaveContext.gameMode = 3;
|
|
Audio_SetSoundBanksMute(0x6F);
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
globalCtx->nextEntranceIndex = 0x0117;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 55:
|
|
globalCtx->nextEntranceIndex = 0x0129;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 56:
|
|
globalCtx->nextEntranceIndex = 0x00DB;
|
|
gSaveContext.cutsceneIndex = 0xFFF4;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 57:
|
|
globalCtx->nextEntranceIndex = 0x013D;
|
|
gSaveContext.cutsceneIndex = 0xFFF3;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 58:
|
|
globalCtx->nextEntranceIndex = 0x014D;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 59:
|
|
globalCtx->nextEntranceIndex = 0x0102;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 60:
|
|
globalCtx->nextEntranceIndex = 0x010E;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 61:
|
|
globalCtx->nextEntranceIndex = 0x0108;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 62:
|
|
globalCtx->linkAgeOnLoad = 0;
|
|
globalCtx->nextEntranceIndex = 0x00EE;
|
|
gSaveContext.cutsceneIndex = 0xFFF6;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 63:
|
|
globalCtx->nextEntranceIndex = 0x00EE;
|
|
gSaveContext.cutsceneIndex = 0xFFF7;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 64:
|
|
globalCtx->nextEntranceIndex = 0x00CD;
|
|
gSaveContext.cutsceneIndex = 0xFFF5;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 65:
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 66:
|
|
globalCtx->nextEntranceIndex = 0x0554;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 67:
|
|
globalCtx->nextEntranceIndex = 0x027E;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 68:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF5;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 69:
|
|
globalCtx->nextEntranceIndex = 0x05E8;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 70:
|
|
globalCtx->nextEntranceIndex = 0x013D;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF4;
|
|
globalCtx->fadeTransition = 2;
|
|
gSaveContext.nextTransition = 2;
|
|
break;
|
|
case 71:
|
|
gSaveContext.equips.equipment |= 0x0100;
|
|
Player_SetEquipmentData(globalCtx, player);
|
|
gSaveContext.equips.equipment |= 0x1000;
|
|
Player_SetEquipmentData(globalCtx, player);
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 72:
|
|
globalCtx->nextEntranceIndex = 0x0400;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->fadeTransition = 2;
|
|
gSaveContext.nextTransition = 2;
|
|
break;
|
|
case 73:
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 74:
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF3;
|
|
globalCtx->fadeTransition = 3;
|
|
gSaveContext.nextTransition = 3;
|
|
break;
|
|
case 75:
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF4;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 76:
|
|
globalCtx->linkAgeOnLoad = 0;
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF5;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 77:
|
|
globalCtx->linkAgeOnLoad = 1;
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF6;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 78:
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF7;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 79:
|
|
case 80:
|
|
case 81:
|
|
case 82:
|
|
case 83:
|
|
case 84:
|
|
case 85:
|
|
case 86:
|
|
case 87:
|
|
case 88:
|
|
case 89:
|
|
case 90:
|
|
case 91:
|
|
case 92:
|
|
case 93:
|
|
globalCtx->nextEntranceIndex = 0x0157;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 94:
|
|
globalCtx->nextEntranceIndex = 0x02AE;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 95:
|
|
if ((gSaveContext.eventChkInf[4] & 0x100) && (gSaveContext.eventChkInf[4] & 0x200) &&
|
|
(gSaveContext.eventChkInf[4] & 0x400)) {
|
|
globalCtx->nextEntranceIndex = 0x0053;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF3;
|
|
globalCtx->fadeTransition = 2;
|
|
} else {
|
|
switch (gSaveContext.sceneSetupIndex) {
|
|
case 8:
|
|
globalCtx->nextEntranceIndex = 0x00FC;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 9:
|
|
globalCtx->nextEntranceIndex = 0x0147;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 10:
|
|
globalCtx->nextEntranceIndex = 0x0102;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 96:
|
|
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
|
|
globalCtx->nextEntranceIndex = 0x006B;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->fadeTransition = 5;
|
|
} else {
|
|
gSaveContext.eventChkInf[12] |= 0x100;
|
|
globalCtx->nextEntranceIndex = 0x0610;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
gSaveContext.nextTransition = 3;
|
|
}
|
|
break;
|
|
case 97:
|
|
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
|
|
globalCtx->nextEntranceIndex = 0x006B;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->fadeTransition = 5;
|
|
} else {
|
|
globalCtx->nextEntranceIndex = 0x0580;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
gSaveContext.nextTransition = 3;
|
|
}
|
|
break;
|
|
case 98:
|
|
globalCtx->nextEntranceIndex = 0x0564;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
gSaveContext.nextTransition = 3;
|
|
break;
|
|
case 99:
|
|
globalCtx->nextEntranceIndex = 0x0608;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
gSaveContext.nextTransition = 2;
|
|
break;
|
|
case 100:
|
|
globalCtx->nextEntranceIndex = 0x00EE;
|
|
gSaveContext.cutsceneIndex = 0xFFF8;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
gSaveContext.nextTransition = 3;
|
|
break;
|
|
case 101:
|
|
globalCtx->nextEntranceIndex = 0x01F5;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 15;
|
|
break;
|
|
case 102:
|
|
globalCtx->nextEntranceIndex = 0x0590;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 103:
|
|
globalCtx->nextEntranceIndex = 0x00CD;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF3;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 104:
|
|
switch (sTitleCsState) {
|
|
case 0:
|
|
globalCtx->nextEntranceIndex = 0x008D;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF2;
|
|
globalCtx->fadeTransition = 2;
|
|
sTitleCsState++;
|
|
break;
|
|
case 1:
|
|
globalCtx->nextEntranceIndex = 0x0147;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->fadeTransition = 2;
|
|
sTitleCsState++;
|
|
break;
|
|
case 2:
|
|
globalCtx->nextEntranceIndex = 0x00A0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF6;
|
|
globalCtx->fadeTransition = 2;
|
|
sTitleCsState = 0;
|
|
break;
|
|
}
|
|
break;
|
|
case 105:
|
|
globalCtx->nextEntranceIndex = 0x00E4;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
gSaveContext.cutsceneIndex = 0xFFF1;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 106:
|
|
globalCtx->nextEntranceIndex = 0x0574;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 107:
|
|
globalCtx->nextEntranceIndex = 0x0538;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 108:
|
|
globalCtx->nextEntranceIndex = 0x053C;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 109:
|
|
globalCtx->nextEntranceIndex = 0x0540;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 110:
|
|
globalCtx->nextEntranceIndex = 0x0544;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 111:
|
|
globalCtx->nextEntranceIndex = 0x0548;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 112:
|
|
globalCtx->nextEntranceIndex = 0x054C;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 113:
|
|
if (Flags_GetEventChkInf(0xBB) && Flags_GetEventChkInf(0xBC) && Flags_GetEventChkInf(0xBD) &&
|
|
Flags_GetEventChkInf(0xBE) && Flags_GetEventChkInf(0xBF) && Flags_GetEventChkInf(0xAD)) {
|
|
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
|
|
globalCtx->csCtx.frames = 0;
|
|
gSaveContext.cutsceneTrigger = 1;
|
|
gSaveContext.cutsceneIndex = 0xFFFF;
|
|
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
|
|
} else {
|
|
gSaveContext.cutsceneIndex = 0xFFFF;
|
|
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
|
|
}
|
|
break;
|
|
case 114:
|
|
globalCtx->nextEntranceIndex = 0x0185;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
break;
|
|
case 115:
|
|
globalCtx->nextEntranceIndex = 0x0594;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 2;
|
|
gSaveContext.nextTransition = 2;
|
|
break;
|
|
case 116:
|
|
if (gSaveContext.eventChkInf[12] & 0x100) {
|
|
globalCtx->nextEntranceIndex = 0x0580;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
} else {
|
|
globalCtx->nextEntranceIndex = 0x0610;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
}
|
|
gSaveContext.nextTransition = 3;
|
|
break;
|
|
case 117:
|
|
gSaveContext.gameMode = 3;
|
|
Audio_SetSoundBanksMute(0x6F);
|
|
globalCtx->linkAgeOnLoad = 0;
|
|
globalCtx->nextEntranceIndex = 0x00CD;
|
|
gSaveContext.cutsceneIndex = 0xFFF7;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
case 118:
|
|
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = 0x0517;
|
|
Gameplay_TriggerVoidOut(globalCtx);
|
|
gSaveContext.respawnFlag = -2;
|
|
gSaveContext.nextTransition = 2;
|
|
break;
|
|
case 119:
|
|
gSaveContext.dayTime = 0x8000;
|
|
gSaveContext.skyboxTime = 0x8000;
|
|
globalCtx->nextEntranceIndex = 0x05F0;
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
globalCtx->fadeTransition = 3;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Command 0x2D: Transition Effects
|
|
void Cutscene_Command_TransitionFX(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) {
|
|
f32 temp;
|
|
|
|
if ((csCtx->frames >= cmd->startFrame) && (csCtx->frames <= cmd->endFrame)) {
|
|
globalCtx->envCtx.fillScreen = true;
|
|
temp = Environment_LerpWeight(cmd->endFrame, cmd->startFrame, csCtx->frames);
|
|
|
|
switch (cmd->base) {
|
|
case 1:
|
|
case 5:
|
|
globalCtx->envCtx.screenFillColor[0] = 160;
|
|
globalCtx->envCtx.screenFillColor[1] = 160;
|
|
globalCtx->envCtx.screenFillColor[2] = 160;
|
|
if (cmd->base == 1) {
|
|
globalCtx->envCtx.screenFillColor[3] = 255.0f * temp;
|
|
if ((temp == 0.0f) && (gSaveContext.entranceIndex == 0x006B)) {
|
|
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
&D_801333E8);
|
|
} else if ((temp == 0.0f) &&
|
|
((gSaveContext.entranceIndex == 0x0053) || (gSaveContext.entranceIndex == 0x0138) ||
|
|
(gSaveContext.entranceIndex == 0x0371))) {
|
|
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
|
&D_801333E8);
|
|
} else if ((temp == 0.0f) && (globalCtx->sceneNum == SCENE_GANONTIKA)) {
|
|
func_800788CC(NA_SE_EV_WHITE_OUT);
|
|
}
|
|
} else {
|
|
globalCtx->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
|
|
}
|
|
break;
|
|
case 2:
|
|
case 6:
|
|
globalCtx->envCtx.screenFillColor[0] = 0;
|
|
globalCtx->envCtx.screenFillColor[1] = 0;
|
|
globalCtx->envCtx.screenFillColor[2] = 255;
|
|
if (cmd->base == 2) {
|
|
globalCtx->envCtx.screenFillColor[3] = 255.0f * temp;
|
|
} else {
|
|
globalCtx->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
|
|
}
|
|
break;
|
|
case 3:
|
|
case 7:
|
|
globalCtx->envCtx.screenFillColor[0] = 255;
|
|
globalCtx->envCtx.screenFillColor[1] = 0;
|
|
globalCtx->envCtx.screenFillColor[2] = 0;
|
|
if (cmd->base == 3) {
|
|
globalCtx->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
|
|
} else {
|
|
globalCtx->envCtx.screenFillColor[3] = 255.0f * temp;
|
|
}
|
|
break;
|
|
case 4:
|
|
case 8:
|
|
globalCtx->envCtx.screenFillColor[0] = 0;
|
|
globalCtx->envCtx.screenFillColor[1] = 255;
|
|
globalCtx->envCtx.screenFillColor[2] = 0;
|
|
if (cmd->base == 4) {
|
|
globalCtx->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
|
|
} else {
|
|
globalCtx->envCtx.screenFillColor[3] = 255.0f * temp;
|
|
}
|
|
break;
|
|
case 9:
|
|
gSaveContext.unk_1410 = 1;
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
globalCtx->envCtx.screenFillColor[0] = 0;
|
|
globalCtx->envCtx.screenFillColor[1] = 0;
|
|
globalCtx->envCtx.screenFillColor[2] = 0;
|
|
if (cmd->base == 10) {
|
|
globalCtx->envCtx.screenFillColor[3] = (1.0f - temp) * 255.0f;
|
|
} else {
|
|
globalCtx->envCtx.screenFillColor[3] = 255.0f * temp;
|
|
}
|
|
break;
|
|
case 12:
|
|
gSaveContext.unk_1410 = 255.0f - (155.0f * temp);
|
|
break;
|
|
case 13:
|
|
globalCtx->envCtx.screenFillColor[0] = 0;
|
|
globalCtx->envCtx.screenFillColor[1] = 0;
|
|
globalCtx->envCtx.screenFillColor[2] = 0;
|
|
globalCtx->envCtx.screenFillColor[3] = 255.0f - ((1.0f - temp) * 155.0f);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Command 0x1 & 0x5: Camera Positions
|
|
size_t Cutscene_Command_CameraPositions(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
|
|
s32 shouldContinue = true;
|
|
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
|
|
size_t size;
|
|
|
|
cmd += sizeof(CutsceneData)*2;
|
|
size = sizeof(CutsceneData)*2;
|
|
|
|
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
|
|
((csCtx->unk_18 < cmdBase->startFrame) || (csCtx->unk_18 >= 0xF000))) {
|
|
csCtx->unk_1B = 1;
|
|
csCtx->cameraPosition = (CutsceneCameraPoint*)cmd;
|
|
if (csCtx->unk_1A != 0) {
|
|
csCtx->unk_18 = cmdBase->startFrame;
|
|
if (D_8015FCC8 != 0) {
|
|
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_CS_0);
|
|
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, CAM_STAT_WAIT);
|
|
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
|
|
Camera_ResetAnim(Gameplay_GetCamera(globalCtx, csCtx->unk_14));
|
|
Camera_SetCSParams(Gameplay_GetCamera(globalCtx, csCtx->unk_14), csCtx->cameraFocus,
|
|
csCtx->cameraPosition, GET_PLAYER(globalCtx), relativeToLink);
|
|
}
|
|
}
|
|
}
|
|
|
|
while (shouldContinue) {
|
|
if (((CutsceneCameraPoint*)cmd)->continueFlag == CS_CMD_STOP) {
|
|
shouldContinue = false;
|
|
}
|
|
cmd += sizeof(CutsceneData) * 4;
|
|
size += sizeof(CutsceneData) * 4;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
// Command 0x2 & 0x6: Camera Focus Points
|
|
size_t Cutscene_Command_CameraFocus(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 relativeToLink) {
|
|
s32 shouldContinue = true;
|
|
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
|
|
size_t size;
|
|
|
|
cmd += sizeof(CutsceneData) * 2;
|
|
size = sizeof(CutsceneData) * 2;
|
|
|
|
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
|
|
((D_8015FCC0 < cmdBase->startFrame) || (D_8015FCC0 >= 0xF000))) {
|
|
csCtx->unk_1A = 1;
|
|
csCtx->cameraFocus = (CutsceneCameraPoint*)cmd;
|
|
if (csCtx->unk_1B != 0) {
|
|
D_8015FCC0 = cmdBase->startFrame;
|
|
if (D_8015FCC8 != 0) {
|
|
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_CS_0);
|
|
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, CAM_STAT_WAIT);
|
|
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
|
|
Camera_ResetAnim(Gameplay_GetCamera(globalCtx, csCtx->unk_14));
|
|
Camera_SetCSParams(Gameplay_GetCamera(globalCtx, csCtx->unk_14), csCtx->cameraFocus,
|
|
csCtx->cameraPosition, GET_PLAYER(globalCtx), relativeToLink);
|
|
}
|
|
}
|
|
}
|
|
|
|
while (shouldContinue) {
|
|
if (((CutsceneCameraPoint*)cmd)->continueFlag == CS_CMD_STOP) {
|
|
shouldContinue = false;
|
|
}
|
|
cmd += sizeof(CutsceneData) * 4;
|
|
size += sizeof(CutsceneData) * 4;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
// Command 0x7: ? (Related to camera positons)
|
|
size_t Cutscene_Command_07(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 unused) {
|
|
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
|
|
size_t size;
|
|
Vec3f sp3C;
|
|
Vec3f sp30;
|
|
Camera* sp2C;
|
|
f32 sp28;
|
|
|
|
cmd += sizeof(CutsceneData) * 2;
|
|
size = sizeof(CutsceneData) * 2;
|
|
|
|
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
|
|
((D_8015FCC2 < cmdBase->startFrame) || (D_8015FCC2 >= 0xF000))) {
|
|
csCtx->unk_1B = 1;
|
|
csCtx->cameraPosition = (CutsceneCameraPoint*)cmd;
|
|
if (csCtx->unk_1A != 0) {
|
|
D_8015FCC2 = cmdBase->startFrame;
|
|
if (D_8015FCC8 != 0) {
|
|
sp2C = Gameplay_GetCamera(globalCtx, csCtx->unk_14);
|
|
sp2C->player = NULL;
|
|
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
|
|
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
|
|
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_FREE0);
|
|
sp28 = csCtx->cameraFocus->cameraRoll * 1.40625f;
|
|
Camera_SetParam(sp2C, 64, &sp28);
|
|
sp3C.x = csCtx->cameraFocus->pos.x;
|
|
sp3C.y = csCtx->cameraFocus->pos.y;
|
|
sp3C.z = csCtx->cameraFocus->pos.z;
|
|
sp30.x = csCtx->cameraPosition->pos.x;
|
|
sp30.y = csCtx->cameraPosition->pos.y;
|
|
sp30.z = csCtx->cameraPosition->pos.z;
|
|
Gameplay_CameraSetAtEye(globalCtx, csCtx->unk_14, &sp3C, &sp30);
|
|
Gameplay_CameraSetFov(globalCtx, csCtx->unk_14, csCtx->cameraPosition->viewAngle);
|
|
}
|
|
}
|
|
}
|
|
|
|
size += sizeof(CutsceneData) * 4;
|
|
|
|
return size;
|
|
}
|
|
|
|
// Command 0x8: ? (Related to camera focus points)
|
|
size_t Cutscene_Command_08(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cmd, u8 unused) {
|
|
CsCmdBase* cmdBase = (CsCmdBase*)cmd;
|
|
size_t size;
|
|
Vec3f sp3C;
|
|
Vec3f sp30;
|
|
Camera* sp2C;
|
|
f32 sp28;
|
|
|
|
cmd += sizeof(CutsceneData) * 2;
|
|
size = sizeof(CutsceneData) * 2;
|
|
|
|
if ((cmdBase->startFrame < csCtx->frames) && (csCtx->frames < cmdBase->endFrame) &&
|
|
((D_8015FCC4 < cmdBase->startFrame) || (D_8015FCC4 >= 0xF000))) {
|
|
csCtx->unk_1A = 1;
|
|
csCtx->cameraFocus = (CutsceneCameraPoint*)cmd;
|
|
if (csCtx->unk_1B != 0) {
|
|
D_8015FCC4 = cmdBase->startFrame;
|
|
if (D_8015FCC8 != 0) {
|
|
sp2C = Gameplay_GetCamera(globalCtx, csCtx->unk_14);
|
|
sp2C->player = NULL;
|
|
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
|
|
Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, CAM_STAT_ACTIVE);
|
|
Gameplay_CameraChangeSetting(globalCtx, csCtx->unk_14, CAM_SET_FREE0);
|
|
sp3C.x = csCtx->cameraFocus->pos.x;
|
|
sp3C.y = csCtx->cameraFocus->pos.y;
|
|
sp3C.z = csCtx->cameraFocus->pos.z;
|
|
sp30.x = csCtx->cameraPosition->pos.x;
|
|
sp30.y = csCtx->cameraPosition->pos.y;
|
|
sp30.z = csCtx->cameraPosition->pos.z;
|
|
Gameplay_CameraSetAtEye(globalCtx, csCtx->unk_14, &sp3C, &sp30);
|
|
Gameplay_CameraSetFov(globalCtx, csCtx->unk_14, csCtx->cameraPosition->viewAngle);
|
|
}
|
|
}
|
|
}
|
|
|
|
size += sizeof(CutsceneData) * 4;
|
|
|
|
return size;
|
|
}
|
|
|
|
// Command 0x13: Textbox
|
|
void Cutscene_Command_Textbox(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdTextbox* cmd) {
|
|
u8 dialogState;
|
|
s16 originalCsFrames;
|
|
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
if (cmd->type != 2) {
|
|
if (D_8011E1C0 != cmd->base) {
|
|
D_8011E1C0 = cmd->base;
|
|
if ((cmd->type == 3) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
|
|
Message_StartTextbox(globalCtx, cmd->textId1, NULL);
|
|
} else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
|
|
Message_StartTextbox(globalCtx, cmd->textId1, NULL);
|
|
} else {
|
|
Message_StartTextbox(globalCtx, cmd->base, NULL);
|
|
}
|
|
return;
|
|
}
|
|
} else {
|
|
if (D_8011E1C4 != cmd->base) {
|
|
D_8011E1C4 = cmd->base;
|
|
func_8010BD58(globalCtx, cmd->base);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (csCtx->frames >= cmd->endFrame) {
|
|
originalCsFrames = csCtx->frames;
|
|
dialogState = Message_GetState(&globalCtx->msgCtx);
|
|
|
|
if ((dialogState != TEXT_STATE_CLOSING) && (dialogState != TEXT_STATE_NONE) &&
|
|
(dialogState != TEXT_STATE_SONG_DEMO_DONE) && (dialogState != TEXT_STATE_8)) {
|
|
csCtx->frames--;
|
|
|
|
if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(globalCtx)) {
|
|
if (globalCtx->msgCtx.choiceIndex == 0) {
|
|
if (cmd->textId1 != 0xFFFF) {
|
|
Message_ContinueTextbox(globalCtx, cmd->textId1);
|
|
} else {
|
|
csCtx->frames++;
|
|
}
|
|
} else {
|
|
if (cmd->textId2 != 0xFFFF) {
|
|
Message_ContinueTextbox(globalCtx, cmd->textId2);
|
|
} else {
|
|
csCtx->frames++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dialogState == TEXT_STATE_9) {
|
|
if (cmd->textId1 != 0xFFFF) {
|
|
Message_ContinueTextbox(globalCtx, cmd->textId1);
|
|
} else {
|
|
csCtx->frames++;
|
|
}
|
|
}
|
|
|
|
if (dialogState == TEXT_STATE_EVENT) {
|
|
if (Message_ShouldAdvance(globalCtx)) {
|
|
func_8010BD58(globalCtx, cmd->base);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (csCtx->frames == originalCsFrames) {
|
|
Interface_ChangeAlpha(1);
|
|
D_8011E1C0 = 0;
|
|
D_8011E1C4 = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cutscenePtr) {
|
|
s16 i;
|
|
s32 totalEntries;
|
|
s32 cmdType;
|
|
s32 cmdEntries;
|
|
CsCmdBase* cmd;
|
|
s32 cutsceneEndFrame;
|
|
s16 j;
|
|
|
|
if (ResourceMgr_OTRSigCheck(cutscenePtr))
|
|
cutscenePtr = ResourceMgr_LoadCSByName(cutscenePtr);
|
|
|
|
memcpy(&totalEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
memcpy(&cutsceneEndFrame, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
|
|
if ((cutsceneEndFrame < csCtx->frames) && (csCtx->state != CS_STATE_UNSKIPPABLE_EXEC)) {
|
|
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
|
|
return;
|
|
}
|
|
|
|
if (CVar_GetS32("gDebugEnabled", 0) && CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_DRIGHT)) {
|
|
csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < totalEntries; i++) {
|
|
memcpy(&cmdType, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
|
|
if (cmdType == -1) {
|
|
return;
|
|
}
|
|
|
|
//printf("CmdType: %04X\n", cmdType);
|
|
|
|
switch (cmdType) {
|
|
case CS_CMD_MISC:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
func_80064824(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_LIGHTING:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
Cutscene_Command_SetLighting(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_PLAYBGM:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
Cutscene_Command_PlayBGM(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_STOPBGM:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
Cutscene_Command_StopBGM(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_FADEBGM:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
Cutscene_Command_FadeBGM(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_09:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
Cutscene_Command_09(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 3;
|
|
}
|
|
break;
|
|
case CS_CMD_SETTIME:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
func_80065134(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 3;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_PLAYER_ACTION:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->linkAction = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_1:
|
|
case 17:
|
|
case 18:
|
|
case 23:
|
|
case 34:
|
|
case 39:
|
|
case 46:
|
|
case 76:
|
|
case 85:
|
|
case 93:
|
|
case 105:
|
|
case 107:
|
|
case 110:
|
|
case 119:
|
|
case 123:
|
|
case 138:
|
|
case 139:
|
|
case 144:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[0] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_2:
|
|
case 16:
|
|
case 24:
|
|
case 35:
|
|
case 40:
|
|
case 48:
|
|
case 64:
|
|
case 68:
|
|
case 70:
|
|
case 78:
|
|
case 80:
|
|
case 94:
|
|
case 116:
|
|
case 118:
|
|
case 120:
|
|
case 125:
|
|
case 131:
|
|
case 141:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[1] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_3:
|
|
case 36:
|
|
case 41:
|
|
case 50:
|
|
case 67:
|
|
case 69:
|
|
case 72:
|
|
case 74:
|
|
case 81:
|
|
case 106:
|
|
case 117:
|
|
case 121:
|
|
case 126:
|
|
case 132:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[2] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_4:
|
|
case 37:
|
|
case 42:
|
|
case 51:
|
|
case 53:
|
|
case 63:
|
|
case 65:
|
|
case 66:
|
|
case 75:
|
|
case 82:
|
|
case 108:
|
|
case 127:
|
|
case 133:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[3] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_5:
|
|
case 38:
|
|
case 43:
|
|
case 47:
|
|
case 54:
|
|
case 79:
|
|
case 83:
|
|
case 128:
|
|
case 135:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[4] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_6:
|
|
case 55:
|
|
case 77:
|
|
case 84:
|
|
case 90:
|
|
case 129:
|
|
case 136:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[5] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_7:
|
|
case 52:
|
|
case 57:
|
|
case 58:
|
|
case 88:
|
|
case 115:
|
|
case 130:
|
|
case 137:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[6] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_8:
|
|
case 60:
|
|
case 89:
|
|
case 111:
|
|
case 114:
|
|
case 134:
|
|
case 142:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[7] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_9:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[8] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_SET_ACTOR_ACTION_10:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if ((cmd->startFrame < csCtx->frames) && (csCtx->frames <= cmd->endFrame)) {
|
|
csCtx->npcActions[9] = (void*)cutscenePtr;
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
case CS_CMD_CAM_EYE:
|
|
cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 0);
|
|
break;
|
|
case CS_CMD_CAM_EYE_REL_TO_PLAYER:
|
|
cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 1);
|
|
break;
|
|
case CS_CMD_CAM_AT:
|
|
cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 0);
|
|
break;
|
|
case CS_CMD_CAM_AT_REL_TO_PLAYER:
|
|
cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 1);
|
|
break;
|
|
case CS_CMD_07:
|
|
cutscenePtr += Cutscene_Command_07(globalCtx, csCtx, (void*)cutscenePtr, 0);
|
|
break;
|
|
case CS_CMD_08:
|
|
cutscenePtr += Cutscene_Command_08(globalCtx, csCtx, (void*)cutscenePtr, 0);
|
|
break;
|
|
case CS_CMD_TERMINATOR:
|
|
cutscenePtr += 4;
|
|
Cutscene_Command_Terminator(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += 8;
|
|
break;
|
|
case CS_CMD_TEXTBOX:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += 4;
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cmd = (CsCmdBase*)cutscenePtr;
|
|
if (cmd->base != 0xFFFF) {
|
|
Cutscene_Command_Textbox(globalCtx, csCtx, (void*)cutscenePtr);
|
|
}
|
|
cutscenePtr += sizeof(CutsceneData) * 3;
|
|
}
|
|
break;
|
|
case CS_CMD_SCENE_TRANS_FX:
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
Cutscene_Command_TransitionFX(globalCtx, csCtx, (void*)cutscenePtr);
|
|
cutscenePtr += sizeof(CutsceneData) * 2;
|
|
break;
|
|
default:
|
|
memcpy(&cmdEntries, cutscenePtr, sizeof(CutsceneData));
|
|
cutscenePtr += sizeof(CutsceneData);
|
|
for (j = 0; j < cmdEntries; j++) {
|
|
cutscenePtr += sizeof(CutsceneData) * 12;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80068C3C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
|
|
Gfx* displayList;
|
|
Gfx* prevDisplayList;
|
|
|
|
if (0) {} // Necessary to match
|
|
|
|
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
|
|
if (0) {} // Also necessary to match
|
|
|
|
if (BREG(0) != 0) {
|
|
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4101);
|
|
|
|
prevDisplayList = POLY_OPA_DISP;
|
|
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
|
|
gSPDisplayList(OVERLAY_DISP++, displayList);
|
|
Cutscene_DrawDebugInfo(globalCtx, &displayList, csCtx);
|
|
gSPEndDisplayList(displayList++);
|
|
Graph_BranchDlist(prevDisplayList, displayList);
|
|
POLY_OPA_DISP = displayList;
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_demo.c", 4108);
|
|
}
|
|
|
|
csCtx->frames++;
|
|
if (dREG(95) != 0) {
|
|
Cutscene_ProcessCommands(globalCtx, csCtx, D_8012D1F0);
|
|
} else {
|
|
Cutscene_ProcessCommands(globalCtx, csCtx, globalCtx->csCtx.segment);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80068D84(GlobalContext* globalCtx, CutsceneContext* csCtx) {
|
|
if (func_8006472C(globalCtx, csCtx, 0.0f)) {
|
|
Audio_SetCutsceneFlag(0);
|
|
csCtx->state = CS_STATE_IDLE;
|
|
}
|
|
}
|
|
|
|
void func_80068DC0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
|
|
s16 i;
|
|
|
|
if (func_8006472C(globalCtx, csCtx, 0.0f)) {
|
|
csCtx->linkAction = NULL;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
csCtx->npcActions[i] = NULL;
|
|
}
|
|
|
|
osSyncPrintf("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
|
|
gSaveContext.cutsceneIndex = 0;
|
|
gSaveContext.gameMode = 0;
|
|
|
|
if (D_8015FCC8 != 0) {
|
|
switch (gSaveContext.entranceIndex) {
|
|
case 0x028A:
|
|
case 0x028E:
|
|
case 0x0292:
|
|
case 0x0476:
|
|
Gameplay_CopyCamera(globalCtx, D_8015FCC6, csCtx->unk_14);
|
|
}
|
|
|
|
Gameplay_ChangeCameraStatus(globalCtx, D_8015FCC6, CAM_STAT_ACTIVE);
|
|
Gameplay_ClearCamera(globalCtx, csCtx->unk_14);
|
|
func_8005B1A4(globalCtx->cameraPtrs[D_8015FCC6]);
|
|
}
|
|
|
|
Audio_SetCutsceneFlag(0);
|
|
csCtx->state = CS_STATE_IDLE;
|
|
}
|
|
}
|
|
|
|
void func_80068ECC(GlobalContext* globalCtx, CutsceneContext* csCtx) {
|
|
u8 i;
|
|
|
|
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(globalCtx)) {
|
|
gSaveContext.cutsceneIndex = 0xFFFD;
|
|
}
|
|
|
|
if ((gSaveContext.cutsceneIndex >= 0xFFF0) && (csCtx->state == CS_STATE_IDLE)) {
|
|
Flags_UnsetEnv(globalCtx, 0);
|
|
|
|
D_8011E1C0 = 0;
|
|
D_8011E1C4 = 0;
|
|
csCtx->unk_12 = 0;
|
|
csCtx->linkAction = NULL;
|
|
|
|
for (i = 0; i < 10; i++) {
|
|
csCtx->npcActions[i] = NULL;
|
|
}
|
|
|
|
csCtx->state++;
|
|
|
|
if (csCtx->state == CS_STATE_SKIPPABLE_INIT) {
|
|
Audio_SetCutsceneFlag(1);
|
|
|
|
csCtx->frames = 0xFFFF;
|
|
csCtx->unk_18 = 0xFFFF;
|
|
D_8015FCC0 = 0xFFFF;
|
|
D_8015FCC2 = 0xFFFF;
|
|
D_8015FCC4 = 0xFFFF;
|
|
csCtx->unk_1A = 0;
|
|
csCtx->unk_1B = 0;
|
|
D_8015FCC6 = globalCtx->activeCamera;
|
|
|
|
if (D_8015FCC8 != 0) {
|
|
csCtx->unk_14 = Gameplay_CreateSubCamera(globalCtx);
|
|
}
|
|
|
|
if (gSaveContext.cutsceneTrigger == 0) {
|
|
Interface_ChangeAlpha(1);
|
|
ShrinkWindow_SetVal(0x20);
|
|
ShrinkWindow_SetCurrentVal(0x20);
|
|
csCtx->state++;
|
|
}
|
|
|
|
func_80068C3C(globalCtx, csCtx);
|
|
}
|
|
|
|
gSaveContext.cutsceneTrigger = 0;
|
|
}
|
|
}
|
|
|
|
void func_80069048(GlobalContext* globalCtx) {
|
|
s16 i;
|
|
|
|
D_8015FCCC = 0;
|
|
for (i = 0; i < 20; i++) {
|
|
; // Empty Loop
|
|
}
|
|
D_8015FCE4 = 0;
|
|
}
|
|
|
|
void func_8006907C(GlobalContext* globalCtx) {
|
|
if (D_8015FCCC != 0) {
|
|
D_8015FCCC = 0;
|
|
}
|
|
}
|
|
|
|
void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx) {
|
|
EntranceCutscene* entranceCutscene;
|
|
u8 requiredAge;
|
|
s16 i;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
|
|
entranceCutscene = &sEntranceCutsceneTable[i];
|
|
|
|
requiredAge = entranceCutscene->ageRestriction;
|
|
if (requiredAge == 2) {
|
|
requiredAge = gSaveContext.linkAge;
|
|
}
|
|
|
|
if ((gSaveContext.entranceIndex == entranceCutscene->entrance) &&
|
|
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == 0x18)) &&
|
|
(gSaveContext.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.linkAge == requiredAge) &&
|
|
(gSaveContext.respawnFlag <= 0)) {
|
|
Flags_SetEventChkInf(entranceCutscene->flag);
|
|
Cutscene_SetSegment(globalCtx, entranceCutscene->segAddr);
|
|
gSaveContext.cutsceneTrigger = 2;
|
|
gSaveContext.showTitleCard = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx) {
|
|
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
|
|
|
|
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
|
|
if ((gSaveContext.entranceIndex == 0x01E1) && !Flags_GetEventChkInf(0xAC)) {
|
|
Flags_SetEventChkInf(0xAC);
|
|
gSaveContext.entranceIndex = 0x0123;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
} else if ((gSaveContext.entranceIndex == 0x00DB) && LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x0100) &&
|
|
(gSaveContext.eventChkInf[4] & 0x0200) && (gSaveContext.eventChkInf[4] & 0x0400) &&
|
|
!Flags_GetEventChkInf(0xAA)) {
|
|
Flags_SetEventChkInf(0xAA);
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
} else if ((gSaveContext.entranceIndex == 0x05E0) && !Flags_GetEventChkInf(0xC1)) {
|
|
Flags_SetEventChkInf(0xC1);
|
|
Item_Give(globalCtx, ITEM_OCARINA_FAIRY);
|
|
gSaveContext.entranceIndex = 0x011E;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
|
|
LINK_IS_ADULT && !Flags_GetEventChkInf(0xC4) &&
|
|
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TOKINOMA)) {
|
|
Flags_SetEventChkInf(0xC4);
|
|
gSaveContext.entranceIndex = 0x0053;
|
|
gSaveContext.cutsceneIndex = 0xFFF8;
|
|
} else if (!Flags_GetEventChkInf(0xC7) &&
|
|
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_DEMO)) {
|
|
Flags_SetEventChkInf(0xC7);
|
|
gSaveContext.entranceIndex = 0x0517;
|
|
gSaveContext.cutsceneIndex = 0xFFF0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Cutscene_SetSegment(GlobalContext* globalCtx, void* segment) {
|
|
if (SEGMENT_NUMBER(segment) != 0)
|
|
{
|
|
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment);
|
|
} else {
|
|
globalCtx->csCtx.segment = segment;
|
|
}
|
|
}
|