mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
181 lines
4.9 KiB
C++
181 lines
4.9 KiB
C++
#include "SetActorList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZNames.h"
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#include "ZRoom/ZRoom.h"
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SetActorList::SetActorList(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetActorList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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numActors = cmdArg1;
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}
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void SetActorList::DeclareReferences(const std::string& prefix)
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{
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if (numActors != 0 && cmdArg2 != 0)
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{
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std::string varName =
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StringHelper::Sprintf("%sActorList_%06X", prefix.c_str(), segmentOffset);
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parent->AddDeclarationPlaceholder(segmentOffset, varName);
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}
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}
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void SetActorList::ParseRawDataLate()
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{
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ZRoomCommand::ParseRawDataLate();
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size_t actorsAmount = zRoom->GetDeclarationSizeFromNeighbor(segmentOffset) / 0x10;
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uint32_t currentPtr = segmentOffset;
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for (size_t i = 0; i < actorsAmount; i++)
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{
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ActorSpawnEntry entry(parent->GetRawData(), currentPtr);
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currentPtr += entry.GetRawDataSize();
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actors.push_back(entry);
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}
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}
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void SetActorList::DeclareReferencesLate(const std::string& prefix)
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{
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if (actors.empty())
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return;
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std::string declaration;
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size_t largestlength = 0;
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for (const auto& entry : actors)
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{
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size_t actorNameLength = ZNames::GetActorName(entry.GetActorId()).size();
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if (actorNameLength > largestlength)
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largestlength = actorNameLength;
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}
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size_t index = 0;
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for (auto& entry : actors)
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{
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entry.SetLargestActorName(largestlength);
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declaration += StringHelper::Sprintf("\t{ %s },", entry.GetBodySourceCode().c_str());
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if (index < actors.size() - 1)
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declaration += "\n";
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index++;
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}
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const auto& entry = actors.front();
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std::string varName = StringHelper::Sprintf("%sActorList_%06X", prefix.c_str(), segmentOffset);
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parent->AddDeclarationArray(segmentOffset, DeclarationAlignment::Align4,
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actors.size() * entry.GetRawDataSize(), entry.GetSourceTypeName(),
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varName, GetActorListArraySize(), declaration);
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}
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std::string SetActorList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "ActorEntry", listName,
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parent->workerID);
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if (numActors != actors.size())
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{
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printf("%s: numActors(%i) ~ actors(%li)\n", parent->GetName().c_str(), numActors,
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actors.size());
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}
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return StringHelper::Sprintf("SCENE_CMD_ACTOR_LIST(%i, %s)", numActors, listName.c_str());
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}
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size_t SetActorList::GetActorListArraySize() const
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{
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size_t actorCount = 0;
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// Doing an else-if here so we only do the loop when the game is SW97.
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// Actor 0x22 is removed from SW97, so we need to ensure that we don't increment the actor count
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// for it.
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if (Globals::Instance->game == ZGame::OOT_SW97)
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{
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actorCount = 0;
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for (const auto& entry : actors)
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if (entry.GetActorId() != 0x22)
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actorCount++;
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}
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else
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{
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actorCount = actors.size();
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}
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return actorCount;
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}
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std::string SetActorList::GetCommandCName() const
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{
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return "SCmdActorList";
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}
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RoomCommand SetActorList::GetRoomCommand() const
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{
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return RoomCommand::SetActorList;
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}
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ActorSpawnEntry::ActorSpawnEntry(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex)
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{
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actorNum = BitConverter::ToInt16BE(rawData, rawDataIndex + 0);
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posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 2);
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posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 4);
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posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 6);
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rotX = BitConverter::ToUInt16BE(rawData, rawDataIndex + 8);
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rotY = BitConverter::ToUInt16BE(rawData, rawDataIndex + 10);
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rotZ = BitConverter::ToUInt16BE(rawData, rawDataIndex + 12);
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initVar = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
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}
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std::string ActorSpawnEntry::GetBodySourceCode() const
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{
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std::string body;
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std::string actorNameFmt = StringHelper::Sprintf("%%-%zus ", largestActorName + 1);
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body =
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StringHelper::Sprintf(actorNameFmt.c_str(), (ZNames::GetActorName(actorNum) + ",").c_str());
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body += StringHelper::Sprintf("{ %6i, %6i, %6i }, ", posX, posY, posZ);
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if (Globals::Instance->game == ZGame::MM_RETAIL)
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body += StringHelper::Sprintf("{ SPAWN_ROT_FLAGS(%#5hX, 0x%04X)"
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", SPAWN_ROT_FLAGS(%#5hX, 0x%04X)"
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", SPAWN_ROT_FLAGS(%#5hX, 0x%04X) }, ",
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(rotX >> 7) & 0b111111111, rotX & 0b1111111,
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(rotY >> 7) & 0b111111111, rotY & 0b1111111,
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(rotZ >> 7) & 0b111111111, rotZ & 0b1111111);
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else
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body += StringHelper::Sprintf("{ %#6hX, %#6hX, %#6hX }, ", rotX, rotY, rotZ);
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body += StringHelper::Sprintf("0x%04X", initVar);
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return body;
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}
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std::string ActorSpawnEntry::GetSourceTypeName() const
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{
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return "ActorEntry";
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}
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int32_t ActorSpawnEntry::GetRawDataSize() const
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{
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return 16;
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}
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uint16_t ActorSpawnEntry::GetActorId() const
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{
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return actorNum;
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}
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void ActorSpawnEntry::SetLargestActorName(size_t nameSize)
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{
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largestActorName = nameSize;
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}
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