mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 18:02:18 -05:00
f52a2a6406
subrepo: subdir: "OTRGui" merged: "a6066a251" upstream: origin: "https://github.com/HarbourMasters/otrgui.git" branch: "master" commit: "a6066a251" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
78 lines
3.4 KiB
C
78 lines
3.4 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
|
|
*
|
|
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
int main(void)
|
|
{
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const int screenWidth = 800;
|
|
const int screenHeight = 450;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// TODO: Update your variables here
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
|
|
|
|
// Circle shapes and lines
|
|
DrawCircle(screenWidth/5, 120, 35, DARKBLUE);
|
|
DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE);
|
|
DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE);
|
|
|
|
// Rectangle shapes and ines
|
|
DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
|
|
DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
|
|
DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines
|
|
|
|
// Triangle shapes and lines
|
|
DrawTriangle((Vector2){screenWidth/4.0f *3.0f, 80.0f},
|
|
(Vector2){screenWidth/4.0f *3.0f - 60.0f, 150.0f},
|
|
(Vector2){screenWidth/4.0f *3.0f + 60.0f, 150.0f}, VIOLET);
|
|
|
|
DrawTriangleLines((Vector2){screenWidth/4.0f*3.0f, 160.0f},
|
|
(Vector2){screenWidth/4.0f*3.0f - 20.0f, 230.0f},
|
|
(Vector2){screenWidth/4.0f*3.0f + 20.0f, 230.0f}, DARKBLUE);
|
|
|
|
// Polygon shapes and lines
|
|
DrawPoly((Vector2){screenWidth/4.0f*3, 320}, 6, 80, 0, BROWN);
|
|
DrawPolyLinesEx((Vector2){screenWidth/4.0f*3, 320}, 6, 80, 0, 6, BEIGE);
|
|
|
|
// NOTE: We draw all LINES based shapes together to optimize internal drawing,
|
|
// this way, all LINES are rendered in a single draw pass
|
|
DrawLine(18, 42, screenWidth - 18, 42, BLACK);
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
} |