mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
70 lines
3.2 KiB
C
70 lines
3.2 KiB
C
#include "GameInteractor.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
// MARK: - Gameplay
|
|
void GameInteractor_ExecuteOnLoadGame(int32_t fileNum);
|
|
void GameInteractor_ExecuteOnExitGame(int32_t fileNum);
|
|
void GameInteractor_ExecuteOnGameFrameUpdate();
|
|
void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry);
|
|
void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry);
|
|
void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum);
|
|
void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum);
|
|
void GameInteractor_ExecuteOnSceneFlagSet(int16_t sceneNum, int16_t flagType, int16_t flag);
|
|
void GameInteractor_ExecuteOnSceneFlagUnset(int16_t sceneNum, int16_t flagType, int16_t flag);
|
|
void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag);
|
|
void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag);
|
|
void GameInteractor_ExecuteOnSceneSpawnActors();
|
|
void GameInteractor_ExecuteOnPlayerUpdate();
|
|
void GameInteractor_ExecuteOnOcarinaSongAction();
|
|
void GameInteractor_ExecuteOnActorInit(void* actor);
|
|
void GameInteractor_ExecuteOnActorUpdate(void* actor);
|
|
void GameInteractor_ExecuteOnActorKill(void* actor);
|
|
void GameInteractor_ExecuteOnEnemyDefeat(void* actor);
|
|
void GameInteractor_ExecuteOnPlayerBonk();
|
|
void GameInteractor_ExecuteOnOcarinaSongAction();
|
|
void GameInteractor_ExecuteOnShopSlotChangeHooks(uint8_t cursorIndex, int16_t price);
|
|
void GameInteractor_ExecuteOnPlayDestroy();
|
|
void GameInteractor_ExecuteOnPlayDrawEnd();
|
|
bool GameInteractor_Should(GIVanillaBehavior flag, bool result, void* opt);
|
|
|
|
// MARK: - Save Files
|
|
void GameInteractor_ExecuteOnSaveFile(int32_t fileNum);
|
|
void GameInteractor_ExecuteOnLoadFile(int32_t fileNum);
|
|
void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum);
|
|
|
|
// MARK: - Dialog
|
|
void GameInteractor_ExecuteOnDialogMessage();
|
|
void GameInteractor_ExecuteOnPresentTitleCard();
|
|
void GameInteractor_ExecuteOnInterfaceUpdate();
|
|
void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene);
|
|
|
|
// MARK: - Main Menu
|
|
void GameInteractor_ExecuteOnPresentFileSelect();
|
|
void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileSelectConfirmationSelection(uint16_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileLanguageSelection(uint8_t optionIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileQuestSelection(uint8_t questIndex);
|
|
void GameInteractor_ExecuteOnUpdateFileBossRushOptionSelection(uint8_t optionIndex, uint8_t optionValue);
|
|
void GameInteractor_ExecuteOnUpdateFileNameSelection(int16_t charCode);
|
|
|
|
// MARK: - Game
|
|
void GameInteractor_ExecuteOnSetGameLanguage();
|
|
|
|
// MARK: - System
|
|
void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void));
|
|
|
|
//Mark: - Pause Menu
|
|
void GameInteractor_ExecuteOnKaleidoUpdate();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|