mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
3914781ebf
Co-authored-by: briaguya <briaguya> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: David Chavez <davi@dcvz.io>
578 lines
22 KiB
C++
578 lines
22 KiB
C++
#ifdef ENABLE_CROWD_CONTROL
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#include "CrowdControl.h"
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#include <Cvar.h>
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#include <Console.h>
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#include <ImGuiImpl.h>
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#include <nlohmann/json.hpp>
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#include <spdlog/spdlog.h>
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#include <spdlog/fmt/fmt.h>
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#include <regex>
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extern "C" {
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#include <z64.h>
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#include "variables.h"
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#include "functions.h"
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#include "macros.h"
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extern PlayState* gPlayState;
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}
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#include "../debugconsole.h"
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#define CMD_EXECUTE SohImGui::GetConsole()->Dispatch
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#define EFFECT_HIGH_GRAVITY "high_gravity"
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#define EFFECT_LOW_GRAVITY "low_gravity"
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#define EFFECT_DAMAGE_MULTIPLIER "damage_multiplier"
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#define EFFECT_DEFENSE_MULTIPLIER "defense_multiplier"
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#define EFFECT_GIANT_LINK "giant_link"
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#define EFFECT_MINISH_LINK "minish_link"
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#define EFFECT_INVISIBLE_LINK "invisible"
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#define EFFECT_PAPER_LINK "paper_link"
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#define EFFECT_FREEZE "freeze"
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#define EFFECT_DAMAGE "damage"
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#define EFFECT_HEAL "heal"
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#define EFFECT_KNOCKBACK "knockback"
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#define EFFECT_ELECTROCUTE "electrocute"
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#define EFFECT_BURN "burn"
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#define EFFECT_KILL "kill"
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#define EFFECT_HOVER_BOOTS "hover_boots"
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#define EFFECT_IRON_BOOTS "iron_boots"
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#define EFFECT_ADD_HEART_CONTAINER "add_heart_container"
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#define EFFECT_REMOVE_HEART_CONTAINER "remove_heart_container"
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#define EFFECT_NO_UI "no_ui"
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#define EFFECT_FILL_MAGIC "fill_magic"
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#define EFFECT_EMPTY_MAGIC "empty_magic"
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#define EFFECT_OHKO "ohko"
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#define EFFECT_PACIFIST "pacifist"
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#define EFFECT_RAINSTORM "rainstorm"
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#define EFFECT_REVERSE_CONTROLS "reverse"
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#define EFFECT_ADD_RUPEES "add_rupees"
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#define EFFECT_REMOVE_RUPEES "remove_rupees"
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#define EFFECT_INCREASE_SPEED "increase_speed"
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#define EFFECT_DECREASE_SPEED "decrease_speed"
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#define EFFECT_NO_Z_TARGETING "no_z"
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#define EFFECT_SPAWN_WALLMASTER "spawn_wallmaster"
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#define EFFECT_SPAWN_ARWING "spawn_arwing"
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#define EFFECT_SPAWN_DARK_LINK "spawn_darklink"
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#define EFFECT_SPAWN_STALFOS "spawn_stalfos"
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#define EFFECT_SPAWN_WOLFOS "spawn_wolfos"
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#define EFFECT_SPAWN_FREEZARD "spawn_freezard"
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#define EFFECT_SPAWN_KEESE "spawn_keese"
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#define EFFECT_SPAWN_ICE_KEESE "spawn_icekeese"
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#define EFFECT_SPAWN_FIRE_KEESE "spawn_firekeese"
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#define EFFECT_SPAWN_TEKTITE "spawn_tektite"
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#define EFFECT_SPAWN_LIKE_LIKE "spawn_likelike"
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#define EFFECT_SPAWN_CUCCO_STORM "cucco_storm"
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void CrowdControl::Init() {
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SDLNet_Init();
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}
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void CrowdControl::Shutdown() {
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SDLNet_Quit();
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}
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void CrowdControl::Enable() {
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if (isEnabled) {
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return;
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}
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if (SDLNet_ResolveHost(&ip, "127.0.0.1", 43384) == -1) {
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SPDLOG_ERROR("[CrowdControl] SDLNet_ResolveHost: {}", SDLNet_GetError());
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}
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isEnabled = true;
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ccThreadReceive = std::thread(&CrowdControl::ListenToServer, this);
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ccThreadProcess = std::thread(&CrowdControl::ProcessActiveEffects, this);
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}
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void CrowdControl::Disable() {
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if (!isEnabled) {
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return;
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}
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isEnabled = false;
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ccThreadReceive.join();
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ccThreadProcess.join();
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}
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void CrowdControl::ListenToServer() {
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while (isEnabled) {
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while (!connected) {
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SPDLOG_TRACE("[CrowdControl] Attempting to make connection to server...");
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tcpsock = SDLNet_TCP_Open(&ip);
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if (tcpsock) {
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connected = true;
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SPDLOG_TRACE("[CrowdControl] Connection to server established!");
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break;
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}
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}
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auto socketSet = SDLNet_AllocSocketSet(1);
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SDLNet_TCP_AddSocket(socketSet, tcpsock);
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// Listen to socket messages
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while (connected && tcpsock && isEnabled) {
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// we check first if socket has data, to not block in the TCP_Recv
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int socketsReady = SDLNet_CheckSockets(socketSet, 0);
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if (socketsReady == -1) {
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SPDLOG_ERROR("[CrowdControl] SDLNet_CheckSockets: {}", SDLNet_GetError());
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break;
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}
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if (socketsReady == 0) {
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continue;
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}
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int len = SDLNet_TCP_Recv(tcpsock, &received, sizeof(received));
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if (!len || !tcpsock || len == -1) {
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SPDLOG_ERROR("[CrowdControl] SDLNet_TCP_Recv: {}", SDLNet_GetError());
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break;
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}
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Effect* incomingEffect = ParseMessage(received);
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if (!incomingEffect) {
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continue;
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}
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// If effect is a one off run, let's execute
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if (!incomingEffect->timeRemaining) {
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EffectResult result =
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ExecuteEffect(incomingEffect->type.c_str(), incomingEffect->value, false);
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EmitMessage(tcpsock, incomingEffect->id, incomingEffect->timeRemaining, result);
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} else {
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// check if a conflicting event is already active
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bool isConflictingEffectActive = false;
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for (Effect* pack : activeEffects) {
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if (pack != incomingEffect && pack->category == incomingEffect->category &&
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pack->id < incomingEffect->id) {
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isConflictingEffectActive = true;
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EmitMessage(tcpsock, incomingEffect->id, incomingEffect->timeRemaining,
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EffectResult::Retry);
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break;
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}
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}
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// check if effect can be executed
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EffectResult result =
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ExecuteEffect(incomingEffect->type.c_str(), incomingEffect->value, true);
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if (result == EffectResult::Retry || result == EffectResult::Failure) {
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EmitMessage(tcpsock, incomingEffect->id, incomingEffect->timeRemaining, result);
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continue;
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}
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if (!isConflictingEffectActive) {
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activeEffectsMutex.lock();
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activeEffects.push_back(incomingEffect);
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activeEffectsMutex.unlock();
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}
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}
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}
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if (connected) {
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SDLNet_TCP_Close(tcpsock);
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connected = false;
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SPDLOG_TRACE("[CrowdControl] Ending Listen thread...");
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}
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}
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}
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void CrowdControl::ProcessActiveEffects() {
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while (isEnabled) {
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// we only want to send events when status changes, on start we send Success,
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// if it fails at some point, we send Pause, and when it starts to succeed again we send Success.
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activeEffectsMutex.lock();
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auto it = activeEffects.begin();
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while (it != activeEffects.end()) {
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Effect *effect = *it;
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EffectResult result = ExecuteEffect(effect->type.c_str(), effect->value, false);
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if (result == EffectResult::Success) {
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// If time remaining has reached 0, we have finished the effect
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if (effect->timeRemaining <= 0) {
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it = activeEffects.erase(std::remove(activeEffects.begin(), activeEffects.end(), effect),
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activeEffects.end());
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RemoveEffect(effect->type.c_str());
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delete effect;
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} else {
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// If we have a success after previously being paused, fire Resume event
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if (effect->isPaused) {
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effect->isPaused = false;
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EmitMessage(tcpsock, effect->id, effect->timeRemaining, EffectResult::Resumed);
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} else {
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effect->timeRemaining -= 1000;
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if (result != effect->lastExecutionResult) {
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effect->lastExecutionResult = result;
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EmitMessage(tcpsock, effect->id, effect->timeRemaining, EffectResult::Success);
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}
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}
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it++;
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}
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} else { // Timed effects only do Success or Retry
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if (!effect->isPaused && effect->timeRemaining > 0) {
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effect->isPaused = true;
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EmitMessage(tcpsock, effect->id, effect->timeRemaining, EffectResult::Paused);
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}
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it++;
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}
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}
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activeEffectsMutex.unlock();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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}
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SPDLOG_TRACE("[CrowdControl] Ending Process thread...");
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}
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// MARK: - Helpers
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void CrowdControl::EmitMessage(TCPsocket socket, uint32_t eventId, long timeRemaining, EffectResult status) {
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nlohmann::json payload;
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payload["id"] = eventId;
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payload["type"] = 0;
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payload["timeRemaining"] = timeRemaining;
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payload["status"] = status;
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std::string jsonPayload = payload.dump();
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SDLNet_TCP_Send(socket, jsonPayload.c_str(), jsonPayload.size() + 1);
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}
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CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
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nlohmann::json dataReceived = nlohmann::json::parse(payload, nullptr, false);
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if (dataReceived.is_discarded()) {
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SPDLOG_ERROR("Error parsing JSON");
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return nullptr;
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}
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Effect* effect = new Effect();
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effect->lastExecutionResult = EffectResult::Initiate;
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effect->id = dataReceived["id"];
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auto parameters = dataReceived["parameters"];
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if (parameters.size() > 0) {
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effect->value = dataReceived["parameters"][0];
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}
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effect->type = dataReceived["code"].get<std::string>();
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if (effect->type == EFFECT_HIGH_GRAVITY || effect->type == EFFECT_LOW_GRAVITY) {
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effect->category = "gravity";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_DAMAGE_MULTIPLIER || effect->type == EFFECT_DEFENSE_MULTIPLIER) {
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effect->category = "defense";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_GIANT_LINK || effect->type == EFFECT_MINISH_LINK ||
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effect->type == EFFECT_INVISIBLE_LINK || effect->type == EFFECT_PAPER_LINK) {
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effect->category = "link_size";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_FREEZE || effect->type == EFFECT_DAMAGE || effect->type == EFFECT_HEAL ||
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effect->type == EFFECT_KNOCKBACK || effect->type == EFFECT_ELECTROCUTE ||
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effect->type == EFFECT_BURN || effect->type == EFFECT_KILL) {
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effect->category = "link_damage";
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} else if (effect->type == EFFECT_HOVER_BOOTS || effect->type == EFFECT_IRON_BOOTS) {
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effect->category = "boots";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_ADD_HEART_CONTAINER || effect->type == EFFECT_REMOVE_HEART_CONTAINER) {
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effect->category = "heart_container";
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} else if (effect->type == EFFECT_NO_UI) {
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effect->category = "ui";
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effect->timeRemaining = 60000;
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} else if (effect->type == EFFECT_FILL_MAGIC || effect->type == EFFECT_EMPTY_MAGIC) {
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effect->category = "magic";
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} else if (effect->type == EFFECT_OHKO) {
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effect->category = "ohko";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_PACIFIST) {
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effect->category = "pacifist";
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effect->timeRemaining = 15000;
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} else if (effect->type == EFFECT_RAINSTORM) {
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effect->category = "weather";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_REVERSE_CONTROLS) {
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effect->category = "controls";
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effect->timeRemaining = 60000;
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} else if (effect->type == EFFECT_ADD_RUPEES || effect->type == EFFECT_REMOVE_RUPEES) {
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effect->category = "rupees";
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} else if (effect->type == EFFECT_INCREASE_SPEED || effect->type == EFFECT_DECREASE_SPEED) {
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effect->category = "speed";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_NO_Z_TARGETING) {
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effect->category = "no_z";
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effect->timeRemaining = 30000;
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} else if (effect->type == EFFECT_SPAWN_WALLMASTER || effect->type == EFFECT_SPAWN_ARWING ||
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effect->type == EFFECT_SPAWN_DARK_LINK || effect->type == EFFECT_SPAWN_STALFOS ||
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effect->type == EFFECT_SPAWN_WOLFOS || effect->type == EFFECT_SPAWN_FREEZARD ||
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effect->type == EFFECT_SPAWN_KEESE || effect->type == EFFECT_SPAWN_ICE_KEESE ||
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effect->type == EFFECT_SPAWN_FIRE_KEESE || effect->type == EFFECT_SPAWN_TEKTITE ||
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effect->type == EFFECT_SPAWN_LIKE_LIKE || effect->type == EFFECT_SPAWN_CUCCO_STORM) {
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effect->category = "spawn";
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} else {
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effect->category = "none";
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effect->timeRemaining = 0;
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}
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return effect;
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}
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CrowdControl::EffectResult CrowdControl::ExecuteEffect(std::string effectId, uint32_t value, bool dryRun) {
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// Don't execute effect and don't advance timer when the player is not in a proper loaded savefile
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// and when they're busy dying.
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if (gPlayState == NULL || gPlayState->gameOverCtx.state > 0 || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2) {
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return EffectResult::Retry;
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}
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Player* player = GET_PLAYER(gPlayState);
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if (player != NULL) {
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if (effectId == EFFECT_ADD_HEART_CONTAINER) {
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if (gSaveContext.healthCapacity >= 0x140) {
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return EffectResult::Failure;
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}
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if (dryRun == 0) CMD_EXECUTE(EFFECT_ADD_HEART_CONTAINER);
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return EffectResult::Success;
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} else if (effectId == EFFECT_REMOVE_HEART_CONTAINER) {
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if ((gSaveContext.healthCapacity - 0x10) <= 0) {
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return EffectResult::Failure;
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}
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if (dryRun == 0) CMD_EXECUTE(EFFECT_REMOVE_HEART_CONTAINER);
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return EffectResult::Success;
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} else if (effectId == EFFECT_FILL_MAGIC) {
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if (!gSaveContext.magicAcquired) {
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return EffectResult::Failure;
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}
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if (gSaveContext.magic >= (gSaveContext.doubleMagic + 1) + 0x30) {
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return EffectResult::Failure;
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}
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if (dryRun == 0) CMD_EXECUTE(EFFECT_FILL_MAGIC);
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return EffectResult::Success;
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} else if (effectId == EFFECT_EMPTY_MAGIC) {
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if (!gSaveContext.magicAcquired || gSaveContext.magic <= 0) {
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return EffectResult::Failure;
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}
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if (dryRun == 0) CMD_EXECUTE(EFFECT_EMPTY_MAGIC);
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return EffectResult::Success;
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} else if (effectId == EFFECT_ADD_RUPEES) {
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if (dryRun == 0) CMD_EXECUTE(fmt::format("update_rupees {}", value));
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return EffectResult::Success;
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} else if (effectId == EFFECT_REMOVE_RUPEES) {
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if (gSaveContext.rupees - value < 0) {
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return EffectResult::Failure;
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}
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if (dryRun == 0) CMD_EXECUTE(fmt::format("update_rupees -{}", value));
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return EffectResult::Success;
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}
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}
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if (player != NULL && !Player_InBlockingCsMode(gPlayState, player) && gPlayState->pauseCtx.state == 0
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&& gPlayState->msgCtx.msgMode == 0) {
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if (effectId == EFFECT_HIGH_GRAVITY) {
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if (dryRun == 0) CMD_EXECUTE("gravity 2");
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return EffectResult::Success;
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} else if (effectId == EFFECT_LOW_GRAVITY) {
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if (dryRun == 0) CMD_EXECUTE("gravity 0");
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return EffectResult::Success;
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} else if (effectId == EFFECT_KILL
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|| effectId == EFFECT_FREEZE
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|| effectId == EFFECT_BURN
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|| effectId == EFFECT_ELECTROCUTE
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|| effectId == EFFECT_SPAWN_CUCCO_STORM
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) {
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if (PlayerGrounded(player)) {
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if (dryRun == 0) CMD_EXECUTE(fmt::format("{}", effectId));
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return EffectResult::Success;
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}
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return EffectResult::Failure;
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} else if (effectId == EFFECT_HEAL
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|| effectId == EFFECT_KNOCKBACK
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) {
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if (dryRun == 0) CMD_EXECUTE(fmt::format("{} {}", effectId, value));
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return EffectResult::Success;
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} else if (effectId == EFFECT_GIANT_LINK
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|| effectId == EFFECT_MINISH_LINK
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|| effectId == EFFECT_NO_UI
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|| effectId == EFFECT_INVISIBLE_LINK
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|| effectId == EFFECT_PAPER_LINK
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|| effectId == EFFECT_NO_Z_TARGETING
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|| effectId == EFFECT_OHKO
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|| effectId == EFFECT_PACIFIST
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|| effectId == EFFECT_RAINSTORM
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) {
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if (dryRun == 0) CMD_EXECUTE(fmt::format("{} 1", effectId));
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return EffectResult::Success;
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} else if (effectId == EFFECT_REVERSE_CONTROLS) {
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if (dryRun == 0) CMD_EXECUTE("reverse_controls 1");
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return EffectResult::Success;
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} else if (effectId == EFFECT_IRON_BOOTS) {
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if (dryRun == 0) CMD_EXECUTE("boots iron");
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return EffectResult::Success;
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} else if (effectId == EFFECT_HOVER_BOOTS) {
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if (dryRun == 0) CMD_EXECUTE("boots hover");
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return EffectResult::Success;
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} else if (effectId == "give_dekushield") {
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if (dryRun == 0) CMD_EXECUTE("givedekushield");
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return EffectResult::Success;
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} else if (effectId == EFFECT_SPAWN_WALLMASTER
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|| effectId == EFFECT_SPAWN_ARWING
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|| effectId == EFFECT_SPAWN_DARK_LINK
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|| effectId == EFFECT_SPAWN_STALFOS
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|| effectId == EFFECT_SPAWN_WOLFOS
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|| effectId == EFFECT_SPAWN_FREEZARD
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|| effectId == EFFECT_SPAWN_KEESE
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|| effectId == EFFECT_SPAWN_ICE_KEESE
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|| effectId == EFFECT_SPAWN_FIRE_KEESE
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|| effectId == EFFECT_SPAWN_TEKTITE
|
|
|| effectId == EFFECT_SPAWN_LIKE_LIKE
|
|
) {
|
|
if (dryRun == 0) {
|
|
if (CrowdControl::SpawnEnemy(effectId)) {
|
|
return EffectResult::Success;
|
|
} else {
|
|
return EffectResult::Failure;
|
|
}
|
|
}
|
|
return EffectResult::Success;
|
|
} else if (effectId == EFFECT_INCREASE_SPEED) {
|
|
if (dryRun == 0) CMD_EXECUTE("speed_modifier 2");
|
|
return EffectResult::Success;
|
|
} else if (effectId == EFFECT_DECREASE_SPEED) {
|
|
if (dryRun == 0) CMD_EXECUTE("speed_modifier -2");
|
|
return EffectResult::Success;
|
|
} else if (effectId == EFFECT_DAMAGE_MULTIPLIER) {
|
|
if (dryRun == 0) CMD_EXECUTE(fmt::format("defense_modifier -{}", value));
|
|
return EffectResult::Success;
|
|
} else if (effectId == EFFECT_DEFENSE_MULTIPLIER) {
|
|
if (dryRun == 0) CMD_EXECUTE(fmt::format("defense_modifier {}", value));
|
|
return EffectResult::Success;
|
|
} else if (effectId == EFFECT_DAMAGE) {
|
|
if ((gSaveContext.healthCapacity - 0x10) <= 0) {
|
|
return EffectResult::Failure;
|
|
}
|
|
|
|
if (dryRun == 0) CMD_EXECUTE(fmt::format("{} {}", effectId, value));
|
|
return EffectResult::Success;
|
|
}
|
|
}
|
|
|
|
return EffectResult::Retry;
|
|
}
|
|
|
|
bool CrowdControl::SpawnEnemy(std::string effectId) {
|
|
Player* player = GET_PLAYER(gPlayState);
|
|
|
|
int enemyId = 0;
|
|
int enemyParams = 0;
|
|
float posXOffset = 0;
|
|
float posYOffset = 0;
|
|
float posZOffset = 0;
|
|
|
|
if (effectId == EFFECT_SPAWN_WALLMASTER) {
|
|
enemyId = 17;
|
|
} else if (effectId == EFFECT_SPAWN_ARWING) {
|
|
enemyId = 315;
|
|
enemyParams = 1;
|
|
posYOffset = 100;
|
|
} else if (effectId == EFFECT_SPAWN_DARK_LINK) {
|
|
enemyId = 51;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_STALFOS) {
|
|
enemyId = 2;
|
|
enemyParams = 2;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_WOLFOS) {
|
|
enemyId = 431;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_FREEZARD) {
|
|
enemyId = 289;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_KEESE) {
|
|
enemyId = 19;
|
|
enemyParams = 2;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_ICE_KEESE) {
|
|
enemyId = 19;
|
|
enemyParams = 4;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_FIRE_KEESE) {
|
|
enemyId = 19;
|
|
enemyParams = 1;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_TEKTITE) {
|
|
enemyId = 27;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
} else if (effectId == EFFECT_SPAWN_LIKE_LIKE) {
|
|
enemyId = 221;
|
|
posXOffset = 75;
|
|
posYOffset = 50;
|
|
}
|
|
|
|
return Actor_Spawn(&gPlayState->actorCtx, gPlayState, enemyId, player->actor.world.pos.x + posXOffset,
|
|
player->actor.world.pos.y + posYOffset, player->actor.world.pos.z + posZOffset, 0, 0, 0, enemyParams);
|
|
|
|
}
|
|
|
|
void CrowdControl::RemoveEffect(std::string effectId) {
|
|
if (gPlayState == NULL) {
|
|
return;
|
|
}
|
|
|
|
Player* player = GET_PLAYER(gPlayState);
|
|
|
|
if (player != NULL) {
|
|
if (effectId == EFFECT_GIANT_LINK
|
|
|| effectId == EFFECT_MINISH_LINK
|
|
|| effectId == EFFECT_NO_UI
|
|
|| effectId == EFFECT_INVISIBLE_LINK
|
|
|| effectId == EFFECT_PAPER_LINK
|
|
|| effectId == EFFECT_NO_Z_TARGETING
|
|
|| effectId == EFFECT_OHKO
|
|
|| effectId == EFFECT_PACIFIST
|
|
|| effectId == EFFECT_RAINSTORM
|
|
) {
|
|
CMD_EXECUTE(fmt::format("{} 0", effectId));
|
|
return;
|
|
} else if (effectId == EFFECT_IRON_BOOTS || effectId == EFFECT_HOVER_BOOTS) {
|
|
CMD_EXECUTE("boots kokiri");
|
|
return;
|
|
} else if (effectId == EFFECT_HIGH_GRAVITY || effectId == EFFECT_LOW_GRAVITY) {
|
|
CMD_EXECUTE("gravity 1");
|
|
return;
|
|
} else if (effectId == EFFECT_REVERSE_CONTROLS) {
|
|
CMD_EXECUTE("reverse_controls 0");
|
|
return;
|
|
} else if (effectId == EFFECT_INCREASE_SPEED
|
|
|| effectId == EFFECT_DECREASE_SPEED
|
|
) {
|
|
CMD_EXECUTE("speed_modifier 0");
|
|
return;
|
|
} else if (effectId == EFFECT_DAMAGE_MULTIPLIER
|
|
|| effectId == EFFECT_DEFENSE_MULTIPLIER
|
|
) {
|
|
CMD_EXECUTE("defense_modifier 0");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#endif
|