mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-10 11:35:19 -05:00
4cbf3a5621
* Update z_fishing documentation from decomp * undo sCameraAt/Eye rename * forgot to include these defines Heehee * adding enums, settings * adding more stuff back in * more work * we're literally typing words into computer * include unordered map maybe this fixes mac build idk * wahoo * hmm * add make sure disabled flag gets popped * poggers in the chat? * doing some refactoring * fixing build * documentation, moving fishsanity instance to rando * move FS back to context, fixing build, mod progress since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context * moving some stuff around * it's starting to get real in here * ELIMINATE FISHSANITYMETA * IT WROKS * Update trackers, fix pond fish flagging * ZD fish shuffle initial checkpoint * ZD fish "working" aside from the crashing * wrapping up * fix for partial pond shuffle * remove misc. unrelated debugconsole modification * updating GI model * get build working * add a todo for this * removeoopsie * Rework hints a bit * update hint loc * Use visual indicator instead of despawning caught fish --------- Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
141 lines
8.0 KiB
C
141 lines
8.0 KiB
C
#pragma once
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#include "align_asset_macro.h"
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// This file is manually made
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// When new assets are added to the soh.otr file
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// We need to add the aligned version of the resource names here and use in code
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// On Mac, not using aligned resource names was causing crashes in release builds
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// objects
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#define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex;
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#define dgChristmasGreenTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestSideAndTopTex[] = dgChristmasGreenTreasureChestSideAndTopTex;
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#define dgChristmasRedTreasureChestFrontTex "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gChristmasRedTreasureChestFrontTex[] = dgChristmasRedTreasureChestFrontTex;
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#define dgChristmasRedTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gChristmasRedTreasureChestSideAndTopTex[] = dgChristmasRedTreasureChestSideAndTopTex;
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#define dgGoldTreasureChestFrontTex "__OTR__objects/object_box/gGoldTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gGoldTreasureChestFrontTex[] = dgGoldTreasureChestFrontTex;
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#define dgGoldTreasureChestSideAndTopTex "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gGoldTreasureChestSideAndTopTex[] = dgGoldTreasureChestSideAndTopTex;
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#define dgKeyTreasureChestFrontTex "__OTR__objects/object_box/gKeyTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gKeyTreasureChestFrontTex[] = dgKeyTreasureChestFrontTex;
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#define dgKeyTreasureChestSideAndTopTex "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gKeyTreasureChestSideAndTopTex[] = dgKeyTreasureChestSideAndTopTex;
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#define dgSkullTreasureChestFrontTex "__OTR__objects/object_box/gSkullTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gSkullTreasureChestFrontTex[] = dgSkullTreasureChestFrontTex;
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#define dgSkullTreasureChestSideAndTopTex "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gSkullTreasureChestSideAndTopTex[] = dgSkullTreasureChestSideAndTopTex;
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#define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex;
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#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
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static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
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#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
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#define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL;
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#define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL;
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#define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL;
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#define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL"
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static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL;
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#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
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static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
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#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
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static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
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#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
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static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
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#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
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static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
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#define dgBossSoulSkullDL "__OTR__objects/object_boss_soul/gGIBossSoulSkullDL"
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static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL;
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#define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL"
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static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL;
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// overlays
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#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
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static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
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// textures
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#define dgDPad "__OTR__textures/parameter_static/gDPad"
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static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
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#define dgArrowUp "__OTR__textures/parameter_static/gArrowUp"
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static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
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#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
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static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
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#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
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static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
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#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
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static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;
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#define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex;
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#define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex;
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#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
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static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
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#define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex"
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static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex;
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#define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex"
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static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex;
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#define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex"
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static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex;
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#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
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static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;
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#define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex"
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static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex;
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#define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex"
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static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex;
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#define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex"
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static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex;
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#define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex"
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static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex;
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#define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex"
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static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex;
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#define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex"
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static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex;
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#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
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static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;
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