mirror of
https://github.com/HarbourMasters/Shipwright.git
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201 lines
7.3 KiB
C++
201 lines
7.3 KiB
C++
#include "GameInteractor_Hooks.h"
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// MARK: - Gameplay
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void GameInteractor_ExecuteOnLoadGame(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadGame>(fileNum);
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}
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void GameInteractor_ExecuteOnExitGame(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnExitGame>(fileNum);
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}
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void GameInteractor_ExecuteOnGameFrameUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGameFrameUpdate>();
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}
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void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnItemReceive>(itemEntry);
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}
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void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaleEnd>(itemEntry);
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}
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void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnTransitionEnd>(sceneNum);
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}
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void GameInteractor_ExecuteOnSceneInitHooks(int16_t sceneNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneInit>(sceneNum);
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}
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void GameInteractor_ExecuteOnSceneFlagSet(int16_t sceneNum, int16_t flagType, int16_t flag) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneFlagSet>(sceneNum, flagType, flag);
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}
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void GameInteractor_ExecuteOnSceneFlagUnset(int16_t sceneNum, int16_t flagType, int16_t flag) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneFlagUnset>(sceneNum, flagType, flag);
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}
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void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFlagSet>(flagType, flag);
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}
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void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFlagUnset>(flagType, flag);
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}
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void GameInteractor_ExecuteOnSceneSpawnActors() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneSpawnActors>();
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}
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void GameInteractor_ExecuteOnPlayerUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
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}
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void GameInteractor_ExecuteOnOcarinaSongAction() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnOcarinaSongAction>();
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}
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void GameInteractor_ExecuteOnShopSlotChangeHooks(uint8_t cursorIndex, int16_t price) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnShopSlotChange>(cursorIndex, price);
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}
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void GameInteractor_ExecuteOnActorInit(void* actor) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorInit>(actor);
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}
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void GameInteractor_ExecuteOnActorUpdate(void* actor) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorUpdate>(actor);
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}
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void GameInteractor_ExecuteOnActorKill(void* actor) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnActorKill>(actor);
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}
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void GameInteractor_ExecuteOnEnemyDefeat(void* actor) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnEnemyDefeat>(actor);
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}
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void GameInteractor_ExecuteOnPlayerBonk() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerBonk>();
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}
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void GameInteractor_ExecuteOnPlayDestroy() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayDestroy>();
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}
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void GameInteractor_ExecuteOnPlayDrawEnd() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayDrawEnd>();
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}
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bool GameInteractor_Should(GIVanillaBehavior flag, bool result, void* opt) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnVanillaBehavior>(flag, &result, opt);
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return result;
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}
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// MARK: - Save Files
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void GameInteractor_ExecuteOnSaveFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaveFile>(fileNum);
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}
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void GameInteractor_ExecuteOnLoadFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
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}
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void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDeleteFile>(fileNum);
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}
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// MARK: - Dialog
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void GameInteractor_ExecuteOnDialogMessage() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDialogMessage>();
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}
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void GameInteractor_ExecuteOnPresentTitleCard() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPresentTitleCard>();
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}
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void GameInteractor_ExecuteOnInterfaceUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnInterfaceUpdate>();
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}
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void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnKaleidoscopeUpdate>(inDungeonScene);
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}
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// MARK: - Main Menu
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void GameInteractor_ExecuteOnPresentFileSelect() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPresentFileSelect>();
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}
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void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileSelectSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileSelectConfirmationSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileSelectConfirmationSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileCopySelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileCopyConfirmationSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileEraseSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileEraseConfirmationSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileAudioSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileTargetSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileLanguageSelection(uint8_t optionIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileLanguageSelection>(optionIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileQuestSelection(uint8_t questIndex) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileQuestSelection>(questIndex);
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}
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void GameInteractor_ExecuteOnUpdateFileBossRushOptionSelection(uint8_t optionIndex, uint8_t optionValue) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileBossRushOptionSelection>(optionIndex, optionValue);
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}
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void GameInteractor_ExecuteOnUpdateFileNameSelection(int16_t charCode) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnUpdateFileNameSelection>(charCode);
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}
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// MARK: - Game
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void GameInteractor_ExecuteOnSetGameLanguage() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetGameLanguage>();
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}
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// MARK: - System
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void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void)) {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnAssetAltChange>(fn);
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}
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//MARK: Pause Menu
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void GameInteractor_ExecuteOnKaleidoUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnKaleidoUpdate>();
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}
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