mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-19 14:52:18 -05:00
1069 lines
52 KiB
C
1069 lines
52 KiB
C
#include "global.h"
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#include "vt.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/map_i_static/map_i_static.h"
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#include "textures/map_grand_static/map_grand_static.h"
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#include <assert.h>
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MapData* gMapData;
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s16 sPlayerInitialPosX = 0;
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s16 sPlayerInitialPosZ = 0;
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s16 sPlayerInitialDirection = 0;
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s16 sEntranceIconMapIndex = 0;
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s16 Top_MM_Margin = 0;
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s16 Left_MM_Margin = 0;
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s16 Right_MM_Margin = 0;
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s16 Bottom_MM_Margin = 0;
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void Map_SavePlayerInitialInfo(PlayState* play) {
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Player* player = GET_PLAYER(play);
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sPlayerInitialPosX = player->actor.world.pos.x;
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sPlayerInitialPosZ = player->actor.world.pos.z;
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sPlayerInitialDirection = (s16)((0x7FFF - player->actor.shape.rot.y) / 0x400);
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}
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void Map_SetPaletteData(PlayState* play, s16 room) {
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s32 mapIndex = gSaveContext.mapIndex;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s16 paletteIndex = gMapData->roomPalette[mapIndex][room];
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if (interfaceCtx->mapRoomNum == room) {
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interfaceCtx->mapPaletteIndex = paletteIndex;
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}
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "PALETE Set"
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osSyncPrintf("PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d )\n", paletteIndex,
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room, mapIndex, gSaveContext.sceneFlags[mapIndex].rooms, interfaceCtx->mapPaletteIndex);
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osSyncPrintf(VT_RST);
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interfaceCtx->mapPalette[paletteIndex * 2] = 2;
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interfaceCtx->mapPalette[paletteIndex * 2 + 1] = 0xBF;
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}
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void Map_SetFloorPalettesData(PlayState* play, s16 floor) {
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s32 mapIndex = gSaveContext.mapIndex;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s16 room;
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s16 i;
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for (i = 0; i < 16; i++) {
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interfaceCtx->mapPalette[i] = 0;
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interfaceCtx->mapPalette[i + 16] = 0;
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}
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if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
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interfaceCtx->mapPalette[30] = 0;
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interfaceCtx->mapPalette[31] = 1;
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}
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switch (play->sceneNum) {
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case SCENE_DEKU_TREE:
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case SCENE_DODONGOS_CAVERN:
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case SCENE_JABU_JABU:
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case SCENE_FOREST_TEMPLE:
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case SCENE_FIRE_TEMPLE:
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case SCENE_WATER_TEMPLE:
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case SCENE_SPIRIT_TEMPLE:
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case SCENE_SHADOW_TEMPLE:
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case SCENE_BOTTOM_OF_THE_WELL:
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case SCENE_ICE_CAVERN:
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case SCENE_DEKU_TREE_BOSS:
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case SCENE_DODONGOS_CAVERN_BOSS:
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case SCENE_JABU_JABU_BOSS:
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case SCENE_FOREST_TEMPLE_BOSS:
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case SCENE_FIRE_TEMPLE_BOSS:
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case SCENE_WATER_TEMPLE_BOSS:
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case SCENE_SPIRIT_TEMPLE_BOSS:
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case SCENE_SHADOW_TEMPLE_BOSS:
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for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) {
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room = gMapData->paletteRoom[mapIndex][floor][i];
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if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) {
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Map_SetPaletteData(play, room);
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}
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}
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break;
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}
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}
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const char* minimapTableOW[] =
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{
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gHyruleFieldMinimapTex,
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gKakarikoVillageMinimapTex,
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gGraveyardMinimapTex,
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gZorasRiverMinimapTex,
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gKokiriForestMinimapTex,
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gSacredMeadowMinimapTex,
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gLakeHyliaMinimapTex,
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gZorasDomainMinimapTex,
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gZorasFountainMinimapTex,
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gGerudoValleyMinimapTex,
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gHauntedWastelandMinimapTex,
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gDesertColossusMinimapTex,
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gGerudosFortessMinimapTex,
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gLostWoodsMinimapTex,
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gHyruleCastleAreaMinimapTex,
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gDeathMountainTrailMinimapTex,
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gDeathMountainCraterMinimapTex,
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gGoronCityMinimapTex,
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gLonLonRanchMinimapTex,
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gOutsideGanonsCastleMinimapTex,
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gExploredShadowGraveyardMinimapTex,
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gDrainedLakeHyliaMinimapTex,
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gGerudoValleyWithBrokenBridgeMinimapTex,
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gGerudosFortressMinimapTex,
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};
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const char* minimapTableDangeon[] =
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{
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gDekuTreeRoom0Floor1MinimapTex,
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gDekuTreeRoom1MinimapTex,
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gDekuTreeRoom2MinimapTex,
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gDekuTreeRoom3MinimapTex,
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gDekuTreeRoom4MinimapTex,
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gDekuTreeRoom5MinimapTex,
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gDekuTreeRoom6MinimapTex,
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gDekuTreeRoom7MinimapTex,
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gDekuTreeRoom8MinimapTex,
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gDekuTreeRoom9MinimapTex,
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gDekuTreeRoom10MinimapTex,
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gDekuTreeRoom0Floor2MinimapTex,
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gDekuTreeRoom0Floor3MinimapTex,
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gDodongosCavernRoom0MinimapTex,
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gDodongosCavernRoom1MinimapTex,
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gDodongosCavernRoom2MinimapTex,
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gDodongosCavernRoom3MinimapTex,
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gDodongosCavernRoom4MinimapTex,
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gDodongosCavernRoom5MinimapTex,
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gDodongosCavernRoom6MinimapTex,
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gDodongosCavernRoom7MinimapTex,
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gDodongosCavernRoom8MinimapTex,
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gDodongosCavernRoom9MinimapTex,
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gDodongosCavernRoom10MinimapTex,
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gDodongosCavernRoom11MinimapTex,
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gDodongosCavernRoom12MinimapTex,
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gDodongosCavernRoom13MinimapTex,
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gDodongosCavernRoom14MinimapTex,
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gDodongosCavernRoom15MinimapTex,
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gDodongosCavernRoom0Floor3MinimapTex,
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gDodongosCavernRoom2Floor3MinimapTex,
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gDodongosCavernRoom3Floor3MinimapTex,
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gJabuRoom0MinimapTex,
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gJabuRoom1MinimapTex,
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gJabuRoom2MinimapTex,
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gJabuRoom3MinimapTex,
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gJabuRoom4MinimapTex,
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gJabuRoom5MinimapTex,
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gJabuRoom6MinimapTex,
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gJabuRoom7MinimapTex,
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gJabuRoom8MinimapTex,
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gJabuRoom9MinimapTex,
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gJabuRoom10MinimapTex,
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gJabuRoom11MinimapTex,
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gJabuRoom12MinimapTex,
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gJabuRoom13MinimapTex,
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gJabuRoom14MinimapTex,
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gJabuRoom1Basement1MinimapTex,
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gJabuRoom6Basement1MinimapTex,
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gForestTempleRoom0Floor1MinimapTex,
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gForestTempleRoom1MinimapTex,
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gForestTempleRoom2MinimapTex,
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gForestTempleRoom3MinimapTex,
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gForestTempleRoom4MinimapTex,
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gForestTempleRoom5MinimapTex,
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gForestTempleRoom6Floor1MinimapTex,
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gForestTempleRoom7Floor1MinimapTex,
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gForestTempleRoom8Floor1MinimapTex,
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gForestTempleRoom9MinimapTex,
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gForestTempleRoom10MinimapTex,
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gForestTempleRoom11Floor1MinimapTex,
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gForestTempleRoom12MinimapTex,
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gForestTempleRoom13MinimapTex,
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gForestTempleRoom14MinimapTex,
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gForestTempleRoom15MinimapTex,
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gForestTempleRoom16MinimapTex,
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gForestTempleRoom17MinimapTex,
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gForestTempleRoom18MinimapTex,
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gForestTempleRoom19MinimapTex,
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gForestTempleRoom20MinimapTex,
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gForestTempleRoom21MinimapTex,
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gForestTempleRoom0Floor3MinimapTex,
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gForestTempleRoom6Floor3MinimapTex,
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gForestTempleRoom7Floor3MinimapTex,
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gForestTempleRoom8Floor3MinimapTex,
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gForestTempleRoom11Floor3MinimapTex,
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gFireTempleRoom0MinimapTex,
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gFireTempleRoom1MinimapTex,
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gFireTempleRoom2MinimapTex,
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gFireTempleRoom3MinimapTex,
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gFireTempleRoom4Floor1MinimapTex,
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gFireTempleRoom5Floor1MinimapTex,
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gFireTempleRoom6Floor1MinimapTex,
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gFireTempleRoom7Floor1MinimapTex,
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gFireTempleRoom8MinimapTex,
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gFireTempleRoom9MinimapTex,
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gFireTempleRoom10Floor1MinimapTex,
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gFireTempleRoom11Floor1MinimapTex,
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gFireTempleRoom12Floor1MinimapTex,
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gFireTempleRoom13Floor1MinimapTex,
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gFireTempleRoom14MinimapTex,
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gFireTempleRoom15MinimapTex,
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gFireTempleRoom16MinimapTex,
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gFireTempleRoom17MinimapTex,
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gFireTempleRoom18MinimapTex,
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gFireTempleRoom19MinimapTex,
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gFireTempleRoom20MinimapTex,
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gFireTempleRoom21Floor1MinimapTex,
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gFireTempleRoom22MinimapTex,
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gFireTempleRoom23MinimapTex,
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gFireTempleRoom24Floor1MinimapTex,
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gFireTempleRoom25MinimapTex,
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gFireTempleRoom4Floor3MinimapTex,
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gFireTempleRoom5Floor3MinimapTex,
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gFireTempleRoom6Floor2MinimapTex,
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gFireTempleRoom6Floor3MinimapTex,
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gFireTempleRoom7Floor3MinimapTex,
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gFireTempleRoom10Floor2MinimapTex,
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gFireTempleRoom10Floor3MinimapTex,
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gFireTempleRoom11Floor3MinimapTex,
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gFireTempleRoom12Floor3MinimapTex,
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gFireTempleRoom13Floor3MinimapTex,
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gFireTempleRoom21Floor3MinimapTex,
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gFireTempleRoom24Floor3MinimapTex,
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gWaterTempleRoom0Floor3MinimapTex,
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gWaterTempleRoom1Floor3MinimapTex,
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gWaterTempleRoom2MinimapTex,
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gWaterTempleRoom3Floor3MinimapTex,
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gWaterTempleRoom4Floor3MinimapTex,
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gWaterTempleRoom5Floor3MinimapTex,
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gWaterTempleRoom6MinimapTex,
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gWaterTempleRoom7MinimapTex,
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gWaterTempleRoom8Floor3MinimapTex,
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gWaterTempleRoom9Floor3MinimapTex,
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gWaterTempleRoom10Floor3MinimapTex,
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gWaterTempleRoom11MinimapTex,
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gWaterTempleRoom12Floor3MinimapTex,
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gWaterTempleRoom13MinimapTex,
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gWaterTempleRoom14Floor3MinimapTex,
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gWaterTempleRoom15Floor3MinimapTex,
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gWaterTempleRoom16MinimapTex,
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gWaterTempleRoom17Floor3MinimapTex,
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gWaterTempleRoom18MinimapTex,
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gWaterTempleRoom19MinimapTex,
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gWaterTempleRoom20Floor3MinimapTex,
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gWaterTempleRoom21Floor3MinimapTex,
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gWaterTempleRoom0Floor2MinimapTex,
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gWaterTempleRoom0Floor1MinimapTex,
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gWaterTempleRoom0Basement1MinimapTex,
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gWaterTempleRoom1Floor2MinimapTex,
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gWaterTempleRoom1Floor1MinimapTex,
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gWaterTempleRoom1Basement1MinimapTex,
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gWaterTempleRoom3Basement1MinimapTex,
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gWaterTempleRoom4Floor2MinimapTex,
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gWaterTempleRoom5Floor2MinimapTex,
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gWaterTempleRoom5Floor1MinimapTex,
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gWaterTempleRoom6Floor2MinimapTex,
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gWaterTempleRoom8Basement1MinimapTex,
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gWaterTempleRoom9Basement1MinimapTex,
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gWaterTempleRoom10Floor2MinimapTex,
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gWaterTempleRoom12Basement1MinimapTex,
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gWaterTempleRoom14Basement1MinimapTex,
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gWaterTempleRoom15Basement1MinimapTex,
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gWaterTempleRoom17Floor2MinimapTex,
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gWaterTempleRoom17Floor1MinimapTex,
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gWaterTempleRoom20Floor2MinimapTex,
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gWaterTempleRoom21Floor1MinimapTex,
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gWaterTempleRoom5Basement1MinimapTex,
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gSpiritTempleRoom0MinimapTex,
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gSpiritTempleRoom1MinimapTex,
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gSpiritTempleRoom2MinimapTex,
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gSpiritTempleRoom3MinimapTex,
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gSpiritTempleRoom4Floor1MinimapTex,
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gSpiritTempleRoom5Floor2MinimapTex,
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gSpiritTempleRoom6MinimapTex,
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gSpiritTempleRoom7MinimapTex,
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gSpiritTempleRoom8MinimapTex,
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gSpiritTempleRoom9MinimapTex,
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gSpiritTempleRoom10MinimapTex,
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gBlankSpiritTempleRoom11MinimapTex,
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gSpiritTempleRoom12MinimapTex,
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gSpiritTempleRoom13MinimapTex,
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gSpiritTempleRoom14MinimapTex,
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gSpiritTempleRoom15Floor1MinimapTex,
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gSpiritTempleRoom16MinimapTex,
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gSpiritTempleRoom17MinimapTex,
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gSpiritTempleRoom18MinimapTex,
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gSpiritTempleRoom19MinimapTex,
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gSpiritTempleRoom20MinimapTex,
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gSpiritTempleRoom21MinimapTex,
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gSpiritTempleRoom22MinimapTex,
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gSpiritTempleRoom23Floor3MinimapTex,
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gSpiritTempleRoom24MinimapTex,
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gSpiritTempleRoom25MinimapTex,
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gSpiritTempleRoom26MinimapTex,
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gSpiritTempleRoom27MinimapTex,
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gSpiritTempleRoom4Floor2MinimapTex,
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gSpiritTempleRoom5Floor3MinimapTex,
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gSpiritTempleRoom15Floor2MinimapTex,
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gSpiritTempleRoom23Floor4MinimapTex,
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gShadowTempleRoom0MinimapTex,
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gShadowTempleRoom1MinimapTex,
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gShadowTempleRoom2MinimapTex,
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gShadowTempleRoom3MinimapTex,
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gShadowTempleRoom4MinimapTex,
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gShadowTempleRoom5MinimapTex,
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gShadowTempleRoom6MinimapTex,
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gShadowTempleRoom7MinimapTex,
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gShadowTempleRoom8Basement2MinimapTex,
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gShadowTempleRoom9Basement3MinimapTex,
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gShadowTempleRoom10MinimapTex,
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gShadowTempleRoom11MinimapTex,
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gShadowTempleRoom12Basement3MinimapTex,
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gShadowTempleRoom13MinimapTex,
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gShadowTempleRoom14Basement3MinimapTex,
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gShadowTempleRoom15MinimapTex,
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gShadowTempleRoom16MinimapTex,
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gShadowTempleRoom17MinimapTex,
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gShadowTempleRoom18MinimapTex,
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gShadowTempleRoom19MinimapTex,
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gShadowTempleRoom20MinimapTex,
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gShadowTempleRoom21Basement3MinimapTex,
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gShadowTempleRoom8Basement3MinimapTex,
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gShadowTempleRoom9Basement4MinimapTex,
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gShadowTempleRoom12Basement4MinimapTex,
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gShadowTempleRoom14Basement4MinimapTex,
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gShadowTempleRoom21Basement4MinimapTex,
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gBottomOfTheWellRoom0Basement1MinimapTex,
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gBottomOfTheWellRoom1Basement1MinimapTex,
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gBottomOfTheWellRoom2MinimapTex,
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gBottomOfTheWellRoom3MinimapTex,
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gBottomOfTheWellRoom4MinimapTex,
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gBottomOfTheWellRoom5MinimapTex,
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gBottomOfTheWellRoom6MinimapTex,
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gBottomOfTheWellRoom0Basement2MinimapTex,
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gBottomOfTheWellRoom1Basement2MinimapTex,
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gBottomOfTheWellRoom1Basement3MinimapTex,
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gIceCavernRoom0MinimapTex,
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gIceCavernRoom1MinimapTex,
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gIceCavernRoom2MinimapTex,
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gIceCavernRoom3MinimapTex,
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gIceCavernRoom4MinimapTex,
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gIceCavernRoom5MinimapTex,
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gIceCavernRoom6MinimapTex,
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gIceCavernRoom7MinimapTex,
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gIceCavernRoom8MinimapTex,
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gIceCavernRoom9MinimapTex,
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gIceCavernRoom10MinimapTex,
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gIceCavernRoom11MinimapTex,
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};
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|
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void Map_InitData(PlayState* play, s16 room) {
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s32 mapIndex = gSaveContext.mapIndex;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s16 extendedMapIndex;
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switch (play->sceneNum) {
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case SCENE_HYRULE_FIELD:
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case SCENE_KAKARIKO_VILLAGE:
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case SCENE_GRAVEYARD:
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case SCENE_ZORAS_RIVER:
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case SCENE_KOKIRI_FOREST:
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case SCENE_SACRED_FOREST_MEADOW:
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case SCENE_LAKE_HYLIA:
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case SCENE_ZORAS_DOMAIN:
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case SCENE_ZORAS_FOUNTAIN:
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case SCENE_GERUDO_VALLEY:
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case SCENE_LOST_WOODS:
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case SCENE_DESERT_COLOSSUS:
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case SCENE_GERUDOS_FORTRESS:
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case SCENE_HAUNTED_WASTELAND:
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case SCENE_HYRULE_CASTLE:
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case SCENE_DEATH_MOUNTAIN_TRAIL:
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case SCENE_DEATH_MOUNTAIN_CRATER:
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case SCENE_GORON_CITY:
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case SCENE_LON_LON_RANCH:
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case SCENE_OUTSIDE_GANONS_CASTLE:
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extendedMapIndex = mapIndex;
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if (play->sceneNum == SCENE_GRAVEYARD) {
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if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) {
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extendedMapIndex = 0x14;
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}
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} else if (play->sceneNum == SCENE_LAKE_HYLIA) {
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||
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) &&
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((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) ||
|
||
(IS_RANDO && !Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP)))) {
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extendedMapIndex = 0x15;
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}
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} else if (play->sceneNum == SCENE_GERUDO_VALLEY) {
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if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
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extendedMapIndex = 0x16;
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}
|
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} else if (play->sceneNum == SCENE_GERUDOS_FORTRESS) {
|
||
if ((!IS_RANDO && GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) ||
|
||
(IS_RANDO && CHECK_QUEST_ITEM(QUEST_GERUDO_CARD))) {
|
||
extendedMapIndex = 0x17;
|
||
}
|
||
}
|
||
osSyncPrintf(VT_FGCOL(BLUE));
|
||
osSyncPrintf("KKK=%d\n", extendedMapIndex);
|
||
osSyncPrintf(VT_RST);
|
||
sEntranceIconMapIndex = extendedMapIndex;
|
||
//DmaMgr_SendRequest1(interfaceCtx->mapSegment,
|
||
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
|
||
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
|
||
|
||
if (sEntranceIconMapIndex < 24) {
|
||
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(minimapTableOW[sEntranceIconMapIndex]);
|
||
play->interfaceCtx.mapSegmentName[0] = minimapTableOW[sEntranceIconMapIndex];
|
||
}
|
||
|
||
interfaceCtx->unk_258 = mapIndex;
|
||
break;
|
||
case SCENE_DEKU_TREE:
|
||
case SCENE_DODONGOS_CAVERN:
|
||
case SCENE_JABU_JABU:
|
||
case SCENE_FOREST_TEMPLE:
|
||
case SCENE_FIRE_TEMPLE:
|
||
case SCENE_WATER_TEMPLE:
|
||
case SCENE_SPIRIT_TEMPLE:
|
||
case SCENE_SHADOW_TEMPLE:
|
||
case SCENE_BOTTOM_OF_THE_WELL:
|
||
case SCENE_ICE_CAVERN:
|
||
case SCENE_DEKU_TREE_BOSS:
|
||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||
case SCENE_JABU_JABU_BOSS:
|
||
case SCENE_FOREST_TEMPLE_BOSS:
|
||
case SCENE_FIRE_TEMPLE_BOSS:
|
||
case SCENE_WATER_TEMPLE_BOSS:
|
||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// "Deku Tree Dungeon MAP Texture DMA"
|
||
osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room,
|
||
mapIndex, VREG(30));
|
||
osSyncPrintf(VT_RST);
|
||
//DmaMgr_SendRequest1(play->interfaceCtx.mapSegment,
|
||
//(uintptr_t)_map_i_staticSegmentRomStart +
|
||
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
|
||
//0xFF0, __FILE__, __LINE__);
|
||
|
||
play->interfaceCtx.mapSegment[0] = ResourceGetDataByName(
|
||
minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]);
|
||
play->interfaceCtx.mapSegmentName[0] = minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room];
|
||
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
|
||
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];
|
||
Map_SetFloorPalettesData(play, VREG(30));
|
||
osSyncPrintf("MAP 各階ONチェック\n"); // "MAP Individual Floor ON Check"
|
||
break;
|
||
}
|
||
}
|
||
|
||
void Map_InitRoomData(PlayState* play, s16 room) {
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||
|
||
osSyncPrintf("*******\n*******\nroom_no=%d (%d)(%d)\n*******\n*******\n", room,
|
||
mapIndex, play->sceneNum);
|
||
|
||
if (room >= 0) {
|
||
switch (play->sceneNum) {
|
||
case SCENE_DEKU_TREE:
|
||
case SCENE_DODONGOS_CAVERN:
|
||
case SCENE_JABU_JABU:
|
||
case SCENE_FOREST_TEMPLE:
|
||
case SCENE_FIRE_TEMPLE:
|
||
case SCENE_WATER_TEMPLE:
|
||
case SCENE_SPIRIT_TEMPLE:
|
||
case SCENE_SHADOW_TEMPLE:
|
||
case SCENE_BOTTOM_OF_THE_WELL:
|
||
case SCENE_ICE_CAVERN:
|
||
case SCENE_DEKU_TREE_BOSS:
|
||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||
case SCENE_JABU_JABU_BOSS:
|
||
case SCENE_FOREST_TEMPLE_BOSS:
|
||
case SCENE_FIRE_TEMPLE_BOSS:
|
||
case SCENE_WATER_TEMPLE_BOSS:
|
||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||
gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room];
|
||
osSyncPrintf("ROOM_INF=%d\n", gSaveContext.sceneFlags[mapIndex].rooms);
|
||
interfaceCtx->mapRoomNum = room;
|
||
interfaceCtx->unk_25A = mapIndex;
|
||
Map_SetPaletteData(play, room);
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
osSyncPrintf("部屋部屋=%d\n", room); // "Room Room = %d"
|
||
osSyncPrintf(VT_RST);
|
||
Map_InitData(play, room);
|
||
break;
|
||
}
|
||
} else {
|
||
interfaceCtx->mapRoomNum = 0;
|
||
}
|
||
|
||
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
|
||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||
}
|
||
}
|
||
|
||
void Map_Destroy(PlayState* play) {
|
||
MapMark_ClearPointers(play);
|
||
gMapData = NULL;
|
||
}
|
||
|
||
void Map_Init(PlayState* play) {
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||
|
||
gMapData = &gMapDataTable;
|
||
|
||
interfaceCtx->unk_258 = -1;
|
||
interfaceCtx->unk_25A = -1;
|
||
|
||
interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
|
||
// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
|
||
osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
|
||
interfaceCtx->mapSegment, play);
|
||
assert(interfaceCtx->mapSegment != NULL);
|
||
|
||
switch (play->sceneNum) {
|
||
case SCENE_HYRULE_FIELD:
|
||
case SCENE_KAKARIKO_VILLAGE:
|
||
case SCENE_GRAVEYARD:
|
||
case SCENE_ZORAS_RIVER:
|
||
case SCENE_KOKIRI_FOREST:
|
||
case SCENE_SACRED_FOREST_MEADOW:
|
||
case SCENE_LAKE_HYLIA:
|
||
case SCENE_ZORAS_DOMAIN:
|
||
case SCENE_ZORAS_FOUNTAIN:
|
||
case SCENE_GERUDO_VALLEY:
|
||
case SCENE_LOST_WOODS:
|
||
case SCENE_DESERT_COLOSSUS:
|
||
case SCENE_GERUDOS_FORTRESS:
|
||
case SCENE_HAUNTED_WASTELAND:
|
||
case SCENE_HYRULE_CASTLE:
|
||
case SCENE_DEATH_MOUNTAIN_TRAIL:
|
||
case SCENE_DEATH_MOUNTAIN_CRATER:
|
||
case SCENE_GORON_CITY:
|
||
case SCENE_LON_LON_RANCH:
|
||
case SCENE_OUTSIDE_GANONS_CASTLE:
|
||
mapIndex = play->sceneNum - SCENE_HYRULE_FIELD;
|
||
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
|
||
R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0];
|
||
R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1];
|
||
R_COMPASS_OFFSET_X = gMapData->owCompassInfo[mapIndex][2];
|
||
R_COMPASS_OFFSET_Y = gMapData->owCompassInfo[mapIndex][3];
|
||
Map_InitData(play, mapIndex);
|
||
R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex];
|
||
R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex];
|
||
break;
|
||
case SCENE_DEKU_TREE:
|
||
case SCENE_DODONGOS_CAVERN:
|
||
case SCENE_JABU_JABU:
|
||
case SCENE_FOREST_TEMPLE:
|
||
case SCENE_FIRE_TEMPLE:
|
||
case SCENE_WATER_TEMPLE:
|
||
case SCENE_SPIRIT_TEMPLE:
|
||
case SCENE_SHADOW_TEMPLE:
|
||
case SCENE_BOTTOM_OF_THE_WELL:
|
||
case SCENE_ICE_CAVERN:
|
||
case SCENE_GANONS_TOWER:
|
||
case SCENE_GERUDO_TRAINING_GROUND:
|
||
case SCENE_THIEVES_HIDEOUT:
|
||
case SCENE_INSIDE_GANONS_CASTLE:
|
||
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
|
||
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
|
||
case SCENE_TREASURE_BOX_SHOP:
|
||
case SCENE_DEKU_TREE_BOSS:
|
||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||
case SCENE_JABU_JABU_BOSS:
|
||
case SCENE_FOREST_TEMPLE_BOSS:
|
||
case SCENE_FIRE_TEMPLE_BOSS:
|
||
case SCENE_WATER_TEMPLE_BOSS:
|
||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||
mapIndex =
|
||
(play->sceneNum >= SCENE_DEKU_TREE_BOSS) ? play->sceneNum - SCENE_DEKU_TREE_BOSS : play->sceneNum;
|
||
R_MAP_INDEX = gSaveContext.mapIndex = mapIndex;
|
||
if ((play->sceneNum <= SCENE_ICE_CAVERN) || (play->sceneNum >= SCENE_DEKU_TREE_BOSS)) {
|
||
R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0];
|
||
R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1];
|
||
R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2];
|
||
R_COMPASS_OFFSET_Y = gMapData->dgnCompassInfo[mapIndex][3];
|
||
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE = gMapData->dgnMinimapTexIndexBase[mapIndex];
|
||
Map_InitRoomData(play, play->roomCtx.curRoom.num);
|
||
MapMark_Init(play);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void Minimap_DrawCompassIcons(PlayState* play) {
|
||
s32 pad;
|
||
Player* player = GET_PLAYER(play);
|
||
s16 tempX, tempZ;
|
||
Color_RGB8 lastEntranceColor = { 200, 0, 0 };
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapEntrance.Changed"), 0)) {
|
||
lastEntranceColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapEntrance.Value"), lastEntranceColor);
|
||
}
|
||
Color_RGB8 currentPositionColor = { 200, 255, 0 };
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.MinimapPosition.Changed"), 0)) {
|
||
currentPositionColor = CVarGetColor24(CVAR_COSMETIC("HUD.MinimapPosition.Value"), currentPositionColor);
|
||
}
|
||
s16 X_Margins_Minimap;
|
||
s16 Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Y_Margins_Minimap = Bottom_MM_Margin;
|
||
} else {
|
||
X_Margins_Minimap = 0;
|
||
Y_Margins_Minimap = 0;
|
||
}
|
||
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
if (play->interfaceCtx.minimapAlpha >= 0xAA) {
|
||
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
|
||
|
||
//Player current position (yellow arrow)
|
||
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||
|
||
s16 mapWidth = 0;
|
||
s16 mapStartPosX = 0;
|
||
if (play->sceneNum >= SCENE_HYRULE_FIELD && play->sceneNum <= SCENE_OUTSIDE_GANONS_CASTLE) { // Overworld
|
||
mapStartPosX = R_OW_MINIMAP_X;
|
||
mapWidth = gMapData->owMinimapWidth[R_MAP_INDEX];
|
||
} else if (play->sceneNum >= SCENE_DEKU_TREE && play->sceneNum <= SCENE_ICE_CAVERN) { // Dungeons
|
||
mapStartPosX = R_DGN_MINIMAP_X;
|
||
mapWidth = 96;
|
||
}
|
||
|
||
// The compass offset value is a factor of 10 compared to N64 screen pixels and originates in the center of the screen
|
||
// Compute the additional mirror offset value by normalizing the original offset position
|
||
// and taking it's distance to the center of the map, duplicating that result and casting back to a factor of 10
|
||
s16 mirrorOffset = ((mapWidth / 2) - ((R_COMPASS_OFFSET_X / 10) - (mapStartPosX - SCREEN_WIDTH / 2))) * 2 * 10;
|
||
|
||
tempX = player->actor.world.pos.x;
|
||
tempZ = player->actor.world.pos.z;
|
||
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
|
||
tempZ /= R_COMPASS_SCALE_Y;
|
||
|
||
s16 tempXOffset = R_COMPASS_OFFSET_X + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
||
Matrix_Translate(
|
||
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
} else {
|
||
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
|
||
Matrix_RotateX(-1.6f, MTXMODE_APPLY);
|
||
tempX = ((0x7FFF - player->actor.shape.rot.y) / 0x400) * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
|
||
Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
|
||
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, currentPositionColor.r, currentPositionColor.g, currentPositionColor.b, 255);
|
||
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
|
||
|
||
//Player map entry (red arrow)
|
||
tempX = sPlayerInitialPosX;
|
||
tempZ = sPlayerInitialPosZ;
|
||
tempX /= R_COMPASS_SCALE_X * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
|
||
tempZ /= R_COMPASS_SCALE_Y;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromLeftEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y + ((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Matrix_Translate(
|
||
OTRGetDimensionFromRightEdge((tempXOffset + (X_Margins_Minimap*10) + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10)) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y +((Y_Margins_Minimap*10)*-1) - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
||
Matrix_Translate(
|
||
(tempXOffset + tempX + (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)*10) / 10.0f),
|
||
(R_COMPASS_OFFSET_Y - tempZ + ((CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)*10)*-1)) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
} else {
|
||
Matrix_Translate(OTRGetDimensionFromRightEdge((tempXOffset+(X_Margins_Minimap*10) + tempX) / 10.0f), (R_COMPASS_OFFSET_Y+((Y_Margins_Minimap*10)*-1) - tempZ) / 10.0f, 0.0f, MTXMODE_NEW);
|
||
}
|
||
Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
|
||
Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
|
||
Matrix_RotateY((sPlayerInitialDirection * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1)) / 10.0f, MTXMODE_APPLY);
|
||
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
|
||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, lastEntranceColor.r, lastEntranceColor.g, lastEntranceColor.b, 255);
|
||
gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
|
||
}
|
||
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
|
||
void Minimap_Draw(PlayState* play) {
|
||
s32 pad[2];
|
||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
Color_RGB8 minimapColor = {0, 255, 255};
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.Changed"), 0)) {
|
||
minimapColor = CVarGetColor24(CVAR_COSMETIC("HUD.Minimap.Value"), minimapColor);
|
||
}
|
||
|
||
OPEN_DISPS(play->state.gfxCtx);
|
||
|
||
// If any of these CVars are enabled, disable toggling the minimap with L, unless gEnableMapToggle is set
|
||
bool enableMapToggle =
|
||
!(CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) || CVarGetInteger(CVAR_CHEAT("MoonJumpOnL"), 0)) ||
|
||
CVarGetInteger(CVAR_DEVELOPER_TOOLS("EnableMapToggle"), 0);
|
||
|
||
if (play->pauseCtx.state < 4) {
|
||
//Minimap margins
|
||
s16 X_Margins_Minimap;
|
||
s16 Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
Y_Margins_Minimap = Bottom_MM_Margin;
|
||
} else {
|
||
X_Margins_Minimap = 0;
|
||
Y_Margins_Minimap = 0;
|
||
}
|
||
|
||
switch (play->sceneNum) {
|
||
case SCENE_DEKU_TREE:
|
||
case SCENE_DODONGOS_CAVERN:
|
||
case SCENE_JABU_JABU:
|
||
case SCENE_FOREST_TEMPLE:
|
||
case SCENE_FIRE_TEMPLE:
|
||
case SCENE_WATER_TEMPLE:
|
||
case SCENE_SPIRIT_TEMPLE:
|
||
case SCENE_SHADOW_TEMPLE:
|
||
case SCENE_BOTTOM_OF_THE_WELL:
|
||
case SCENE_ICE_CAVERN:
|
||
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
|
||
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
|
||
gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
||
TEXEL0, 0, PRIMITIVE, 0);
|
||
|
||
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
|
||
|
||
u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
|
||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_I, 96, 85, 0,
|
||
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
|
||
s16 dgnMiniMapX = OTRGetRectDimensionFromRightEdge(R_DGN_MINIMAP_X + X_Margins_Minimap);
|
||
s16 dgnMiniMapY = R_DGN_MINIMAP_Y + Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
||
dgnMiniMapY = R_DGN_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
dgnMiniMapX = OTRGetDimensionFromLeftEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
dgnMiniMapX = OTRGetDimensionFromRightEdge(R_DGN_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
||
dgnMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||
}
|
||
}
|
||
|
||
s32 sValue = 0;
|
||
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
|
||
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
|
||
sValue = 96 << 5;
|
||
}
|
||
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, dgnMiniMapX << 2, dgnMiniMapY << 2,
|
||
(dgnMiniMapX + 96) << 2, (dgnMiniMapY + 85) << 2, G_TX_RENDERTILE,
|
||
sValue, 0, 1 << 10, 1 << 10);
|
||
}
|
||
|
||
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, mapIndex)) {
|
||
Minimap_DrawCompassIcons(play); // Draw icons for the player spawn and current position
|
||
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
|
||
MapMark_Draw(play);
|
||
}
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
|
||
osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play));
|
||
// clang-format off
|
||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
// clang-format on
|
||
R_MINIMAP_DISABLED ^= 1;
|
||
}
|
||
|
||
break;
|
||
case SCENE_HYRULE_FIELD:
|
||
case SCENE_KAKARIKO_VILLAGE:
|
||
case SCENE_GRAVEYARD:
|
||
case SCENE_ZORAS_RIVER:
|
||
case SCENE_KOKIRI_FOREST:
|
||
case SCENE_SACRED_FOREST_MEADOW:
|
||
case SCENE_LAKE_HYLIA:
|
||
case SCENE_ZORAS_DOMAIN:
|
||
case SCENE_ZORAS_FOUNTAIN:
|
||
case SCENE_GERUDO_VALLEY:
|
||
case SCENE_LOST_WOODS:
|
||
case SCENE_DESERT_COLOSSUS:
|
||
case SCENE_GERUDOS_FORTRESS:
|
||
case SCENE_HAUNTED_WASTELAND:
|
||
case SCENE_HYRULE_CASTLE:
|
||
case SCENE_DEATH_MOUNTAIN_TRAIL:
|
||
case SCENE_DEATH_MOUNTAIN_CRATER:
|
||
case SCENE_GORON_CITY:
|
||
case SCENE_LON_LON_RANCH:
|
||
case SCENE_OUTSIDE_GANONS_CASTLE:
|
||
if (!R_MINIMAP_DISABLED && CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 4) { // Not Hidden
|
||
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
|
||
|
||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
|
||
|
||
u8 mirrorMode = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? G_TX_MIRROR : G_TX_NOMIRROR;
|
||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegmentName[0], G_IM_FMT_IA,
|
||
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
|
||
mirrorMode | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
|
||
s16 oWMiniMapX = OTRGetRectDimensionFromRightEdge(R_OW_MINIMAP_X + X_Margins_Minimap);
|
||
s16 oWMiniMapY = R_OW_MINIMAP_Y + Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
||
oWMiniMapY = R_OW_MINIMAP_Y+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0)+Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
oWMiniMapX = OTRGetDimensionFromLeftEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
oWMiniMapX = OTRGetDimensionFromRightEdge(R_OW_MINIMAP_X+CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0)+X_Margins_Minimap);
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
||
oWMiniMapX = CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||
}
|
||
}
|
||
|
||
s32 sValue = 0;
|
||
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
|
||
// Flip the minimap on the x-axis (s-axis) by setting s to the textures mirror boundary
|
||
sValue = gMapData->owMinimapWidth[mapIndex] << 5;
|
||
}
|
||
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, oWMiniMapX << 2, oWMiniMapY << 2,
|
||
(oWMiniMapX + gMapData->owMinimapWidth[mapIndex]) << 2,
|
||
(oWMiniMapY + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, sValue,
|
||
0, 1 << 10, 1 << 10);
|
||
|
||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, minimapColor.r, minimapColor.g, minimapColor.b, interfaceCtx->minimapAlpha);
|
||
|
||
s16 iconSize = 8;
|
||
|
||
if (((play->sceneNum != SCENE_KAKARIKO_VILLAGE) && (play->sceneNum != SCENE_KOKIRI_FOREST) &&
|
||
(play->sceneNum != SCENE_ZORAS_FOUNTAIN)) ||
|
||
(LINK_AGE_IN_YEARS != YEARS_ADULT)) {
|
||
s16 origX = gMapData->owEntranceIconPosX[sEntranceIconMapIndex];
|
||
|
||
// Compute the distance of the center of the original texture location to the center of the map
|
||
// Then duplicate that and right-align the texture (extra 2 pixels are due to the texture being a 6px left-aligned in a 8px tex)
|
||
s16 distFromCenter = (R_OW_MINIMAP_X + (gMapData->owMinimapWidth[mapIndex] / 2)) - (origX + (iconSize / 2));
|
||
s16 mirrorOffset = distFromCenter * 2 + (iconSize / 2) - 2;
|
||
s16 newX = origX + (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? mirrorOffset : 0);
|
||
|
||
// The game authentically uses larger negative values for the entrance icon Y pos value. Normally only the first 12 bits
|
||
// would be read when the final value is passed into `gSPTextureRectangle`, but our cosmetic hud placements requires using
|
||
// `gSPWideTextureRectangle` which reads the first 24 bits instead. This caused the icon to be placed off screen.
|
||
// To address this, we take only the first 10 bits (which are later left-shifted by 2 to get our final 12 bits)
|
||
// to fix the entrance icon position when used with `gSPWideTextureRectangle`
|
||
s16 newY = gMapData->owEntranceIconPosY[sEntranceIconMapIndex] & 0x3FF;
|
||
|
||
s16 entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap);
|
||
s16 entranceY = newY + Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
||
entranceY = newY + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0) + Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) { // Anchor Left
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
entranceX = OTRGetRectDimensionFromLeftEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) { // Anchor Right
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
entranceX = OTRGetRectDimensionFromRightEdge(newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) { // Anchor None
|
||
entranceX = newX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||
}
|
||
}
|
||
|
||
// For icons that normally would be placed in 0,0 leave them there based on the left edge dimension
|
||
// or hide them entirely if the fix is applied
|
||
if (gMapData->owEntranceIconPosY[sEntranceIconMapIndex] == 0) {
|
||
entranceY = 0;
|
||
entranceX = CVarGetInteger(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 0) ? -9999 : OTRGetRectDimensionFromLeftEdge(0);
|
||
}
|
||
|
||
//! @bug UB: sEntranceIconMapIndex can be up to 23 and is accessing owEntranceFlag which is size 20
|
||
if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) ||
|
||
((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) &&
|
||
((gSaveContext.infTable[26] & gBitFlags[gMapData->owEntranceFlag[mapIndex]]) ||
|
||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0)))) {
|
||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b,
|
||
iconSize, iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
|
||
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2,
|
||
(entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||
}
|
||
}
|
||
|
||
s16 origX = CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? 256 : 270;
|
||
s16 entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap);
|
||
s16 entranceY = 154 + Y_Margins_Minimap;
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) != 0) {
|
||
entranceY = 154 + Y_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosY"), 0);
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 1) {//Anchor Left
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Left_MM_Margin;};
|
||
entranceX = OTRGetRectDimensionFromLeftEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 2) {//Anchor Right
|
||
if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.UseMargins"), 0) != 0) {X_Margins_Minimap = Right_MM_Margin;};
|
||
entranceX = OTRGetRectDimensionFromRightEdge(origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0));
|
||
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosType"), 0) == 3) {//Anchor None
|
||
entranceX = origX + X_Margins_Minimap + CVarGetInteger(CVAR_COSMETIC("HUD.Minimap.PosX"), 0);
|
||
}
|
||
}
|
||
|
||
// Ice Cavern entrance icon
|
||
if ((play->sceneNum == SCENE_ZORAS_FOUNTAIN) && ((gSaveContext.infTable[26] & gBitFlags[9]) ||
|
||
CVarGetInteger(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"), 0))) {
|
||
gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, iconSize,
|
||
iconSize, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||
gSPWideTextureRectangle(OVERLAY_DISP++, entranceX << 2, entranceY << 2, (entranceX + iconSize) << 2,
|
||
(entranceY + iconSize) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||
}
|
||
|
||
Minimap_DrawCompassIcons(play); // Draw icons for the player spawn and current position
|
||
}
|
||
|
||
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) && enableMapToggle) {
|
||
// clang-format off
|
||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &D_801333D4, 4,
|
||
&D_801333E0, &D_801333E0, &D_801333E8); }
|
||
// clang-format on
|
||
R_MINIMAP_DISABLED ^= 1;
|
||
}
|
||
|
||
break;
|
||
}
|
||
}
|
||
|
||
CLOSE_DISPS(play->state.gfxCtx);
|
||
}
|
||
|
||
s16 Map_GetFloorTextIndexOffset(s32 mapIndex, s32 floor) {
|
||
return gMapData->floorTexIndexOffset[mapIndex][floor];
|
||
}
|
||
|
||
void Map_Update(PlayState* play) {
|
||
static s16 sLastRoomNum = 99;
|
||
Player* player = GET_PLAYER(play);
|
||
s32 mapIndex = gSaveContext.mapIndex;
|
||
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
||
s16 floor;
|
||
s16 i;
|
||
|
||
Top_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
|
||
Left_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
|
||
Right_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
|
||
Bottom_MM_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
|
||
|
||
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
|
||
switch (play->sceneNum) {
|
||
case SCENE_DEKU_TREE:
|
||
case SCENE_DODONGOS_CAVERN:
|
||
case SCENE_JABU_JABU:
|
||
case SCENE_FOREST_TEMPLE:
|
||
case SCENE_FIRE_TEMPLE:
|
||
case SCENE_WATER_TEMPLE:
|
||
case SCENE_SPIRIT_TEMPLE:
|
||
case SCENE_SHADOW_TEMPLE:
|
||
case SCENE_BOTTOM_OF_THE_WELL:
|
||
case SCENE_ICE_CAVERN:
|
||
interfaceCtx->mapPalette[30] = 0;
|
||
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
|
||
interfaceCtx->mapPalette[31] = 1;
|
||
} else {
|
||
interfaceCtx->mapPalette[31] = 0;
|
||
}
|
||
|
||
for (floor = 0; floor < 8; floor++) {
|
||
if (player->actor.world.pos.y > gMapData->floorCoordY[mapIndex][floor]) {
|
||
break;
|
||
}
|
||
}
|
||
|
||
gSaveContext.sceneFlags[mapIndex].floors |= gBitFlags[floor];
|
||
VREG(30) = floor;
|
||
if (R_MAP_TEX_INDEX != (R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor))) {
|
||
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + Map_GetFloorTextIndexOffset(mapIndex, floor);
|
||
}
|
||
|
||
if (interfaceCtx->mapRoomNum != sLastRoomNum) {
|
||
// "Current floor = %d Current room = %x Number of rooms = %d"
|
||
osSyncPrintf("現在階=%d 現在部屋=%x 部屋数=%d\n", floor, interfaceCtx->mapRoomNum,
|
||
gMapData->switchEntryCount[mapIndex]);
|
||
sLastRoomNum = interfaceCtx->mapRoomNum;
|
||
}
|
||
|
||
for (i = 0; i < gMapData->switchEntryCount[mapIndex]; i++) {
|
||
if ((interfaceCtx->mapRoomNum == gMapData->switchFromRoom[mapIndex][i]) &&
|
||
(floor == gMapData->switchFromFloor[mapIndex][i])) {
|
||
interfaceCtx->mapRoomNum = gMapData->switchToRoom[mapIndex][i];
|
||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||
// "Layer switching = %x"
|
||
osSyncPrintf("階層切替=%x\n", interfaceCtx->mapRoomNum);
|
||
osSyncPrintf(VT_RST);
|
||
Map_InitData(play, interfaceCtx->mapRoomNum);
|
||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||
Map_SavePlayerInitialInfo(play);
|
||
}
|
||
}
|
||
|
||
VREG(10) = interfaceCtx->mapRoomNum;
|
||
break;
|
||
case SCENE_DEKU_TREE_BOSS:
|
||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||
case SCENE_JABU_JABU_BOSS:
|
||
case SCENE_FOREST_TEMPLE_BOSS:
|
||
case SCENE_FIRE_TEMPLE_BOSS:
|
||
case SCENE_WATER_TEMPLE_BOSS:
|
||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||
VREG(30) = gMapData->bossFloor[play->sceneNum - SCENE_DEKU_TREE_BOSS];
|
||
R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE +
|
||
gMapData->floorTexIndexOffset[play->sceneNum - SCENE_DEKU_TREE_BOSS][VREG(30)];
|
||
break;
|
||
}
|
||
}
|
||
}
|