mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-18 14:22:17 -05:00
d7c3522142
* First round of upstream updates and commenting patternss * Renames from z64player * Renames from z64save * Undo changes to legacy save struct * Add missing reference from entrance rando * Fixes from stat tracker * More tweaks
128 lines
3.8 KiB
C
128 lines
3.8 KiB
C
#include "global.h"
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#include "vt.h"
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#include <string.h>
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static Gfx sRCPSetupFade[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
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gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE),
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gsSPEndDisplayList(),
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};
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void TransitionFade_Start(void* thisx) {
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TransitionFade* this = (TransitionFade*)thisx;
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switch (this->fadeType) {
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case 0:
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break;
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case 1:
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this->fadeTimer = 0;
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this->fadeColor.a = this->fadeDirection != 0 ? 0xFF : 0;
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break;
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case 2:
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this->fadeColor.a = 0;
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break;
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}
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this->isDone = 0;
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}
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void* TransitionFade_Init(void* thisx) {
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TransitionFade* this = (TransitionFade*)thisx;
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memset(this, 0, sizeof(*this));
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return this;
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}
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void TransitionFade_Destroy(void* thisx) {
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}
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void TransitionFade_Update(void* thisx, s32 updateRate) {
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s32 alpha;
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s16 newAlpha;
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TransitionFade* this = (TransitionFade*)thisx;
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switch (this->fadeType) {
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case 0:
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break;
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case 1:
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this->fadeTimer += updateRate;
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if (this->fadeTimer >= gSaveContext.transFadeDuration) {
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this->fadeTimer = gSaveContext.transFadeDuration;
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this->isDone = 1;
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}
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if (!gSaveContext.transFadeDuration) {
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// "Divide by 0! Zero is included in ZCommonGet fade_speed"
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osSyncPrintf(VT_COL(RED, WHITE) "0除算! ZCommonGet fade_speed に0がはいってる" VT_RST);
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}
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alpha = (255.0f * this->fadeTimer) / ((void)0, gSaveContext.transFadeDuration);
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this->fadeColor.a = (this->fadeDirection != 0) ? 255 - alpha : alpha;
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break;
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case 2:
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newAlpha = this->fadeColor.a;
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if (iREG(50) != 0) {
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if (iREG(50) < 0) {
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if (Math_StepToS(&newAlpha, 255, 255)) {
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iREG(50) = 150;
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}
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} else {
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Math_StepToS(&iREG(50), 20, 60);
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if (Math_StepToS(&newAlpha, 0, iREG(50))) {
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iREG(50) = 0;
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this->isDone = 1;
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}
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}
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}
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this->fadeColor.a = newAlpha;
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break;
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}
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}
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void TransitionFade_Draw(void* thisx, Gfx** gfxP) {
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TransitionFade* this = (TransitionFade*)thisx;
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Gfx* gfx;
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Color_RGBA8_u32* color = &this->fadeColor;
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if (color->a > 0) {
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gfx = *gfxP;
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gSPDisplayList(gfx++, sRCPSetupFade);
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gDPSetPrimColor(gfx++, 0, 0, color->r, color->g, color->b, color->a);
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gDPFillRectangle(gfx++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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}
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s32 TransitionFade_IsDone(void* thisx) {
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TransitionFade* this = (TransitionFade*)thisx;
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return this->isDone;
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}
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void TransitionFade_SetColor(void* thisx, u32 color) {
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TransitionFade* this = (TransitionFade*)thisx;
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this->fadeColor.rgba = color;
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}
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void TransitionFade_SetType(void* thisx, s32 type) {
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TransitionFade* this = (TransitionFade*)thisx;
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if (type == 1) {
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this->fadeType = 1;
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this->fadeDirection = 1;
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} else if (type == 2) {
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this->fadeType = 1;
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this->fadeDirection = 0;
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} else if (type == 3) {
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this->fadeType = 2;
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} else {
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this->fadeType = 0;
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}
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}
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